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#402 (permalink) |
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Rookie
Join Date: Nov 2008
Location: I'm in your walls and windows.
Gender: Male
Posts: 10
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Yeah, but with multiplayer people will want to kill each other and the peaceful guys won't stand a chance, like...imagine Ecologists against Zealots, gathering a whole ecosytem worth of life isn't really a match to taking planets over.
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#404 (permalink) |
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Rookie
Join Date: Mar 2009
Location: In outter space
Gender: Male
Posts: 45
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I do like the space stage, though about colonies, you always have those same options for the cities in civilization stage, i really hope that we can place our cities in any postition we like when spore: gallactic adventures expansion pack comes out.
still awesome game! |
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#406 (permalink) |
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Hi, I'm New!
Join Date: Mar 2009
Posts: 1
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Overall I give the game about a 8 out of 10.
Its very clever and fun! However things that I WISH was done. 1. Water stage added after cell stage 2. More migrating and interactive creatures, mainly they sit in their nests... 3. More parts overall! 4. tribal stage I wish started you as the 3 man tribe but you had to tech up so you could ride animals you tamed, etc and just be more overal like say "age of empires" where you have to truely develope your culture up! 5. Civ stage is o-k, its WAY too simplistic... 6. galactic is CONFUSING so im looking forward to the new galactic edition. 7. I REALLY REALLY REALLY REALLY REALLY wish there was a way to play with friends on a single planet where you all play the freestyle game but work your way up to the space mode. |
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#411 (permalink) |
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Rookie
Join Date: Apr 2009
Location: In a small pool full of microbes no uk actually
Gender: Male
Posts: 36
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i dislike the fact that the sea stage was removed and the fact that all creatures sit at there nests and never hunt its like that you hunt them all the time you are never hunted and the use of being able to drag food around
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#412 (permalink) |
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Rookie
Join Date: Nov 2008
Location: I'm in your walls and windows.
Gender: Male
Posts: 10
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Yeah, they said movement was a problem for the water stage which was why they couldn't keep it, yet seeing as they took out a lot of parts, took out the ability to put graspers onto tails and took pretty much ALL the procedural animation out, I think it can still and probably will be added in the future, thanks to EA being tight fisted and tight grabbing a**holes who can't seem to keep their hands off of money and don't seem to think about how much more people would like their bought-out studio's products if they helped produce WHAT THE PEOPLE WANT instead of being utter d**ks and saying, "Take this and that and that and reformat everything so you end up with jack lalalalala and people have to buy 20+ expansions from us to get what they orginally bought in for."
If they pulled their heads out of their already money-plugged sphincters and payed attention *hint hint* EA, then people would be ready to accept their new addition to the public, in the form of a good game or two! After all that, my point is: Electronic Arts think they won't get half as much money if they just sit back and let games go out, even if the concept and finished product is exactly right and they don't produce nearly as many expansions to fill their banks. I would bet my actual life that they have lost enough customers to their marketing, leaving them with a few loyal cling-ons who buy their expansions, just enough to cover it. Meaning, if they didn't lose all these people to marketing, me included, they would have made just as much money from a good game and a few (and just A FEW, meaning three, at the most) expansions as they would from grinding down games to shells and chucking them globally with as many expansions as their sticky fingers can come up with. Point made, lesson learnt? Perhaps, If so, then regaing customers, or lose out on respect until you become part of the market that fails. Think about it. Last edited by Soggy2002; 11-04-2009 at 07:26 AM.. |
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#413 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 3
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This isn't a complaint, more of a question or recommending changes.
I would make it so that u could turn off the mirrorin in creature creator eg. Add a limb on one side but not have it automatically copied on the other side, that would allow more creativity for the player i would think, but i'm not sure if that would change how a creature would walk/punch and if you had to rewrite whole game!!! Still the best game I've played on the PC!
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#415 (permalink) |
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Forum Regular
Join Date: Feb 2009
Location: Denmark
Age: 15
Gender: Male
Posts: 780
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You can't be serious? A multiplayer mode would be so far from the original game and might take even longer time to make than the original game.
Compare Warcraft III with World of Warcraft. |
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#416 (permalink) |
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Rookie
Join Date: Mar 2008
Location: Scotland
Age: 26
Posts: 16
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The Tribal stage is the only annoying thing for me, my tribe all seem to have de-evolved their brains, at one point my Leader just danced about like a moron and never reaponded to ANY command. I had to save, exit, wait half an hour, reload and then re-give the command to socialize another tribe. At this point every single command i gave him/her/it before was then done ALL at once. So i ended up having to socialise 7 times in a row while my chieftan ran back to the village then back to the place he started, all the while he was conducting the musicians....
As for being aggressive, the healers never heal anyone for me, regardless of command and the warriors require 4 tribesmen with axes to deal with 1 person from another tribe, this was on easy setting .
__________________
Divum Castellum Necessitas Humus Fundatio |
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#418 (permalink) |
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Rookie
Join Date: May 2009
Posts: 2
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The space phase is by far my favorite part of Spore, but what really ruins it for me is the overwhelming amount of pirates and eco-disasters that crop up randomly. Please! Please put out a patch that will enable us to lower the frequency of pirates and eco-disasters (or disable them entirely) in the space phase. I just want to explore and have fun but I have to stop every 30 seconds to save someone.
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#419 (permalink) |
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Rookie
Join Date: Feb 2009
Location: somewhere, okay! stop pressuring me!
Gender: Male
Posts: 155
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when i first heared of galactic adventures, by the infomation given, i thought that you could beam down to any planet you want and that when you go into the colony planner, you could move view away from the city, build things with a new adventure tab and designate the built up area as an adventure area and that you could have more than one adventure on a planet. i was really excited about the expansion pack, but when i found out you had to actually build the planet, only have one adventure on it and don't have the ability to fly around created planets, i just lost interest in the game and i don't want to get it now.
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#420 (permalink) |
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Hi, I'm New!
Join Date: May 2009
Posts: 1
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I really dont like that I am forced to use Maxis creatures. I dont mind the OPTION of using Maxis creatures in my game, but I prefer using player created content predominantly. I want the option of drawing from the entire sporepedia...not just buddies or Maxis. And I want Maxis creatures to be rare in my game...not every other planet.
Why wont Maxis give me the option of doing that? ![]() I'd also like the option of linking buildings/ships/whatever to specific races. Last edited by Pruje; 20-05-2009 at 04:50 AM.. |
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#421 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 73
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I want to make more complex creatures in editors (and be able to share them too). For example the complexity in creature editor is well enough, but what stinks in it is that when you make complex creature, you cannot dress it so complex. So i would want the clothing editor have separate complexmeter to the creature one.
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#422 (permalink) |
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Rookie
Join Date: May 2009
Location: United Kingdom, Ashford, Kent.
Gender: Male
Posts: 41
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1) Uploading a video straight from the Creature editor to YouTube as you'd expect, takes a while. But it also stops you from doing ANYTHING in the game until it's uploaded.
2) Logging into YouTube to upload that video prompts you to enter your YouTube details. Easy enough, but the "Keep me logged in" button doesn't always work. 3) Although it's very flexible as a game in the creature creators, the complexity is too sensitive, so we can't really create creatures which are genuinely complex. 4) Need more parts for all the editors 5) Creature--> Civilisation stages are repetitive. 6) Space stage is neverending, thus there isn't really much to do once you reach this stage. Ally or make enemies with the Grox, get to the centre of the universe, find earth and destroy it, once you do all that it gets a bit boring and pointless. That's just my personal opinion though. Last edited by LordHeinz; 06-06-2009 at 04:10 AM.. |
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#423 (permalink) | |
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Rookie
Join Date: May 2009
Location: United Kingdom, Ashford, Kent.
Gender: Male
Posts: 41
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Quote:
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#424 (permalink) |
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Forum Regular
Join Date: Feb 2009
Location: Denmark
Age: 15
Gender: Male
Posts: 780
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LordHeinz, the uploading of the video doesn't have anything to do with Spore, it's your upload speed on your internet connection. Perhaps it also uses much of the computers power to upload, and that could be the reason that it blocks the game so it doesn't crash or become very slow. I don't know, just what I would think.
But remember it's the center of the galaxy and not the universe. ![]() I think your number 4 isn't something we can really say, as we can always say we need more parts. And that's fine, but I think disliking Spore because of too few parts isn't fair. Perhaps the cell editor, but the other editors have many parts in my opinion. About the complexity, then I think it's because very complex creatures would 1) use too much space on your com if you had very many of them, but 2) the main problem could be the game being very slow because having to draw alot on polygons on them inside the game. I think the complexity is fine, at least I rarely fill it, but again that's just my opinion.
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#425 (permalink) |
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Rookie
Join Date: Jun 2009
Location: Finland
Age: 17
Gender: Male
Posts: 20
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Hi there. This is my first time i am posting in this forum, and it's quite ironic that this is the place i am putting my first post. The reason i am posting in here is that there are many things i dont like in Spore, and there are not so many things i like in Spore.
![]() What i disliked in the Creature Creator - Newer parts obsolete older parts. - Stats not stacking. What i disliked in Cell Stage: - Perfect, but too short. + The way you need to collect parts is weird. What i disliked in Creature Stage: - Too linear. I dont want to kill other creatures to extinction or make friends with them to advance. I want to play in extremely hostile environment, Fight for food (There is too much fruits in the playable planets, it seems like a paradise to me) with other creatures, and battle my way to the top. Give us the brain part and i am happy. - You kill few creatures and they all die to extinction? This just seems too strange for me... - Making friends with other creatures is also quite weird. - There are no real forests in Spore, the trees just disappear and are just for decoration. I would really like to see a thick rainforest full of live. - Nests? I dont want to live in a Nest, Rawr! - All the planets look the same. Why cant i have volcanic one, for fun? - There are not enough roaming creatures. What i dislike in Tribe Stage: - Why do i have to either destroy or ally with other tribes in order to advance? There should more ways to do this. In my opinion, the Tribe and the Civ stage should be the same stage. For example, you start with a small hut and you have to upgrade it by gaining tech or harvesting food and then buying upgrades for it with the food you got, the same way you have to buy buildings with your food. Everytime you upgrade your village, it becomes a bit bigger and bigger until you are in control of a city. then you can start building tanks and stuff. I am not sure how it would work because i did not really think about it that much. - Lack of strategy. What i dislike in Civ Stage: - No diplomacy. This means that i cant declare defensive pacts like in CIV IV ![]() - Cities have no real defence. Few enemy airplanes can easily destroy my city turrets. (I always play in hard mode btw, so maybe it's just me.) - I cant really tweak my vehicles, i can only make them look cool, same with buildings. - Allies? no real help from them, just let them die... - lack of strategy. What i dislike in Space Stage: - All creatures are speaking the same language. When i met my first alien race i was very excited, but soon disappointed to see that they were speaking the same language as my creature is. I was also disappointed to see that there was nothing special in meeting another race. It was just "Hi there, I am me and you are you. Now go away." Meeting other races should be something extraordinary and fantastic (or scary). (Please do this )- It starts too fast. it should take some time to acquire the interstellar drive. (or whatever it is called.) Like having to build some colonies, bases and such in your starting system before you can travel to other stars. - Pirates, eco-catastrophies and the Grox attacks. I know they can be easily avoided with uber turrets and such, but in the early state of Space Stage they are just plain annoying. - Only one ship? Gee, that must be a hardwork for the pilot to maintain and protect a intergalactic empire! oh right, it is... - Allies? no real help from them, just let them die... - No orbital defences? - No spacestations? - No fleets? duh. - Lack of strategy - Ship parts not adding stats? I know, they are only for the look, but still... - Intergalactic law? why didnt anyone tell me about it!? - Why are there so many alien races? i thought that they were quite rare... - Collecting spice is annoying. I want to have a device that collects all the spice i need from the other side of the galaxy automatically to my hull. (Ability to turn ON/OFF) - There is something wrong with terraforming. everytime i try to make a planet full of lava, with no land at all, and when i am done i leave the planet and *Poof*! The planet is back to what it was. Full of land, with no lava at all. - I made an insectoid-like creature, and it sounds like human. Why? - I just found a creature that looks like a human, but sounds like an insect. Why? - Placing turrets and buildings to colonies over and over again is annoying and boring. - Missions are all the same, Boring. Hopefully this will be fixed when GA comes out. (P.S, i dont think that GA really fits in Spore, they are like two different games.) - AI empires stop expanding after a while, not fun. - AI can force me to pay them money, but i cant force them to pay me money. Why? - If AI empire is at war with another AI empire, i might want to be able to force them to peace with eachother - Why do crop circles have no effect? Sure, they do nice looking circles, but... + Total lack of complexity in the whole game. That is all i got in my mind for now.
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