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Old 06-03-2008, 08:00 AM   #1226 (permalink)
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Yes theres a competition on the pc and if your map wins it will be publicly released to all consoles !
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Old 06-03-2008, 08:03 AM   #1227 (permalink)
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maybe but they are the maps that are coming, not entries lol.
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Old 06-03-2008, 10:33 AM   #1228 (permalink)
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Quote:
Originally Posted by DJSteveQ View Post
The new maps look great the first rumored map, dubbed, Broadcast, takes place inside a television station and strives for more intense close-quarter action while the second rumoured map titled, Dusk, focuses on a more city-like approach.

From the looks of things, Dusk seems to be from a little earlier in the level before you enter the TV station and it looks like one of the current maps that are already available to gamers.

The third and last rumored map called, Hill, will remind you of the single player campaign as you play it both at night and then again in an attempt to make it down the hill to the helicopter landing zone.
All fake, IW already said these are going to be brand new maps, not ones taken from single player.

Also it's like a month old
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Old 06-03-2008, 10:47 AM   #1229 (permalink)
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Well, that might be true, but all the maps are taken from single player anyway.
Sort of.
Same setting anyway, so what's wrong with more maps being used in similar settings?
Block - Ghillie suit sniper level style
Countdown - well that one actually is pretty much the the level near the end.
Generic deserty small shanty towns - self titled.
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Old 06-03-2008, 11:18 AM   #1230 (permalink)
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Yes the current ones are taken but apparently the new ones won't be. There is nothing wrong with them doing it, there are some SP ones i'd like but they said they weren't going to be. They said they did some more from SP but didn't think they made good maps so didn't include them.
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Old 06-03-2008, 11:19 AM   #1231 (permalink)
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Fair dos, i wasnt reading up on anything to be honest.
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Old 06-03-2008, 01:24 PM   #1232 (permalink)
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Quote:
Originally Posted by DJSteveQ View Post
Hill

I'd have liked this map to be added though, could've been be brilliant.. And I'd have fancied a vengeance cos it took me quite a while for me to complete it in SP due to that bloody tank
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Old 12-03-2008, 11:20 AM   #1233 (permalink)
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Prestige 5 now for me

No word on our patch yet, was hoping it'd come this week.

Cant play s and d for a while now as no silenced weapon, need my silenced g36c back.
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Old 12-03-2008, 05:14 PM   #1234 (permalink)
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just use the best gun, the mp5, get a game of headquarters on shipment, and then your set for around 30 levels then with your silenced mp5

thats what i try to do
shipment is great for weapon challenges

i got frag x3 back yesterday
it seems like i have been waiting forever for that perk
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Old 12-03-2008, 05:23 PM   #1235 (permalink)
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Yeah I've been using the MP5, got my RPD back now so can at least get some kills with that, but working on silencer for MP5 for S and D.

It's funny at level 55 though when the final elite challenges are unlocked, 1 game of shipment gets you like 1500xp just in challenges

Cool, it also seems like just as you get frag 3 you are losing it Used it for the last time this morning, until another 40 odd levels.
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Old 12-03-2008, 05:32 PM   #1236 (permalink)
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yeah, i find that with the barret aswell
just as i start to get the challenges for headshots(i usually get to around 50 headshots) your up to level 55 and then its goodbye
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Old 12-03-2008, 06:52 PM   #1237 (permalink)
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How comes on ps3 mode everytime i invite my friend or he invites me it says error and cannot connect to his party or his game??
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Old 13-03-2008, 11:44 AM   #1238 (permalink)
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I keep using the shotgun on vacant now, 1 shot kills are so funny. Already got RDS on it, although its not needed so I'll use the grip when I unlock it. It's the only map I can use a shotgun on though.

Oh and check this out, hands on with the DLC map pack

Call of Duty 4 DLC Map Pack Hands-On - PC News at GameSpot

The maps are Broadcast which was posted on last page, actually was correct, however the only one which was correct, which I am delighted about really wanted to play the tv station.

2nd map is brand new and called Creek.

Quote:
There will actually be four maps in the final pack, though we can only really tell you about these two. The other two will be Chinatown, which is pretty self-explanatory, and Killhouse, which is a "bonus" map that we didn't get any hard details on (though we were told to think of the single-player campaign's initial training level as a reference).
Looking forward to these.
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Old 13-03-2008, 11:46 AM   #1239 (permalink)
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1 shot kills never cease to crack me up.
It just makes you feel so gutted for the recipient, then you realise it was you who "di' tha'"
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Old 13-03-2008, 11:53 AM   #1240 (permalink)
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Aye, what I love best is when 3 are together and you just take them out 1 by one with 1 shot kills People kept doing it to me hence why I decided to try it out, didn't realise I'd be good with it.
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Old 13-03-2008, 11:56 AM   #1241 (permalink)
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Yeah yeah, 3 at once and you just go.
1... 2... 3... and then they come back with a personal vendetta..
does that stop you? heck no!
1.. 2.. 3..! and bring your mates next time
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Old 13-03-2008, 12:20 PM   #1242 (permalink)
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I popped two guys through the head with one shot once in "All Ghillied Up"?

It was the two that stand by the truck while you're creeping round the tanks, to get into town to take out Zakhaev

Took me ages to crawl into a position where they lined up, then...bingo!

I actually laughed!

Did the same in Hitman 2 a long time ago

Mint
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Old 13-03-2008, 06:13 PM   #1243 (permalink)
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Default Call of Duty 4 DLC Map Pack Hands-On (Gamespot)

Quote:
Last year was exceptionally strong for first-person shooters. Yet despite being one of the latest genre releases in the year, Call of Duty 4 towered over its competition. There are so many shooters released these days that it's hard to stick with an online community for more than a few weeks, but even months later, we're still obsessively playing COD4's addictive online mode with no end in sight. So we counted ourselves among the incredibly fortunate when we headed down to developer Infinity Ward's Southern California offices recently to check out the game's first downloadable map pack, which is coming later this spring.











We got a chance to chat with IW community relations manager Robert Bowling--better known to COD4 diehards by his online handle, "fourzerotwo"--about the pending downloadable maps. The first thing he told us was the first thing we wanted to hear about this pack: The Middle Eastern and Russian environments will no longer comprise the entirety of the retail game's lineup. Now that the team has moved on from the single-player campaign (and has time to work up some new art assets), we can expect to see new Call of Duty 4 maps set in entirely new locations separate from the original game.


Well, except one of the maps in this pack. It's called Broadcast and is lifted from the Iraqi campaign "Charlie Don't Surf," in which you assault a television station where the enemy is holed up. Don't think the team just copied and pasted the campaign map into this multiplayer pack, though. It does contain the iconic, cavernous main room with its dozens of computer monitors and TV screens, as well as a big map of the world on the wall. We can tell you from experience that that's a great place for multiplayer firefights, with all those cubicles to duck down behind and all that equipment just waiting to get shot up by you or your opponents. A large-scale multiplayer match concentrated in that room is going to be serious calamity.


But Broadcast has been expanded significantly throughout its incarnation in the campaign. There are multiple routes into and out of that main room. Some routes lead up to the building's second floor, replete with smaller rooms and hallways. The map is mostly indoors, so air strikes and helicopters will be largely ineffectual--except up on the roof, which you can access from the second floor, as well as in the expanded parking lot area outside the main building. On the other side of that parking lot is another new, smaller building that you can hide out in as well.


The second map we played is entirely new, and it's named Creek. But there's a lot more to it than a simple babbling brook. This is a very large-scale outdoor map with a small cluster of houses on one side of it. In the middle, there's a huge ravine circling the perimeter with multiple levels of pathways up its side. Down below, the trail leads along the eponymous creek bed to a waterfall. Elsewhere along the base of the ravine, there's a lengthy and winding cave that cuts underneath the hill then out to the other side. As big as it is, there are a lot of places to go on this map; from prone sniping atop the cliff face to hiding out behind a rock in the tunnel, you never know where an opponent will be attacking you.











Broadcast naturally looks exactly like COD4's campaign, but Infinity Ward's artists have done a nice pass on Creek to give it a distinctive look, with rocky terrain and various sorts of foliage that are more verdant than what you've seen in the previous Russian maps. It all feels a little sunnier and more pleasant than the game's other forested maps, too--at least until you catch a slug between your teeth. Because there's so much underbrush and shrubbery on top of the cliffs here, Bowling pointed out that it's a great map for you to use the sniper's ghillie suit for blending in while going for some sneaky kills.


There will actually be four maps in the final pack, though we can only really tell you about these two. The other two will be Chinatown, which is pretty self-explanatory, and Killhouse, which is a "bonus" map that we didn't get any hard details on (though we were told to think of the single-player campaign's initial training level as a reference). The map pack will be available on the Xbox 360 and PlayStation 3 in the coming months for an unspecified price. But interestingly, Infinity Ward hasn't decided how the maps will be distributed on the PC, where players are much more expectant of postrelease bonus content being released for free. Realistically, Call of Duty 4's multiplayer is so absurdly good that would have gladly handed over cash for whatever maps the designers could have phoned in--so we're especially glad to see them putting so much time and care into this first release.
Source: Gamespot UK

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Old 13-03-2008, 06:27 PM   #1244 (permalink)
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Already posted that well the link to it
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Old 13-03-2008, 06:30 PM   #1245 (permalink)
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THat first level looks just like the single player level
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Old 13-03-2008, 06:32 PM   #1246 (permalink)
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That's because it is They've expanded it though, I really wanted that level as multiplayer so it's great.
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Old 13-03-2008, 06:35 PM   #1247 (permalink)
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:P i knew that's because it is :P
it's a good map though yeah?
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Old 14-03-2008, 07:33 AM