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Old 17-03-2008, 05:17 PM   #1276 (permalink)
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I usually change mine according to maps rather than game modes, such as the bog I use acog scope on the m16, vacant I use shotgun, then most others I just use whatever I'm leveling up.

Not sure what to do on search and destroy now, i was 0 3 after 3 rounds with my silenced m4, changed to my rpd class and ended 8 5 Don't think I'll bother with silencer anymore doesn't help me.
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Old 17-03-2008, 05:25 PM   #1277 (permalink)
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its all about how you play though aye?

the last thing the other team expects on s&d is you to run straight at them, if you use this tactic you can catch them off guard so many times
i love to get in and behind there lines if you like, and then just sneak up behind them all and pick them off, thats why the silencer is important to me, i have to be as invisible as possible for my gaming style to work properly

why were you using the m4 with a silencer?
the metal sights are terrible and the damage is awful on that weapon
no wonder you weren't doing well
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Old 17-03-2008, 05:30 PM   #1278 (permalink)
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Everytime I try and run I get fragged on s and d

I'm immense with those iron sights, but yes the damage sucks, but the m16 fire rate is too crap, I use g36c when it's unlocked though and do far better with that but still not as well as I do with my RPD.

Oh and chinatown

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Old 17-03-2008, 05:35 PM   #1279 (permalink)
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that map look awesome
cant wait for these now, i need a good challenge, i'm starting to get bored of the maps now
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Old 17-03-2008, 05:57 PM   #1280 (permalink)
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Call of Duty 4 Map Pack Hands-on
Our war torn hands are bloodied yet again. Direct-feed gameplay included.
by Nate Ahearn

US, March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had been chugging for quite some time but unlike most big releases, Call of Duty 4 delivered the goods and then some. So much so that not even Bungie's epic conclusion to Halo could hold a candle to what is arguably Infinity Ward's greatest achievement. Nearly six months removed and COD4 is still atop the Xbox Live charts with Halo 3 nipping at its heels.

We recently traveled to Infinity Ward's Burbank studios to get our hands on the first round of downloadable maps. There are four in the pack; three main attractions and one small bonus map. After honing our skills on the new playgrounds and tooling around nearly every mode, we feel obligated to let COD4 addicts know it's time to budget some cash for early April. Oh, and put away the sunscreen, you won't be needing that for awhile.

First things first, the names of the new maps: Broadcast, Creek, Chinatown (modeled after Call of Duty 2's Carentan), and Killhouse. We'll begin with Broadcast. As you may have guessed it's basically ripped from the "Charlie Don't Surf" level from early in the single-player campaign. As with most COD4 maps there are both outdoor and indoor sparring grounds with multi-tiered structures that can be used to a team's advantage if played properly. The inside of Broadcast is an office environment complete with cubicles, a separate room with television equipment, a main lobby area and what appears to be a copy room that's home to a massive skylight where the enemy can try and get the drop on an unsuspecting opponent. The smaller outdoor portion features abandoned vehicles which can be used as cover as well as a staircase leading to the roof and the aforementioned strategic skylight.


We demoed standard team deathmatch, search and destroy, and domination on Broadcast and came away feeling as though the map was best suited for search and destroy. One of the two rotating bomb sites sits right underneath the skylight making for some interesting firefights. On more than one occasion I got caught trying to crash the enemy's party and was left with nothing more than a view of my dead body falling to the ground below. A sight made all the better by the new kill cams for grenade and rocket kills.


Next up was Chinatown which features the requisite neon lighting and ancient looking statues to go along with the many shops that provide the perfect reprieve from the showdowns that take place on the streets. While Broadcast showcased many alternate routes and relatively wide open spaces, Chinatown was more about close-quarter combat. The kind of stuff that shotgun-toting madmen dream about. The buildings have tightly wound staircases that can be dangerous if you aren't properly equipped. Snipers can try their luck at peeking out one of the second story windows in hopes of landing a few shots, but hiding places don't last long. The map was easily the most straightforward in the new pack, but that doesn't mean that deathmatch won't be a blast to play.
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Last of the three main maps is Creek, the biggest map that has been in seen in Call of Duty 4 to date. As you might have guessed, it's an outdoor stage with rock faces that feature winding paths and trees and sandbags that provide cover at the top. It's perfectly suited for snipers to peer down on those trying to run along the creek and into the caves or up one of the paths to the small village with its shanty buildings and shacks. Creek was my least favorite as it was clearly geared towards long range battles and sniper exchanges. A few of the facets of Call of Duty 4's gameplay that have always escaped me.


The fourth map is called Killhouse and, as the name indicates, is all about putting a group of players in a small, confined space and letting them loose. It's based off of the training level that introduces players to the COD4 world and is sure to be home to some of the most heated battles in the game. Killhouse is composed of many small wooden structures with one lookout post sitting in the middle of the map. The level was fairly symmetrical with concrete walls and structures providing plenty of cover for those looking to flee a standoff. The roof is open so airstrikes and helicopters are a serious advantage if you can stay alive long enough to earn them.


Of the four maps that we tried, Broadcast was probably my personal favorite. It seemed to do a good job of providing players with different outlets to try and get the upper-hand. I never found myself pigeon holed into going the same route over and over and the skylight certainly provided us with plenty of harrowing moments.

Along with these four maps gamers will also get a retooled playlist. Gone is Old School Free-for-all and the Hardcore modes are being condensed into one grouping. New additions include Variety Pack Team Deathmatch and Variety Pack Team Objective which will be the two playlists to have the new maps and only the new maps available.

The first round of new maps for Call of Duty 4 are set to be released on Xbox 360 and PS3 in April. The price point for the pack has yet to be decided.
IGN: Call of Duty 4: Modern Warfare Preview

IGN: Call of Duty 4: Modern Warfare Trailer, Videos and Movies
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Old 17-03-2008, 11:41 PM   #1281 (permalink)
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Regular S&D is horrible! I played a private game with a few friends and they didn't want to play Hardcore so I reluctantly agreed to play Regular... Never again!

I chose my trusted MP5 and began the game expecting to wipe the floor with them - little did I know that it's about as deadly as a pea-shooter without Hardcore on. I may as well have stood there blowing at them. The annoying thing is that all of my set-ups are based around the MP5 with different Perk combinations, apart from one (an AK47 with US attachment) - and don't even get me started on the AK47...

Phenom
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Old 18-03-2008, 03:33 PM   #1282 (permalink)
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I'm done with prestige now, at prestige 5, to get to 10 would take ages, so many new games coming out soon as well, also I've got my favourite badge of the lot so I'm gonna stay a level 55 at this prestige and now concentrate on getting every challenge done.

Edit - Patch update

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Hey Everyone --

Big day today with all the DLC info hitting on IGN and Gamespy but there's even bigger immediate news for the PS3 users as I got word today that Sony is in the final stages of certification for the Feature Patch and we could expect to see it very soon this week. I may even have an update today of the exact time we can expect it. I assume this will be within the next day or so which is awesome news!

I'll keep you posted if they pass along any more hard details. Thanks for your patience everyone!
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Old 18-03-2008, 05:50 PM   #1283 (permalink)
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Hopefully (when it gets here) the patch will stop the hackers with automatic infinite ammo RPGs and grenade launchers who seem to be increasing in number exponentially

I just don't see the point in cheating like that?

Once everyone has experienced going up against someone like that too often, I can see online play dying a death and everyone migrating to RSV2
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Old 18-03-2008, 05:55 PM   #1284 (permalink)
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I've just been reading all about that, luckily enough I've not been into any game yet. But seeing as the patch will stop coloured names, I'm assuming it overwrites the edited file of theirs so that should stop the hackers when it's released. Just depends if they can hack it the same way again for the infinite ammo crap.

Why people want to hack stuff and ruin it for everyone else I just don't know it is so pointless.
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Old 18-03-2008, 06:12 PM   #1285 (permalink)
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Originally Posted by thedubster View Post
Hopefully (when it gets here) the patch will stop the hackers with automatic infinite ammo RPGs and grenade launchers who seem to be increasing in number exponentially

I just don't see the point in cheating like that?

Once everyone has experienced going up against someone like that too often, I can see online play dying a death and everyone migrating to RSV2

ever played socom



thats far worse
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Old 18-03-2008, 06:47 PM   #1286 (permalink)
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Originally Posted by CreerBFC View Post
ever played socom



thats far worse

wow yea, if any of you ever done socom, thats must be the worst game for glitchers in the history of online video games...

ppl get invisible, they run around like phantoms and they are invincible..

fortunatley, I quit that series long ago...
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Old 18-03-2008, 06:56 PM   #1287 (permalink)
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Just read on IW forum that the patch is out in US but not in EU

Not fair!
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Old 18-03-2008, 07:10 PM   #1288 (permalink)
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Yup, SCEE have probably all gone home for the day Might get it tomorrow morning I guess.
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Old 18-03-2008, 07:13 PM   #1289 (permalink)
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Fingers crossed!

I've got a meeting at 7:30am and won't be home for about 11 hours so I'll have all day to wind myself up if it isn't

Now that's what I call an Emotion Engine
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Old 18-03-2008, 07:19 PM   #1290 (permalink)
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All I want is the mute button

Oh and killcams so I can sit there knowing people are watching how they walked into my claymore
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Old 18-03-2008, 07:28 PM   #1291 (permalink)
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are theses maps free?
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Old 18-03-2008, 09:07 PM   #1292 (permalink)
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We don't know yet, be a surprise if they aren't though.
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Old 18-03-2008, 09:42 PM   #1293 (permalink)
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Good thing patch is coming soon...can't play CoD4 with dem haxor3z
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Old 18-03-2008, 09:47 PM   #1294 (permalink)
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Coming soon? You should have it now Matieo
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Old 19-03-2008, 02:15 AM   #1295 (permalink)
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Just to let you know Sony US has went ahead and released the PS3 Feature Patch to US users and the Sony EU is currently in the process of rolling out the patch to EU/Oceania players but will not be available to download until tomorrow (UK Time). We worked extremely hard to ensure the US and Worldwide patch certified at the same time so that our players weren’t separated.

Sorry for any confusion, Sony US was just a bit quicker with their release but they’re both coming out the same time. Thanks everyone.

In Short: Just got word from Sony EU that they didn’t finish the roll out in time today and will be available tomorrow (UK Time) so they will finish making it available for EU / Oceania users to download tomorrow (UK time), but no exact time has been given. Sorry everyone, this was scheduled to all go out at the same time today (as the Sony US did).
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Old 19-03-2008, 10:52 PM   #1296 (permalink)
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