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#27 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 7
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OK to the people with this bug - there was a rumour that it is to do with the DVD version only (apparently the D/L version was fine... a rumour). But still we'd best leave no cause ue unckecked - the sooner we find the problem the sooner maybe one of us can work out a temporary fix till the patch
To the people with this bug - Are you using the DVD or downloaded version of spore? I am on DVD |
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#28 (permalink) |
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Rookie
Join Date: Jun 2008
Location: Penzance, Cornwall
Posts: 9
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DVD here too.
I did read somewhere to try - go to the appearance editor on your homeworld before leaving. I haven't tried it yet, so I can't tell you if it works or not. Probably not though. It feels like it's crashing whilst loading a particular file to initiate the solar system to me. Could be completely wrong though. |
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#30 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 30
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Mine is using the DVD as well. I'll have a go at selling some turrets tonight in that save game. It may well be a memory leak problem with too many objects on the planet. It occurs to me that perhaps there are rewards left uncollected on the surface after the battle (those gold discs you get for shooting down the ships) and that perhaps there are "too many objects" when leaving. Can anyone elaborate on the state of their planet as they were leaving it? Had they rebuilt everything or not etc?
Also, this thread should be merged with Cannot zoom out of home planet - Gamebreaker bug Last edited by Wyvren; 10-09-2008 at 12:54 PM.. |
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#31 (permalink) |
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Rookie
Join Date: Aug 2008
Posts: 20
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Similar issue here as well, although I've had it on my own and alien planets, and whether I've been in conbat or not.
DVD version. EDIT: I've also had a crash that looks the same while just flying around on an alien empire's planet. DxDiag: ------------------ System Information ------------------ Time of this report: 9/10/2008, 14:13:23 Machine name: CRM-MT2 Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930) Language: English (Regional Setting: English) System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD System Model: MS-7345 BIOS: Default System BIOS Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz Memory: 4094MB RAM Page File: 1481MB used, 6932MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6001.18000 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 8800 GTS 512 Manufacturer: NVIDIA Chip type: GeForce 8800 GTS 512 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0600&SUBSYS_071919F1&REV_A2 Display Memory: 2289 MB Dedicated Memory: 497 MB Shared Memory: 1791 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Generic PnP Monitor Driver Name: nvd3dumx.dll,nvd3dum,nvwgf2umx.dll, nvwgf2um Driver Version: 7.15.0011.7792 (English) DDI Version: 10 Driver Attributes: Final Retail Driver Date/Size: 8/15/2008 23:22:00, 8455168 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-4540-11CF-3164-122702C2CA35} Vendor ID: 0x10DE Device ID: 0x0600 SubSys ID: 0x071919F1 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1462745A& REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5532 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 12/20/2007 19:02:06, 1324696 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playbaclalalalar /> Default Voice Playbaclalalalar /> Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1462745A& REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5532 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 12/20/2007 19:02:06, 1324696 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Logitech HID-Compliant Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC30F FF Driver: n/a Device Name: Logitech HID-Compliant Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC30F FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x2938 | Matching Device ID: usb\root_hub | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Logitech HID-Compliant Keyboard | Vendor/Product ID: 0x046D, 0xC30F | Matching Device ID: hid\vid_046d&pid_c30f&mi_00 | Lower Filters: LHidFilt | Service: kbdhid | + Terminal Server Keyboard Driver | Matching Device ID: roolalalap_kbd | Upper Filters: kbdclass | Service: TermDD | + Logitech HID-compliant G3/MX518 Optical Mouse | Vendor/Product ID: 0x046D, 0xC051 | Matching Device ID: hid\vid_046d&pid_c051 | Upper Filters: LMouFilt | Lower Filters: LHidFilt | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: roolalalap_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 54.4 GB Total Space: 102.4 GB File System: NTFS Model: SAMSUNG HD501LJ ATA Device Drive: D: Free Space: 274.3 GB Total Space: 374.5 GB File System: NTFS Model: SAMSUNG HD501LJ ATA Device Drive: E: Model: ATAPI DVD A DH20A1S ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6001.18000 (English), , 0 bytes -------------- System Devices -------------- Name: Intel(R) G33/G31/P35 Express Chipset PCI Express Root Port - 29C1 Device ID: PCI\VEN_8086&DEV_29C1&SUBSYS_00008086&REV_02\3&115 83659&0&08 Driver: n/a Name: Intel(R) G33/G31/P35 Express Chipset Processor to I/O Controller - 29C0 Device ID: PCI\VEN_8086&DEV_29C0&SUBSYS_73451462&REV_02\3&115 83659&0&00 Driver: n/a Name: Intel(R) ICH9 Family PCI Express Root Port 6 - 294A Device ID: PCI\VEN_8086&DEV_294A&SUBSYS_73451462&REV_02\3&115 83659&0&E5 Driver: n/a Name: Intel(R) ICH9 Family PCI Express Root Port 5 - 2948 Device ID: PCI\VEN_8086&DEV_2948&SUBSYS_73451462&REV_02\3&115 83659&0&E4 Driver: n/a Name: Intel(R) ICH9 Family PCI Express Root Port 1 - 2940 Device ID: PCI\VEN_8086&DEV_2940&SUBSYS_73451462&REV_02\3&115 83659&0&E0 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_293E&SUBSYS_735A1462&REV_02\3&115 83659&0&D8 Driver: n/a Name: Intel(R) ICH9 Family USB2 Enhanced Host Controller - 293C Device ID: PCI\VEN_8086&DEV_293C&SUBSYS_73451462&REV_02\3&115 83659&0&D7 Driver: n/a Name: Intel(R) ICH9 Family USB2 Enhanced Host Controller - 293A Device ID: PCI\VEN_8086&DEV_293A&SUBSYS_73451462&REV_02\3&115 83659&0&EF Driver: n/a Name: Intel(R) ICH9 Family USB Universal Host Controller - 2939 Device ID: PCI\VEN_8086&DEV_2939&SUBSYS_73451462&REV_02\3&115 83659&0&EB Driver: n/a Name: Intel(R) ICH9 Family USB Universal Host Controller - 2938 Device ID: PCI\VEN_8086&DEV_2938&SUBSYS_73451462&REV_02\3&115 83659&0&D1 Driver: n/a Name: Intel(R) ICH9 Family USB Universal Host Controller - 2937 Device ID: PCI\VEN_8086&DEV_2937&SUBSYS_73451462&REV_02\3&115 83659&0&D0 Driver: n/a Name: Intel(R) ICH9 Family USB Universal Host Controller - 2936 Device ID: PCI\VEN_8086&DEV_2936&SUBSYS_73451462&REV_02\3&115 83659&0&EA Driver: n/a Name: Intel(R) ICH9 Family USB Universal Host Controller - 2935 Device ID: PCI\VEN_8086&DEV_2935&SUBSYS_73451462&REV_02\3&115 83659&0&E9 Driver: n/a Name: Intel(R) ICH9 Family USB Universal Host Controller - 2934 Device ID: PCI\VEN_8086&DEV_2934&SUBSYS_73451462&REV_02\3&115 83659&0&E8 Driver: n/a Name: Intel(R) ICH9 Family SMBus Controller - 2930 Device ID: PCI\VEN_8086&DEV_2930&SUBSYS_73451462&REV_02\3&115 83659&0&FB Driver: n/a Name: Intel(R) ICH9 2 port Serial ATA Storage Controller 2 - 2926 Device ID: PCI\VEN_8086&DEV_2926&SUBSYS_73451462&REV_02\3&115 83659&0&FD Driver: n/a Name: Intel(R) ICH9 4 port Serial ATA Storage Controller 1 - 2920 Device ID: PCI\VEN_8086&DEV_2920&SUBSYS_73451462&REV_02\3&115 83659&0&FA Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_2916&SUBSYS_73451462&REV_02\3&115 83659&0&F8 Driver: n/a Name: Intel(R) 82801 PCI Bridge - 244E Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_73451462&REV_92\3&115 83659&0&F0 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_11AB&DEV_6121&SUBSYS_612111AB&REV_B1\4&2D0 E2F2A&0&00E4 Driver: n/a Name: VIA OHCI Compliant IEEE 1394 Host Controller Device ID: PCI\VEN_1106&DEV_3044&SUBSYS_345D1462&REV_C0\4&6A2 4BB7&0&10F0 Driver: n/a Name: Realtek RTL8168B/8111B Family PCI-E Gigabit Ethernet NIC (NDIS 6.0) Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_345C1462&REV_01\10EC8 16800 Driver: n/a Name: NVIDIA GeForce 8800 GTS 512 Device ID: PCI\VEN_10DE&DEV_0600&SUBSYS_071919F1&REV_A2\4&13D 7CD30&0&0008 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: QuickTime Audio Decoder Filter,0x00600800,1,1,, WMAudio Decoder DMO,0x00800800,1,1,, WMAPro over S/PDIF DMO,0x00600800,1,1,, WMSpeech Decoder DMO,0x00600800,1,1,, MP3 Decoder DMO,0x00600800,1,1,, Mpeg4s Decoder DMO,0x00800001,1,1,, WMV Screen decoder DMO,0x00600800,1,1,, WMVideo Decoder DMO,0x00800001,1,1,, QuickTime Video Decoder Filter,0x00600800,1,1,, Mpeg43 Decoder DMO,0x00800001,1,1,, Mpeg4 Decoder DMO,0x00800001,1,1,, ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0005.1712 Full Screen Renderer,0x00200000,1,0,,6.06.6001.18063 ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0005.1712 FunBox Sample Grabber Filter,0x00200000,1,1,FunSampleGrabberFilter.ax,1. 00.0000.0005 FunBox Ogg Decoder Filter,0x00600000,0,0,FunOggDecFilter.ax,1.00.0000 .0001 ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0005.1712 FunBox Subtitle Filter,0x00200000,1,1,FunSubFilter.ax,1.00.0000.00 05 DV Muxer,0x00400000,0,0,,6.06.6001.18000 Color Space Converter,0x00400001,1,1,,6.06.6001.18063 WM ASF Reader,0x00400000,0,0,,11.00.6001.7000 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000 AVI Splitter,0x00600000,1,1,,6.06.6001.18063 VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6001.18063 Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001. 7000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6001.18000 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.6001. 18000 MJPEG Decompressor,0x00600000,1,1,,6.06.6001.18063 MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6001.18063 SAMI (CC) Parser,0x00400000,1,1,,6.06.6001.18063 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6001.1800 0 WAV Dest,0x00200000,0,0,wavdest.ax,9.00.0000.0000 Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7 000 Internal Script Command Renderer,0x00800001,1,0,,6.06.6001.18063 MPEG Audio Decoder,0x03680001,1,1,,6.06.6001.18063 _ VSO Preview Filter,0x00200000,0,1,VsoVprev.ax, FunBox MPEG Decoder Filter,0x00600000,0,0,FunDecFilter.ax,1.00.0003.00 02 DV Splitter,0x00600000,1,2,,6.06.6001.18000 Video Mixing Renderer 9,0x00200000,1,0,,6.06.6001.18063 FunBox Video Codec Filter,0xfff00000,1,1,FunVideoCodecFilter.ax,1.00. 0000.0006 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6001.7 000 Xvid MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax, SubPicture Filter,0x00200000,0,1,DexSubPictureFilter.dll,1.00 .0000.0012 ACM Wrapper,0x00600000,1,1,,6.06.6001.18063 Video Renderer,0x00800001,1,0,,6.06.6001.18063 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.6001.18000 Line 21 Decoder,0x00600000,1,1,,6.06.6001.18000 Video Port Manager,0x00600000,2,1,,6.06.6001.18063 Video Renderer,0x00400000,1,0,,6.06.6001.18063 DivX Decoder Filter,0xff800000,1,1,divxdec.ax,6.03.0000.0063 WM ASF Writer,0x00400000,0,0,,11.00.6001.7000 FunBox Mpg Grab Filter,0x00600000,0,0,FunMpgGrabFilter.ax,1.00.000 0.0001 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6001.1800 0 FunBox Image Decoder Filter,0x00600000,0,0,FunImgFilter.ax,1.00.0000.00 03 File writer,0x00200000,1,0,,6.06.6001.18000 FunBox Mp3 Decoder Filter,0x00600000,0,0,FunMp3DecFilter.ax,1.00.0000 .0001 FunBox Video Resize Filter,0x00200000,1,1,FunVideoResizeFilter.ax,1.00 .0000.0004 FunBox MPEG Encoder Filter,0x00200000,0,0,FunEncFilter.ax,1.00.0001.00 09 DVD Navigator,0x00200000,0,3,,6.06.6001.18000 Overlay Mixer2,0x00200000,1,1,,6.06.6001.18000 AVI Draw,0x00600064,9,1,,6.06.6001.18063 Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7 000 WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6001 .18000 DV Video Decoder,0x00800000,1,1,,6.06.6001.18000 ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0005.1712 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6001.1 8000 Null Renderer,0x00200000,1,0,qedit.dll,6.06.6001.18000 FunBox Conversion Filter,0x00600001,1,1,FunConvFilter.ax,1.00.0000.0 001 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6001.18000 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6001.700 0 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.600 1.18000 Smart Tee,0x00200000,1,2,,6.06.6001.18000 Overlay Mixer,0x00200000,0,0,,6.06.6001.18000 FunBox Audio Codec Filter,0xfff00000,1,1,FunAudioCodecFilter.ax,1.00. 0000.0002 AVI Decompressor,0x00600000,1,1,,6.06.6001.18063 AVI/WAV File Source,0x00400000,0,2,,6.06.6001.18063 Wave Parser,0x00400000,1,1,,6.06.6001.18063 MIDI Parser,0x00400000,1,1,,6.06.6001.18063 Multi-file Parser,0x00400000,1,1,,6.06.6001.18063 File stream renderer,0x00400000,1,1,,6.06.6001.18063 FunBox Mpg Decoder Filter,0x00600000,0,0,FunMpgDecFilter.ax,1.00.0000 .0004 Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001. 7000 AVI Mux,0x00200000,1,0,,6.06.6001.18000 Line 21 Decoder 2,0x00600002,1,1,,6.06.6001.18063 File Source (Async.),0x00400000,0,1,,6.06.6001.18063 File Source (URL),0x00400000,0,1,,6.06.6001.18063 FunBox Video Adjust Filter,0x00200000,1,1,FunVideoAdjustFilter.ax,1.00 .0000.0008 Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6001.18000 FunBox Audio EQ Filter,0x00200000,1,1,FunEQFilter.ax,1.00.0000.000 6 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6001.18061 MPEG Video Decoder,0x40000001,1,1,,6.06.6001.18063 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000 WDM Streaming Data Transforms: Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,6.00.6001.18000 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,, WMVideo9 Encoder DMO,0x00600800,1,1,, MSScreen 9 encoder DMO,0x00600800,1,1,, DV Video Encoder,0x00200000,0,0,,6.06.6001.18000 ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0005.1712 MJPEG Compressor,0x00200000,0,0,,6.06.6001.18063 Cinepak Codec by Radius,0x00200000,1,1,,6.06.6001.18000 DivX® 6.8.3 Codec (4 Logical CPUs),0x00200000,1,1,,6.06.6001.18000 ffdshow Video Codec,0x00200000,1,1,,6.06.6001.18000 Fraps Video Decompressor,0x00200000,1,1,,6.06.6001.18000 Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000 Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000 Microsoft RLE,0x00200000,1,1,,6.06.6001.18000 Microsoft Video 1,0x00200000,1,1,,6.06.6001.18000 Xvid MPEG-4 Codec,0x00200000,1,1,,6.06.6001.18000 DivX® 6.8.3 YV12 Decoder,0x00200000,1,1,,6.06.6001.18000 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,, WMAudio Encoder DMO,0x00600800,1,1,, IMA ADPCM,0x00200000,1,1,,6.06.6001.18063 PCM,0x00200000,1,1,,6.06.6001.18063 Microsoft ADPCM,0x00200000,1,1,,6.06.6001.18063 GSM 6.10,0x00200000,1,1,,6.06.6001.18063 CCITT A-Law,0x00200000,1,1,,6.06.6001.18063 CCITT u-Law,0x00200000,1,1,,6.06.6001.18063 MPEG Layer-3,0x00200000,1,1,,6.06.6001.18063 Midi Renderers: Default MidiOut Device,0x00800000,1,0,,6.06.6001.18063 Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6001.18063 WDM Streaming Capture Devices: ,0x00000000,0,0,, ,0x00000000,0,0,, ,0x00000000,0,0,, ,0x00000000,0,0,, WDM Streaming Rendering Devices: Realtek HD Audio output,0x00200000,1,1,,6.00.6001.18000 Realtek HDA SPDIF Out,0x00200000,1,1,,6.00.6001.18000 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6001.18000 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6001.18061 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6001.18000 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6001.18061 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6001.18061 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6001.18061 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000 Audio Renderers: Speakers (Realtek High Definiti,0x00200000,1,0,,6.06.6001.18063 Default DirectSound Device,0x00800000,1,0,,6.06.6001.18063 Default WaveOut Device,0x00200000,1,0,,6.06.6001.18063 DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6001.18063 DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,,6.06.6001.18063 Realtek Digital Output (Realtek,0x00200000,1,0,,6.06.6001.18063 Note: I've experienced the same issue with the 175.19 NVidia drivers. Event log: - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2008-09-10T13:11:29.000Z" /> <EventRecordID>7380</EventRecordID> <Channel>Application</Channel> <Computer>CRM-MT2</Computer> <Security /> </System> - <EventData> <Data>SporeApp.exe</Data> <Data>1.1.0.338</Data> <Data>4897d819</Data> <Data>SporeApp.exe</Data> <Data>1.1.0.338</Data> <Data>4897d819</Data> <Data>c0000005</Data> <Data>009de899</Data> <Data>f48</Data> <Data>01c9131a34167201</Data> </EventData> </Event> Last edited by Paedur; 11-09-2008 at 01:20 AM.. Reason: Extra info |
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#32 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 45
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I posted a possible fix for SLI users in this thread...
Cannot zoom out of home planet - Gamebreaker bug Sorry ATI guys I just don't like ATI so I've no idea if this can be replicated but for ATI driver versions (this should make more sense when you read the linky above!) Cheers Harcole |
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#33 (permalink) |
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Rookie
Join Date: Aug 2008
Posts: 6
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I have been having loads of fun with the game making loads of fun stuff and played streigt through from cell to space with no saves
. Imagine my terror when i got to the third mission of dropping the collected creature into one of my cities and the game crashed.![]() Is there any news about this sort of thing being fixed, after looking at this thread, i can clearly see i am not alone in this matter. Come on guys, do your jobs!! |
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#35 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 7
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Hmm this is strange... i started again in a different game and its not happening. At least we know its not just the DVD ones that are the problem. And i'm on one of the xfx 8800gt cards so its not just the SLIs that are the problem.
Only fix for now is to just maximise the anti bio disaster thingies and get an uber turret asap into your homeworld then (or any other worlds this is affecting). Save before you ever go down to them outside a fight and save regularly otherwise, if you MUST go down to protect/prevent a bio disaster then don't over-right the save you had before. That way you can go back if (rather, when) the game does crash. I doubt very much that it would be the objects dropped by pirates - i have various things stashed next to 'Rawr-roo City' in my crash free game. Interesting point about planets and colours though... the one that keeps crashing for me is a planet with green seas and blue land. What colours of homeworld is it happening for everyone else on? (on second thoughts it could be a buggy creature or tree that is on the planet surface as well) |
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#36 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 30
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I did some experimenting with this last night. I returned to my homeworld to defend agains the UFOs. Several cities lost their turrets and some coins were dropped.
I left the planet without issue. I returned and rebuilt all my city defences and got stuck on exiting the planet. I tried removing all the turrets but this didn't help. So it's clearly something to do with the cities themselves and/or the number of buildings. |
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#37 (permalink) |
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Rookie
Join Date: Aug 2008
Posts: 83
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I've had the same problem too. the response from EA was that I've got two monitors...
So switched to running with one, would you beleive that it's still happening? I've also noticed that the RAM usage creeps up and doesn't go down, especially with the homeworld. |
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#38 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 4
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I experienced this crash yesterday. It seems strange that prior to getting the CTD, i had only just installed the M$ SP3 auto update. It's a real pain, because of the amount of times you have to keep going back to your homeworld to defend it.
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#41 (permalink) |
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Rookie
Join Date: Oct 2006
Posts: 2
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I'm running an Intel-based Core 2 system on Windows XP Pro 32bit (SP3) with an 8800GTX, X-Fi Gamer and 4 gigs of ram. After getting into a war with several other factions, I crash when leaving my home planet EVERY time. Someone suggested deleting all turrets and blowing up bugged ones... not sure if it was a complete coincidence, but I WAS able to leave the home planet and go back into space. But I can't play the game without turrets protecting my home planet's colonies (they get murdered even WITH turrets). Here's my SporeApp crash report:
[Build info] Spore [System info] Computer name: User name: EA_PLATFORM: Windows on X86 OS name: Windows XP OS version number: 5.1.2600 OS service pack: Service Pack 3 Debugger present: no CPU count: 2 Processor type: x86 Processor level: 6 Processor revision: 3846 Memory load: 39% Total physical memory: 3325 Mb Available physical memory: 2021 Mb Total page file memory: 6493 Mb Available page file memory: 5549 Mb Total virtual memory: 2047 Mb Free virtual memory: 1266 Mb [Application info] Language: C++ Compiler: Microsoft Visual C++ compiler, version 1310 App path: C:\Program Files\Electronic Arts\SPORE\Sporebin\SporeApp.exe App version: 1.1.0.338 [Exception info] date: 09-11-08 time: 19.47.15 type: ACCESS_VIOLATION writing address 0x00000000 address: 0x219c3953 <unknown module> [Call stack] 15| 0x219c3953 C:\Program Files\Electronic Arts\SPORE\Sporebin\SporeApp.exe 0x0164809c C:\Program Files\Electronic Arts\SPORE\Sporebin\SporeApp.exe 0x013af740 0xc3144189 [Stack data] 0293db90 | 00 00 00 00 00 00 00 00 ac 7e bb c4 00 00 00 00 | .........~...... | 0293dba0 | 00 00 00 00 00 00 00 00 ac 7e bb 44 00 00 00 00 | .........~.D.... | 0293dbb0 | 00 00 00 00 00 00 00 00 00 d0 fd 7f d8 dd a8 a0 | ................ | 0293dbc0 | 44 db a8 a0 ea f1 56 80 ac db a8 a0 20 f2 56 80 | D.....V..... .V. | 0293dbd0 | 98 db a8 a0 30 dd a8 a0 14 dd a8 a0 68 f9 93 02 | ....0.......h... | 0293dbe0 | 00 d0 fd 7f a8 c7 0f 89 30 00 00 00 01 00 00 00 | ........0....... | 0293dbf0 | 00 00 00 00 18 ef 93 02 d8 ee 93 02 00 00 00 00 | ................ | 0293dc00 | 40 db a8 a0 01 00 00 00 e6 a3 4d 80 98 db a8 a0 | @.........M..... | 0293dc10 | 00 00 00 00 14 dd a8 a0 00 00 00 00 6c 14 4e 8a | ............l.N. | 0293dc20 | 00 31 85 bf cc db a8 a0 cc db a8 a0 7b 0b 80 bf | .1..........{... | 0293dc30 | a8 c7 0f 89 86 32 85 bf a0 22 fb bb c0 22 fb bb | .....2..."...".. | 0293dc40 | 04 00 00 00 00 00 03 00 01 00 00 00 30 79 10 10 | ............0y.. | 0293dc50 | 41 b3 42 7e 2c 01 39 00 0f 00 00 00 00 00 00 00 | A.B~,.9......... | 0293dc60 | 00 00 00 00 1a b3 75 00 58 04 00 00 b8 02 00 00 | ......u.X....... | 0293dc70 | 01 00 00 00 00 00 00 00 00 00 00 00 0c 00 00 00 | ................ | 0293dc80 | c0 22 fb bb cc ee 93 02 03 9f 00 00 60 db a8 a0 | ."..........`... | 0293dc90 | 00 00 00 00 38 dd a8 a0<20>4b 9c 21 50 4lalala.!PL.! | 0293dca0 | 90 0a cf 21 60 09 cf 21 10 3b ee 1a f0 49 9c 21 | ...!`..!.;...I.! | 0293dcb0 | c0 35 9c 21 a0 41 9c 21 40 06 9c 21 70 07 9c 21 | .5.!.A.!@..!p..! | 0293dcc0 | 00 e1 ce 21 60 33 9c 21 b0 38 ee 1a b0 4e 9c 21 | ...!`3.!.8...N.! | 0293dcd0 | b0 d8 ce 21 30 e2 ce 21 70 dd ce 21 30 f9 9b 21 | ...!0..!p..!0..! | 0293dce0 | 00 f8 9b 21 80 d7 ce 21 d0 df ce 21 30 32 9c 21 | ...!...!...!02.! | 0293dcf0 | f0 e6 ce 21 d0 05 cf 21 a0 04 cf 21 90 e4 ce 21 | ...!...!...!...! | 0293dd00 | 88 19 d9 21 58 18 d9 21 f0 0c cf 21 c0 0b cf 21 | ...!X..!...!...! | 0293dd10 | d0 3f 09 40 00 00 00 00 00 00 00 00 00 00 00 00 | .?.@............ | 0293dd20 | ec 0d 67 3f ed 73 dc be 00 00 00 00 00 00 00 00 | ..g?.s.......... | 0293dd30 | 00 00 00 00 00 00 00 00 10 00 80 3f 00 00 00 00 | ...........?.... | 0293dd40 | 00 00 00 00 00 00 00 00 00 00 cf 00 f0 ef 8a 01 | ................ | 0293dd50 | 00 00 00 00 10 00 00 00 50 b4 86 01 bc dd 93 02 | ........P....... | 0293dd60 | bc dd 93 02 ec d8 cb 00 90 eb 8a 01 00 eb 8a 01 | ................ | 0293dd70 | 88 dd 93 02 88 dd 93 02 c8 dd 93 02 fe 71 dc be | .............q.. | 0293dd80 | 88 dd 93 02 00 00 00 00 00 00 80 3f 00 00 00 00 | ...........?.... | 0293dd90 | 63 0e 67 bf 7f e6 75 01 f0 ef 8a 01 f4 dd 93 02 | c.g...u......... | [Instruction data] 219c38d3 => DasmX86Dll.dll not found. [Registers] eip: 219c3953 eax: 00000000 ebx: 00000012 ecx: 0293dd88 edx: 0293dd88 esi: 26f3e2f0 edi: 00000005 ebp: 0e335f00 efl: 00010213 esp: 0293dc98 [Modules] base 0x00400000 size 0x0203a000 entry 0x01fdaa10 "SporeApp.exe" "C:\Program Files\Electronic Arts\SPORE\Sporebin\SporeApp.exe base 0x7c900000 size 0x000af000 entry 0x7c912c28 "ntdll.dll" "C:\WINDOWS\system32\ntdll.dll base 0x7c800000 size 0x000f6000 entry 0x7c80b63e "kernel32.dll" "C:\WINDOWS\system32\kernel32.dll base 0x7e410000 size 0x00091000 entry 0x7e41b217 "USER32.dll" "C:\WINDOWS\system32\USER32.dll base 0x77f10000 size 0x00049000 entry 0x77f16587 "GDI32.dll" "C:\WINDOWS\system32\GDI32.dll base 0x7c340000 size 0x00056000 entry 0x7c34229f "MSVCR71.dll" "C:\Program Files\Electronic Arts\SPORE\Sporebin\MSVCR71.dll base 0x77c00000 size 0x00008000 entry 0x77c01135 "VERSION.dll" "C:\WINDOWS\system32\VERSION.dll base 0x74d90000 size 0x0006b000 entry 0x74dae409 "USP10.dll" "C:\WINDOWS\system32\USP10.dll base 0x77dd0000 size 0x0009b000 entry 0x77dd70fb "ADVAPI32.dll" "C:\WINDOWS\system32\ADVAPI32.dll base 0x77e70000 size 0x00092000 entry 0x77e7628f "RPCRT4.dll" "C:\WINDOWS\system32\RPCRT4.dll base 0x77fe0000 size 0x00011000 entry 0x77fe2126 "Secur32.dll" "C:\WINDOWS\system32\Secur32.dll base 0x76390000 size 0x0001d000 entry 0x763912c0 "IMM32.dll" "C:\WINDOWS\system32\IMM32.dll base 0x5b860000 size 0x00055000 entry 0x5b868b48 "NETAPI32.dll" "C:\WINDOWS\system32\NETAPI32.dll base 0x77c10000 size 0x00058000 entry 0x77c1f2a1 "msvcrt.dll" "C:\WINDOWS\system32\msvcrt.dll base 0x71ab0000 size 0x00017000 entry 0x71ab1273 "WS2_32.dll" "C:\WINDOWS\system32\WS2_32.dll base 0x71aa0000 size 0x00008000 entry 0x71aa1638 "WS2HELP.dll" "C:\WINDOWS\system32\WS2HELP.dll base 0x59a60000 size 0x000a1000 entry 0x59a907e4 "dbghelp.dll" "C:\WINDOWS\system32\dbghelp.dll base 0x73f10000 size 0x0005c000 entry 0x73f11788 "DSOUND.dll" "C:\WINDOWS\system32\DSOUND.dll base 0x774e0000 size 0x0013d000 entry 0x774fd0b9 "ole32.dll" 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size 0x00103000 entry 0x773d4256 "comctl32.dll" "C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Commo n-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll base 0x5d090000 size 0x0009a000 entry 0x5d0934ba "comctl32.dll" "C:\WINDOWS\system32\comctl32.dll base 0x76d60000 size 0x00019000 entry 0x76d6530a "IPHLPAPI.dll" "C:\WINDOWS\system32\IPHLPAPI.dll base 0x5ad70000 size 0x00038000 entry 0x5ad71626 "uxtheme.dll" "C:\WINDOWS\system32\uxtheme.dll base 0x76d40000 size 0x00018000 entry 0x76d4265c "MPRAPI.dll" "C:\WINDOWS\system32\MPRAPI.dll base 0x77cc0000 size 0x00032000 entry 0x77cc1300 "ACTIVEDS.dll" "C:\WINDOWS\system32\ACTIVEDS.dll base 0x76e10000 size 0x00025000 entry 0x76e11300 "adsldpc.dll" "C:\WINDOWS\system32\adsldpc.dll base 0x76f60000 size 0x0002c000 entry 0x76f61130 "WLDAP32.dll" "C:\WINDOWS\system32\WLDAP32.dll base 0x76b20000 size 0x00011000 entry 0x76b2a173 "ATL.DLL" "C:\WINDOWS\system32\ATL.DLL base 0x77120000 size 0x0008b000 entry 0x77121560 "OLEAUT32.dll" "C:\WINDOWS\system32\OLEAUT32.dll base 0x76e80000 size 0x0000e000 entry 0x76e81bad "rtutils.dll" "C:\WINDOWS\system32\rtutils.dll base 0x71bf0000 size 0x00013000 entry 0x71bf118d "SAMLIB.dll" "C:\WINDOWS\system32\SAMLIB.dll base 0x77920000 size 0x000f3000 entry 0x7792159a "SETUPAPI.dll" "C:\WINDOWS\system32\SETUPAPI.dll base 0x03610000 size 0x00044000 entry 0x0362732d "PAUL.DLL" "C:\Program Files\Electronic Arts\SPORE\Sporebin\PAUL.DLL base 0x4d4f0000 size 0x00059000 entry 0x4d5335a6 "WINHTTP.dll" "C:\WINDOWS\system32\WINHTTP.dll base 0x74c80000 size 0x0002c000 entry 0x74c83170 "OLEACC.dll" "C:\WINDOWS\system32\OLEACC.dll base 0x76080000 size 0x00065000 entry 0x7608131e "MSVCP60.dll" "C:\WINDOWS\system32\MSVCP60.dll base 0x73000000 size 0x00026000 entry 0x730054a5 "WINSPOOL.DRV" "C:\WINDOWS\system32\WINSPOOL.DRV base 0x037e0000 size 0x0003c000 entry 0x037ef998 "WinUI.dll" "C:\Program Files\Electronic Arts\SPORE\Sporebin\WinUI.dll base 0x76f20000 size 0x00027000 entry 0x76f2ac82 "DNSAPI.dll" "C:\WINDOWS\system32\DNSAPI.dll base 0x76fc0000 size 0x00006000 entry 0x76fc142f "rasadhlp.dll" "C:\WINDOWS\system32\rasadhlp.dll base 0x04f30000 size 0x00012000 entry 0x04f35d45 "xinput9_1_0.dll" "C:\WINDOWS\system32\xinput9_1_0.dll base 0x71a50000 size 0x0003f000 entry 0x71a514cd "mswsock.dll" "C:\WINDOWS\system32\mswsock.dll base 0x662b0000 size 0x00058000 entry 0x662e7a5b "hnetcfg.dll" "C:\WINDOWS\system32\hnetcfg.dll base 0x71a90000 size 0x00008000 entry 0x71a9142e "wshtcpip.dll" "C:\WINDOWS\System32\wshtcpip.dll base 0x74720000 size 0x0004c000 entry 0x747213a5 "MSCTF.dll" "C:\WINDOWS\system32\MSCTF.dll base 0x10100000 size 0x0000f000 entry 0x1010817f "lgscroll.dll" "C:\Program Files\Logitech\SetPoint\lgscroll.dll base 0x78130000 size 0x0009b000 entry 0x7813232b "MSVCR80.dll" "C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9 a1e18e3b_8.0.50727.1433_x-ww_5cf844d2\MSVCR80.dll base 0x7c420000 size 0x00087000 entry 0x7c450dce "MSVCP80.dll" "C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9 a1e18e3b_8.0.50727.1433_x-ww_5cf844d2\MSVCP80.dll base 0x77690000 size 0x00021000 entry 0x77691430 "NTMARTA.DLL" "C:\WINDOWS\system32\NTMARTA.DLL base 0x755c0000 size 0x0002e000 entry 0x755d9fe1 "msctfime.ime" "C:\WINDOWS\system32\msctfime.ime base 0x76fb0000 size 0x00008000 entry 0x76fb115d "winrnr.dll" "C:\WINDOWS\System32\winrnr.dll base 0x16080000 size 0x00025000 entry 0x1608523c "mdnsNSP.dll" "C:\Program Files\Bonjour\mdnsNSP.dll base 0x76fd0000 size 0x0007f000 entry 0x76fd3048 "CLBCATQ.DLL" "C:\WINDOWS\system32\CLBCATQ.DLL base 0x77050000 size 0x000c5000 entry 0x77051055 "COMRes.dll" "C:\WINDOWS\system32\COMRes.dll base 0x06800000 size 0x00127000 entry 0x068019f1 "urlmon.dll" "C:\WINDOWS\system32\urlmon.dll base 0x78000000 size 0x00045000 entry 0x7800132d "iertutil.dll" "C:\WINDOWS\system32\iertutil.dll base 0x76ee0000 size 0x0003c000 entry 0x76ee32ad "rasapi32.dll" "C:\WINDOWS\system32\rasapi32.dll base 0x76e90000 size 0x00012000 entry 0x76e91260 "rasman.dll" "C:\WINDOWS\system32\rasman.dll base 0x76eb0000 size 0x0002f000 entry 0x76eb13a0 "TAPI32.dll" "C:\WINDOWS\system32\TAPI32.dll base 0x76c30000 size 0x0002e000 entry 0x76c31529 "WINTRUST.dll" "C:\WINDOWS\system32\WINTRUST.dll base 0x77a80000 size 0x00095000 entry 0x77a81632 "CRYPT32.dll" "C:\WINDOWS\system32\CRYPT32.dll base 0x77b20000 size 0x00012000 entry 0x77b23399 "MSASN1.dll" "C:\WINDOWS\system32\MSASN1.dll base 0x76c90000 size 0x00028000 entry 0x76c9126d "IMAGEHLP.dll" "C:\WINDOWS\system32\IMAGEHLP.dll base 0x688f0000 size 0x00009000 entry 0x688f1105 "HID.DLL" "C:\WINDOWS\system32\HID.DLL base 0x07ff0000 size 0x00006000 entry 0x07ff1aca "ctagent.dll" "C:\WINDOWS\system32\ctagent.dll base 0x08000000 size 0x002c5000 entry 0x00000000 "xpsp2res.dll" "C:\WINDOWS\system32\xpsp2res.dll base 0x09480000 size 0x0006a000 entry 0x094c56c4 "nvapi.dll" "C:\WINDOWS\system32\nvapi.dll base 0x72d20000 size 0x00009000 entry 0x72d243cd "wdmaud.drv" "C:\WINDOWS\system32\wdmaud.drv base 0x72d10000 size 0x00008000 entry 0x72d12575 "msacm32.drv" "C:\WINDOWS\system32\msacm32.drv base 0x77be0000 size 0x00015000 entry 0x77be1292 "MSACM32.dll" "C:\WINDOWS\system32\MSACM32.dll base 0x77bd0000 size 0x00007000 entry 0x77bd33bd "midimap.dll" "C:\WINDOWS\system32\midimap.dll base 0x73ee0000 size 0x00004000 entry 0x73ee1021 "KsUser.dll" "C:\WINDOWS\system32\KsUser.dll base 0x68000000 size 0x00036000 entry 0x68014e88 "rsaenh.dll" "C:\WINDOWS\system32\rsaenh.dll [Register memory] ebx 00000010 | <??>?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? | ?????????????? | 00000020 | ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? | ???????????????? | 00000030 | ?? ?? | ?? | ecx 0293dd80 | <00>00 80 3f 00 00 00 00 | ...?.... | 0293dd90 | 63 0e 67 bf 7f e6 75 01 f0 ef 8a 01 f4 dd 93 02 | c.g...u......... | 0293dda0 | 13 b7 e7 4f 1d 00 00 00 | ...O.... | edx 0293dd80 | <00>00 80 3f 00 00 00 00 | ...?.... | 0293dd90 | 63 0e 67 bf 7f e6 75 01 f0 ef 8a 01 f4 dd 93 02 | c.g...u......... | 0293dda0 | 13 b7 e7 4f 1d 00 00 00 | ...O.... | esi 26f3e2f0 |<00>5f 33 0e 05 00 00 00 d8 d7 13 0e 01 00 00 00 | ._3............. | 26f3e300 | 18 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 | ....Y........... | ebp 0e335f00 |<b0>80 64 01 9c 80 64 01 8c 80 64 01 7c 80 64 01 | ..d...d...d.|.d. | 0e335f10 | 78 80 64 01 92 0c 00 00 e0 a5 f5 06 01 01 00 00 | x.d............. | [Extra] <none> |
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#43 (permalink) | ||
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Rookie
Join Date: Sep 2008
Posts: 30
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Quote:
I'll give it a try tonight but it seems dubious that this could be the source of the problem given that it only happens if the cities have been rebuilt after an attack. Quote:
Can someone with this problem try and replicate it with Spore in window mode rather than fullscreen? I'll try it this evening. Last edited by Wyvren; 12-09-2008 at 12:19 PM.. |
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#46 (permalink) |
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Rookie
Join Date: Aug 2008
Posts: 83
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I've got a Logitech G15 keyboard which shows RAM usage. I have a 8800 GTX, vista ultimate 64bit and 3GB RAM.
After the game loads the usage is at about 52%. After entering any planet, this jumps to 64%, after which it stays level until I goto my homeworld where it jumps to 72%. However, this isn't a one time jump. every homeworld visit increases the usage again and again. Once it hits between 92% and 94% the game crashes. I've taken to restarting Spore when it hits 90% and that's solved it for me (except having to stop playing pretty often!) I also got told that it was because Spore wasn't tested on two monitors, and have changed to one with exactly the same results. After a lot of contact with EA support, and me flat out refusing to use one of my installations by reinstalling, they suggested I post on the forums...... ... like anyone who has any input into the game reads these. I really hope some work is being done on a patch. Anyone heard anything? |
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#47 (permalink) | |
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Rookie
Join Date: Jul 2005
Posts: 344
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Quote:
I have the EA Link downloaded version and it happened to me one day. I've been playing it for like a week now and just one day this week it kept happening to me throughout the day...the rest of the week it never happened at all. It provoked me into saving very regularly (CTRL+S...alot quicker than pressing Esc then save and less hassle). I'm running a Intel Q6600, Nvidia 8800 GTS 640mb & Win XP SP3.
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Gasket Empire UFO |
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#48 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 37
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I notice many different problems here.
1. People crashing after leaving homeworld planet. *either because they spent too much time on it *after defending from attacks or doing eco missions *after rebuilding the defenses. This signs to memory leak. 2. People who crash OUTSIDE homeworld AFTER or During attacks to other empire's colonies. I never had problem number 1, even though I spent a lot of time collecting all the plants and animals over twenty times. Having 10 cities and full buildings and turrets and artifacts, uberturret on it. My problem is number 2. I had this NPC empire right next (1-2 pcs) to my homeworld system. After I started a trading route (not sure) and eventually an alliance (not sure either) the game started to think my system belonged to that Empire. How is that? Around my system, there was a orange circle and a orange line connecting my system to the other empire's system (homeworld). Eventually I tried to attack them and everytime I destroyed/captured them, my game would crash. Ive tried many slightly different things. Breaking trade route before, breaking alliance before attacking. Those didnt worked. And the link between my empire and the npc empire remained. I decided to sent other allies to attack this empires systems (all system close to me) and after they took over the orange empire system, the link between them and me disappeared. (wich was a bug, so I solved it that way) That was one way to deal with the situation, but still, I reloaded and tried other things. One of the things I tried was to buy their system next to mine and it worked as well. Two things I noticed. When during or after an attack to that orange empire, our relationship went from any color to red it would crash. Even when I sent all my allies attack each and every orange city, if I was red to them (got red by attacking their colonies, without destroying or capturing them, otherwise it would crash) even after the orange empire systems were all destroyed or captured by my allies MY HOMEWORLD would still have the orange circle around it and by consequence the RED zone circle indicating my homeworld was enemy or belonged to the enemy (!!!???) So the best solution I found, was send the allies to attack all the orange enemies system, except their homeworld close to mine. Once they had only the homeworld remaining, I bought their system for 5 million. Problem solved. After that I saved and started to attack other empires, to see if I would crash again during or after any battles, but this time it worked fine. Didnt crashed after battles anymore. So the problem to me, was that: the orange empire were too close to my homeworld system and the game recognized it as theirs before or after I started a trade route and alliance with them (I dont know what triggered their ownership of my system). That was one problem. In other game, I had the same problem but without other symptoms. An enemy empire red area was overpassing one of my systems. (it wasnt homeworld, just a spice colony far away from my homeworld) When I attacked their systems, 5-15 seconds after their colony and some of their ships were dead, I would crash. Its like after every battle, the game start to do those calculations or analysis and it finds a problem. Its not about my computer not being able to handle it, its a game bug. And even if I manage to leave the system without crashing, if I save right after (under those unknown buggy conditions) my save game would get corrupted. So everytime I loaded that game, it would crash, instantly. I think its somewhat related to overlapping red vs green areas changing after one allie becomes neutral, or enemy, or when you destroy one of their colonies, it cant handle the red area reduction or something. What I suggest is: save offen. Create multiple Backup files of the "Game0" and "Game0.old" files. I manually manage them as if their were my own savegames (they are) So I create and rename some folders like this: "Before Attacking", "After Attacking", "Before big decision" etc. This avoid getting stuck in a problem without chance to change it. The other thing I do is: I try different things: Sending allies to attack the bugged enemy empire or system and buying that system. If it crashes, reload an older working save game (change Save0.old to Save0 and reload) and analyse what would have changed after your battle in terms of landscape change, then try something different. As it is now, the game is too buggy. From multiple minor glitches to big game breaker bugs, crashes, corrupted save games and unworkable situations. But if someway you learn and accept to manage the problem manually, you can still enjoy it untill the addiction ceases. |
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#49 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 5
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Quote:
For now I'm not rebuilding defenses and collecting relics until it crashes for some other reason again. |
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#50 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 4
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Quote:
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