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#26 (permalink) |
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Rookie
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Well I just wish that people didn't make missions so cheesy, you're a galactic hero and you've been assigned to what's that? Hit a barrel and watch the rest blow up like dominoes to unlock a teleport portal? It was pathetic, I wish the adventures were more adjustable.
But now I'm happy to say I can enjoy the game now.
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#27 (permalink) | |
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Forum Regular
Join Date: Feb 2009
Gender: Male
Posts: 771
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Quote:
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Warning! Spoiler Below: you need water to live |
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#28 (permalink) |
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Rookie
Join Date: Sep 2008
Location: Far side of the moon...
Gender: Male
Posts: 485
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I create my own big battles and storylines! You can predefine the captain...That is what ga is about...It's like little big plannet only with splosions and spore style interactions.
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I'll... bee...goooone... in a day or ..TWOOOOO!OO!O!!O!O!!O!![]() Click here for free cheese burgers |
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#29 (permalink) | |
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Forum Guru
Join Date: Oct 2008
Location: Shroobstown. Shroobston. Shrooboid planet.
Posts: 1,835
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Quote:
In one of my missions (actually the first one I've ever created and published) you have to blow up something by merely walking towards something that I disguised as a TNT-detonator. But I think that's fine, because it fits in perfectly into the rest of the story. It's all fine as long as it belongs there and as long as there's variation. So in conclusion: 1) Adventures may have those kind of dominoey things, as long as there's more to it than that. 2) If they DO have the dominoey stuff, it'd better fit in with the rest of the story. 3) I have now repeated those exact same arguments using diffrent words 3 times already. And now I've actually said it 4 times, if you count the conclusion as well. |
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