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#1 (permalink) |
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Rookie
Join Date: Oct 2007
Posts: 50
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Aside from my registration problem I've now had at least 4 lock ups where the screen flickers but only at the space stage... so far anyway. Judging from my event log it looks like a graphics driver issue but of course may not be!
There was another thread about this which I posted in but I can't find it anywhere now!? System Intel QX9650 8gb Vista 64bit Nvidia 280, 177.83 driver. My event log shows: Faulting application SporeApp.exe, version 1.1.0.338, time stamp 0x4897d819, faulting module d3d9.dll, version 6.0.6001.18000, time stamp 0x4791a65d, exception code 0xc0000005, fault offset 0x00006dc4, process id 0x17d8, application start time 0x01c90f40faeb0680. Last edited by DragonRR; 06-09-2008 at 11:26 AM.. |
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#3 (permalink) |
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Rookie
Join Date: Oct 2007
Posts: 50
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Well.. I guess I'll just talk in my own thread although I can see other people do have the same issue or similar.
Updated my graphics drivers to the latest Nvidia Beta 177.92, same issue. It's crashed on me about 8 times now, most often it's when zooming out from the solar system. Generally I get about 30mins to an hour although I've had as much as 3 hrs today. Latest event log from the last crash: Faulting application SporeApp.exe, version 1.1.0.338, time stamp 0x4897d819, faulting module d3d9.dll, version 6.0.6001.18000, time stamp 0x4791a65d, exception code 0xc0000005, fault offset 0x00006dc4, process id 0x162c, application start time 0x01c90fabc235969d. Last edited by DragonRR; 06-09-2008 at 01:40 AM.. |
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#6 (permalink) |
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Rookie
Join Date: Oct 2007
Posts: 50
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Can anyone confirm the event log entries? and would you guys mind listing some basic system specs (graphics card in particular since this is a dx9 crash).
Another thread with a similar (although maybe not the same issue) http://forums.electronicarts.co.uk/spore-technical-support/335122-crashing-when-moving-planet-galaxy.html |
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#7 (permalink) |
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Rookie
Join Date: Oct 2007
Posts: 50
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One of my kids who got to the Space Age last night has just had the same crash at EXACTLY the same fault offset, same faulting module - d3d9.dll and the same exception code 0xc0000005.
His system spec is: Q6600 4gb Nvidia 9800GTX Can we get a EA tech response for this issue please? Because there's no autosave this is a total pain. |
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#9 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 16
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Exactly the same problem...
Intel Q9550 4GB Geforce 8800 GTX Fresh install of vista 32bit fully updated and all latest drivers. Looking at other posts this may be a multi-core issue; gonna try to run in single core mode. Saw another recent post about the game only using a single core when running. |
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#11 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 16
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Havent managed to get back to the space stage yet; I assumed the game autosaved the first time i was playing, for 7 hours, lol. So had to start over.
Will let you know today... for the record, switching to single cpu core hasn't buggered anything else up yet! )
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#13 (permalink) |
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Rookie
Join Date: Oct 2007
Posts: 50
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I've checked my event logs and my kid's system's event logs and I only have a record of d3d9.dll. I only let the system fully crash the app a couple of times so I only have a couple of records on each system. It's possible that the events are related or the same as your Dasamx86Dll.dll but of course they may be completely different.
Neither machine crashed at all until the Space Stage and both got the freeze with a flashing screen, sound still going and the game may well have been still running in the background.. Hopefully the devs at EA are already aware of these issues and, of course, all the other issues and... we'll see a patch very soon! I am extremely dissappointed that EA released the game with this issue, the issue with the logon and the silly situation with being attacked constantly at the Space Stage the combination of all these issues has really wrecked the potential this game has. |
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#14 (permalink) |
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Rookie
Join Date: Oct 2007
Posts: 50
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Well.. Thought I'd have another go. 2hrs later 2 crashes with a slightly different event log entry. The crashes, however, were identical... flickering screen, freeze but mouse moves and the game was still sort of running..
Faulting application SporeApp.exe, version 1.1.0.338, time stamp 0x4897d819, faulting module SporeApp.exe, version 1.1.0.338, time stamp 0x4897d819, exception code 0xc0000005, fault offset 0x0081dc17, process id 0x165c, application start time 0x01c910f549bc8754. I should point out that today I double checked my Direct X modules are the latest.. they are. Last edited by DragonRR; 07-09-2008 at 04:24 PM.. |
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#15 (permalink) |
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Hi, I'm New!
Join Date: Sep 2008
Posts: 1
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I also am getting the same crash. I am running windows vista 64bit premium, with a nvidia gtx280. The game was fine during the early stages and I've only just noticed the problem during the space age. I hope EA sort this out as the game is now bordering on unplayable.
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#18 (permalink) |
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Rookie
Join Date: Oct 2007
Posts: 50
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Well it's Monday.. would be nice to see some acknowledgement from EA about this issue.. I am still playing the game but now save almost constantly... It is extremely annoying. I think I've had about 10-15 crashes altogether. Late last night I had one just flying round a planet.. this is the first time this has happened.
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#20 (permalink) |
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Rookie
Join Date: Aug 2008
Posts: 68
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I've had this same issue a number of times over the weekend, it happens at the planet/space barrier when zooming back out to space.
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (2700 MHz) Operating System: Microsoft Windows Vista x64 (Service Pack 1) DirectX version: 10.0 GPU processor: GeForce 8800 GTX 2Gb RAM I think for the time being developing a 'Save Fetish' strategy is the only viable workaroud tho ATM.
__________________
http://www.spore.com/view/profile/Firelok |
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#21 (permalink) | |
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Rookie
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Quote:
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#22 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 11
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Quote:
Q6600 8800 GTX 64 bit home premium |
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