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#26 (permalink) |
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Rookie
Join Date: Nov 2007
Posts: 2
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i bought this on friday when it came out, played it as soon as i got home, truly gutted, i have all the other need for speeds and this is by far the worst.
the free roam made the last couple of games absolutley brilliant, pro street, as said above, is just another track racer really really disappointed - almost to the point of taking it back
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#27 (permalink) |
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Rookie
Join Date: Sep 2005
Posts: 73
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I'll make sure to highlight the control configuration as a major problem, and suggest that an update be released in which the controls can be mapped as a player sees fit (as is the case with some other EA games).
Phenom[/QUOTE] BIG hello from me, love the game(big v8`s ) but the controls for the ps3 are a pain to play with.PLEASE do something... cheers |
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#28 (permalink) |
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Community Representative
Join Date: Jun 2007
Location: UK
Age: 22
Gender: Male
Posts: 23,421
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What would people think to being able to pre-set a controller configuration for each type of event? For example, I prefer using config 1 for all events bar drag and wheelies, which I prefer using config 2 for. However, I constantly need to change between them depending on the event.
__________________
Adroit Community Representative Electronic Arts Currently playing: FIFA 10 and Need For Speed: Shift Looking forward to: Left 4 Dead 2 PSN: EAUK_Adroit || Gamertag: EAUK Adroit |
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#29 (permalink) |
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Rookie
Join Date: Nov 2007
Posts: 2
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I have been playing the game for about 4 or five days now, offline I really enjoy it. It was slow to get going but once it does it is a real hoot. Online it is nothing short of a disaster, the frame rate constantly dips to a judder, cars disappear and appear at random (including the AI ones) and the whole thing is such a chore it makes my blood boil.
Does this happen on forza? very occasionally. Does this happen on PGR 4? not in my experience. So why the hell does it happen with this game. To my mind there is no excuse and if i have no probs with these other driving games then NFS shoulb be at least as good. I have asked all the other people that I have played with online and the general consensus is that it is rubbish on xbox live for the aforementioned reasons. Worst of all as it's like that even when you are in a game with just one other player. Come on EA sort this out, I expect better from a company of your size. |
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#30 (permalink) |
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Rookie
Join Date: Nov 2007
Posts: 2
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i will probably get slated for this, but, i think the game has gone too american, the others were about jap import type stuff, not the big daft american stuff. plus the games were more of an arcade type which in my opinion was much more fun. if i wanted a driving simulator i would play gt4
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#31 (permalink) |
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Rookie
Join Date: Nov 2007
Posts: 12
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i bought this game on the ps3 format on release date hoping it would be as good as the others. ...admitedly it far superior on the graphics, but the game play just isn't as fun?! i don't know if it's because there is the whole concept of no other cars on the roads or just the more simulated feel to the game as opposed to carbon and most wanted which felt more like arcade games! ... havn't played much of it... i would think mainly because i don't like the control layout that CANNOT be changed hopefully EA will sort out some sort of download for the ps3 to allow us to change this! ...think that would change my opinion on the realism etc etc ...as for the gameplay making it all 'ROAD LEGAL' racing is a good concept but again doesn't feel like much fun when you know your not breaking the law (even if it's in a game) haha
...apart from that i would still recommend it but only when it is certain that the controls can be changed!! ...please EA sort us out with that one!!! haha |
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#32 (permalink) | |
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Rookie
Join Date: Nov 2006
Posts: 160
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Quote:
I know everone's entitled to their opinion, but to my mind why complain if you didn't make sure of what you were getting in the first place? It would be boring if each NFS was exactly the same as the previous one. ![]() *rant over for the night* |
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#33 (permalink) |
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Rookie
Join Date: Nov 2007
Posts: 6
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Analogue devices are not properly calibrated, there's definitely some deadzone in my G25 especially with pedals. Definitely not good especially for drag! Everything has a slight delay to the controls. There should be in game calibration (IMO ALL racing games by law should have this and replays
When I turn off the smoke option, I want it off on all cars, not just on my vehicle. Also no matter how low I turn down the car detail, I still have reflection detail. I should be able to turn this off like in previous NFS to help my fps. Lets hope these issues get resolved fairly quickly as I had looked forward to this game for some time but these issues are spoiling my gaming experience. |
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#34 (permalink) |
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Rookie
Join Date: Nov 2007
Posts: 5
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Well I think that, what set this game apart from most of the other racing games was the free roam.
This gave way to having other cars on the road. The thrill of going round a corner and being taken out by an oncoming car. Or getting cut up by a car coming out of a turn! All the other racers are going round and round on a track, with nothing but other cars. You pass them all and that`s it nothing, but you and the track. Unless you can`t drive, and then crash alot. Sure I get the PRO STREET thing! Take it off the streets as such, and make it about real PRO racing, but there are so many others like that! The point of game on a computer, is too do things, that you shouldn`t/can`t do in real life. Saints ROW/Crackdown! You want it true to life then make a damn simulation!!!! For me pro street doesn`t bring anything, that isn`t much better done on Forza 2, or PGR. For me they are far superior too NFS PS. Sure they are more simulation type, but come on, what, really is the point of making a game called PRO STREET, that is arcadish?????? NFS underground, and most wanted were uber because they gave a thrill. They were exilierating, and fun, there was traffic on the road, and most wanted, the cop chases were amazing! |
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#35 (permalink) | |
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Rookie
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Quote:
![]() I hope the people that made Pro Street are reading this.. and make a new NFS soon!
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[Removed by Adroit - 350x150 please] |
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#37 (permalink) | |
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Rookie
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Quote:
Well it isn't really confusing in a way, cos it is finally sort of piecing itself together through mode testing and stuff. One of the things was using your own cars online which I have sortof figured out. Well I have 1 major issue and that is Controller settings. I feel that I would be more stable in the game by using the D-pad to steer and X & Square buttons to Throttle and brake. I have always raced NFS with thoughs configs. That's all for me m8 but it will be much apriciated if you could highlight this to EA & let me know the outcome to me at nfs_prostreet_league@yahoo.co.uk Thank you EAUK_Phenom
__________________
PSN: Leeneo (Add Me If You Wish) Clan: Legion Of Dragons(LOD) - http://www.freewebs.com/nfsprostreetlodmp/index.htm Games: F1ce / Colin McRae DIRT / Motorstorm / Rainbow Six Vegas / GTHD / Mortal Kombat 2 / Call Of Duty 4 MW / NFS Prostreet / [SIGPIC][/SIGPIC] |
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#38 (permalink) |
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Rookie
Join Date: Sep 2007
Posts: 465
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I sometimes play NFS Carbon on PS3 and I always use the x and square buttons for gas and brakes etc.
I can't understand how difficult it could be for the developers to allow the gamer to configure his controls exactly how he wants. In fact, this is an important feature to have on a game, because if a gamer can't be comfortable with one of the pre-set controller configs, for that person the game could become completely unplayable. I don't think EA would want to spend so much time and money developing a game and then kill it over such an unnecessary restriction. |
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#39 (permalink) |
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Rookie
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Yer exactly m8
even now im still all Over the place in drift and in speed Challenges cos of the Analog steering. I have neva liked using steering wheels so my only option is the pad really.
__________________
PSN: Leeneo (Add Me If You Wish) Clan: Legion Of Dragons(LOD) - http://www.freewebs.com/nfsprostreetlodmp/index.htm Games: F1ce / Colin McRae DIRT / Motorstorm / Rainbow Six Vegas / GTHD / Mortal Kombat 2 / Call Of Duty 4 MW / NFS Prostreet / [SIGPIC][/SIGPIC] |
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#40 (permalink) | |
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Rookie
Join Date: Sep 2005
Location: Norway
Age: 34
Posts: 464
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Quote:
While Im posting I just also wanted to say I think the lack of control customization is disgusting(thankfully the G25's config on PS3 is about 95% fine for me) but I wouldnt play this game at ALL if I didnt have a wheel as the controller configs(all 2 of them, are junk IMO) I mean if your gonna go that cheap on control configs the classic X, Square config should be there by default then(Shoulder buttons are for shifting )Last point about the PS3 version: Its pretty sad watching all the FMV sequences stutter(spend a bit more time on porting next time EA this isnt a 360 or a PC you cant just cut and paste....) Oh and outside of that I LOVE this game(Im more of a racer than a "ricer") so this game is great for me. Do I miss the Free Roam? maybe a bit. Underground COMPLETELY turned me off this series, Most Wanted won me back, then Carbon smashed it again. Pro Street has me back again in full force. Heck my User Name INSTG8R came from NFS as it fit on the license plate) Last edited by LT INSTG8R; 28-11-2007 at 06:12 PM.. |
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#41 (permalink) |
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Rookie
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Yer Most Wanted was my personal favourite NFS. The Carbon came and it was way to easy and now we have Prostreet. Totally got me by the thumbs this title has but it's the controls. I need thoughs buttons not the analogs as I feel I need to mention them again lol. I also liked to shift with the R2 and L2 buttons, but let's hope an update comes for this. At this point im at 20% completed the game and I have a quick Nissan 350z for Grip races but cos Im not comfy with the analogs Im not doing as well cos of the config, im always repairing my damages cos the analog stability. Im like taking 1/2 mile to straighten up again after snaking about lol. I have spent about 50,000 on damages already, Crazy. Could have brought me a new car lol. O O and another thing, I don't like the fact that you have to keep buying cars. What happened to MY CARS mode?.
__________________
PSN: Leeneo (Add Me If You Wish) Clan: Legion Of Dragons(LOD) - http://www.freewebs.com/nfsprostreetlodmp/index.htm Games: F1ce / Colin McRae DIRT / Motorstorm / Rainbow Six Vegas / GTHD / Mortal Kombat 2 / Call Of Duty 4 MW / NFS Prostreet / [SIGPIC][/SIGPIC] |
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#42 (permalink) | |
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Rookie
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Quote:
__________________
PSN: Leeneo (Add Me If You Wish) Clan: Legion Of Dragons(LOD) - http://www.freewebs.com/nfsprostreetlodmp/index.htm Games: F1ce / Colin McRae DIRT / Motorstorm / Rainbow Six Vegas / GTHD / Mortal Kombat 2 / Call Of Duty 4 MW / NFS Prostreet / [SIGPIC][/SIGPIC] |
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#43 (permalink) |
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Rookie
Join Date: Oct 2006
Posts: 29
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yeah two config's would be awesome, and i'm glad the option to configure 'look behind' has made a return as it was omitted from carbon. I like the idea of the game, i reckon not having a free roam is ok for this type of game cos in most wanted i barely used it anyway
i think think the handling is the main flaw in it, i've only raced the first few and straight away its not comfortable... i liked the nfs games because of the handling, who cares if it wasn't realistic, it was fun and i liked the speedbreakers too. Saying all this, the old handling system wouldn't suit this game at all i just think the new steering needs a bit of refining because that is the only major issue i have with it... other than the soundtrack, bloody awful songs in my opinion... i know you have to cater for all music tastes but you only have one heavier song on the list being A7X almost easy, carbon's soundtrack was pretty poor too but most wanted's was awesome, quite a few heavier songs mixed in with just about everything... that's my two cents anyhoo, steering needs tweaking and soundtrack needs more beef
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#45 (permalink) |
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Rookie
Join Date: Sep 2007
Posts: 465
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I have always liked the NFS series for the car customizations, police, girls and the music (although Pro Street music isn’t very good).
Racing against traffic was good, but there was a serious FLAW. The flaw was to do with the way that if you had a head on collision with another vehicle at great speed, the car would simply bounce out of your way. This flaw cancels out the excitement factor that would have been there if it was more realistic and your car wasn’t indestructible. After a while, playing Most Wanted and Carbon, I almost forget that there is traffic on the road, because the traffic provides no real challenge. Police chases were good as well, but again there was a FLAW. Your indestructible car blasting through a hundred police barricades cancels out the real excitement that would have been in the game if you could get totalled. Police chases were exciting initially, but became very repetitive and boring due to the flaw. Escaping from the police would have been more exciting and challenging if your car handled more realistically and if it could get totalled. The worst part about certain Need For Speeds has been FREE ROAM. I’m glad they removed it from Pro Street. I find free roaming, especially when I am forced to drive to a location, frustrating and boring. When I finish a race, I want to get immediately to the next race or the garage. Once I finish customizing in the garage, I want to go straight to the next race. Pro Street is the best NFS so far. Mostly because of the more realistic car handling and the damage system. Also, some of the tracks provide a level of enjoyment and challenge greater than any previous NFS with traffic. For the future, I would like to see more speed challenge tracks. I have been using the Chevrolet Camaro Concept (good handling) for Speed Challenge (Autobahn, Tokyo etc). |
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#46 (permalink) |
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Rookie
Join Date: Nov 2007
Age: 29
Posts: 19
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I too think it's the best Need For Speed game. Carbon may have had it's high points, but the graphics were quite simply an absolute disaster. They would only just have been acceptable on PS2, but they are laughable on PS3. But comparing Prostreet to other PS3 racing games? I think it's better than Colin McRae, simply because there is a lot more to do, a lot more cars and the option of split screen multiplayer for those who still want to race against mates offline. Juiced 2 was a good stop gap game, but the graphics looked like they'd been drawn by a 3 year old with wax crayons and the handling was decidedly bad. Yeah, there are other racing games, but I'd rather race real life cars rather than made up cars by games developers too stingy to buy the license from real life motor retailers. Prostreet has it's issues, and it isn't perfect, but I for one think it's the best racing game on PS3. It just needs a lot more downloadable addons, and at a reasonable price.
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#47 (permalink) |
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Rookie
Join Date: Dec 2007
Posts: 3
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I'm Playing NFS pro street on Wii...
It is the best racing game on Wii, but that's not saying much as there not many good racing games. I for one don't miss free roam one bit, I never used it when it was there, and the police chases I only did to make the bounty or when they could not be avoided, so the format of a straight race game is ok by me. However there are a few gripes which I have that stop this being the best NFS game.. The basic controls on Wii are good, quite intuitive and offer enough feel.. However the configuration for drag racing is appalling, it is almost impossible to change gear without veering all over the track!! I have read many times about lack of user configuration on other platforms and this is missing on Wii also, no support for classic controller or nuchuck, no user defined options...this is a serious flaw, especially on a platform such as Wii where controls are so flexible. The other thing is the lack of tracks, I am only 40% complete yet already the tracks are feeling quite "same-y". The sound is annoying too, I quickly (like inside the first 15mins of play) got sick of the "MC" chatting, and turned it off in the options..The stupid thing is then this turns off the sound in the cut scenes also, which although I normally skip asap, it seems to me to curious behaviour, and personally I would of not designed it like this. Finally and most annoyingly is the lack of an online component on Wii.. I find this really disappointingly, I was looking forward to some hot online action, at least we have split screen I suppose. (edited to add comment about sound options) Last edited by jonnywombat; 01-12-2007 at 05:12 PM.. |
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#49 (permalink) |
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Hi, I'm New!
Join Date: Dec 2007
Posts: 1
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Evening all..
Thought I'd throw my 2 pence worth into the ring.. Having played most of the previous incarnations of the Need for Speed series, I suppose you could say that carbon was probably the better version in the series.. Thats not to say that Pro Street is a bad game, far from it.. I've played it on both PC and on Playstation 3.. First and for most. This is a very good looking game, knocking socks off previous versions of Need for Speed.. (Inevitable given the speed with which game rendering is moving forward nowadays) But it's also not without it's faults.. With the resources that Electronic arts have at there disposal, I wish they would spend more time sorting out niggley little traits like getting engine sounds right.. Now I'm not expecting them to be spot on perfect but.. The Ford Focus ST is a 220hp 5 cylinder turbo. The sound it makes on pro street, well it's just rubbish to be honest.. Which coming from a company that can produce such realistic graphics and damage models for the cars within the game I find rather disappointing.. Anyone interested in the old school group B rallying will know what I mean.. The Audi quattro ran a inline 5 cylinder Turbo that made the most glorious noise, A warble to die for.. :P Now i know it's an arcade game don't get me wrong, and I'm sure that little things like this shouldn't bother me but sometimes the finer points can be what makes or breaks a game.. This is on the PC version.. I've not played the full version on a console yet so it may just be a PC trait.. But then i suppose someone could make a sound patch for all the cars :P Also with regard to the Playstation 3 controller issue.. Not being able to use the analogue sticks for accelerate and brake, I'm sure will become a more common ccurance when it comes driving games on the Playstation.. I think we will have bill gates to thank for that one My apolosiges for my rather long post.. Insane Prawn.. |
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#50 (permalink) |
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Rookie
Join Date: Apr 2007
Posts: 3
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Rmark keep yer hair on. NFS has always had certain elements such as free roam, etc.
It's part of the game, and enjoyed by the majority. For the NFS Die hards out there, they shouldn't have to pick up the box and read what the game's about. It's NFS lalala! It's the same with every other franchise like CoD, or Quake... we all know what it's gonna give us when we play it.ProStreet shuda been named somin else if it was gonna be altered in such a way, and steered away from the NFS title. After all, EA did say they wanted to change direction in the game, but you don't have to remove the important elements that the majority loved. I've tried to get into it, but the frame bunching does my head in immensely. And that's not my system that's causing that I'll make that point a strong one. I have a stupidly overclocked Q6600 at almost 4GHz, and RAM ramped up to 1800MHZ (4x1GB Corsair Dominator) and 8800GTX 768MB overclocked above the Ultra. All the NFS's have a serious frame bunch problem, and with EVERY new release, it's still there?! EA come on, make my day and get this running bug free! |
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