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#1 (permalink) |
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Super Moderator
Join Date: Dec 2005
Location: Just to the left of reality
Gender: Male
Posts: 1,966
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Hey all!
Spore is here at last and I'd like to hear what you like about the game! Whether it's the whole concept of starting as cell and moving 'up' to a galactic conquest, or a certain "Stage" of the evolutionary process, what do you like about it? For example, I love the Tribal stage as it feels slightly "Command and Conquer", with the resource gathering and destroying other factions! p.s. the “What do you dislike about Spore?” thread is located here.
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[EAUK Forum Moderator] [Forum Rules - please read these to ensure your experience here is hassle free] Playing: Halo 3: ODST (X360), Need For Speed: Shift (X360) Looking forward to: Bad Company 2, Mass Effect 2, MW2
Last edited by GeneralMatrix; 05-09-2008 at 10:51 AM.. |
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#2 (permalink) |
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Rookie
Join Date: Sep 2008
Location: Finland
Gender: Male
Posts: 13
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What do I like in Spore?
Well, the game looks beautifull, for the first. And the way the gamestyle changes when you progress makes it interesting to play, as your style affects how things will be in the future. The ability to customize the very body of your character into your liking as a part of playing (with some limitations) is something I have not yet seen in any game before (except the Sims, but there you have to use an out-game editor). 'till now, there is not many things I haven't liked, but I've just reached Civilization stage. |
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#3 (permalink) |
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Rookie
Join Date: Aug 2008
Location: Belgium
Posts: 67
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I love how you have so much options when designing vehicles / buildings etc. Expanding the parts creates even more parts and so on. Also the humourus bits you encouter every now and then make this game very enjoyable.
Cell stage: Actually had alot of fun with that, laughing at cells that used to chase you arround but are now on your "things i like to eat" list. Creature: Wandering arround freely, running from epics, making friends to fight foe's, wonderfull, seeying planets etc in the night sky, beatifull. Tribe: Gathering resources, outfitting your creatures with tribal style clothing, domesticating creatures, very fun stage. I had a great laugh ( well afterwards, not at the time... ) when a UFO beamed up my domesticated creature. Civ: Designing all your things is great, especially with the grand variety of parts. So are the super powers and different ways to choose from when you capture / convert / buy a city. Great stage aswell. Space: Terraforming, Terraforming, Terraforming.
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To never die and conquer all, that is winning. Last edited by Kalrirr; 05-09-2008 at 11:38 AM.. |
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#4 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 118
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I've not played it yet (will when I get back home), so I have to say that I can't comment yet on individual stages. BUT I have to say I've been impressed by the sheer concept of Spore since I first saw the 35 minute presentation back in 2006.
From a microbe to space conquerers, all in one game, all with editors so you can create virtually anything. That scope and freedom has rarely been approached and it truly makes Spore unique. |
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#7 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 16
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Pros:
No issues whatsoever! Runs very smoothly! Scale is mindblowing.(Reminds me of the first time I played Elite) Gameplay is educational and entertaining. ( My 5 and 9 year olds are now budding Darwins!!!) Beautiful graphics. Cons: Can't get online yet!!!!
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I'm a Newb! |
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#9 (permalink) |
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Forum Regular
Join Date: Sep 2007
Location: UK
Gender: Male
Posts: 809
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First of all the concept drew me in helped by a 35 minit clip of WW talking and demoing Spore. Love the cell stage very bright colourful and fun two times out of two so far. Love the creature stage too for same reasons and the cutesy look to the creatures. No problems with install or logon so far which is good for myself at least. In most games I tend to load the guns and blast away but here I decided to try the social path of reaching space and its working for me so far. Not quite what I expected but just as cool as I expected upto now
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Do you know you have a pencil up your nose sir. Ohh err yes Ive been sleep doodling... I am very bad at it. |
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#11 (permalink) |
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Rookie
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Love the game(s)!
Totally worth the money- and I do not see why people are complaining about being overrun in the space part, perhaps they haven't thought about NOT doing the "Attack a planet" mission, before they are ready to do it and actual complete it without to have spend five days trying to survive and destroy their planet. I love the way it's made, the creature creating is probably the best part! |
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#12 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 2
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(i've only just started on civ-fase so this will only be about the first stages of the game)
I absolutely love the first stage and i find the creature-stage quite fun too (though its very ugly on a pc with bad hardware) The best part of the game is the humor and the funny combinations possible when making the creatures. Meeting the different creatures in creature-stage really gets the imagination going, and i laughed out loud when i met one of my own creations from the day before :-) The tribal-stage is sweet and i loved the possibility to put items on the creatures and interact with other tribes. The stage was too fun to be that short i think, it seems the goal for the developers was just to get the player to "move on" to the next stage. can't really say a whole lot of positive things about the civ-stage yet - maybe except that the variety of the create-a-building screen is impressive and fully living up to the create-a-creature screen. |
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#16 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 5
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Right, good stuff.
Cell stage. I ADORE this part of SPORE for some reason. I will happily play this stage over and over and over and over again, because I'm an ickle multi-eyed bacteria zipping around the primordial soup. I have a purpose (eat, get parts, avoid foes), it's throughly enjoyable and I can't help but love the little bacteria, their squeaks as they run in fear. Creature customisation is of course, amazing. My only gripe is I'd like to upgrade the ABILITIES of the creature seperately, rather than have it match the look alone. What if I don't want my herbivore to look like a pig? What if my carnivore doesn't want teeth bristling everywhere? I really like the look of X hands but they're weak starters, etc etc etc. Anyway, I said I'd be positive - I really like the variety with have. A little imagination and manipulation and you can make anything. Despite the shortness and lack of things to do, I dig Tribal stage. I really like the feel of it, and how my creatures now run around and interact with each other. Dancing around the fire is great and such a nice random touch. Fine, there's no tangible reward, but it's really fun to gather all my warriors together and have a big war dance around the fire before going off to hunt something. |
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#17 (permalink) |
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Rookie
Join Date: Sep 2008
Location: England, UK
Posts: 57
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Worth the money just for the first three stages. Love the sharing / content-creation side of things. Lovely user-interface. Generally 100% fun and immersive, except for the first five minutes of trying to figure out the camera controls and suchlike. No problems with install or log-ons. It supports large widescreen monitors. Great sound design and superb music from Eno. I'd like to be able to force capital letters at the start of people's creature creations ("Poopadom", not "poopadom" just because someone was too lazy to hit the caps key) , and to block names that use non-English characters. Lots of nice little touches, just enough to entertain without overwhelming and distracting. I would have liked a little more flexibility in laying out the village. I'd also like to be able to give the tribe things and observe how they interact with it (like the drum in the 2006 Will Wright demo) proceeduraly.
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#18 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 4
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overall im enjoying it. a few little annoyances that ill plonk in the other topic. but overall an enjoyable game. i hope to see expansion packs in the future thatll further develop all aspects of the game.
the concept itself is brilliant imho. Last edited by Surprentus; 07-09-2008 at 08:08 PM.. |
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#19 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 5
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I like the designing, especially of the creatures. It's lots of fun and creative. I just wish there were more parts. I also wish that the parts that have non-stackable abilities (For Example, the Bone Plates that add +1 Health, butdon't add +1 each time, they only ever add +1 regardless of how many), extra ones you add shouldn't cost reward points (DNA or Sporebucks or whatever). Paying costs for an ability is fine, but any further you add are purely for looks, and we shouldn't be penalised in gameplay (Points are valuable, and need to be spent to gain abilities) for being creative in design.
I *love* terraforming. I love taking a barren ball of rock and ice (Or lava) and turning it bit by bit into a paradise. I love sculpting the continents, . I love watching the ice melt into seas (Or the lava cool into rock), I love watching the atmosphere thicken or thin. I love tinting a world just the way I like, so it looks unique. And setting up an ecosystem is pretty much spot on. One drop of a needed item is great, having to cart loads of samples to seed a world with would be very tedious. I just wish some of the terraforming controls were not so heavy handed (Or so big!). I also wish there were more time to spend terraforming. There's a lot you can do, but you just can't do it because mid project, you get called away to deal with some nuisance pirate or yet *another* eco disaster. And it's so hard to pick up where you left off, and even then likelihood is you'll be called away again. Too hectic. I like the exploring. I like finding empty new systems, looking at the planetary alignments, and the planets themselves (And gaping in awe when you find some of the wonders, like the binary star systems). Yet, like Terraforming, this fun is cut short all too quickly. I can't wander too far away, because I'll be called back to deal with *another* pirate attack or eco-disaster. Or I can't find too much 'new' stuff as there are far too many other spacefaring races who take exception to my flying around their space. Too hectic and crowded =( Last edited by RobCoyote; 07-09-2008 at 08:12 PM.. |
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#20 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 90
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I like to design and create things, and to see the creations of my friends pop up in my game. I like to watch all the animations of all the creatures when Idle and see what they are up to. I like taking my time with each stage and the complaint about them lasting too short is really a compliment that its good and I wilalalala would last longer. I loved the random events that happened in creature and tribe stage, where a spaceship would come and scan other creatures and abduct some of them right in front of me, and the asteroid impact that made a huge crater as well as making it rain burning rocks all around me. I liked the small quest to find the crashed alien spaceship and ancient ruins, and wilalalala would have been longer too. I loved the huge huge huge skeleton that was so big I did not even realize I was looking at a skull, I thought it was a mountain before I realized its shape. I love the random humor and expressions of the creatures.
Not going into depth here about why I love the things, just listing some of the many things I thougth was awesome as I discovered them... mmm discovery I love to discover things on my own too, not to be directed towards them. Hey go to there and discover that thing that lies right there.. right there see that dot on the map? we know there is a new discovery to be made exactly at that point that nobody has discovered yet |
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#21 (permalink) |
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Rookie
Join Date: Jun 2008
Posts: 141
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With all the negativity going around I might as well express something positive.
I loved seeing my creature come to life, to see the various social animations and antics. That for me made the game much more personal than customizing the buildings and vehicles, they don't replicate the same experience that a expressive creature does. The civ and space stage lost quite a bit of this as the creatures became a minor item among gigantic buildings and vehicles. I feel detached from my creature in these stages; which is why I wish I had more time to watch them just go about their business than constantly having to go do something. The game needs more chill time to bask in your creation, not constant rush rush to manage everything. |
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#22 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 9
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Just to be fair and not only speak about bad things
![]() I love the cell stage, it's fun, funny playable and just great! well done! I kinda like the creature stage due to the creature customization, but aside that it's repetative. I like the "HUGENESS" of the galaxy and overall this stage...makes me actually feel like playing a GAME ;p Buggy though
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#24 (permalink) |
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Hi, I'm New!
Join Date: Sep 2008
Posts: 1
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Really enjoying the game so far. I loved the rather sureal start of being in the water as a simple brainless organism driven by the desire for food and survival. I like the on land section so far. Busy exploring my surroundings and trying to make friends with other creatures, fighting unfriendly ones and discovering new limb and stuff to add to my little purple beasty.
The interface is really simple, easy to use and fairly self explanatory. I think my wife will really enjoy playing around with it and making all manor of strange creations. Looking forward to whatever will be revealed later. Great stuff
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#25 (permalink) |
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Rookie
Join Date: Sep 2008
Location: London, UK
Age: 29
Posts: 6
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I like the sheer amount of stuff that the game has and the number of game styles it brings to the table. From a sort of Pacman-esque start to a complete strategic galaxy takeover.
I love the fact that you're not limited to game designer content with the auto-downloading of random stuff from other people. It makes it really interesting and diverse. |
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