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#3 (permalink) |
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Forum Guru
Join Date: Jun 2008
Location: Norway
Age: 17
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How fun will it be to know which monsters you can fight, and which monsters you can't? And you got different lvls in each phase. So you know if you are close to the next phase or not. Then you also know if you are high on the food chain
Last edited by flixern; 26-07-2008 at 07:17 PM.. |
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#4 (permalink) |
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Join Date: Jul 2008
Location: Wishaw, Scotland
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in sporepedia, if u select a planet i think it shows u a list of creatures that live on tht planet, but its not organised in any way. this is agreat idea tho!
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#6 (permalink) |
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Forum Regular
Join Date: Jun 2008
Location: Norway
Age: 28
Posts: 516
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Don't know about this one... Sometimes less is more. I think encountering strange creatures not quite sure how to handle them (try to socialize, run away screaming, try to kill and eat them, etc.) will be a significant portion of the fun.
Edit: In the space phase there probably is something like this.
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#7 (permalink) |
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Rookie
Join Date: Jun 2008
Posts: 273
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There is such a button. This has been known for a while; apparantely, planets are made up of chains that consist of 3 plants, 2 herbivores that eat them and one carnivore that eats them. I'm not sure how many chains are allowed per planet but I think it was three.
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#8 (permalink) |
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Join Date: May 2005
Posts: 1,140
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It's also noted that NPC creatures can attack each other, commonly known as 'hunting' / 'predation'. There was another thread discussing possibilities if extinction for useless NPC creatures, but I think people concluded any 'evolution' was down to levelling when you upgrade your own creature, rather than externals. Which is odd, in a way, In the Tribal and Civ phases, if you don't evolve (societally), the rival tribes and cities will leave you behind.
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#14 (permalink) | |
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Forum Regular
Join Date: Jun 2008
Location: Denmark
Posts: 838
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Quote:
I'm assuming you can be killed and eaten, without the game ending? You're supposed to be controlling a whole species, even if you only control one member at a time, so dying should not end the game for you, only extinction should.
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Here's my Spore profile Okay, I caved. I'm now buying Spore, but I still do *NOT* endorse malware/SecuROM |
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#15 (permalink) | |
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Forum Regular
Join Date: Jun 2008
Location: Denmark
Posts: 838
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Quote:
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Here's my Spore profile Okay, I caved. I'm now buying Spore, but I still do *NOT* endorse malware/SecuROM |
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#16 (permalink) |
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Rookie
Join Date: Jun 2008
Posts: 273
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[Spoilers, I guess]
From the text dump: "The Food Web has three levels, each consisting of three plants (in ascending size), two plant-eaters, and a predator. Add new plants and animals, in the right order, to stabilize or increase the T-score of a planet.." Looks like 9 creatures and nine plants from here. Sorry buddy. EDIT: Additional confirmation, check the top-right corner of this screenshot (View picture if it's too small):
Last edited by RedGiant; 27-07-2008 at 10:47 PM.. |
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#18 (permalink) |
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Rookie
Join Date: Jun 2008
Posts: 273
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Indeed. I do not really mind the microcosmic view of the food webs, seeing as everything else is similarly scaled down (Small planets, super-speed global warming) especially since there is a practically limitless amount of said planets.
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#19 (permalink) |
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Forum Regular
Join Date: Jun 2008
Location: Denmark
Posts: 838
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Sure, but wouldn't it be cool to have a few large planets too? Like, say, 10 times the size of the "standard" planets?
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Here's my Spore profile Okay, I caved. I'm now buying Spore, but I still do *NOT* endorse malware/SecuROM |
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#21 (permalink) |
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Rookie
Join Date: Mar 2007
Posts: 152
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Do you realise it would be vvv hard to colonise planets 10x your homeworld.
if Gravity is anything like real world a x10 world would have a spore G rating of 10g so a microbe weighing 1gramme on homeworld weighs 10grammes on a x10 world. I would say a species suposed to siomulate terran norms would likely have a range for long term exposure of .75g to 1.25g maybe .5 to 1.5g. no species would be able to survive a world SO huge to it, if i understand the effects correctly the same scale aplies to atmospheric pressure so pressure at sea level on a x10 scaled world would be 10 bar pressure |
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#22 (permalink) |
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Join Date: Jul 2008
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since in space stage you can abduct creatures and put them on another planet... what happens if you exceed the 9 creature limit? surely they wont do sumthin as unrealistic as simply killing off any spare creatures, whether there suitable for the planet or not?
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Superandy: Pretending to be a ninja since 1994 http://uncyclopedia.wikia.com/wiki/Ninja |
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#24 (permalink) | |||
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Forum Regular
Join Date: Jun 2008
Location: Denmark
Posts: 838
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Quote:
Still, I see your point. If we assume that gravity is multiplied by some factor in the Spore universe (which is likely exactly what they've done), then it should scale like gravity does in the real world. However, first of all, this is a game. They don't have to follow the real laws of physics. Secondly, not all planets are necessarily equally dense. The various elements vary enormously in their mass, and a planet comprised entirely of, say, gold, would have a much higher gravity than a planet of the same size comprised entirely of carbon. Of course, those are extremes, and no such planets could ever exist (except possibly in a game ), but the distribution of elements do vary a lot between planets. As such, gravity is not only a question of volume (or radius, if you will), but also of density.Quote:
Actually, that would be pretty cool. Imagine evolving a race for immense strength, by moving them to a planet with higher gravity, letting them evolve there for a while, then moving them again to a planet with still higher gravity, and so on. Quote:
Look at Venus. It has a surface gravity of 0.904g. However, its surface pressure is around 90 bar. The explanation is simple: Venus has a lot more atmosphere than Earth does, and it weighs considerably more (the atmosphere, not the planet).
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Here's my Spore profile Okay, I caved. I'm now buying Spore, but I still do *NOT* endorse malware/SecuROM |
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#25 (permalink) |
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Forum Guru
Join Date: Dec 2007
Posts: 2,044
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Thank you wishbone and vertmorta, nice little lesson there. However, going back to the topic of a food chain for the creature phase. Nice idea, but would have to be filled in as you met new creatures, and putting them in order determined by outcome of battle would be good. (assuming a player will be more skilled than the AI, defeating AI creatures with slightly higher stats than themselves.)
of course, given stats are displayed to you when you meet the creature, just putting them into a stat orientated tree wouldn't ruin any of the exploration magic ;-) and might be useful when your starving and wondering where a good meal is. Also on the subject of the difficulty of creatures, in the creature phase creatures near your nest are pretty weak, the further away from your nest you get, harder creatures arrive. and also in the creature phase there appear to be more than the 9 creatures that there will be on other planets once your in the space phase. And finally, on the subject of extinction, you can extinct a creature in the creature phase by killing them. (you get dna bonuses etc for doing so) however it seems like you only need to kill 3 of them to do this. (presumably in a reletivly short amount of time,) this seems a little too easy to me, but we'll see once the game is out. |
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