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Old 26-09-2008, 04:15 PM   #251 (permalink)
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I think they shouldnt of changed spore at all from the beta version that was in the demo video, the one which the actual cell stage rarther than combined sea and cell stage.
the bone structure is very basic needs to be improved to how it was in the demo in the video i found on youtube.
creatures sitting in nests 24/7 rarely leaving, should have more of each species roaming freely like on the demo video.
basicly everything should be how it was on the demo video thing as i just watched it again and compared to the current spore... the current spore is nothing, the old version looks amazing
That Demo version from the 2005 video was not a Beta, it wasn't even an alpha.
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Old 28-09-2008, 05:38 AM   #252 (permalink)
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Default only one thing upset me.

the patch has made it hard to play but i can still create.
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Old 28-09-2008, 11:31 AM   #253 (permalink)
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I think the game could be improved by letting you have the choice of playing as a normal sized creature and an epic creature and by letting you play as a creature in the sea. I think that the patch was a brilliant idea, especially the "evoadvantage" cheat. I think that my suggestions could maybe be put into a second patch (for PC please).
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Old 28-09-2008, 02:53 PM   #254 (permalink)
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Default Well i dont know yet

Well i got spore today 28 setptember and it doesnt work. I Installed it and it doesnt work got any things i should do to get it to work? i need help
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Old 28-09-2008, 05:13 PM   #255 (permalink)
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what i most dislike about spore is the fact we wait over 3 years for such a cool game. and when we buy it its full of bugs. and every time i run the game i can garenty it will kill my computer and i will have to reboot it. this cant be good for are omputers. and is REALY killing the fun in playing the game. tbh if this was a car you would have taken it back and got your money back. and we wonder why people pirate games. and play pirates. was a time when it was the pirate versions that used to be full of bugs.

ever get the fealing this game was not rearly beta tested to its full. and also thay have in a text file all the cheat codes.

but im shure the team get enough slam for that. but hay come on guys get your act together. you have a great game here. so please fix it.

also hate the slow turn rate when your in spaceship on a planet. takes to long.

good idea also to have the plants go transparent when your are in or behind them. again something that you would have thought would have already been ingame. espesh if it was beta tested properly

Last edited by Turenkarn; 28-09-2008 at 05:19 PM.. Reason: adding more info.
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Old 29-09-2008, 02:34 AM   #256 (permalink)
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I would have greatly enjoyed the game as it was originally presented. Instead, I was sold a piece of junk dumbed down for 8 year olds. SECUROM is definitely my biggest complaint of all.
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Old 29-09-2008, 02:42 PM   #257 (permalink)
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What I actually hate the most is not Spore itself, but the utter uncreative things some players make that end up in the Sporepedia and then in my game.
It get's tedius going through the Downloaded page and deleting (sometimes banning) all the rubbish. There's also many pretty good vehicles/buildings made that are left in pure white. They get automatically deleted too although I know many of these are templates made for other people to texture.

With 27 million items in the library, there must be some way of auto-scoring items based on complexity, time spent making the item and texturing job.

With about 50 items downloaded each time I play Spore, I usually end up deleting 10+ really poor items. If that's a representation of the entire sporepedia then 5 million of it must be designs that players couldn't be bothered with when designing.

What might help is a category you can choose when you've designed something. "Real", "Experiment", "Template", "Crazy"
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Old 30-09-2008, 12:05 AM   #258 (permalink)
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do keywords help at all?
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Old 30-09-2008, 02:45 PM   #259 (permalink)
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There's a lot of cr*p available in the online sporepedia because every time breeding happens in the Creature stage it saves another low complexity creature. It's worth noting that because everyone starts with the same very limited set of mouths/legs and DNA budget etc these cannot help but be very 'samey' so this creates the 'Spore Spam' that is probably a healthy percentage of the 20 million currently uploaded creations.

Most of the really ace creatures (the 'Flagship' creatures of the Spore community) were made with the stand-alone Creature Creator because Full Spore limits creativity by cutting back the standard DNA budget. The near maximum complexity creations are cut right back by this, adding more than one set of Springles for example still set's you back 250DNA for no 'gain' in terms of creature performance.

Space needs a much wider spread of missions, why can't users create missions ?? Collect,Defend,Attack,Protect,Terraform,Scan sounds like lots of interchangeable part to make a mission arc out of to me.

Conflict resolution between third party races needs to be possible too, satisfying demands and counter demands could be a lot of fun, 'shuttle diplomacy'

Galactic Extortion and protection rackets could be added to, currently we are on the receiving end only of this tactic, demanding money to stop me destroying more of their culture for example.

Quickly some Other things....
Ring-world space habitats, satellite defence systems in orbit, Dyson Sphere's,Stellar Evolution and Decay, Nebula navigation, Quasars,Supernovae,Giant Space Beasts, Planetary Toxic Spills, Science experiments gone wrongs, anti-epic creature missions.Teleporting 'star captain and red shirted crew' down to the surface to be chased about by beasts( not a Holoscout)

A few things but overall Spore is a stunner, I have spent an enormous amount of time playing Spore and maybe even more just creating stuff.It's pretty fab overall. pls. don't troll me..

Last edited by Firelok; 30-09-2008 at 02:46 PM.. Reason: spelling errors
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Old 03-10-2008, 11:43 AM   #260 (permalink)
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Default What I dislike about Spore.

I'm pretty new to Spore, and overall it's awesome but I've come across quite a few 'niggles'.

0. I dislike that it doesn't support alternate keyboard mapping! I use a dvorake keyboard layout and "QWEASD" is scattered all over the keyboard.

1. Arbitrary restrictions in creature design. I wanted to create a creature that was essentially a wheel - a round spine with single legs at regular intervals. Unfortunately, the Creature Creator requires that all feet be on the ground so this isn't possible.

1.1 It seems nigh impossible to get by with a legless creature - it's basically impossible to get any speed out of a creature without legs.

2. Appearance in creature parts is tied to function. This means that (eg.) most creatures with (eg.) high strike stats converge on the same appearance. Sure, you should have to earn the stats, but you should also be able to assign any appearance you want to any set of stats. (And less stupid options would be nice - I have a stupid-looking flower on one of my creatures because it was the least bad option to obtain stealth). Ditto equipment, etc.

3. Once you've made it through all the stages, you can start at any stage. But for some reason this leaves you without access to your special ability. Why!? Why do you have to (eg.) work through the cell phase all over again, just to have access to your roar or siren song?

4. Being pigeonholed into military, religious or economic as a race (in the Civ stage) is annoying. Why shouldn't a religious race be able to take an economic approach?

5. The achievements of previous stages disappear at the next stage. eg. If I make a creature with stealth, that doesn't seem to make a difference to how the Tribal stage plays. Buying an electrical charge as an amoeba seems to disappear as a creature, etc.

6. A minor complaint, but it would be nice to be able to customise the basic starting UFO - focus more on weapons, or speed or cargo capacity or whatever.

[EDIT] Almost forgot: 7. some way to search the galaxy for planets by name. With dozens of worlds just in the local vicinity, it's not easy to remember which is where.

[EDIT2] 8. Multiple saved games - just one at the end of each stage would be awesome. I have apparently just made a mistake that has completely stuffed up my game (removed the legs, thinking they were cosmetic on going to the tribal stage) and can't go back and change it. Grr.

Last edited by irrevenant; 03-10-2008 at 11:03 PM..
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Old 03-10-2008, 12:05 PM   #261 (permalink)
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I don't mind the really simple stuff in the sporepedia as a result of the actual gameplay. I'd expect that. What really bugs me is when some people make a solid white cube and call that a house, or a airplane that is just a sphere with two wings tacked on. Plus there's the fairly nice designs that are not textured at all. Why not? Texturing isn't difficult and finishes off your work.
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Old 04-10-2008, 02:28 PM   #262 (permalink)
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Originally Posted by piratelordx View Post
What really bugs me is when some people make a solid white cube and call that a house, or a airplane that is just a sphere with two wings tacked on. Plus there's the fairly nice designs that are not textured at all. Why not? Texturing isn't difficult and finishes off your work.
^^I totally agree with this^^

The creature creator has default colours so when no textures are added it still looks OK. The default colours of the vehicle editor is whitey/grey like an unpainted plastic model. Perhaps a lot of them come from folks saving their stuff before adding colours, the remedy is a better default colouring system.
Or a warning before saving 'You have NOT coloured your creation. Do you wish to colour it before saving.? '
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Old 04-10-2008, 11:26 PM   #263 (permalink)
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Please give us that play with INVERT MOUSE a chance to enjoy this game. Its a challenge just walking forward and even harder to get back in control after you left click and your creature runs off/turns around. I have no control what so ever... i try to learn non inverted but since i play all other 3d games with inverted i probably never will learn. 30 mins and i got a headache...
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Old 05-10-2008, 02:12 PM   #264 (permalink)
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The DRM. Sorry but this is major.

And the mountains of technical problems.
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Old 07-10-2008, 10:30 AM   #265 (permalink)
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Gotta agree with most of what has been said.
What i dont like (unless i just havent found it):
Saving: a) only save one version of a game on a planet
b) nowhere are u told this - until u discover that after 8-12 hour time investment, your game is now such a mess that there is no way u can continue - cuz u die, and then u cant reset / restart the stage, the planet everything......
Very annoying, and imo shortsighted - this give the game limited play life.
Would like to see:
More variation of actions, options in creature, tribal and civilization.
More diplomatic options - other than giving cash presents.
Option to make notes or something on the Galaxy map in space stage - getting lost is not nice, and can be really frustrating.
Better way to earn income.
Maybe an Auto spice collection combined with auto auction function tool? Like the planetary turrets etc.

And to all who have pirate issues:
I have one game quite far into the space stage, and i what i have found both with help requests from allies being attacked by enemies, pirate attacks and eco-disasters - Once you read the incoming transmission - you should get there, but u can take your time.
The pirates dont really destroy nething, the allies never loose before u get there, and the eco disaster at worst (never happened to me yet) will wipe out one slot in your ecoladder for that planet - which you then just replace with matching tier item.

This may be a bug, but for all the urgency of the messages, nothing bad actually happens if you go there later or - not at all.

Hope this helps.
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Old 07-10-2008, 09:19 PM   #266 (permalink)
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I don't like the fact that you cant play under water in the creature stage as a fish like in this video : http://www.youtube.com/watch?v=T8dvMDFOFnA
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Old 07-10-2008, 09:25 PM   #267 (permalink)
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The cell stage editor should also be like the one in the video.
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Old 08-10-2008, 02:19 AM   #268 (permalink)
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Default Too much space

My major complaint is that the space stage is epically massive, although very repetitive, but the other stages are extremely short and simplistic.

The potential for the other stages to be as massive, although scaled, is there. Why not utilize it.
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Old 08-10-2008, 07:57 AM   #269 (permalink)
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My major complaint is that the space stage is epically massive, although very repetitive, but the other stages are extremely short and simplistic.

The potential for the other stages to be as massive, although scaled, is there. Why not utilize it.
I agree, like I said earlier an extra part before the creature stage should be added where you are a fish and the cell stage should have a better editor, and should be longer and use other peoples creations.
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Old 09-10-2008, 12:15 AM   #270 (permalink)
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First of all:
Spore is a really nice game and there are only a few little thinks that I dislike:

In the 2nd stage (sry got the game in german, dont know the correct names of the stages in english xD) It was really hard: When I tried to sing or dance to the other creatures, they did not like me and when I tried to fight them, I died most of the times. So most of the time I was running around looking for some weaker creatures which I could eat, but it was very difficult to find one. So I died many times of hunger....

In the 3rd stage it was pretty easy: Within about 2 hours I conquered all tribes except one. Finally I federated with the last one (That wasnt very difficult).
I was a little disappointed, that this was the whole tribe stage ;(


Hope you can understand me well, though I am only 14 years old and therefore my english is not perfect
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Old 09-10-2008, 03:22 PM   #271 (permalink)
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Everything except cell stage, the creators and the start of the space stage (as in, before you notice it's just another boring grind).
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Old 10-10-2008, 09:38 AM   #272 (permalink)
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Hope you can understand me well, though I am only 14 years old and therefore my english is not perfect
Seemed pretty damn good to me *thumbs up*
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Old 10-10-2008, 02:53 PM   #273 (permalink)
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The thing that annoy me the most:

THE NEW PATCH!

I want it with all my soul, yet I can't get it! My dad put the game on a portable hard drive so he could take it away from me, fair enough, BUT the patch doesn't give me the option of installing it to the portable hard drive and just gives me an error message! Help!
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Old 10-10-2008, 03:32 PM   #274 (permalink)
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One thing that I mentioned in another thread is this:

There are 12 carnivore mouths.
There are 16 omnivore mouths.
There are 12 herbivore mouths.
Hence, regarding the space stage and the slots they occupy in the food web, ther ratio of prey : predators is 3 : 7.

Yet there are twice as many prey slots as predator slots?! This bugs me big time. In the next patch they really need to make it possible to put an omnivore in a herbivore slot, but make the catch that you need the other herbivore slot occupied by a herbivore. That would really even things out.
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Old 11-10-2008, 10:37 AM   #275 (permalink)
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Cell stage is good, but the omni-vore mouth isnt good, im lucky if i can eat some meat!

Creature stage is a bit long, and the epic creatures are annoying when you try to befriend other creatures. Else its good.

Tribe stage is fun too, and not too long!

Civilisation stage is super fun, but it can be hard to get the last city, without using a bomb.

Space stage, you cant just bump into the game and start right away.
Too much explanation from your leader, which is boring when you played before, but really easy to get friends.

Amoeba36: Yup, its damn annoying that the omnivores counts as carnivores, it would be easier if they filled in the remaining slot.

Last edited by Danishdog; 11-10-2008 at 10:39 AM..
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