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#326 (permalink) | |
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Forum Guru
Join Date: Nov 2008
Location: If I told you, Kate could find me, with her brilliant telescope!
Gender: Male
Posts: 1,691
Blog Entries: 1
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Quote:
Oh yeah good idea.
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PEACE!SPORE+THE SIMS SERIES FOREVER! SCHOOLROCKS!Enjoy your life!The Sims 3 is great, anawesomegame.needhelp?Illtrytohelp! |
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#328 (permalink) |
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Forum Guru
Join Date: Oct 2008
Posts: 1,106
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Yet you still post here?
Anyway, as for the water stage, it wasn't featured in a single advert, on the back of the box, anywhere. Just in a 2005 video of a game theyt admitted would be nothing like the final cut.
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A campaign for Spore creativity! A shameless plug for my profile so you can subscribe to random Sporecasts! |
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#329 (permalink) |
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Rookie
Join Date: Oct 2008
Posts: 10
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I dislike that a bunch of your allies contact you at the exact same time. It's unrealistic.
Two are at war with each other but both friends with me and contact me because they are basically attacking each other. That in it's self would be fine as you could say it was a dilemma which one to help and which one to anger or just ignore them both. (as I normally do) What gets on my nerves though is at the exact same time someone attacks one of your own colonies either pirates or someone you are at war with. Someone else contacts you to give you money and another contacts demanding money. So you end up with a bunch of messages queued up and calls that you have to answer. It's so obvious that some timer goes off and *ping* it triggers a bunch of stuff making you really feel like you are just on a timer. Obviously that's how games work but it's normally a bit more subtle than this. It's like the old Tamagotchis (remember those) where it seemed random at first until you realised that they always wanted feeding at twenty past the hour. Why can't it be more staggered? |
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#330 (permalink) |
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Rookie
Join Date: Nov 2008
Posts: 2
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I think something i was dissapointed with
Is you can't have hands that also work as front feet like chimps, bears, kangaroos Maybe for running they use them together and when they are still or walking they can use them as hands. This would take alot of work admittably, this may be asking alot but so many more creature designs would be possible. |
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#333 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 2
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I played the game on hard and this is what I think of the game.
Cell Stage :- Starts you off nice and slow so you can get to grips with how it works. (thought that was great) Creature Stage :- The finding of the body parts I thought was a great idea kept me on that stage for awhile as I went around hunting for them or hunting down the Alphas for them. (either in a pack or solo) Tribal Stage :- Gathering of food was what I expected but I was hoping for more such as the gathering of wood, stone that kinda thing. Was a real shame when you got to having 12 tribe members and it was basically all over would have wanted to spend some more time with my tribe building up to the future. Civ Stage :- I have to admit this stage was a big let down for me, the creating of vehicles and buildings was great but where were my troops? I was really hoping to see platoons of soldiers or religious gatherings other than just vehicles. I did find it really easy on hard setting to take over other cities. Space Stage :- Now when i got to this stage I thought things were looking up only to be slapped right back down. I can agree with the Pirate Raids and all that, but what I really wanted to see, as a more Military focused player, was the ability to conquer other empires by "invading" them. Such as: 1) Deploying a small base of sorts on that planet which turns it back into a Civ Stage sort of fight. 2) Maybe some other way of defending your empire other than that one turret that flies around 3)... I am going to stop there as I think I might be already asking too much from the game, but I would like to finilalalala off with this, Cell Stage, Creature Stage I thought was spot on, Tribal Stage fell apart abit which was closely followed by Civ Stage, and then it finally killed it self with Space Stage. I don't mean to be harsh if it comes across as that, it's just how I see it. I would like to thank you for the interesting experience of a unique game and I wish you the best of luck with Spore's future. Daneth |
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#334 (permalink) |
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Rookie
Join Date: Jul 2008
Posts: 251
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what i dislike is that we were shown that great video of the game back in 06, which looked ace, and it game us time to get hyped up and imagine what new features we would see on the games release, only to be face slapped when it did arrive by the fact that the game in fact LOST features instead of gained them. seems the game went from "being something great, a new game future" to "meh, just give us your money for what we have done'
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#337 (permalink) |
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Rookie
Join Date: Nov 2008
Location: UK
Gender: Female
Posts: 33
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Overall its really good, but even with patch 3 there are some glitches, for example in the creature/building/etc creator sometimes you can add a part then black blotches come up in the background (rather than the trees etc).
And in the space stage it seems like all it ever does is pirates.. attack...diseased animals..more pirates and you dont have time to do it all! So by the time Ive got close to the centre of the galaxy I have to try and get back bcuz there are about 5 of my planets being attacked! But.. yeah. Other than that its great
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#339 (permalink) |
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Rookie
Join Date: Oct 2008
Posts: 10
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Ok probably already mentioned but I'll second it if it has been mentioned. Why does the game automatically uploaded every single creation I make during the normal course of the game? I have to keep going to the Sporepedia website and deleting them all as I really don't need to inflict 10 near identical creatures on the world.
Also happened with some of my buildings and vehicles and they were craptastic as I just quickly threw them together at the time and don't wish to inflict those on anyone. |
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#340 (permalink) |
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Rookie
Join Date: Oct 2008
Posts: 185
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There's an option that allows you to turn that sort of thing off, you know.
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Spode and I sometimes talk. But I don't always answer him. http://spore.wikia.com/wiki/User:Rebecca1208 |
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#341 (permalink) |
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Rookie
Join Date: Oct 2007
Posts: 13
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What I dislike most about this game is the fact that we cannot fully enjoy our exploration missions, because we always have to stop them in order to fight enemies or to prevent some ecodisaster in a distant stellar system. These things happen way too often. (Also the full planet scan tool "steals" much of the exploring activity fun)
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#342 (permalink) |
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Rookie
Join Date: Nov 2008
Posts: 4
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hi, I love it.
The only thing though it gets very tedious going in and out of planets when all you want to do is pick up spice and trade. Would it be possible to do that by just visiting the star system on subsequent visits instead having to go to the individual planet every time. Or maybe stay at star level when you just want to trade but have to in to the planet for anything else. The fact you would miss anything like tools from that system is secondary to the time spent visiting every planet every time. But a big thanks for a brilliant game, although I'm having problems befriending the Grox at the moment, doesnt matter what I do or in what order they still hate me. I've tried every which way I can think of. Now looking up non ea sites online to see if there is something I haven't thought of. Again very frustrating when there is no documentation in the help guides to give even a small clue. |
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#344 (permalink) |
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Rookie
Join Date: Jul 2008
Posts: 61
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cell: 1. why can't we have cells made by other players? i understand the it would make it unbalanced but you got it to work in creature stage so why not here.
2. why did you get rid of the skeleton type thing in the editor? that would make it much more creative creature: 1. it should be like the old version where creature went hunting and roaming around. this is probably what set creature stage down most in my books. 1.1. also it should be so that your nest spawns where you mate rather than you only mate where you nest is. also what happend to walkind oround as a babay for a bit. all you get now is standing in the middle of you nest while you get taught something you all ready know, which is extremely boring. 2. what happened to all the procedral stuff like bite and walk = drag. this could have allowed a much better fight system as well with creatures draging each other and larger creatures throwing smaller ones about. 2.1. and also what happend to the procedrally generated movement where leg shape affected speed. i know you wanted it so there wasn't "one perfect creature" but mabye even if you made your creature the way you want and then use dna to buy stats. tribal: 1.and i thought spore was all about the editors. all you get here is a crappy cloths editor. no hut editor, no weapon editor (even if this had know effect i game, it would be cool). also has very linear game play. Civ 1. editors are very nice but gameplay again boring (and i like most rts games) this is probably because of not many unit types. space: too many restrictions! i ws look farward to goint to a planet that i was playing creature stage on and terraforming it so it has huge hills and then epicsizing a few creatures. but no i was not allowed. also although theres is allot to do, it all feals the same. other stuff: in game sporepedia: needs rating option not just comment option web browser sporepedia: THE slowest loading website i have ever visited this is the main reason the in game sporepedia needs a rating button. i barely ever use the website now because its so slow. all other websites are fine but this one cause my whole computer to slow down. underwater phase: i seem to remember this was taken out because it was hard to move around. simple answer would be to give space ship-like controls i.e mouse wheel to go up and down, click wher you want to go. i would also hope this stage would be like a path that you chose instead of going on to land. sharing creatures: it seem like after about 32 peices or something, creatures refuse to share even though they haven't reach the complexity limit. also: i'd like to see more ea representatives replying to thread like "where did spore go wrong" and telling them why they had to do certain things.some indication that they're listening to us. lastly i dont actually mind these things coming out in expantion packs but i want something to show us that they are working on stuff
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my sporepedia http://www.spore.com/sporepedia#qry=srch-shasja Committed to supporting Maxis for their hard work - Buying Spore |
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#345 (permalink) |
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Rookie
Join Date: Jul 2008
Posts: 61
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was it something i said?
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my sporepedia http://www.spore.com/sporepedia#qry=srch-shasja Committed to supporting Maxis for their hard work - Buying Spore |
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#346 (permalink) | |
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Rookie
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Quote:
Crash Bandicoot would give you more pleasure, or a tub of Ben and Jerry's !!!!!!
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Emilia Goody Kent, UK Witty signature loading ...........please wait 57% complete |
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#347 (permalink) |
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Rookie
Join Date: Oct 2008
Location: Peterborough, UK
Age: 17
Posts: 9
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Bad things about cell stage
WAYY too short NO USER GENERATED CONTENT!! Bad things about creature stage I got a bit bored with it eventually, and rushed as fast as i could to get to tribal Bad things about tribal stage Resource gathering was shallow It was a bit abrupt, the way it advanced from a pack of creatures to a society Having pet wild creatures didnt seem to do anything If something like the tribal stage was sold seperatly as a RTS, it would get some of the worst reviews in history Bad things about civ stage Hardly anything reminiscent of diplomacy No point in getting allies, it's a waste of money The cap on buildings/vehicles was way to low The way you place buildings No "research" element (IE, getting upgrades) Bad things about space stage Pirates/disasters/attacks makes it impossible to simply sit back and explore Empires are too bunched up Only allowed small fleets, and you're not allowed fleets made up of your own ships Getting allies doesnt really get you anything, apart from buying systems (which takes forever for the trade bar to fill) and occasionally needing to employ a fleet There are BIG empires apart from the Grox (the grox empire and my empire are the only two empires to occupy more than 10 parsecs of space) Space wars are too short. When you're at war, you're only shaken by the loss of a planet when you're a tiny empire. It gets rather boring rather quickly And the biggest problem; the ending. I thought spore was gonna be a serious game, not with a crappy cutscene which may aswell be on cartoon network. BUT, despite all this, i still play this game. I just keep on coming back and coming back, because allthough there might be a host of bad things, they're outweighed by the good things.
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You are now breathing manually. Last edited by Sylar33; 13-12-2008 at 05:54 PM.. |
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#349 (permalink) |
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Rookie
Join Date: Jul 2008
Location: Earth
Age: 14
Gender: Male
Posts: 184
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Bad things about cell
The 5 page editor is locked. Extremely short; There could have been an extended version for the addicts. You can't upload and download cells. Bad things about creature No creatures roam the land (except them rouges) Too small planet. You can't swim. Too short...again! Bad things about tribal Duh! Everything! Bad things about civ Very limited; there should have been a city phase too. No infantry. No seeing your creature with a massive machine-gun. No seeing your creature with a massive trumpet. No seeing your creature with a massive load of sporebuck bags. Bad things about space Too frequent attacks. Can get repetitive. Micromanagement.
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