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View Poll Results: What do you think requires attention most?
Cell Stage 3 9.68%
Creature Stage 4 12.90%
Tribal Stage 4 12.90%
Civilisation Stage 2 6.45%
Space Stage 14 45.16%
Other possible stages 4 12.90%
Voters: 31. You may not vote on this poll

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Old 24-11-2008, 10:07 PM   #1 (permalink)
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Default Detailed Ideas for Expansion

Ok, don't get me wrong, I thought Spore was an excellent game, just so much more could be expanded and developed.

I realise changes I have suggested may never reach any kind of thought, but I just wanted to get my ideas out there about possible expansions to the Sporiverse.

Here are some ideas that pulsated through my head as I played the game:







So much could be done to the Spore franchise, and i can't wait to see what kind of wacky stuff EA will come up with.

Anyone feel free to include your ideas, or give feedback on my own.

Tyr

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Old 25-11-2008, 02:00 PM   #2 (permalink)
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city and water stages, especially water
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Old 25-11-2008, 03:49 PM   #3 (permalink)
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Can I be cheeky and quote my own post from another topic! Its relevant and as a new player you might not yet have considered the impact on game-play these issues have. I believe improvements in this area, along with others that you mention, will help the longevity of Spore no end. Think about it.

I voted space stage in your poll. Think for a moment about a living multi-verse where players are evolving new species, in a coherently 'shared' multi-verse. Not one that is completely randomly generated for each of us individually, often leading to obscure and down-right stupid creature-building-vehicle combinations. Imagine a universe where we don't pimp our best creature, but our best species and evolutionary tree!

I think these ideas would fit well with your own.

Quote:
Originally Posted by NiKtheALiEN View Post
One of the things I want most of all(after the underwater stage of course!) is a cohernet universe in the space stage.

As far as i was aware, the origional game was set in a multi-verse; where each players creations lived out their lives. We could go around different planets viewing different peoples creations. If we interacted with them, hostile or friendly, a message would be sent through the multi-versal webways to the other player informing them(similar to the out-of-game updates we currently get, but more in-character and part of the game-play). This way the universe was less randomly generated, looked better, and there was more interaction between players.

The universe would have been more coherent this way, as we directly viewed other players creative activity. We would view their planet exactly as they created it in our multi-verse -therefore we viewed all their creations together as a single entity. We saw their aliens along side the correct buldings and using the correct vehicles -it had cohesion, it made sense, it looked consistant, we saw each others creativity in its completeness. Not as we currently get; tiny unrelated and often conflicting styles and ideas mis-mashed together.

In the space stage at least, I just want there to be more cohesion and better interaction.

I posted a feedback topic similar to this here for anyone who's interested: Suggestion: Sharing 'Species' - Creature/Building/Vehicles as single Entity.
If you like em, feel free to include these ideas with your own.

appologies for the big post, got a bit carried away there

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Old 25-11-2008, 06:12 PM   #4 (permalink)
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Good ideas, more player interraction would be better, as intended from the original beta stages. The only thing similar is that another players creation will stay the same archetype.

I wonder if placing a monument on a tribal stage planet causes it to evolve the way the original creator developed it?

"as a new player"
I got it on release date, i just hadn't visited the forums yet
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Old 25-11-2008, 06:18 PM   #5 (permalink)
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never really thought of water tribal and that, its a very good idea to plot your own course through evolution and not just follow it

however, i cant imagine ea doing this - its too deep
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Old 25-11-2008, 06:23 PM   #6 (permalink)
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"I realise changes I have suggested may never reach any kind of thought"
Just me dreaming really, I doubt there will ever be any expansion other than adding in the already present hidden cell editor, and to the Space Stage.

Probably the most important thing at the moment is expanding the space stage to re-incorporate tactics and gameplay from subsequent stages. This would give a true feeling of progress, rather than the current seperate feel the space stage has to the previous ones.
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Old 25-11-2008, 06:28 PM   #7 (permalink)
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Pleeasse no more stages!
Otherwise, nice ideas
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Old 25-11-2008, 07:48 PM   #8 (permalink)
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tribal needs work <_<

it's far too repetitive
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Old 25-11-2008, 07:56 PM   #9 (permalink)
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I personally couldn't see anything wrong with it, considering it lasted under an hour, but each to their own

I reckon the most repeatative is the creature stage, but I can't see any ways it could really be improved.

It's just the tremendous gap from tribal to civilisation that broke any sense of realism for me. The species had just thought of starting a city, and instantly in the town hall editor there were satalites available to put on your buildings.

Broke any feel for roleplaying/evolution in my case.

Cell-> tribe and civ->space seemed fine. It's only I really feel the gap in between them was; in my opinion, too large, too quickly.
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Old 25-11-2008, 07:57 PM   #10 (permalink)
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I think that 5 stages are enough, we really need to just expand the ones we've got (especially Space, and lengthen cell).
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Old 25-11-2008, 08:23 PM   #11 (permalink)
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why not an under-water civ/city? the space ship can splash out of the water and you see the land for the first time.In Water city/civ phase you compete with other water citys/civs.In under water creature stage, the cell peice cillia gives you speed, and eggs are the same as the cell ones, when you get re-born with a pack, they are in a cluster.Also, if you where under-water in all of them, an extra for the space stage, you have to take all of the Civs on land (and a secret achievment, Under-water orgin?). Im running out of ideas now... one last one, instead of flaming torches under-water, why not pick-axes?
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Old 25-11-2008, 08:27 PM   #12 (permalink)
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The problem I see with underwater Civilisation is that in the space stage you will have to be able to create cities on water and land, and it would get rather complicated. I really think if there ever is an underwater stage of any sort, the species should be pulled out of the water before civilisation/cities are made.
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Old 25-11-2008, 08:30 PM   #13 (permalink)
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dragged by their gills kicking and screaming >: D
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Old 25-11-2008, 08:31 PM   #14 (permalink)
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I know a problem! Underwater cities would make almost no difference to gameplay, and would be a huge waste of developers time!!
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Old 25-11-2008, 08:33 PM   #15 (permalink)
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thing is, people would buy it.

But i do think the other aspects are a better thing to work on at this moment in time.
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Old 25-11-2008, 08:34 PM   #16 (permalink)
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Yeah, the water stage would take a hell of a lot of time to develop, and do little.

You're right, people will buy it.

But we're trying to help ourselves here.
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Old 25-11-2008, 08:39 PM   #17 (permalink)
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But in EA's eyes it's for money. People screamed out for an improved space stage, so they started creating it for a new expansion. If the majority screamed out for a pudding editor for your citizens to eat, as long as it would sell to the target market, it would be the best idea to do that next.

Majority is what drives most development decisions.

Let's just hope the majority sees the priorities i guess.
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Old 25-11-2008, 08:49 PM   #18 (permalink)
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Look around the forums, an underwater stage or inclusion in the creature / tribal / civ and space stage is very very popular! Gets my vote anyway...
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Old 25-11-2008, 09:02 PM   #19 (permalink)
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tis very popular, but it would not add much to gameplay, its just a very nice idea of having the choice. I'm not against the idea, as you can see in my idea notes.

Maybe it will be released one day, they even had it going before with entire "water worlds", but the idea was scrapped.

Look how many expansions there were for The Sims/Sims 2; maybe spore will be an absolute masterpiece in the future.
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Old 25-11-2008, 09:08 PM   #20 (permalink)
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I think that they should of kept the Sea Stage.
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Old 25-11-2008, 09:09 PM   #21 (permalink)
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People who don't want underwater cities and extra phases should just ignore them when they come out!

The rest of us will enjoy a game with depth
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Old 25-11-2008, 09:13 PM   #22 (permalink)
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I ignored the animals when I got Sims 2 pets for my birthday it's easy to do. Sims 2 pets was a stuff pack for me..

I know loads of people out their really enjoyed that expansion for Sims 2 it was just not for me

Same with the Spore Expansions not all will be for me. I hope we ge a great deal of variety including more phases and the ilusive underater phase
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Old 25-11-2008, 09:34 PM   #23 (permalink)
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I just read there was originally going to be a molecular stage similar to tetris, I see why that was taken out
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Old 25-11-2008, 09:53 PM   #24 (permalink)
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The 'Molecule' phase was an idea thrown around by myself and a few others a month ago. I think a reverse Tetris molecule phase would be a brilliant way to set up stats for a 'single cell' phase, you could limit it to 2 minutes so it's not too boring. Will Wright and his colleagues agreed with you. I think this inclusion could easily be ignored by those not interested
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Old 25-11-2008, 09:59 PM   #25 (permalink)
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It says on Spore Wikia that this was an idea by the original creators at the very start of development, but pen was never ever put to paper, not even any alpha versions.

I personnaly think any stage prior to cell would be a waste of development time.

"The rest of us will enjoy a game with depth"
Good pun, even if not intended

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