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#2 (permalink) |
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Rookie
Join Date: Jun 2009
Location: A fat man in a pear tree...
Gender: Male
Posts: 225
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To be honest, I'd rather have something to merge GA with Spore somehow-GA is just an expansion pack, it's unnecessarily computer intensive to have it running as an entirely seperate game. Many people like me don't want to get a new computer or upgrade it every few minutes.
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#3 (permalink) | |
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#5 (permalink) |
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Rookie
Join Date: Apr 2009
Location: Puffroad 34, Teva city, Puffa Major, Signol Starsystem, Puffey Empire, Sector Puffa, Orion Arm
Gender: Male
Posts: 287
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This is what GA did to me
![]() Before GA: 1 min to start up, Crashes wery rarely, can run on highest graphics in cell and creature, everything works right. After GA: 5 min to start up, crashes atleast once/day, somethimes 3, lagstorms can happen, sound is strange.
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#7 (permalink) | |
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#10 (permalink) |
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Forum Guru
Join Date: Oct 2008
Location: Shroobstown. Shroobston. Shrooboid planet.
Posts: 1,835
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My GA chrashes on me occasionally, at critical times when I was just about to save an Adventure. Very annoying.
As for the original question: I'd like to see body painting, invisble limbs (or at least flying creatures when they have wings but are limbless), see-through building parts and weapon creator! If you'd add those to Spore, you'd get a game that is so cool your PC would blow up.
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#12 (permalink) |
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Elite
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Hmm...
New Achievements? Creature+Water=MORE DEPTH Expansion Pack Ideas Some of my older ideas. That's all I can think of for now!
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#13 (permalink) |
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Forum Regular
Join Date: Feb 2009
Location: In Games workshop, waiting for the new 'nid codex.
Age: 15
Gender: Male
Posts: 645
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GA works fine.
Before GA: Spore Works Well. Ocasional crashes After GA: Spore Has crashed Once. my computer may be the cause of that. see my computer gives a rateing Mine is 3.1 Spore minimal rating is 3
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#14 (permalink) |
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Rookie
Join Date: Jun 2008
Location: England!
Age: 14
Posts: 402
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I would pay for a GA Mulitplayer expansion pack.
Doesnt make GA or Spore entirely multiplayer. You can join a lobby and play missions with other people. Could be you and 1 other guy taking on a mission. 3 other guys to help with a hard mission. Or 19 other guys to do some 10 a side litterbox gulch/sporeball style game.
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#15 (permalink) |
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Forum Regular
Join Date: Feb 2009
Location: In Games workshop, waiting for the new 'nid codex.
Age: 15
Gender: Male
Posts: 645
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Spore Captins :a add on for GA, it would let you go multiplayer on missions
Spore Cosmic Empires : Add on for spore/GA It lets you Interact more with empires and actuly beam down into citys. bascicly adventure creator on normal planets. the Empires are more advanced with upgraded sayings and some more Options for interactions. Best of all. set up a multiplayer link with someone and let them into you galixy. the players empire is picked up and plonked in your galixy. you can now interact with the player. Upgraded empires that offer allience with you. negotiate treatese and Decide wheather there worth the time. you will get peaceful empires, good allieys that go with you to the end and traytors who destroy your empire after getting close to you. offers to place embassys and coloneys on your planets. trying to persade empire to be your friends.
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#16 (permalink) |
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Forum Regular
Join Date: Sep 2008
Location: Leicester, England
Age: 28
Gender: Male
Posts: 565
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GA regularly crashes during startup for me, and it takes AGES. as I have a dual core 2.6GHz machine this is somewhat irritating. However once it finally starts it's been stable for me, at least since the last patch came in.
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#17 (permalink) |
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Rookie
Join Date: Sep 2008
Location: Far side of the moon...
Gender: Male
Posts: 485
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Really off making adventures now... Made a masterpiece.. A MASTERPIECE! and was thinking about saving incase of crashes... when it crashed. So i have to save a lot and even then sometimes adventure creator just crashes...
I think that an expansion to GA that makes it like an RTS game. Specify building as air vehicle, sea vehicle (only built on sea) barracks. Units: captains are soldiers available at barracks specified for faction. Space farers are mechanics. or specified ga captains as mechanics. Cost based on awesomeness of unit.
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#18 (permalink) | |
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Rookie
Join Date: Apr 2009
Location: Puffroad 34, Teva city, Puffa Major, Signol Starsystem, Puffey Empire, Sector Puffa, Orion Arm
Gender: Male
Posts: 287
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Quote:
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#19 (permalink) |
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Rookie
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Alternate evolution paths. I mean I'm sure not every creature in the galaxy progressed from being a cell, to living on land, to developing vehicles to space. Other than water civilisations I'm not sure what other paths there could be, but I'm sure people will be able to come up with a fair amount of ideas.
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#20 (permalink) |
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Rookie
Join Date: Nov 2009
Location: The Twilight Zone
Age: 34
Gender: Male
Posts: 10
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Perhaps they could do something more with the trees, adding tree nest sites and more flight based adaptations. At the moment all species are ground dwellers, making the skies look rather empty.
Not sure how it'd work in-game. I guess flying creatures would still have to land to eat or interact with other lifeforms making them available to hunt for pure ground based creatures. |
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#22 (permalink) | |
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#24 (permalink) | |
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