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Old 03-06-2009, 06:43 PM   #26 (permalink)
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Could you not just fix it by turning the aging off?

Stupid idea but yeah.
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Old 03-06-2009, 06:47 PM   #27 (permalink)
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But i want my sims to age , just not move out and stuff
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Old 03-06-2009, 06:47 PM   #28 (permalink)
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Quote:
Originally Posted by Tidus View Post
Could you not just fix it by turning the aging off?

Stupid idea but yeah.
I think people have said that both the ageing options and story progression options do absolutely nothing. People still report people moving in and out and all the same stuff. That most certainly is a glitch, I think.
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Old 03-06-2009, 06:50 PM   #29 (permalink)
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Well, apparently moving on to a bigger house when they get a promotion or a new child is part of the game.
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Old 03-06-2009, 06:52 PM   #30 (permalink)
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See, its okay that they do move around but sometimes you invest a lot of time and effort into making a house and decorating, and then they just move out and all that work goes without you being prepared to leave it behind.

Also, children is more or less fine too (not for me personally) but its not okay when single sims who arent in a relationship or married or anything can suddenly have children.

One user reported that her sim moved in with another, had a baby, but she had no relationship status with the other sim, effectively not knowing him at all, and the child wasn't his, or anyones, in fact
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Old 03-06-2009, 06:56 PM   #31 (permalink)
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!
That's quite bad.
I wouldn't mind if it was just the pre-made families but if it was different families that I made, I'd be pretty p:ssed off.
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Old 03-06-2009, 07:04 PM   #32 (permalink)
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Therein lies the dilemma.

How do you maintain the progression of the neighbourhood if you don't want too much to change without you?

For example, you create a family, and you follow the kids lives. Nothing stops their parents (after they've moved out) to suddenly vanish from the neighbourhood because you've stopped playing them for five minutes. And you know how you like to have those relations in the background, but you don't really want to play them? Well the game can't distinguish between active player created families, Game-created ones, and ones that the player created, wants to have, but can't be bothered to play much. So they're all treated the same and all have an equal chance of suddenly spawning kids out of nowhere and moving out of town.

My solution is just to have an icon over the family's house that "padlocks" them, which makes them exempt from the Story Progression. Certain significant things, like having babies, moving around, having people move in, dying, these things wont happen to families you padlock, whereas obviously others are free to do as the game pleases. Other things like job promotions, making friends, etc will still occur as they don't really have profound effects. And you can simply lock and unlock as you wilalalala'll allow you more control over exactly what can develop in the neighbourhood.
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