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#426 (permalink) |
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Rookie
Join Date: May 2009
Location: United Kingdom, Ashford, Kent.
Gender: Male
Posts: 42
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Creating sporecasts on the Spore application.
Reasons: 1) If I create the sporecast and try searching for creatures/buildings/vehicles, I get the message "There was an error connecting to the Spore Server" 5 or 6 times before it will actually search. 2) You can only view 8 creatures/buildings/vehicles at any one time when adding to your Sporecast. Why is that? If you click "previous" or "next", it either takes a long time, or it comes up with the error message again. If we could view more creatures then this wouldn't be such a big problem. |
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#427 (permalink) |
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Hi, I'm New!
Join Date: Jun 2009
Posts: 1
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Creating Sporecasts in Spore is a littlebit luck ^^
But my prob. is better: Every Creature i created since i've installed 'pretty&cute' was automatically erased by the Server ... im not able to upload any Creature ... but Vehicles and Buildings ... -.- |
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#428 (permalink) |
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Forum Guru
Join Date: Oct 2008
Location: DONERGAL IRLAND
Gender: Male
Posts: 1,810
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Some of the stages could use a bit more creativeness. Tribe is dull and boring, the most creative thing you can do is change outfits.
Weapon editing, building editing, heck, even changing tactics from the mindless CHEARG it is now would vastly improve Tribal stage. You don't feel much of a connection with the Tribal stage. The Civ stage vehicles are underwhelming though, as all the parts do th same thing, but improve the vehicle just a bit more depending on the part. If you could make your own it would be nice. Here were my general feelings on the stages- Cell- Here is a cell that I made myself. I am proud of it Creature- Here is my mighty creature. I'm happy with how it looks Tribal- Here is my Tribe. I dressed them up and am now ordering them around. *sigh* Civ- Here is my city. I built most of it myself. The vehicles are my own creation. The economy is my own creation. I like it, but it could be polished a but more.... Space- Here is my great and mighty Space Empire. I terraformed these planets. I conquered these planets. I colonised these planets. I am happy. |
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#429 (permalink) |
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Rookie
Join Date: May 2009
Location: Lithuania
Gender: Male
Posts: 12
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In Space Stage, why can't we have peace?
There's always some kind of war going on, I tend to ignore them alot, but they get on my nerves, I want to enjoy terraforming my planets, not repeatedly run from another empire to another defending their pathetic lives, Also, I kinda don't like that when you terraform, the planet turns into another boring green planet, maybe you should make the terraforming not harm any water on the planet so that it would stay how it's been? I kinda enjoy those little cute Red Mars-Like planets, like in Red Faction Guerilla. Also, we need clothing slots for our creatures, 1 clothing slot isn't enough, I want to make my creatures look more alive when interacting with each other while I'm looking at my cities! Last edited by Ginteru; 25-06-2009 at 02:24 PM.. |
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#431 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 106
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i wish the new search online options extended to sporecasts aswell.
i would like the ability to search for sporecasts using ranks etc. i want more exploration in space stage rather than constant battles and wars every few seconds. sandbox game i should be able to specify many different parameters to tailor the game to my needs - agressiveness being one of them. tribal stage needs work. its just boring and short. |
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#432 (permalink) |
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Rookie
Join Date: Jul 2009
Posts: 12
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Let's see, a basic and common one would be an optional multiplayer that saves on a determned basis; and everytime you advance a stage.
And having at least 3 save slots per planet, so that if someone makes a mistake, they wouldn't have to trawl back from the cell stage. A wider range of planet colouring tools would be nice. And some anti-pirate colony add-on to lower the frequency of pirate raids. And also a bit more depth in interspecies relationship, Civ IV style: You're friends with our enemies -x relationship points etc. |
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#433 (permalink) |
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Forum Regular
Join Date: Jun 2009
Location: norway!
Gender: Male
Posts: 515
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not multiplayer, no object editor, no *cry* UNDERWATER STAGEbuhuhuhuhuhuh i want to make murlooooocs *cry* *sob* and lastly.... no underwater fish, creature, tribe, civilization and space stage and really lastly no object editor or multiplayer
wud be nice if you can have more then 1 planet for each adventure turrets and defend ships that fight without you having to BE THERE |
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#435 (permalink) | |
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Forum Regular
Join Date: Feb 2009
Location: Denmark
Age: 15
Gender: Male
Posts: 780
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Quote:
![]() Also try dragging the sphere above the building. Also, the terraforming tools can be more or less powerful, depending on how much you drag in the arrows. The up arrow increases the strength of the tool, while the horizontal arrow increases the radius (or decreases ofc). |
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#436 (permalink) |
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Rookie
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you cant find pirates
and no colonies have mixed sentient and no spacestations and no companies and no doing seperate units just citizen
__________________
if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER! an open compilation of player´s suggestions |
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#438 (permalink) |
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Rookie
Join Date: Jul 2009
Posts: 3
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Its pretty good as it is but i think that the tribal stage is probably the most boring stage of them all due to the fact its so restricted on what you can do because you can only make peace or kill....
Tribal stage: -To be able to build things outside of the village to help overcome difficult terrain like bridges over water. -To be able to create small and primitive fishing boats -A new chieftan ability (availible for any consequence) to be able to play as the chieftan (although i'm not sure how difficult that would be) -To construct defences outside of village and whatever consequence you have would effect the type of building eg: Herbivore: -Mud walls -spear thrower -ditch Omnivore: -wooden walls -spear thrower -spear fence Carnivore: -stone walls -catapult -spear fence -an upgrade to expand build slots -to construct farms anywhere on map where food is present (not fish) -more types of weapons eg: sword, bow, shield -or perhaps a weapon creator? i know most of the things suggested are probably impossible at the moment or will make the game too complex, but i think the tribal stage is boring with the fact theres not much to do... but it would be cool if some of these ideas would be made. |
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#439 (permalink) |
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Rookie
Join Date: Jun 2009
Location: A fat man in a pear tree...
Gender: Male
Posts: 226
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I don't like the lag I get sometimes. Like I go attack a city with my laser but I have to wait half a minute before I can see the laser-harder to aim. War in space is a bit meaningless when you can just rotate round above with your laser on the city for a bit and always win. And whenever I see a tribe it never has a pet for me to abduct. Also, a lot of it is just collecting money which takes ages-to change your archetype 2.5 million sporebucks! What?
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#442 (permalink) | |
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Rookie
Join Date: Jul 2009
Posts: 5
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Quote:
^^^^^^ great ideas!!!!!!! |
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#450 (permalink) |
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Rookie
Join Date: Apr 2009
Location: A mysterious lake that shines ominously!
Gender: Male
Posts: 10
Blog Entries: 1
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The only things I hate about spore is that it takes AGES to start up and in space stage the grox always attack you no matter what and when even not on a grox planet they follow you. spore should fix all of that!
__________________
Life is just a game you play. |
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