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#1 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 2
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I have been reading about spore and waiting and when i played there seemed to be something missing and from what i have read most of you feel the same. So i started looking around at some older videos and i relised there was a lot of content missing that made the game look so good to me and stages that seem to be taken out.
Spore Gameplay Video |
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#2 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 428
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Yep they hacked out most the content at some point real kick in the balls for people like me waiting since 2005 for the game.
The water stage was removed for some reason I can not remember their excuse while the other 4 stages where a joke well the cell was a kinda pac man game which was fun and the creature part was one of the best for entertainment. Tribal and civ stages where awful such a watered down quick stage. The only enjoyable moment in the Tribal stage was taking down an Epic creature with my 9 hunters. |
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#5 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 18
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Quote:
Essentially they dumbed it down. Alot. Becuase they thought it would make them more money. |
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#8 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 8
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water stage!! i knew i was confused about something
i remember seeing that in the 35 minute presentation, why was it taken out i wonder, it looked like it could have been another great fun stage and at least lengthening the game a bit from the inevitable space stage
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#10 (permalink) |
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Rookie
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I remember seeing that video years and years ago, it looked so good and I thought it would be out in no time at all, seeing as they had the plot of the game layed out already. I was thinking ok they just need to polish up the graphics a bit... so what went wrong? It seems to me they spent 3 years developing a fantastic game with great content, and then another 3 years to take it all out again, hell, even some of the animations look better in that 2005 video (I think it was 2005, could be earlier).
I still love the game that's out today, but there was so much good stuff lost. |
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#12 (permalink) |
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Rookie
Join Date: Sep 2008
Location: Northamptonshire
Posts: 62
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To be honest, what Will Wright has done has created a game idea SO good that people would pay loads more to actually have the game. EA capitalizes on that, naturally, in order to make a bundle from squeezing the life out of a title and their customers.
I am willing to pay £100 for this game purely because the concept of it is so goddam good, but I don't expect to. Please EA, stop sucking a series dry, like the Need for Speed games. |
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#13 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 46
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Water stage could of added a HUGEEEEEE branch to the game...
Keeping a water creature and having cities underwater and vehicles that held water in them so they could go on land and then Land creatures could of had submarine style vehicles. Sigh... I actually want the 2005 build from that video... No stats for the creature stage, Just your creature fights and moves as well as you build it. Would be a ****ing epic game. |
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#14 (permalink) |
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Rookie
Join Date: Dec 2007
Posts: 38
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This comes across as the fable interview i saw at the GDC in 2000 before it was released. Peter moleneux wanted a massive game where you could chop down trees or tread on plants kill villagers that sort of thing and it would effect the end content of the game if you say chopped down all the trees in a forest.
The problem was that his idea was unfeasbale at the time of inception. Hell in 1998 i designed an MMo which incorprated fps, rts, space flight sim rpg. But that would have been amazing pitty anyways. basically designers are always pinned to the problem of do you make a game that you enjoy playing or a game that will sell to a lot of people and make your company money. The problem is that a lot of players had high hopes for SPORE being basically a game that would knock the socks of the competition, it was sold as SIMS LIFE originally. I mean in sims ok i have certain limitations like a job and house layout but effectivly i can do what i want like murder the ocupants and so forth. Spore should have allowed that kind of open endness. the problem is what i discovered is that points in the game it doesnt FORCE you to progress but prevents you from gaining any more points so whats the point of staying in that zone. basically how the game should have progressed is. 1. cell stage kept as it was. 2. creature stage also fine 3 tribal stage and civ stage merged into one more like comand and conquor, with improvments to your race based on research and development. instead the tribal and civ stages are effectivly gutted of key aspects of those games. The space stage NEEDS fleets and better ship control, i want to be able to leave ships behind to defend my home systems not rely on me zooming back or even NPC ships that do it for you that you cant control, based on some arbitary requirments from the homeworlds. And this is one of the key problems its the whole "world of warcraft cookie cutter mmo epidemic" one company is sucessful with a new type of game, every games company looks at their rivals and goes "we want a peice of the pie" and instead of thinking do people actually want more games like this. "they churn out substandard games and throw them at the general public". what spore could have been and what spore is are two separate things, will wright has layed an egg and he is loath to admit it that hes designed his game for the casual market but actually provided a game that isnt very casual at all. the customisation tools for planets shouldnt be on timers you should be able to paint how a planet looks. Thats true customisation. anyways we will see im sure its going to be totally slaughtered in next months Magazine reviews. and im sure some of them will get a hold of some casual gamers who will also slam it. we can only PRAY to the gaming gods that will wright comes to his sences and realises he needs to fix spore within the next 3 months. because ive had about 3 days play out of it and now warhammer is open beta ive not played it. |
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#15 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 4
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Seeing that video again makes me sad, the tribal stage's AI looked great. The references to Populous in the tribal stage and Sim City in the city phase really excited me and its a real shame that the game has been so simplified and made so linear.
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#17 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 17
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They should bring back the city and water ages, should bring back the plant editor, and should fix the creature age, as in the new creature age animals don't explore anymore they just stay at their nest, and now they removed the fact that your creature attacks from where you put their weapon. Where did they go wrong... Where did they go wrong...and again, Where the **** did they go wrong...
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