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Old 06-09-2008, 03:28 PM   #1 (permalink)
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Default harry potter mmorpg

i think they should ea should make a harry potter mmorpg it would be so cool we could like play quidditch with friends and graduate from school it would be awesome pleas giv me your veiws
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Old 06-09-2008, 03:38 PM   #2 (permalink)
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Harry Potter games never live up to the expectations given by the books. And, quite frankly, neither do the films. I'm sure this has been suggested before, but all the copyright junk would get in the way of EA if they tried to make it. They'd need EVERY little detail from JK Rowling, so I doubt this'll happen.
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Old 06-09-2008, 03:44 PM   #3 (permalink)
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i know but you have to admit it would be real good
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Old 11-09-2008, 05:40 AM   #4 (permalink)
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My dear friend, I absolutely agree with you! I Have been having the same thoughts as you and a such game has been dicussed a little bit on my threat: EA Admins: Ideas for Harry Potter MMO . Of course you are right; the Harry Potter universe are MADE for an MMORPG; the EA game developers simpliy cannot find a better suited universe ... Despite this, I don't think that they are going to create a HP MMO. Why? - Well that's what I have been trying to figure out for the last 13 months, or something
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Old 11-09-2008, 07:37 AM   #5 (permalink)
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You've got to realise that this won't work. You two haven't grasped that concept yet..
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Old 16-09-2008, 07:15 AM   #6 (permalink)
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You've got to realise that this won't work. You two haven't grasped that concept yet..
It's not a 'concept', that EA won't create this game .. and why the jack should one just 'grasp the concept' when some guys on an online forum oppose ones idea? I don't see any reason why we should stop trying to get this idea through, before some EA official gives a clear explanation of why everybody apparently thinks that the idea is so awful.
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Old 09-10-2008, 12:35 AM   #7 (permalink)
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EA won't create this game, based on two things

1: risk factor, the risk involved with MMO's is too great to just run in there, especially with how many new mmo's are entering the market right now and failing miserably. Lets face it, until there's a huge breakthrough WoW is king

2: games based on story franchises never work. The best MMO's i've played have been pure games, Ragnarok Online, UO, Lineage, all great MMO's none of them have a real story behind them. WoW makes the grade just about since its a very basic story of horde vs alliance. Other games which enter the market as storys, age of conan, LoTR-online etc are too confined by the actual story that gameplay suffers. And if gameplay suffers so much in such a large world as middle earth or hyboria, then what chance does a harry potter game set in hogwarts have?

A lot of companies are seeing what a huge market MMO's are, but they're missing the priotities of an MMO,

people who play them want variety and they are idiots. make a game overly complex your audience is lost. Have it so they have nothign to do, they're gone, have getting items as a chore same problem. Its a careful balancing act, the simpler they make MMO's in both gameplay and story, the more chance it has at success.

I personally have my own views on what i think would be an awesome MMO, none of it is based on story, its all gameplay features, the story built around it.

-edit-

also i had a quick look at your post on making a game etc, the majority of your idea's would never happen for a few simple reasons.

1: making a game costs millions in some cases billions. What you are suggesting breaks away from the "formula" for an MMO, although i do agree with you on a few of the points as things i'd like to see. However, because it doesn't follow the "formula of win" the EA exec's would never run with it, too big of a risk factor and big companies can't afford to push millions or more into high risk zones, they'll wait for a small indie developer to make the thing and then steal the idea afterwards before anyone can really take notice... its how we have windows >.>

2: the other idea's are unfeasable from a developers point of view. Trust me, some of those idea's would just cause too much hassle for a developer to think they're worth it.

3: the universe of harry potter is pretty much limited to the minstry of magic and hogwarts and perhaps a few other small places, the universe for it is nowhere near large enough to warrent an MMO.

- end rant -

Last edited by wowfood; 09-10-2008 at 12:41 AM..
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Old 11-10-2008, 09:20 AM   #8 (permalink)
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Originally Posted by wowfood View Post
EA won't create this game, based on two things

1: risk factor, the risk involved with MMO's is too great to just run in there, especially with how many new mmo's are entering the market right now and failing miserably. Lets face it, until there's a huge breakthrough WoW is king
That's not good enough; there's always a risk factor involved in creating a game, and since so many games are "filing miserably", the competition is smaller. "Lets face it", there is only one mojer competitor on the MMO market, WoW, and I suspect people will soon want something different from that.

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2: games based on story franchises never work. The best MMO's i've played have been pure games, Ragnarok Online, UO, Lineage, all great MMO's none of them have a real story behind them. WoW makes the grade just about since its a very basic story of horde vs alliance. Other games which enter the market as storys, age of conan, LoTR-online etc are too confined by the actual story that gameplay suffers. And if gameplay suffers so much in such a large world as middle earth or hyboria, then what chance does a harry potter game set in hogwarts have?
I do not agree with you on this point; WoW is based on a moderate complicated story, but this doesn't limit the game; people who have play the original campaigns of Warcraft get one thing out of the game, but people who have never encountered the Warcraft-universe before can easily play the game aswell. - And you limit your percception of the HP universe to what you have read in the books or seen in the movies; but that is only one aspect. I do not either think that you should measure the succes-rate of a MMO in how big the accesable areas are.

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Originally Posted by wowfood View Post
people who play them want variety and they are idiots. make a game overly complex your audience is lost. Have it so they have nothign to do, they're gone, have getting items as a chore same problem. Its a careful balancing act, the simpler they make MMO's in both gameplay and story, the more chance it has at success.

I personally have my own views on what i think would be an awesome MMO, none of it is based on story, its all gameplay features, the story built around it.
What is your point with this? No one has talked about making an overly complex game, and just because you have some awesome ideas about MMO's which do not involve story, that doesn't mean that every MMO with a story necessarily sucks.

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Originally Posted by wowfood View Post
also i had a quick look at your post on making a game etc, the majority of your idea's would never happen for a few simple reasons.

1: making a game costs millions in some cases billions. What you are suggesting breaks away from the "formula" for an MMO, although i do agree with you on a few of the points as things i'd like to see. However, because it doesn't follow the "formula of win" the EA exec's would never run with it, too big of a risk factor and big companies can't afford to push millions or more into high risk zones, they'll wait for a small indie developer to make the thing and then steal the idea afterwards before anyone can really take notice... its how we have windows >.>
Please, show me some of all of these incredibly unrealistic ideas. - And about that "formula" of which you talk; which of points do not match these winning criteria?

Quote:
Originally Posted by wowfood View Post
2: the other idea's are unfeasable from a developers point of view. Trust me, some of those idea's would just cause too much hassle for a developer to think they're worth it.
Again; show me what you mean, then it'll be easier to discuss it.

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3: the universe of harry potter is pretty much limited to the minstry of magic and hogwarts and perhaps a few other small places, the universe for it is nowhere near large enough to warrent an MMO.
Once again, you perception is limited to what you read in the books. There are lots of ways in which you could easily make a MMO-suitable world. And if the playable area really is one of the major problems you can mention, then the developers could also come up with a situation, in which the game could take place, within the universe of HP.
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