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Old 01-07-2009, 06:10 PM   #1 (permalink)
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Default promised things we didn't get

i know of only a few things that maxis/EA promised that never happened:

can edit you're crew aswell as you're captain.

beam down to all planets

object creator (to create objects like staffs and axes, ect.

please post anything EA/maxis promised that never came wit the game here.
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Old 02-07-2009, 09:41 AM   #2 (permalink)
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Many times, they said the word intergalactic. Like international, which means more than one nationality, intergalactic means more than one galaxy. But there is only one galaxy in Spore.
I must admit one galaxy is enough to play in. The problem is just that they say "intergalactic". That's what makes me angry. I'm sad enough because most people don't know what a galaxy is, and think it's a solar system or the whole universe. But now EA is just making it worse... Sigh.
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Old 03-07-2009, 11:10 AM   #3 (permalink)
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Tbh, i dont really care. I think Spore GA is really good, and very fun. I mean, it doesnt really matter that you cant equip your crewmembers, most of the missions you can tackle on your own anyway.
The only thing i am annoyed at is that you cant jump unless you have a jet pack. Now that is suckish.
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Old 03-07-2009, 11:21 AM   #4 (permalink)
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Hehe yeah, the whole messing up of words is pretty serious sometimes, especially in games like spore which are meant for a larger audience.

But I agree mostly with the fact that we cannot beam down to EVERY planet in the game. I mean sure its nice to have the adventure planets, but if we could beam down to any planet (so also planets that we have colonized) then it all feels like much more of an interactive experience.
Like say you can beam down to a planet with a tribal civilization on it, then wouldn't it be awesome to automatically get the option to befriend them with your captain gear you got from completing other adventures?
Then the tribe you befriended would, say...give you the oppurtunity to own some of their land for example, and in exchange you give them some tech knowledge to give them the upper hand over other tribes. Same but on a larger scale could work for civilization stage planets.
Also, imagine beaming down to planets owned by another empire that hates you. You automatically get a mission style situation where you get to infiltrate their colonies and place some explosives all around, or besiege them with your crew. That would make it ALOT more fun to conquer new planets from other empires. Empty planets would just give you random missions that could either be made by maxis or by players, with the planet surface being decided by what kind of adventure is made, but the spice type still being what it was originally.

When people say stuff like the above, other people counter with: "Yeah that would be awesome but its impossible to generate all the planets in the game with such detail.." etc etc etc. Well if that is so, then shouldn't it also be impossible to have so many adventures simultaneously existing in one galaxy? I've got like over 20 adventure planets in the region that is controlled by my empire and my allies, and my game isn't slowing down or anything.

Any way, that was just the thing I was hoping for when maxis said "Beam down out of your ship!"
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Old 03-07-2009, 12:09 PM   #5 (permalink)
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The galaxy is procedurally generated. It fills nothing to make but can be very diffrent. However EA limited how procedurally it is. I think only the nebulae and places are procedurally generated, plus the solar systems. The planets are sadly not, which means they're all premade planets just put into procedurally generated places. Try to look at Infinity: The Quest for Earth, a game that's procedurally generating it's galaxy completely. It has 200 billion stars, like our real Milkyway. The planets are real size. And it only fills a couple of megabytes, nothing compared to real games. If EA could use that old method for it's planets and missions on them... We could beam down on an enemy planet with out forces and attack them like it would happen in the REAL world, instead of one single spaceship flying around which is a billion times as strong as the other ones, shooting them down and bombing the cities without problems. It would make the game much more realistic.
Watch the videos about Infinity: The Quest for Earth on YouTube, and you will be impressed by this simple, old technology.
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Old 04-07-2009, 04:07 PM   #6 (permalink)
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I wish they update spore with the object creator
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Old 04-07-2009, 09:29 PM   #7 (permalink)
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Quote:
Originally Posted by andyb_9274 View Post
object creator (to create objects like staffs and axes, ect)
They did'nt promise an object creator, but they did promise you could skin items with buildings (check my thread) only problem is, they promised the fixed items as well in which that they did not deliver, but who cares about that? Theres about 5/6 types of keys in which i can create my own items with.

And for beaming down to any planet, why not try a holoscout? Well it is'nt no where near as fun but leave adventures to fun and holoscout to any planet.
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Old 05-07-2009, 03:40 AM   #8 (permalink)
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Patience = A Virtue

I'll sell my legs if we don't see an expansion pack for SPORE that let's us beam down to every planet.
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Old 05-07-2009, 05:25 AM   #9 (permalink)
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Quote:
Originally Posted by andyb_9274 View Post
i know of only a few things that maxis/EA promised that never happened:

can edit you're crew aswell as you're captain.

beam down to all planets

object creator (to create objects like staffs and axes, ect.

please post anything EA/maxis promised that never came wit the game here.

1. I don't know, depends the way you look at it

2. Was never confirmed (rumors)

3. You can make props The "objects" like a sword could be something else that you made, I HAVE seen it but do not know how...

Final Observation some were never promised others are in there but nto the way you worded it. (Ex. Yes there is no Object creator)
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Old 22-07-2009, 02:27 PM   #10 (permalink)
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Well if you are talking in terms what we were promised for spore we didn't get quite a lot. Really i remember the basis of spore being a god simulator then we have been really limited in terms of what we can and can't do. Also omitted from spore was the flora creator, Underwater stage and being able to build colonies underwater. That aspect of the game was cut. I seem to remember from the old videos that factories were supposed to have an environmental impact not just a happiness impact. And who can forget blood and perhaps a bit more realism have also been cut from the original spore to make spore a causal gamer experience. Personally its a shame they have choosen to be limited by such a weak definition for spore.
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Old 03-08-2009, 05:00 PM   #11 (permalink)
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I agree that somtimes its dissapointing to not get things that were rumoured to be on a game, but then again i do think somtimes people get a bit wrapped up in what they want and don't realise how things work and how they restrict certain features. I mean we would all be complaining if these things were available but bugged and glitched to hell, i know i would be!
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Old 24-10-2009, 08:57 PM   #12 (permalink)
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Dead Link for Technical Support on the German Spore-Website.
On http://eu.spore.com/de/impressum/
There is a link as follows: http://eade.custhelp.com/
It seems the support should be improved anyway.
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Old 25-10-2009, 08:14 PM   #13 (permalink)
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THINGS THAT IS MISSING:

The graphics are cartoonish
You can only see the spine, not the skeleton
Too simple gameplay, no strategy
Too fast gameplay
There is no supernovas and stuff, just static things
Computer auto-builds according to your style
No underwater stage
Cell stage is very unreal
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Old 31-10-2009, 05:20 PM   #14 (permalink)
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JadaWader dont you know that the spore that EA released was bugged like hell anyway LOL.

Really the tech is out there to make spore a lot better than this but i think EA kind of restricted Maxis so EA could sell LOADS of expansion packs(stupid money grabbing BLEEP) so we will proberly get everything we want in about ten years.

Any way what was promised and didn't get well i would say a hole Universe because what did the trailer say for the released spore "How will you create your universe" well i would make it awsome but i cant even make a Carnivore plant. So everthing is missing but wat was promised by maxis was spore to be realistic but EA made them break that.

Hope this don't sound off topic cos it aint.
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Old 01-11-2009, 09:14 AM   #15 (permalink)
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Yep, the whole how realistic it is thing is kind of annoying.

You get so many people say "It's just a game, it's not meant to be realistic" when in fact we were told that the game was going to strike an even balance with realism. There could be more realism without it being to difficult to implement or for it to be too difficult for the public to understand (and if it is too hard, goodness forbid people actually learn something). Spore actually gives people the wrong impression about evolution and to call it in any way scientific (as we were told it was going to be) makes people think they're playing an educational game when the game contains many falsities about evolution.

We were never promised anything, bear in mind. That was the trick EA had up their sleeve, so nobody can really say they broke any promises. They did tell us there were going to be things that were not in the final game but the words "we promise" were missing so they can easily get away with misleading people.
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