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#51 (permalink) |
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Rookie
Join Date: Jun 2008
Location: The Coast of Britain
Posts: 483
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You can easily change hands to be more centered by click on the hand and pushing TAB. You can then rotate the hand and it will snap to the center instead of curving to the right. Use dexterrous or horrorthumbs if you want it to look symmetrical or trapfist and succulenders.
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#52 (permalink) |
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Rookie
Join Date: Jul 2008
Posts: 3
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About sharing and protecting creations; some solution ideas.
To have an approval request sent to the original creature maker, when someone re-uploads a modified creature. If they approve, the creature then becomes visible for download. (To implement, just needs the original creator's ID kept permanently as well as the last modifier's ID in the creature data - the rest should be possible from the Sporepedia database side.) This would offer: - protection from reuse - prevent undesirable changes - reduce clutter on the Sporepedia from minor variations - see how your creations are 'evolved' by others ![]() You could always have an option to automatically approve on by default and allow people to change that so they could have this control if they wanted it. |
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#53 (permalink) |
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Forum Regular
Join Date: Jun 2008
Location: Denmark
Posts: 838
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When you make changes to one of your existing creatures, and then share the updated version, there should be a choice to either update the original creature, or to make a new copy of it.
It should also be possible to clone one of your existing creatures, so you can keep the original version in the internal Sporepedia. As it is, the only way you can have more than one version of a creature in the SCC, is to download the original from Sporepedia and import it, after you have updated it.
__________________
Here's my Spore profile Okay, I caved. I'm now buying Spore, but I still do *NOT* endorse malware/SecuROM |
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#56 (permalink) | |
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Forum Guru
Join Date: Dec 2007
Posts: 2,044
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Quote:
Maybe you could just hold down a key to turn off all but axis rotation or something. I'm not sure why they didnt include the 360* tab key wheel things for the limbs... i guess the animation couldn't handle joints in weird directions. |
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#57 (permalink) |
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Forum Guru
Join Date: Dec 2007
Posts: 2,044
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i know some people are very protective of their labours, so i do think that some sort of "original creator id" should remain with the creature once edited by someone else... however, i myself, feel that if someone wants to steal my creature... then they can go ahead. I had fun making them, and i think their missing out on that, but also, i feel its the nature of the game to be sharing these things. Once i click share i'm not saying "this is my creature" i'm saying "this is our creature" (this is going dangerously daytime special-esq lol)
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#58 (permalink) |
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Forum Regular
Join Date: Jun 2008
Location: West Midlands England
Age: 36
Posts: 727
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There's a problem with the sporepedia.
It won't let me search some words. I can't search for bug or pig, there are others but these two I can remember because I tried them today. ![]() Anyone knowof other words it won't search for, or better why? |
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#59 (permalink) |
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Forum Guru
Join Date: Dec 2007
Posts: 2,044
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Has anyone else noticed a difference with the Euro Sporepedia webpage and the US one? or is it just me being stupid? But when i log in and click on Sporepedia on the eu. server i get a page that shows me 6 creatures and a tab to increase the amount shown and to do a search for something.
HOwever, i know that sometimes on sporepedia (and i believe it is when i'm not on the eu. page though i could be wrong.) i not only get those, but i also get some tabs on the side saying "your creations" "maxis" and "everything else" which makes looking back at my creatures far more easy than going to the "my spore page" not the least because it means i can search my own creations for rated ones and see what people are liking. Am i going mad? |
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#61 (permalink) |
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Forum Guru
Join Date: Dec 2007
Posts: 2,044
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i justed noticed something.... what was it... oh yeah, why doesn't adding a nose or antennae give the creature a sensory bonus? tell the bat it can't 'see' its world because it doesn't have good eye sight. or the mole can't hunt down its food because its almost blind...
Ok i know i'm being over dramatic, and i'm sure having eyes was probably something needed for the full game to work, but atleast give an animal a bonus when he has a nose, something more than charm! lol. Maybe they get a bonus with eating food because they can snuffle out more of it? i dont know, but something. lol |
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#62 (permalink) |
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Rookie
Join Date: Dec 2007
Posts: 31
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i would love to see it so when u play a creature, it is not automatically the male of the species. a demo i saw they showed the mating then the other creature laid an egg....
please make it we can play either gender! its not only blokes that buy games yah know. |
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#64 (permalink) | |
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Rookie
Join Date: Jun 2008
Location: Denmark
Age: 36
Posts: 204
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Quote:
... Go browse Youtube and think that statement over Only kidding, I know what you mean. Btw, your link to sporepedia has a typo.@clawsywp If you prefer to play as a female, you can certainly make a girly looking creature if you want. That's as much female as it gets. The same goes with male too, as it seems every creature is hermaphrodites. Mugge Last edited by Mugge; 03-07-2008 at 12:05 AM.. |
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#65 (permalink) | |
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Hi, I'm New!
Join Date: Jul 2008
Posts: 1
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Quote:
I fully agree on the request for beeing able to move ALL PARTS in all 3 Dimensions/Directions |
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#66 (permalink) |
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Rookie
Join Date: Jun 2008
Location: The Coast of Britain
Posts: 483
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The only parts which cannot be rotated are feet. Everything else can be rotated by using the TAB key.
Colouring the details specifically would be a nice touch, but I don't agree on free-paint. The reason they made the textures procedural was to remove the time needed to texture a creature by hand. |
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#72 (permalink) |
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Forum Regular
Join Date: Jun 2008
Location: West Midlands England
Age: 36
Posts: 727
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Also flatfish like sole, spend the transitional period of their life assymetrical and never really achieve symmetry as adults.
I'm going to lie down now, the sedatives the doctor gave me are starting to kick in.
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#74 (permalink) | |||
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Rookie
Join Date: Jun 2008
Location: Denmark
Age: 36
Posts: 204
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Quote:
Quote:
As for my sliders (to change the seed) idea, I still want to say that no one in here knows for sure whether it can or can't be done properly (and easily). When rendering the individual creatures (to make them look a little different and unique) the seed change might be small (to make them still look alike) and a greater change could make them look totally different. There could be more than one seed per procedural too. One that's more prone to change the size of the pattern and one that's more likely to change the pattern itself. Maybe it's not feasible and easy to make a solution where the user can influence the actual procedural and still give the engine the ability to make every creature unique, but then maybe it is? Only Maxis could know this. I'm not holding my breath for this to appear in the game, but I hope at least someone will hear the request. Quote:
Mugge |
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