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View Poll Results: Do you want a water stage?
YES YES YES!!! 28 73.68%
It wold be cool... 5 13.16%
Dont know. 4 10.53%
Nah 1 2.63%
Voters: 38. You may not vote on this poll

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Old 27-09-2009, 10:55 AM   #1 (permalink)
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Default Water stage

i think i am speaking for all of us that we want water stage imagine underwater citys submarines and beutyfull wildlife

a planet only filled with water!!!!

or be a tribe in a pond

EA please listsen we want water stage and all its beuty and coolness

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Old 27-09-2009, 11:03 AM   #2 (permalink)
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Underwater citys should be sooooo cool!
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Old 27-09-2009, 11:11 AM   #3 (permalink)
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yeah the cool part wold bee i wold never leave water and be amphibius
i wold only leave water with my spaceship

or maybe be a crab thingie or something
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Old 27-09-2009, 11:25 AM   #4 (permalink)
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So many times, I have seen threads like this be created. Personally, I want a water stage too, but there are reasons why EA couldn't/didn't add it. Also, about half of the community do not want a water stage.

If EA is listening, I would very much like to see them add my idea of a solution

Quote:
Creature and Underwater Combo Pack
This is basically an idea of how to solve the whole Water Stage scenario. Many have seen this idea before - not everyone. In depth, the quote below explains hopefully ever area of how the Creature and Underwater Combo Pack may work, fufill the dreams of all the Water Stage campaigners, and not bother all the anti-Water Stage campaigners.

Links to pages, groups and threads:
Creature and Underwater Combo Pack Thread
"The Spore Underwater Stage Compaigners" (social group)
"Anti-Water Stage Compaign" (social group)
Quote:
Now, what I propose it that rather than adding a whole new stage, or nothing at all, simply combine the two. The creature stage will be just the same as usual; have a creature and nest, run around killing/befriending things, "Ahh lalalala meteors and UFOs!!" moments and such. But, when you go into the seas and rivers, hold Ctrl+Down while in the water and your creature dives in!!

When your creature is underwater, hold Ctrl when you want to go higher or deeper, otherwise, don't hold Ctrl at all and move around the ocean. Maybe there could be skeletons or fossils on the sea bed to find parts from, and of course groups of creatures to interact with.

Having this enlarged stage will require more parts to make it seem more realistic; like feet, you get tail parts, sails, fins and such to increase underwater-speed. The higher the level, the faster you go. Also have a boost like sprint. We'll also need a new type of part - gills, underwater-lungs etc. The higher the level, the longer you can stay underwater.

Like the health and hunger bars, there should be an additional bar that monitors your breath for when underwater. If it goes all the way down completely, you're creature will begin to lose health, just like when starving. Adding gills with higher levels will increase the amount of time you have underwater.

The problem with the Sea Epic, I'm not so sure on how to fix it. Removing it completely might not be so good. Perhaps during night time the waters are unsafe - go underwater during the night and you'll find the sea epic. OR, just like in the creature stage, have numerous epics wandering the seas - but these epics will only be inclined to the seas, they wont be able to move onto land. The Sea Epic could perhaps be an 'elite epic', which you can not kill. It could also be rare - therefore if you ever find it in any saved game, you get an achievement.

Food - herbivores could eat algae, carnivores eat other creatures, and omnivores it both. Or, we could add a whole new diet; Meat, Fruit, Filalalalahe new diet could possibly lead to a change in archetypes and consequence traits.

When it comes to advancing stages, rather than haveing your species inclined to only land or only sea, why not break it apart and allow them to use both? Land will continue as normal. Tribe - they could swim and gather resources, like the current stage. They could also have primitive boats, sea pets, more tools etc. Civilisation - submarines, possibly undersea bases, control sea epics or sea epics destroy their bases like epics destroy cities etc. Space - find rares underwater, underwater-based missions, spaceships can travel in the sea, and much more.

Best thing about this - if people don't want the water stage, don't go into the water. If you prefer the water stage, spend most of your time in the water stage there! However, with completely submerged creatures like fish, I'm not so sure how to fix that as it would mean fully-submerged tribal, civil and space stages, and I don't think that can work.
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Old 27-09-2009, 12:10 PM   #5 (permalink)
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yes yes yes!!!
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Old 27-09-2009, 02:04 PM   #6 (permalink)
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Default Who voted Nah!!

How often I got slated for mensioning this..! 1208 remembers


All the augements for a water stage have alrady been mensioned. I get the impression EA/Maxis do actually listen. A lot of things I wanted added to Spore came in the GA expansion. The water stage would be icing on the cake

The trbial stage needs to be sorted out big time. And an adventure editor for the other stages would be nice. Maybe a 3rd person mode for both the tribal and Civ stage.

For the Water stage to be a great stage the problems in the other stages need to be sorted out too. (including visiting gas/ice giants and nebulae)

Those who've read my previous threads know how much I'm looking forward to the illusive water stage. The more this get mensioned by different people as they discover Spore, the more likely Ea will do something about this

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Old 27-09-2009, 03:52 PM   #7 (permalink)
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I want it sooo bad! even if they could slot a fish stage or something inbetween cell and creature that way your cell can evolve to fish and then that could evolve to creaute and continue on like that. At least that would be something, better than nothing.
BRING ON WATER STAGE!
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Old 27-09-2009, 05:21 PM   #8 (permalink)
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How bueatiful that picture may seem, that's an artists' concept. That means that the actual Water Stage could be 100x uglier than that and you all will be disappointed.

But if they can make it THAT pretty and nice to play, then I will be the wrong here.
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Old 27-09-2009, 06:38 PM   #9 (permalink)
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Quote:
Originally Posted by Shrooblord View Post
How bueatiful that picture may seem, that's an artists' concept. That means that the actual Water Stage could be 100x uglier than that and you all will be disappointed.

But if they can make it THAT pretty and nice to play, then I will be the wrong here.


Yes...It would be wonderful if they could make it like that.
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Old 27-09-2009, 08:46 PM   #10 (permalink)
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It will be the creature stage, with a blue haze and spaceship controls applied to the water creature. the animations will be slightly different, to reflect swimming.

It's not rocket sxience

The tribal and civ tage may need to be different. maybe 3rd person or something RTS would be weird.

look like some of the anti water lobby are back again here we go again
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Old 28-09-2009, 05:00 PM   #11 (permalink)
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Quote:
Originally Posted by STARFISH75 View Post
spaceship controls applied to the water creature.
That, I think, would be the worst bit about it. The Space Stage controls are horrible. You can't zoom in or out properly, as that function is used to control vertical motion; you can't see what's behind you without doing a 180-degree turn and making what was behind you in front of you; and you can't do either of those two things or anything else while the game is paused. Even compared to the 2D view of Cell Stage, that would feel like a step backwards.
I suppose that they could modify it so that right-click rotates the camera and that left-click is used for actions, just like in Creature Stage, but that then leaves the controls for zooming in and out/ascending or descending in the water (and if you decide that ascending/descending should be a different set of controls, then you've basically got Creature Stage controls with an extra couple of buttons to change your depth. Nothing like Spaceship controls at all).
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Old 28-09-2009, 05:12 PM   #12 (permalink)
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I don't find problems with the controls, I like the settings for it...
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Old 28-09-2009, 06:08 PM   #13 (permalink)
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Quote:
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I don't find problems with the controls, I like the settings for it...

Same here, I wouldn't personaly change them at all...
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Old 28-09-2009, 06:13 PM   #14 (permalink)
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Quote:
Originally Posted by Ghelae View Post
I suppose that they could modify it so that right-click rotates the camera and that left-click is used for actions, just like in Creature Stage, but that then leaves the controls for zooming in and out/ascending or descending in the water (and if you decide that ascending/descending should be a different set of controls, then you've basically got Creature Stage controls with an extra couple of buttons to change your depth. Nothing like Spaceship controls at all).
I'd do it like that. A bit like Rayman 2 style: A+Up is ascend; Z+Down is decend; up,down,left and right is move.
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Old 28-09-2009, 06:15 PM   #15 (permalink)
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I'd do it like that. A bit like Rayman 2 style: A+Up is ascend; Z+Down is decend; up,down,left and right is move.

I don't know...I think I wouldn't mind if they did it like that, but I've gotten used to this way...
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Old 01-10-2009, 09:41 PM   #16 (permalink)
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[QUOTE=Ghelae;11421047]That, I think, would be the worst bit about it. The Space Stage controls are horrible. You can't zoom in or out properly, as that function is used to control vertical motion;QUOTE]

...or we could have the creature controls and button bash the spacebar to make the sporefish go up!
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Old 01-10-2009, 10:47 PM   #17 (permalink)
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w=accelerate
s=slow down/swim back
a and d = turn

mouse wheel: adjust pitch
shift+mouse wheel = zoom
right mouse button = look around

solved, no?

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Old 07-10-2009, 08:50 PM   #18 (permalink)
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controls for underwater is easy, swimming is just flying but wetter. Use the space stage starship controlls.
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Old 07-10-2009, 09:21 PM   #19 (permalink)
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Space stage controls are lacking, hence what I just suggested.
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Old 18-10-2009, 05:36 PM   #20 (permalink)
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Well I think It would work, because the first prototype of spore (when will Wright did his university presentation of it in 2004/5) did have a water stage inbetween cell and creature, that was brilliant. I think they took it out of the final version because it took up too much space. (on the disk / computer). Plus, the controls should be WASD for forwards, backwards, left and right (strafe), and the middle mouse key for pitch and direction. (like controlling the camera for making adventures in Galactic Adventures)

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Old 18-10-2009, 05:49 PM   #21 (permalink)
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Fail.
For underwater tribes to make tools they need fire. Fire underwater = Fail.
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Old 18-10-2009, 06:45 PM   #22 (permalink)
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Then remodel the entire tribal stage!
It was stupidly simple anyway...
In the old 2005 tribal, the tribal stage started out with no huts, no tools, and no campfire.
just a couple of newly sentinent creatures.
And then you simply invented all that.
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Old 18-10-2009, 07:28 PM   #23 (permalink)
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no, you don't need fire to make tools underwater.

You need fire to make torches, but that's different. An underwater equivalent would be cool.

As for spears, horns, axes etc, the water has no effect on those.
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Old 18-10-2009, 08:07 PM   #24 (permalink)
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And when we're at it why not add:

Procedural animation of creature movements and dancing.

The sporepdia type shown in the 2006 video

Less cartoonish style

In the 2005 video, will said that there was equivalent species to the ones in startrek, are there? nope.

See the skeleton instead of a spine in the creature creator.

And better storyline for spacestage!
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Old 19-10-2009, 09:17 AM   #25 (permalink)
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Quote:
Originally Posted by 123defacto View Post
Then remodel the entire tribal stage!
It was stupidly simple anyway...
In the old 2005 tribal, the tribal stage started out with no huts, no tools, and no campfire.
just a couple of newly sentinent creatures.
And then you simply invented all that.
Yeah, that sort of Tribal Stage would probably be better. The Tribal Stage definitely needs to be changed at some point. I think many of us would like to play a game where it feels somewhat like we're actually in control of what our species does and what it technology it develops...

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Originally Posted by TheMrZ View Post
no, you don't need fire to make tools underwater.

You need fire to make torches, but that's different. An underwater equivalent would be cool.

As for spears, horns, axes etc, the water has no effect on those.
Well, the spearheads are actually made of metal, if you look at the throwing spears hut. But they wouldn't need to be for underwater tribes.

Tribal Stage isn't really difficult to work out underwater. The main problem is in Civ Stage - how do tanks work without combustion? Are they towed by fish? Is their gun fired by sticking a pistol shrimp by the bottom of the barrel?
I wouldn't really be opposed to a water stage - although it should preferably after many of the other problems with the game are sorted out - but until somebody can work out an almost-realistic way of developing the necessary technology for Civ and early Space Stage, then I really don't think that it should continue past Creature level.

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In the 2005 video, will said that there was equivalent species to the ones in startrek, are there? nope.
What did it mean by that, then? Some of the Star Trek species do seem to match up with some of the Spore archetypes - Ferengi are Traders, Klingons are Warriors, the Borg are Grox, for example. What were you expecting?
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