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Old 04-09-2008, 08:09 PM   #1 (permalink)
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Default Can I activate Anti Aliasing in spore?

The game looks pants without AA, and there is no in game option to enable.

I have tried forcing AA on through my graphics drivers, but it still doesnt work.

There was noo AA available in the Sreature Creator either, I was hoping it would work when the game was released, but it still doesnt.
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Old 04-09-2008, 10:14 PM   #2 (permalink)
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So .... We cant have Anti aliasing in Spore then?

Sad.
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Old 04-09-2008, 10:15 PM   #3 (permalink)
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What GFX card do you have?
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Old 04-09-2008, 10:17 PM   #4 (permalink)
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Two ATI HD 3850's in crossfire.

I set 4x AA in the Catalyst Control Centre and it doesnt affect the game at all.
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Old 04-09-2008, 10:30 PM   #5 (permalink)
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I'm afraid I don't much about CCC being a Nvidia user, Just try crank up all the settings to high
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Old 05-09-2008, 11:35 PM   #6 (permalink)
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The free and well-respected nHancer add-on for the Nvidia graphics cards control-panel gave me strong anti-aliasing in Spore. For me, "Combined + 8xS" was the sweet-spot setting I needed in nHancer, giving me a "Pixar-look" with hardly any noticable jaggy edges. This setting gave me no appreciable drop in frame-rates or jerkyness, and no "fuzzyness" of image. My system:- Nvidia 9600 512Mb card, 2Gb ram, Vista, screen running at 1920 x 1200px widescreen.

Forcing full "supersampling" anti-aliasing was just too much for my Nvidia 9600 512Mb card to give me playable frame-rates - I got about 5 FPS! "Supersampling" renders each frame at twice the size (in my case, 3840px by 2400px) and then shrinks it down to the screen size. As you can imagine, this is very intensive and probably only works if you have some sort of super dual-graphics cards gaming PC.
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Old 06-09-2008, 02:56 PM   #7 (permalink)
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Sorry, not helping the original poster much, but using Nvidia control center you can force antialiasing on for the game, works fine.
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Old 06-09-2008, 04:09 PM   #8 (permalink)
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Same in ATI GPUs.

Anyway: This game really need patch. One more feature to be added: Option to choose AA. I was VERY amazed not seeing it anywhere in game.
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Old 06-09-2008, 04:55 PM   #9 (permalink)
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i can force AA in ccc but i end up with fissures all over the world , i picked the lesser of 2 evils so no AA =/
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Old 06-09-2008, 04:55 PM   #10 (permalink)
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Ierney -- I think you'll find that using the standard Nvidia Control Centre does not work fine, at least on Windows. You'll need to force it using the add-on Nhancer.
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Old 06-09-2008, 06:02 PM   #11 (permalink)
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Originally Posted by Mutarilla View Post
Ierney -- I think you'll find that using the standard Nvidia Control Centre does not work fine, at least on Windows. You'll need to force it using the add-on Nhancer.
I'm speaking from personal experience here - works fine on my system using drivers version 177.79
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Old 06-09-2008, 06:06 PM   #12 (permalink)
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Try forcing Triple buffering aswell if possible, it seems to make mine look slightly better and removed the fuzzyness around the scenery
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Old 06-09-2008, 06:51 PM   #13 (permalink)
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Yes, the latest nVidia beta drivers have pre-set AA compatibility mode, so you don't need nHancer and can just enable AA in control panel. If you're using older drivers you'll need to set AA compatibility in nHancer to 00000044.
I have it set to 8x and the game looks good. Note that AA doesn't work in creature preview, creator test and paint modes.
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Old 06-09-2008, 07:11 PM   #14 (permalink)
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Aha! Thanks Vladan - I didn't realize there were new Nvidia drivers with these features built-in. I'm still working on May 2008's 7.15.11 version here.

My apologies to Iarney: you were right.

Last edited by Mutarilla; 06-09-2008 at 07:16 PM.
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Old 06-09-2008, 10:15 PM   #15 (permalink)
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No worries mate, I should have mentioned the driver release to begin with
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Old 07-09-2008, 02:19 PM   #16 (permalink)
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I've noticed with the standard Nvidia control panel for latest drivers for my card (8800 GTX) that the forced AA doesn't work (the lines just as jagged as 'none' when set to '16xQ'). The force vertical sync option, however, does work and stops annoying horizontal lines (tearing).
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Old 07-09-2008, 10:35 PM   #17 (permalink)
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Downloaded the nHancer thing and set the spore app to plain crazy AA but the lines are still as crappy as ever, just like the ineffective nvidia control panel setting. Interesting that the standard nvidia control panel has always worked fine on the creature creator all by itself.
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Old 10-09-2008, 06:34 AM   #18 (permalink)
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Quote:
Originally Posted by rinkannu View Post
i can force AA in ccc but i end up with fissures all over the world , i picked the lesser of 2 evils so no AA =/
I have the exact same problem. See this thread.
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Old 10-09-2008, 01:55 PM   #19 (permalink)
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Gna sound dumb but, what's anti aliasing?
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Old 10-09-2008, 02:04 PM   #20 (permalink)
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nHancer worked wonders for me, so thanks for the tip.
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Old 10-09-2008, 02:34 PM   #21 (permalink)
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Originally Posted by adamwahed View Post
Gna sound dumb but, what's anti aliasing?
AA is an algorithm computed and applied by your graphics card that 'softens' the edges of models in computer graphics. Making 3D applications appear smoother.

And never before have I seen it cause so much trouble. At least with an ATI card...
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Old 10-09-2008, 02:45 PM   #22 (permalink)
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Put the Rez up higher to get rid of the jaggies and move the screen further away.
Wonder why some developers don't include AA?
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Old 10-09-2008, 03:09 PM   #23 (permalink)
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Originally Posted by 3D-God View Post
Put the Rez up higher to get rid of the jaggies and move the screen further away.
Wonder why some developers don't include AA?
Yeah.. why bother having video cards designed to run FSAA at all? I mean, what a waste of time and money... Have you tried putting some AA on? The difference between 0x and 2x is incredible.

"Put the rez up"? Are you mad? 'Jaggies' are most apparent when a game is played at the screen's maximum resolution.

Some developers don't include a built-in AA setting in their games, as they assume that everyone knows how to use their GPU's software to force it. However, in a lot of cases, this causes issues.
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Old 10-09-2008, 07:29 PM   #24 (permalink)
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Such games should have a quick "settings tutorial" sheet in the box, with side-by-side comparisons, and some info-graphics showing pointers to find the Control Panel to tweak settings.
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