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| Go to: | Battlefield | | | C&C | | | Dead Space | | | FIFA Series | | | Mirror's Edge | | | Need for Speed | | | Spore | | | The Sims |
| View Poll Results: Do you want a water stage? | |||
| YES YES YES!!! |
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28 | 73.68% |
| It wold be cool... |
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5 | 13.16% |
| Dont know. |
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4 | 10.53% |
| Nah |
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1 | 2.63% |
| Voters: 38. You may not vote on this poll | |||
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#1 (permalink) |
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Rookie
Join Date: Jun 2008
Posts: 212
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i think i am speaking for all of us that we want water stage imagine underwater citys submarines and beutyfull wildlife
a planet only filled with water!!!! or be a tribe in a pond EA please listsen we want water stage and all its beuty and coolness
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#4 (permalink) | ||
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Elite
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So many times, I have seen threads like this be created. Personally, I want a water stage too, but there are reasons why EA couldn't/didn't add it. Also, about half of the community do not want a water stage.
If EA is listening, I would very much like to see them add my idea of a solution ![]() Quote:
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#6 (permalink) |
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Forum Regular
Join Date: Oct 2008
Location: London
Gender: Male
Posts: 784
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How often I got slated for mensioning this..! 1208 remembers
All the augements for a water stage have alrady been mensioned. I get the impression EA/Maxis do actually listen. A lot of things I wanted added to Spore came in the GA expansion. The water stage would be icing on the cake The trbial stage needs to be sorted out big time. And an adventure editor for the other stages would be nice. Maybe a 3rd person mode for both the tribal and Civ stage. For the Water stage to be a great stage the problems in the other stages need to be sorted out too. (including visiting gas/ice giants and nebulae) Those who've read my previous threads know how much I'm looking forward to the illusive water stage . The more this get mensioned by different people as they discover Spore, the more likely Ea will do something about this
Last edited by STARFISH75; 27-09-2009 at 02:06 PM.. |
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#7 (permalink) |
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Rookie
Join Date: Oct 2008
Posts: 15
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I want it sooo bad! even if they could slot a fish stage or something inbetween cell and creature that way your cell can evolve to fish and then that could evolve to creaute and continue on like that. At least that would be something, better than nothing.
BRING ON WATER STAGE!
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If it jams - force it. If it breaks, well it needed replacing anyway. :P |
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#8 (permalink) |
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Forum Guru
Join Date: Oct 2008
Location: Shroobstown. Shroobston. Shrooboid planet.
Posts: 1,835
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How bueatiful that picture may seem, that's an artists' concept. That means that the actual Water Stage could be 100x uglier than that and you all will be disappointed.
But if they can make it THAT pretty and nice to play, then I will be the wrong here. |
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#9 (permalink) | |
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Banned
Join Date: May 2009
Location: Dublin, Ireland
Age: 12
Gender: Male
Posts: 716
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Quote:
Yes...It would be wonderful if they could make it like that. |
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#10 (permalink) |
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Forum Regular
Join Date: Oct 2008
Location: London
Gender: Male
Posts: 784
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It will be the creature stage, with a blue haze and spaceship controls applied to the water creature. the animations will be slightly different, to reflect swimming.
It's not rocket sxience The tribal and civ tage may need to be different. maybe 3rd person or something RTS would be weird. look like some of the anti water lobby are back again here we go again |
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#11 (permalink) |
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Forum Regular
Join Date: Nov 2008
Location: Planet Earth, Sol system, Orion Spur, Milky Way Galaxy
Gender: Male
Posts: 553
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That, I think, would be the worst bit about it. The Space Stage controls are horrible. You can't zoom in or out properly, as that function is used to control vertical motion; you can't see what's behind you without doing a 180-degree turn and making what was behind you in front of you; and you can't do either of those two things or anything else while the game is paused. Even compared to the 2D view of Cell Stage, that would feel like a step backwards.
I suppose that they could modify it so that right-click rotates the camera and that left-click is used for actions, just like in Creature Stage, but that then leaves the controls for zooming in and out/ascending or descending in the water (and if you decide that ascending/descending should be a different set of controls, then you've basically got Creature Stage controls with an extra couple of buttons to change your depth. Nothing like Spaceship controls at all). |
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#12 (permalink) |
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Rookie
Join Date: Sep 2009
Location: Australia
Age: 14
Gender: Male
Posts: 2
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I don't find problems with the controls, I like the settings for it...
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#14 (permalink) | |
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Forum Guru
Join Date: Oct 2008
Location: Shroobstown. Shroobston. Shrooboid planet.
Posts: 1,835
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Quote:
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#16 (permalink) |
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Forum Regular
Join Date: Oct 2008
Location: London
Gender: Male
Posts: 784
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[QUOTE=Ghelae;11421047]That, I think, would be the worst bit about it. The Space Stage controls are horrible. You can't zoom in or out properly, as that function is used to control vertical motion;QUOTE]
...or we could have the creature controls and button bash the spacebar to make the sporefish go up! |
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#18 (permalink) |
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Forum Regular
Join Date: Sep 2008
Location: Leicester, England
Age: 28
Gender: Male
Posts: 568
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controls for underwater is easy, swimming is just flying but wetter. Use the space stage starship controlls.
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Arrange the blocks in order of yellowness. ![]() |
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#20 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 5
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Well I think It would work, because the first prototype of spore (when will Wright did his university presentation of it in 2004/5) did have a water stage inbetween cell and creature, that was brilliant. I think they took it out of the final version because it took up too much space. (on the disk / computer). Plus, the controls should be WASD for forwards, backwards, left and right (strafe), and the middle mouse key for pitch and direction. (like controlling the camera for making adventures in Galactic Adventures)
Last edited by Chickenkeeper; 18-10-2009 at 05:39 PM.. |
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#21 (permalink) | |
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Elite
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Fail.
For underwater tribes to make tools they need fire. Fire underwater = Fail.
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#22 (permalink) |
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Rookie
Join Date: Apr 2009
Location: Puffroad 34, Teva city, Puffa Major, Signol Starsystem, Puffey Empire, Sector Puffa, Orion Arm
Gender: Male
Posts: 304
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Then remodel the entire tribal stage!
It was stupidly simple anyway... In the old 2005 tribal, the tribal stage started out with no huts, no tools, and no campfire. just a couple of newly sentinent creatures. And then you simply invented all that.
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#24 (permalink) |
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Rookie
Join Date: Apr 2009
Location: Puffroad 34, Teva city, Puffa Major, Signol Starsystem, Puffey Empire, Sector Puffa, Orion Arm
Gender: Male
Posts: 304
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And when we're at it why not add:
Procedural animation of creature movements and dancing. The sporepdia type shown in the 2006 video Less cartoonish style In the 2005 video, will said that there was equivalent species to the ones in startrek, are there? nope. See the skeleton instead of a spine in the creature creator. And better storyline for spacestage!
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#25 (permalink) | ||
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Forum Regular
Join Date: Nov 2008
Location: Planet Earth, Sol system, Orion Spur, Milky Way Galaxy
Gender: Male
Posts: 553
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Quote:
Quote:
Tribal Stage isn't really difficult to work out underwater. The main problem is in Civ Stage - how do tanks work without combustion? Are they towed by fish? Is their gun fired by sticking a pistol shrimp by the bottom of the barrel? I wouldn't really be opposed to a water stage - although it should preferably after many of the other problems with the game are sorted out - but until somebody can work out an almost-realistic way of developing the necessary technology for Civ and early Space Stage, then I really don't think that it should continue past Creature level. What did it mean by that, then? Some of the Star Trek species do seem to match up with some of the Spore archetypes - Ferengi are Traders, Klingons are Warriors, the Borg are Grox, for example. What were you expecting? |
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