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Old 16-12-2009, 01:01 AM   #901 (permalink)
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Originally Posted by OptiMAT prime View Post
Its something to do with starting up a private match with stupid rules and the it getting "leaked" into public play intentionally; from what I've read.
It's PC Hackers.
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Old 16-12-2009, 01:03 AM   #902 (permalink)
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Just came across those shot guns that have massive range and such.

just a bit over powered.
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Old 16-12-2009, 02:42 AM   #903 (permalink)
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Any1 seen this latest glitch, ppl go in to a game and can jus shoot noob tubes and rockets nonestop wit no need to reload, its absolute chaos, i was in a game 2day and throughtout the whole game, u jus see noobtubes firing across the map. its terrible, but funny how infinity ward can make such a F**k up

Lol Nvm i jus read the page before
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Old 16-12-2009, 02:50 AM   #904 (permalink)
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Originally Posted by nzgangster View Post
Just came across those shot guns that have massive range and such.

just a bit over powered.
a bit? you wonder how we haven't won the the wars in Iraq and Afghanistan if these things are real...
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Old 16-12-2009, 07:06 AM   #905 (permalink)
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Originally Posted by OptiMAT prime View Post
Well, I meant i used the intervention last time round without ever using it because it had the "best" clip for the challenge This time I'm using the weapon and just got 5 good shots on people.
It's bloody hard with Sub Machine Guns, Assault Rifles and especially Light Machine Guns.
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Old 16-12-2009, 08:39 AM   #906 (permalink)
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It's bloody hard with Sub Machine Guns, Assault Rifles and especially Light Machine Guns.
haha, its easily done by this... shoot at a chopper.

for LMG you can get it fairly easy with the AUG. high accuraccy, low mag siz

SMG I got with the vector by just aiming at 1 guy and getting 3.

Assault rifles. Just use a 3burst weapon.

My bigges problem is that i reload at all chances. So it cancels.

BTW, getting extended mags for the Vector SMG makes me nearly need to change my pants, but to get 40 FMJ kills with it is a ludicris amount. I thought for the Assault rifles it was a tad high, but COME ON! at this point, im shooting someone, then run around in circles attempting to find a peice of wood i can shoot at them through. Ugh, its soo irrating. im at 4/40
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Old 16-12-2009, 09:15 AM   #907 (permalink)
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took me ages to get as well but it's worth it
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Old 16-12-2009, 09:42 AM   #908 (permalink)
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BTW, getting extended mags for the Vector SMG makes me nearly need to change my pants, but to get 40 FMJ kills with it is a ludicris amount. I thought for the Assault rifles it was a tad high, but COME ON! at this point, im shooting someone, then run around in circles attempting to find a peice of wood i can shoot at them through. Ugh, its soo irrating. im at 4/40
Beat you to it! haha!

Okay cause you helped me by giving me the chopper tip for for those precision challenges the easiest way to get the FMJ up on the Vector is to take Stopping Power, Akimbo, FMJ, Steady Aim. Run about on Scrapyard and wait! if you see people run in a door, purposefully shoot them when they're behind the wall. Just let rip.

It does take a long time. I had two classes dedicated to getting Mags for the Vector for a long time - but to be honest it's worth it if you're a fan of the weapon. It's disappointing that you dont get more ammo (you basically get two mags and a half ish) but it helps in tight spots and, now, as I only use it on my silent class, it helps kill people while using Cold Bloooded and Silencer.

Anyway, really that is the only way I got it up quickly, by running about in Scrapyard. This and Falvela are the easiest levels to get through the wall kills with an SMG.
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Old 16-12-2009, 09:53 AM   #909 (permalink)
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Some ridiculous glitches on the PS3, thank god i've got a 360.

100 care packages at once

4 Perks, 3 Guns, 2 Primary weapons
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Old 16-12-2009, 10:00 AM   #910 (permalink)
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100 care package video is madness.

http://www.youtube.com/user/ELPRESAD.../1/u91LVZiYsuk

Haha, this one is the best in a long time.

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Old 16-12-2009, 02:01 PM   #911 (permalink)
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Okay cause you helped me by giving me the chopper tip for for those precision challenges
Doesnt work. Shooting an entire mag at a chopper gives you nothing.

Why does it always seem to be my side that sucks?! god damn. I've just had 5 games in a row where I've been (~)30-3 and lost. It just doesnt seem possible yet it still is! Ive given up on it now, turned it off. Hopefully it'll be better later on.
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Old 16-12-2009, 05:34 PM   #912 (permalink)
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First time i've played since Friday earlier. Was feeling a little rusty so in my first game I was taking it slow. I went 23-0 from the start of my first game on Afghan, eventually finishing the game on 41-6.

Then on my 3rd game of the night I was 24-0 on Afghan, ending the game 28-1.

Also got my Burger Town Emblem

Shame I had to come off
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Old 16-12-2009, 05:35 PM   #913 (permalink)
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gave P90 akimbo (steady aim) ago (no rapid fire this time) and I just can't get on with it. I managed to get a kill from about 20 meters away but it was very close, and if the guy is at all obscured or under cover I can't get more than a glancing hit.

At the end of the day its not my thing and I'd choose shottys over akimbo subs. I'm still undecided about akimbo secondaries, but those are purely cose range (except of course the 1881's).

Trying out the UMP subs and got to say I'm impressed. The accuracy is like an assualt rifle. After my bad times with other akimbos can't say I'll be doubling these.

Did someone post before about akimbo UMP being over powered?
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Old 16-12-2009, 06:14 PM   #914 (permalink)
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I'm really liking the TAR-21 w/ Grenade Launcher and the RPG. Throw on Scavenger and epicness ensues. Oh, and Danger Close.

Just found out that my highest killstreak is 36, which I can only assume is from the Rundown game. That's quite good, methinks. Shame I didn't have the Nuke equipped, eh?
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Old 16-12-2009, 06:16 PM   #915 (permalink)
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Originally Posted by OptiMAT prime View Post
Beat you to it! haha!

Okay cause you helped me by giving me the chopper tip for for those precision challenges the easiest way to get the FMJ up on the Vector is to take Stopping Power, Akimbo, FMJ, Steady Aim. Run about on Scrapyard and wait! if you see people run in a door, purposefully shoot them when they're behind the wall. Just let rip.

It does take a long time. I had two classes dedicated to getting Mags for the Vector for a long time - but to be honest it's worth it if you're a fan of the weapon. It's disappointing that you dont get more ammo (you basically get two mags and a half ish) but it helps in tight spots and, now, as I only use it on my silent class, it helps kill people while using Cold Bloooded and Silencer.

Anyway, really that is the only way I got it up quickly, by running about in Scrapyard. This and Falvela are the easiest levels to get through the wall kills with an SMG.
i'd give that a try. steady aim instead of ninja is going to be difficult. also, not a fan of akimbo smgs. my run and gun kit, vector with silencer or in this case, FMJ, lightweight, marthon, ninjapro. im getting sick of it, and i am now starting to play domination, but keep ending up in those stupid glitched rust games. its going to take me around 5 hours to get it.
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Old 16-12-2009, 07:09 PM   #916 (permalink)
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Originally Posted by Scarffo View Post
I'm really liking the TAR-21 w/ Grenade Launcher and the RPG. Throw on Scavenger and epicness ensues. Oh, and Danger Close.

Just found out that my highest killstreak is 36, which I can only assume is from the Rundown game. That's quite good, methinks. Shame I didn't have the Nuke equipped, eh?
UGL + RPG + Scavenger + Danger Close = the beast of a demo class

Now the fun I've been having with that class all makes sense doesn't it?

Updating my classes etc. (but not challenges) after this post
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Old 16-12-2009, 07:10 PM   #917 (permalink)
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YES! It does!

The first three rockets I fired with the RPG were all double kills. I was quite chuffed.
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Old 16-12-2009, 07:14 PM   #918 (permalink)
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What's UGL?

Liking the SCAR now.
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Old 16-12-2009, 07:16 PM   #919 (permalink)
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Underslung Grenade Launcher, I believe.
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Old 16-12-2009, 07:19 PM   #920 (permalink)
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Indeed There's 2 types in MW2. M203 (all the European/American weapons), and the GP-25 for the AK47 only. In real life the M203 explodes on impact but only if it's been in the air for around 40m. The GP-25 is time fused only - and doesnt explode on impact at all.

The GP-25 takes a little longer to reload, but also switches to the UGL faster.

The best thing about RPGs and Danger Close is even when they swing off to the sides or up to the roof you still get the kill! haha.
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Old 16-12-2009, 07:24 PM   #921 (permalink)
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Ah I see, thanks.
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Old 16-12-2009, 08:28 PM   #922 (permalink)
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I have stolen this from elsewhere on the internet too. Its a show of accuracy of the guns. The guy has just aimed down the sights and unloaded with every single gun on the game and took a screeshot. Here are the results:








Interesting to see how much difference a grip makes. Interesting to see just how accurate the ACR is on full auto. Interesting to see how much recoil an ACOG adds (only use on the M16 and FAMAS I guess)
And interesting to see whether your preferred gun has up/down or left/right recoil.

Full thread here

More numbers:



Quote:

For those who don't know, a damage of "40-30" means 30 damage at "far" distance and 40 damage at "close" distance (with a number between in the middle). The range thresholds at which the number goes from e.g. 40 to 39 is the same for all Assault Rifles. Likewise, while the threshold ranges are shorter for SMGs, all the SMGs decay at the same ranges. Snipers and LMG don't have range decay.

You have 100 health. So a "40-30" gun is 3 bullets to kill until the distance where the damage is 33, where it becomes 4 bullets to kill.

[EDIT2: This link illustrates range decay nicely http://img69.imageshack.us/img69/5950/snakex.png]

Stopping power increases damage by x1.4. So a "40-30" gun becomes a "56- 42" gun. So a Scar is 2 shots to kill, becoming 3 shots to kill at long range.

A silencer halves the threshold ranges for ARs and SMGs. So an Assault Rifle that is 40-30 (eg Scar) will do 39 rather than 40 at half the distance with a silencer than without. A silencer reduces the damage for the Snipers and LMGs.

Those geeky stats don't take recoil into account, so on there own they don't say what gun is best. Some useful things to note:

1) The Tar is just like the Scar with a higher RoF. The Tar also has a bigger clip size. On the downside, the Tar has more recoil. Therefore, the choice between a Tar or a Scar comes down to whether you can control the recoil of the Tar at the distances you typically fight. If you are an "up close" type of player, the Tar's bigger clip and higher rate of fire makes it better. A "shoot from windows" type of player might prefer the lower recoil of the Scar

2) The UMP with a silencer is a beast. Without SP it is 3 shots to kill at all ranges. Therefore, using a silencer has no downside on a UMP without SP. With SP, the UMP is 2 shots to kill up close, 3 at distance, which is pretty evil. Combined with the faster aim down sight time than an Assault Rifle and large clip, the UMP makes for a great "rushing" gun.

3) The FAMAS and M16 are to all intents and purposes the same gun. Being very picky, the 3-shot burst of the FAMAS is marginally tighter than the M16, but the time between bursts is marginally longer. The FAMAS is probably "better", because a tighter burst means that at distance it is more likely that all three bullets will kill.

IMO, SP isn't that useful on the FAMAS/M16 as without it they still kill in one burst until "far range". With SP it is a one burst kill at all ranges. But at "far ranges", the bullet spread of the 3 shot bursts means that getting all to hit a moving target may be hard. So I tend to find that at "far distances" I often need two burst with SP.

IMO, a silencer on a LMG is pointless. The damage reduction (typically from 3 shots to kill to 4 shots to kill) means that a silenced LMG is just a poor Assualt Rifle
I disagree with the stopping power not being useful on the FAMAS/M16. Like he said, if you have it, then a full burst will kill at any range. As you can often pick a guy off in a window from miles away, making sure one burst kills him is kinda important.
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Old 16-12-2009, 08:33 PM   #923 (permalink)
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I got 5 chopper gunners in about 12 games tonight and reached 20-0 in 4 games. Had to come off though because I can't concentrate when i'm coughing every 2 seconds.
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Old 16-12-2009, 08:40 PM   #924 (permalink)
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Interesting post, I added to the links at the start of thread with given credit.

I always agreed on the point made about LMGs with Silencers, they weaken the point that makes them better than a Assault Rifle - it seems pointless. That ACR is scarily accurate too. It's interesting how the SMGs with Rapid Fire arc up in 2 very similar lines - Also how much "better" the Magnum's recoil is compared to the Deagle's - which even hits the roof maybe 3 times.

However that's when Aiming Down Sights. I find the Deale especially is much better when you just trigger mash from the hip. If you ADS the weapon covers the screen after the first shot and makes the second one impossible.

I also, like you, diagree with the Stopping Power on burst weapons part. Unfortunately what that little geeky bit of information doesnt take into account is the player hitboxes and their damage multpliers.
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Old 16-12-2009, 09:07 PM   #925 (permalink)
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Nice find. Good to know about accuracy and recoil.

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I also, like you, diagree with the Stopping Power on burst weapons part. Unfortunately what that little geeky bit of information doesnt take into account is the player hitboxes and their damage multpliers.
From the site I'm on, not sure where it came from though. Its the same sort of thing with the damage multipliers for hit boxes.

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