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Old 10-04-2008, 02:38 PM   #1 (permalink)
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Default The Simpsons Game - Walkthrough

For some people that need help, I have compiled this Walkthrough for The Simpsons Game.
Please bear in mind that this guide is for the main versions of the game (PS3 & 360) and the levels in the games on the other platforms may be different.

Thanks to IGN for the in-depth text!
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Old 10-04-2008, 02:38 PM   #2 (permalink)
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Default Land of Chocolate

---------------------
Objective: Follow the White Rabbit through the village
---------------------

Chase after the oh-so-delicious, white rabbit! Start off by leaping through the gap in the pretzel fence and bounce across the marshmallows to the chocolaty ledge. Perform a double-jump there (tap "jump" while mid-air) to leap up to the rabbit.



After pulling yourself up, a chocolate rabbit will attack! Give it a good punch and be ready for more coming up. Now cross the bridge and bust your way through the chocolate-cart barricade and continue through town.



---------------------
Objective: Break the graham cracker gate
---------------------

As you turn the corner, you'll come across a chocolaty Marge fountain - these are where the chocolate rabbits come from. As such, it's pointless to fight the rabbits until you take down the fountains, otherwise the rabbits will just keep coming back for more. Give the fountain a few good whacks to destroy it, then punch your way through a barricaded door in the corner of town.



----------------------------
Objective: Climb the cake and eat the white rabbit
----------------------------

Ignore the chocolate rabbits and focus your energy on the three Marge-fountains. Once all three are destroyed, press the red button next to the arrow in the area's center to raise a pair of cookies in the moat.



Leap across the two cookies to the cake, then use the marshmallows to spring up to a ladder. Climb it up to a gap in the cake's layer and perform a double-jump along either edge to reach another ladder. Climb it up to the white rabbit.



Punch the white rabbit to take him down and collect his head, then transform into the Homer Ball to collapse through the floor, to the cake's core.



------------------
Objective: Eat the chocolate bunnies
------------------

Use the Homer Ball and destroy the central bunny head by boosting into it, then collect the Duff Cap left in its wake to complete the level.

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Old 10-04-2008, 02:39 PM   #3 (permalink)
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Default Bartman Begins

-----------
Objective: Find the temple
-----------

Jump the gap, then destroy the box with your slingshot and jump up the wall to find a barricade made of boxes. While you can punch your way through, try out your powered slingshot by holding down the fire button (assuming you have enough energy).



-----------------
Objective: Cross the Chasm
-----------------

There are two buttons by the staircase ahead, one on either side. Step on the left one first to permanently reveal a pair of platforms along the wall. Skip the other switch for now, and instead jump across the platforms as Bart to a wooden structure.



Once there, switch to Homer and have him step onto the second switch, on the other side of the stairwell. This will reveal another series of platforms, but only while Homer stands on the switch - so let Homer sit there and switch back to Bart and cross them to another "platform."



There's a platform below that's much too far to reach with a single jump, but thankfully, Bart's alter-ego comes to the rescue. Double-jump toward the platform and open Bart's cape at the apex of your jump to gently glide over to it. Stand on the switch to extend a bridge in either direction, allowing Homer to rejoin your group. Now cross the bridge to the other side.



--------------
Objective: Find the secret entrance to the museum
--------------

After the cut-scene, use Bart to climb the vine wall on the right. Now jump across a couple of platforms to a trampoline - kick it down so Homer can leap up. Now step on one of the nearby buttons, while Homer tackles the other. With both depressed, a secret passage will be revealed.



-----------------
Objective: Drop the dinosaur bones on Dolph
-----------------

The giant T-Rex is your ticket into the next room. Climb the nearby ladder up to its back, then have Homer stand on the skeleton, near the head, to weight it down (otherwise the back will bob up and down like a lever). Now use Bart to leap off the tail's tip and glide into the next room.



Activate the switch near the volcanoes to create a rising air current. Hop into the updraft as Bart and open your cape to soar real high. Now glide toward the glowing spot on the pterodactyl to bounce to a zipline - ride it forward to drop onto a tree.



-----------------
Objective: Get into the History of Man Exhibit
-----------------

Leap up the tree's branches to the highest point. Now whip out your slingshot and lock onto the target ahead (just above the dinosaur skeleton) and shoot it to open the way. Drop down and head on through the doorway.



Grab the RoboBart power-up from the kiosk on the right and shoot the control panel through the glass door to force it open. Now continue into the shooting gallery.



--------------------
Objective: Frighten Kearney through the diorama
--------------------

Look for a bully hiding behind the scenery in the shooting gallery. Grab the RoboBart power-up from the nearby kiosk and use it to shoot the targets within the display. The goal is to activate the targets near the bully, one at a time, to scare him into the next area. After the Bully escapes into the next room, the glass doors leading there will open.



continued in next post...
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Old 10-04-2008, 02:39 PM   #4 (permalink)
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Default Bartman Begins (continued)

The concept is the same in this second portion, but things here are a bit trickier due to a couple puzzles. Here's the order in which to shoot the targets:
  • Right Target (lowers the bridge)
  • Left Target (scares bully across bridge)
  • Right Target again (scares bully into next section)


With the Bully scared into the final section, here's the order in which to shoot the targets.
  • Far left target (scares bully)
  • Target by the donkey (scares bully)
  • Target by the horseback rider (scares bully)
  • Cannon target (scares bully into next room)


----------------
Objective: Get into the Planetarium
----------------

The Bully will now confront you face-to-face. Knock him out with a punch or two then proceed through the spinning star hallway that opens, leading into the planetarium.



----------------
Objective: Knock out Jimbo
----------------

Take down the guards, then use Bart to climb up the moon rocks on the left (by the moon Lander) and then leap off the far ledge into the air current created by the rocket engine. Use your cape to sail onto the second, inactive engine. Stay here, but switch to homer and press the button on the lower part of that engine to temporarily turn it on, creating an updraft. Now quickly switch back to Bart and use your cape to glide over to the final engine, then to the space shuttle.



Cross to the tail end of the space shuttle and leap to the pole. Now spin around and jump across the planets and satellite to Earth.



Once at Earth, head left and jump up a series of UFOs to reach the spaceship above, containing Jimbo. Punch him repeatedly to knock him out and complete the level.

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Old 10-04-2008, 02:40 PM   #5 (permalink)
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Default Around the World in 80 Bites

---------------------
Objective: Get Homer into Australia
---------------------
Run up the ramp on the right side as Homer to the edge - once there, transform into a ball and use your burst ability to cross the gap into Australia.



---------------------
Objective: Take Homer to Mexico
---------------------
Head down the ramp (in the red wall) to enter Mexico.


---------------------
Objective: Smash the Super Taco
---------------------
After entering Mexico, turn left to find the Super Taco on the left side of the giant Duff Beer ad. Use Homer's Ball Boost to burst through it and land in Mexico.


---------------------
Objective: Open the gate and take Homer into Scotland
---------------------

Proceed up the ramp ahead into France. Now use Bart and climb the ladder behind the Eiffel tower. From there, leap onto the umbrella on the right to bounce into an updraft - use your cape to sail up to the nearby rooftop.



Now grab hold of the zipline overhead and ride it over to the Eiffel tower. Press the button near the lift to ride it to the top. Once there, use your cape to glide to the large "X" below, on the wall bordering Scotland and France. Now run left along the wall and activate the switch to open the gate, allowing Homer to enter Scotland.



As Homer, run up the grassy ramp (right by the gate you just opened) and ball boost into Stonehenge to knock it down, allowing you to get past. Now jump aboard the bagpipes and pound them into the ground to blow air out of the vents.



Now switch to Bart and hop into the bag's venting air. Use your cape to land on the wall ahead, separating Scotland from Italy.



Use Homer to boost ball up the handle of the pizza cutter and bash into the meatball above to destroy it (this may take a couple of tries), revealing a rope that can be climbed.



Climb the rope up the ledge and head right, up a couple of raised platforms to another ledge. From there, head left, then down a ramp onto the Golden Gate bridge.



Use Bart to climb up some ivy growing on the bridge's right side, and climb onto the top of the bridge. Use your cape to glide to a switch below, just right of the closed door. Activate it to open the way into America.



continued in next post...
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Old 10-04-2008, 02:41 PM   #6 (permalink)
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Default Around the World in 80 Bites (continued)

As you enter America, the Statue of Liberty will rise from the ground, and she's holding the super burger you need to smash! Her front side is severely cracked; this is her weak point, but it's guarded by several dancers. Use Homer's Ball Bounce to stomp the nearby pedastol into the ground, temporarily lowering the dancers, exposing the Statue's weak point. Now use his Ball Boost to charge into the cracked section to deal some damage.



After a hit, the statue will begin to rotate. Just repeat the same thing noted above twice more to take her down, releasing the Super Burger. Just ball boost into it to complete the level.

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Old 10-04-2008, 02:42 PM   #7 (permalink)
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Default Lisa The Treehugger

---------------------------
Objective: Enter the Auntie Nature logging operation
---------------------------

Kill the two loggers to open the door. This is a good time to try out Lisa's saxophone move, which will temporarily stun enemies.





Once through, take down the port-o-potty on the left side to prevent the loggers from spawning. Now use Lisa and interact with a Meditation Point on a tree stump on the right.





You are now in control of the "Hand of Buddha" - you can use this to pick up and move large objects. Look for two tree portions in the bottom-left corner; pick both up and drop them on the two center trees on the left of the same color to create a series of climbable platforms.





After moving the two logs, jump up the four tree stumps to a switch, which opens the gate leading to the next area.





Take down another port-o-potty on the left, then use Lisa and climb up another tree stump to another meditation point. Use Buddha's hand to rip off the cover off the pipe in the upper-right corner, releasing a smoke stream.





Jump into the smoke as Bart and use his cape to glide to the conveyer belt above. Now leap to a control deck on the other side of the belt and kick down a spring, allowing Lisa to rejoin you.





Continue along the conveyer belt up to two red switches - have Bart stand on one while Lisa takes the other. This will destroy the machinery ahead, allowing you to keep going.





You'll soon come across a series of spinning saw blades. Wait for the large one attached to the mechanical arm to move away, then quickly have Bart jump over the two smaller ones, and climb the ladder up to a platform. Whip out your slingshot and lock-on to the target, on the machinery across the convey belt. This will knock down a stack of logs, clogging the saw blades.





With the saw blades defunct, continue along the conveyer belt, up the staircase-like portion, and carefully maneuver around three vertical saw blades to a switch in an alcove. Activate it to disable the three prior saw blades, allowing your teammate to join you.





Continue along the conveyer belt, maneuvering around a few more saw blades, to another switch in an alcove. Activating it will deactivate the saw blades you just ran past, in addition to lowering a gate right next to you.





continued in next post...
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Old 10-04-2008, 02:42 PM   #8 (permalink)
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Default Lisa The Treehugger (continued)

Hop down into the field, then use Lisa to jump across the rocks and saw blades along the wall to reach a meditation point. Use Buddha's hand to pick up the portion of the convey belt by the acid pool, then drop it in that very pool to create a bridge you can cross.



Cross the bridge to witness Carl and Lenny fall onto a conveyer belt - you'll have to save them later. For now, grab the RoboBart power-up ahead, then take down the two port-o-potties further up the path. You'll encounter numerous enemies during this portion, so use Lisa's saxophone to stun them.



Once the area's clear, climb up the nearby rock to another meditation point. Use Buddha's hand to grab the two green canisters in the top-left and drop them onto the conveyer belt's top-half to knock it out of commission.



Jump onto the trampoline by the log wall to leap to the other side. As Bart, jump onto the tree trunk to bounce up to the zipline and ride it across to the other side. Take down the port-o-potty first, then activate the switch near the zipline drop off point. This will open the damn, unleashing a flood of objects in the river, which Lisa can use to cross.



You've played Frogger, right? Well, this is Simpsons' version. As Lisa, carefully jump across the floating objects to reach Bart on the other side. You may have to wait a few seconds along the way for an object to float by.



After rejoining Bart, destroy the attacking lumberjacks, then have Lisa climb up the ledges (near the zipline) to a meditation point. Use Buddha's hand to reposition the factory pipes, creating updrafts Bart can use to climb up. First, grab the right-most pipe and drop it somewhere to unleash a smoke stream. Now rip off the top of the nearby pipe, then drop the lower half on the smoke stream you just revealed to complete the puzzle.



Uh-oh, looks like Lenny and Carl are about to meet their maker, and you have less than a minute to save them. Quickly have Bart use his cape to glide up the smoke rising from the ground, up to a platform. Now leap into a second smoke stream on the right and ride it over the wall onto another platform.



Leap to the walkway below and activate the switch, to lower the nearby wall. Quickly switch to Lisa and jump up through the opening, to the meditation point. Immediately use Buddha's hand to pick up the debris pinning Lenny and Carl down, saving then.



Continue along the conveyer belt and turn left at the path. Use Bart to shoot the target through the spinning gears when it comes into view to complete the level.

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Old 10-04-2008, 02:42 PM   #9 (permalink)
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Default Mob Rules

--------------------------
Objective: Destroy 3 Grand Theft Scratchy Floats
--------------------------


If you've played Pikmin, you'll feel right at home. Essentially, you'll have to use Marge's megaphone to recruit the wandering citizens and then assign them tasks - mostly destroying things.
Get started by recruiting Ned into your group, then have him attack the float by locking onto it and pressing the megaphone button - punch it as well to speed up the process.





With the float destroyed, continue on and recruit both citizens walking around, then use them to destroy the float ahead.






With the second float destroyed, a car will careen out of control and crash into a fire hydrant, releasing a torrent of water. You'll deal with it shortly. For now, recruit the wandering townsfolk, then attack the final float around the corner, thus revealing a trampoline.






Jump onto the tire as Lisa to bounce up to a mediation point, above Sequel Stop. Use Buddha's hand to pick up a black box (near the fire hydrant), then drop it in front of the hydrant to block the water flow.






After passing the hydrant, several police will attack - try out Marge's charged up Megaphone attack to take them down with ease. Now destroy the two nearby floats.





Have Lisa climb up the nearby ladder to a mediation point. Use Buddha's hand to pick up the two billboard pieces and drop them at the gap in the road, creating a bridge.





After crossing, turn left and have your mob attack the cracked wall, creating an opening. Now take down the police here and recruit the citizens they were retaining.





Have Lisa bounce off the tire to a meditation point above. Use Buddha's hand to move the cars blocking the path, allowing the mob to continue on.





Now have the Mob attack the nearby Itchy and Scratchy poster to knock it down, creating a bridge you can cross.






Around the corner, you'll find a second poster, but this one's electrified, so you'll have to turn off the current first. Interact with the crawlspace along the wall to place Maggie inside. Steer Maggie through the duct and interact with the red button at the end to turn off the current. Now have the mob knock the poster down, creating another bridge you can cross.





continued in next post...
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Old 10-04-2008, 02:43 PM   #10 (permalink)
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Default Mob Rules (continued)

Continue past the mediation point and direct your mob onto the lift. While the mob waits, have Lisa use the Mediation Point and grab the generator, near the lift. This will cut the lift's power, lowering the mob to the ground floor.



Join the mob below and use them to tackle the three floats: One on both the far right and left, and another in the center. Inside each one is a shape, but we'll come back to those later. As for the enemies: we strongly suggest grabbing the Police Marge power-up from the staircase, allowing you to kill the foes with one hit each.



With the three floats destroyed, have Lisa bounce off a tire on the left side (near the cylinder) to reach a meditation point. Use Buddha's hand to collect the three shapes (where the floats were) and drop them into their respective slots in the center.



Once the three shapes are in place, put the mob to work on each one to produce a ramp, leading to the level above.



After climbing the ramp, look for a Meditation Point on ledge to the left which is too high to reach - but not for long. Put the mob to work on the object just below the meditation point to construct a second ledge that you can jump to; climb it to the meditation point.



Use Buddha's hand to grab the large box on the right-side and drop it by the fire hydrant near your current location to stop the water stream. Switch back to Marge and take down a couple of attacking enemies, then bust open the cracked jail wall ahead to add a prisoner to your posse.



The large Itchy and Scratchy statue in the town square is your next objective, but you'll want to take down the large amount of cops first. Assign members of your squad to the cops, one by one, then grab Lisa's power-up from in front of the Springfield Town Hall to KO the rest. Once clear, re-gather your mob and have them attack the statue until it's fully destroyed.



With the statue down, it's now time to go after Quimby directly. Head to Town Hall and climb the rubble on the right side as Marge. When on the roof, place Maggie in the air duct.



Now just roam through the air duct and activate each of the three dials along the way to complete the level.

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Old 10-04-2008, 02:44 PM   #11 (permalink)
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Default Enter the Cheatrix

--------------
Objective: Follow the Ape
--------------


Have Bart grab the comic book page by the edge to learn how to perform the Bart Grapple. Try it out here to grapple to the platform ahead.






To cross to the next platform, you'll have to grapple twice. Immediately after latching onto the first grapple, quickly press the button again to latch onto the second, otherwise you'll fall to your doom.


Once on the far platform, activate the switch bordering the edge to open the warp pipe near Lisa. Switch to her and hop in to the pipe to warp to Bart. Now have both characters stand on the two red switches near the pipe to open it -- hop on in!





Drop to the conveyer belt below, but cut your ride short due to a stream of dropping barrels. As Bart, position yourself near the switch visible above and use your grapple to fly up to it. Pull the switch to turn off the barrels, allowing you to continue further up the belt.





The next section is blocked by a stream of barrels, but don't worry about that quite yet. You'll want to put an end to the Madden players that continually respawn via the "employees only" doors. While they're not so bad alone, they can be darn annoying in groups. Quickly press the button by the door on the left to prevent them from spawning. Now bounce on the nearby trampoline and activate the switch to put an end to the dropping boxes.





Proceed along the conveyer belt, shut down another door on the left, then look for another switch on a structure within the toxic waste, opposite the door. Get close and use your grapple to sail up to it. Pull the switch to activate a moving coin below. Switch to Lisa, jump to the coin, and ride it until you're within reach of the ladder. Climb it up to Bart, and a Meditation Point.





Use Buddha's hand to relocate the four stacked cogs onto the four bottom pegs. If positioned correctly, this will engage the final cog, causing a pair of platforms to move. Hop down to the conveyer belt and leap up the platforms to a pipe you should travel down.





While it may seem there's no way to cross over to the pipe, you can actually climb over to it via a small ledge. Look for a glowing spot near a metallic air duct, and jump up. Now climb around it to the other side and position both characters on the two switches to open up another warp pipe.





Ride the conveyer belt to the wall, then leap to a nearby walkway and follow it to a trampoline. Bounce up a level, then deactivate the door to prevent more enemies from spawning. Now use Lisa and interact with the nearby Meditation Point.





Maneuver the hand to the base of the large blood containers and pull off the pipes, lowering the blood level inside. This will expose a walkway piece inside each canister - pick up and drop them into their respective places in the walkway to make it whole.





With the walkway complete, run across it, past the enemies, and bounce up another trampoline. Quickly follow the wall and deactivate another door to prevent more enemies from spawning. Now have Lisa collect the comic book page in the corner (left of the door) to learn Lisa's Super Saxophone move. With this, enemies will attack each other if they hear Lisa's music. Try it out on the remaining baddies here.





continued in next post...
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Old 10-04-2008, 02:44 PM   #12 (permalink)
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Default Enter the Cheatrix (continued)

After collecting Lisa's new move, a pole will rise out of the ground. Climb it to a slanted roof, then drop to the conveyer belt below.



The conveyer belt path is again blocked by another stream of dropping objects. But don't worry about it yet - instead, deactivate the door along the wall ahead to prevent more enemies from respawning. Now pull the switch near the belt to stop the objects from falling, allowing you to continue on.



Deactivate yet another door ahead, then bounce off the trampoline up another level. Follow the conveyer belt up to another switch, which deactivates the usual falling obstacles ahead. Now push forward along the belt and continue down the warp pipe.



The walkway is currently blocked by some dripping gunk, so have Bart bounce off the trampoline to a platform above. Now whip out your slingshot and fire a coin at the blue Hedgehog (who of course, isn't Sonic) ahead to fling him off the treadmill, thus putting a stop to the dripping slime. Now cross the liberated walkway to the warp pipe.



Work your way across the conveyer belt, and a couple of floating pink "new" caps to a pair of striped poles. Climb the one on the left (without the glowing spot) up to a rooftop. Now leap to a barely visible trampoline which will launch you up another level.



Follow the walkway and leap off the far platform. Now going any further will be very difficult unless you take down the horde of foes first. After dropping off, turn right and grab Bart's RoboBart power-up, then deactivate the nearby door. Now deactivate a second door further ahead, on the opposite side of the room. With both doors taken care of, kill any remaining foes.



With the room clear, approach the electrified wall portion, opposite the "Maddening" posters. Wait for the electricity to die down, then quickly double-jump onto the wall, then leap onto the right ledge (try to minimize the amount of actual climbing you do, as it's slow and wastes time). There's another electrified wall around the corner - jump up this as well, once the sparks go away.



Deactivate the door here, then run across the giant stamping machine, timing your movement to avoid the three stamps. Jump onto the gray platform, just past the final stamp and, then grapple onto the nearby crane to drop onto a platform. Hang tight here while you switch to Lisa.