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Old 25-07-2007, 12:18 PM   #1 (permalink)
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Default Pro Street: Latest News

This thread is for you guys to submit any information you find about NFS: Pro Street, so that we can keep up to date on one of the most exciting games this year!

A big thankyou to B3NJAMES18 for all his hard work.

Link to the official site; http://www.ea.com/nfs/prostreet/

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Old 26-07-2007, 03:39 PM   #3 (permalink)
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Just a hint for the links, if you right click on the little white page above the post, left of where it says "Posted:" and you say "copy link location" it goes straight to that post.

E.G. Eleven HD Photos of ProStreet (June) Doesn't go straight to the post, whilst if you get the white box link it will come up like this Eleven HD Photos of ProStreet (June)


Good work though! Keep it up!
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Old 27-07-2007, 09:03 AM   #4 (permalink)
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IGN UK Need For Speed: Pro Street Hands On

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Originally Posted by Rob Burman, IGN UK
Need for Speed ProStreet Hands-on
We get behind the wheel of EA's latest pimped-up racer, alongside producer John Doyle.
by Rob Burman, IGN UK

UK, July 20, 2007 - Great news Santa! There's a new Need for Speed game coming this year. That's right beardy: you can sack some more elves, pop down to your local games emporium and pick up a few million copies of Need for Speed ProStreet, ready for the predictable glut of requests from clamouring fans. That's if the last three years are anything to go by, when entrants in the Need for Speed series have consistently troubled the top spot in the UK Christmas charts.

For this newest iteration, EA is attempting to redress the balance between customisation, 'street culture' and making a realistic driving game. Producer John Doyle admitted to IGN that the past few years have seen the Need for Speed series concentrate less on driving and more on the customisaton of cars. However, that's set to change, with Doyle assuring us that ProStreet offers the most realistic driving experience yet in a Need for Speed game.

"It's very hard every year to make a new Need for Speed," Doyle told us. "I mean, we're not a sports title, so it's not just a case of adding the latest players or changing the leagues. We go through a lot of concepts before deciding on the final game and we have to make sure whatever we come up with is innovative. For ProStreet we had five or six different concepts. But what we decided is that we wanted this new game to be more realistic, so that players felt like they were part of the experience."

Apparently, one way to do this, according to Doyle, is to add smoke: "We wanted people to feel like they were making contact with the roads and we thought that we could do that by having smoke coming off the wheels," explained Doyle. "A lot of work has been done on the smoke and I think we're about 90% there. Plus it has gameplay effects too, as well as adding to the visual experience. For example, if you're drifting behind another racer the smoke has a negative effect on the racing because you can't see where you're going. It can also be used to intimidate opponents when you're on the starting grid."

The other big shift in ProStreet is the move away from the illegal side of street racing to specially-organised legal competitions. As such, driving events are visual spectacles with massive balloons floating through the air, sound systems pumping out the latest tunez, crowds of fans and amazing cars lined up for all to see. It's a complete contrast to the rather low key underground racing of previous Need for Speed titles and it looks fantastic.

All this pomp and flair is part of ProStreet's new race weekends, which make up the bulk of the single-player game. Rather than driving round a city randomly challenging other racers, Pro Street sees you travelling the globe and taking part in an entire weekend of events. During the competition, you enter four different categories - grip, drift, speed challenge and drag racing - to beat your opponents and ultimately become the Street King. Race weekends take part in Europe, America and Japan. "We wanted to take the game on a global scale and we've got locations from around the world - locations which are iconic and recognisable within the street racing scene," explained Doyle.

We had the chance to try out two events from a race weekend. One saw us tearing along a desert track in a bid to zip through checkpoints at the fastest speed possible, while the other was a more traditional race round a Japanese circuit. Unfortunately, while both looked excellent, with a superb amount of detail on and off the track, car handling still needs plenty of attention. In fairness though, that's to be expected with the version we played still at the pre-alpha stage. Work tweaking the game's handling and physics is about to begin in earnest.

At this stage though, controls veered between too twitchy, with the smallest knock sending our car spinning into oblivion, and unresponsive - to the point where we had to almost come to a complete halt at every bend on the Tokyo track. However, Doyle insists these problems will be banished completely in the weeks to come. Eventually, the team hopes to include a variety of different assists that can be toggled to switch between a 'pick-up-and-play' experience and a truer simulation of speeding through the streets in a four-wheeled powerhouse.

While handling was impossible to judge at this early stage, ProStreet's damage engine is undoubtedly rather impressive, having been totally overhauled for this new Need for Speed entry. "The most requested feature from fans has been realistic damage, so that was something we definitely wanted to include in this new game," explained Doyle. "Damage was a real challenge for us because there's an easy way and a hard way - and we chose the hard way. The easy way is when you just replace sections of the car with damaged sections, to mimic the effects of crashes. However, we couldn't do that because users can customise their cars a lot and we would have had to create thousands of damaged parts. So, instead we needed to create a real-time damage engine that is affected by the speed you hit an object, where you hit and how you hit it. It was a super expensive task because we had to remodel all our cars from scratch."

Another element that's been reworked in ProStreet is customisation, something the series has become renowned for and, according to Doyle, has "owned in the last few years". The big change here is that customisation not only makes cars look jazzier, it also affects their performance. This means that adding a new spoiler actually changes the down force on cars. Likewise, adding a cooling fan to the engine ensures it's less likely to overheat. There are 10,000 parts in total and 42 different part slots on each car - you can then tinker with these to your heart's content before heading out to a new wind tunnel to see how well they perform. Any tuning you carry out can be saved as a 'blueprint', which can also be shared online so that friends can duplicate the same set-up by applying it to their vehicle. As Doyle put it, "If you love customisation you can dig really deep into ProStreet. I think we've gone deeper than any other console racing game."

Finally, as we were wrapping up our hands-on, we asked Doyle whether motorbikes could be added to the Need for Speed series, rather like Bizarre Creations is doing with Project Gotham Racing 4. "Over the last few years we've looked at the possibility of including motorbikes but each time we've decided against," he explained. "The problem we have is that Need for Speed games are meant to be fast but we don't want to see the driver getting injured in crashes. Obviously, if we had a motorcyclist it would be hard to stop him getting hurt as he flew over the handlebars during a crash. We wouldn't want to see his broken body lying on the track or anything. It would also require a totally new set of physics. I'm interested to see how the Project Gotham Racing 4 guys do it because it could be quite a dangerous experience."
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Old 02-08-2007, 12:54 AM   #5 (permalink)
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Default Re: Pro Street: Latest News

Brother please release in PC platform too....
Coz I really love it T_T

and

when NFS prostreet is released...?

But

I still can't play it coz I don't have PS3

So

Please release in PC platform too... T_T hixhix....

Thank's a lot....
I will waiting for your respond...

Regards

Xshiro @ irumichan
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Old 02-08-2007, 10:45 AM   #6 (permalink)
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They said it was comming out for PC
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Old 03-08-2007, 05:31 PM   #7 (permalink)
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Lets stop the confusion over the platforms it is out on. I have taken a snippet of ProStreets official site and underlined them in green...



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Old 06-08-2007, 08:24 PM   #8 (permalink)
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Surely its going to e released on PC-DVD but in the picture it says PC-CD.
It must be so big that its on DVD or is that just a mistake.
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Old 06-08-2007, 10:32 PM   #9 (permalink)
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PC-DVD? DVDs are not playable, they are in video format!

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Old 06-08-2007, 11:58 PM   #10 (permalink)
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It will be on DVD like most games.
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Old 07-08-2007, 10:34 AM   #11 (permalink)
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Quote:
PC-DVD? DVDs are not playable, they are in video format!


See, B3NJAMES18, you can have it on DVD.
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Old 07-08-2007, 01:16 PM   #12 (permalink)
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Of corse you can have it on DVD on a pc game, my battlefield 2142 is DVD only, and sims 2 expansion packs.
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Old 07-08-2007, 05:14 PM   #13 (permalink)
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How odd.

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Old 07-08-2007, 05:18 PM   #14 (permalink)
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Quote:
Originally Posted by B3NJAMES18
How odd.
It isn't odd at all. A blank DVD is just like a blank CD, you can write anything to it in any format as it is basically storage media. The majority of PC games are now on DVD, all XBOX 360 games are on DVD and so on.
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Old 07-08-2007, 06:55 PM   #15 (permalink)
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Sarcasm...

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Old 14-08-2007, 05:48 PM   #16 (permalink)
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Default NFS - Pro Street - Career Mode Video

Clicky
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Old 15-08-2007, 11:27 AM   #17 (permalink)
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What i find Weird is that On minuet There is NO story Line Now there is
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Old 19-09-2007, 02:01 PM   #18 (permalink)
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hello people again, (after few months), i am back, you know this 6 last months i was really cut off everything, cause i was working as engineer at a big ship, so please anyone if possible inform me about this new upcoming title ''pro street''. till' now i only have seen one video of the game and been quite confused about what this game is up for, and because i am quite lazy to search and find information about all this please, can somebody reply and provide me with all the needed stuff that i should know

thanks in advance
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Old 19-09-2007, 04:04 PM   #19 (permalink)
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wELCOME Back Benjames got all the info
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Old 20-09-2007, 10:52 PM   #20 (permalink)
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ok dude, thnx
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