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#26 (permalink) |
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Hi, I'm New!
Join Date: May 2009
Posts: 1
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Oh, my...! Thank you very much!
I would have never, NEVER thought that would be the problem! This is completely unacceptable coming from EA... specially since you have already found out the reason! It should be fixed right away...! Be it nVidia or EA. Anyways, thank you again for this temporary fix. I was worried since my system seemed to meet the recommended requirements, but it would refuse to play to its maximum. THANK YOU VERY MUCH AGAIN! Last edited by KaOSoFt; 16-05-2009 at 03:26 AM.. |
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#27 (permalink) |
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Hi, I'm New!
Join Date: Jul 2009
Posts: 1
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First off all a big thumbs up to the OP. You saved me a lot of new frustration by sharing this with us.
Recently I had to RMA my GTX280 and got an instant new one. So I installed my system again (with all the new drivers ofcourse) and installed Mass Effect as I was going on a 2nd playthrough which I wished to finish. A day or so later I also reinstalled Mirror's Edge for a new playthrough and all of a sudden had mass slowdowns in Mirror's Physx which I did'nt had on the first playthrough (Because I did not installed/nor played Mass Effect back then) At first I thought my replaced card had Physx issues now so I was becomming a bit dissapointed I had to RMA this card as well but this post solved my issue as well. A bit odd in the end that this CAN occur so lets hope Mass Effect 2 and/or Mirror's Edge 2 DO work together on a system. For reference. Im running 2.8 C2D, 4Gig, GTX280 system on Vista Home Premium. Again.. Thumbs up for this post and voting for sticky.
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#28 (permalink) |
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Rookie
Join Date: Jul 2009
Posts: 67
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And also the AGEIA PhysX Processing Unit, i have a BFG PPU and an ati radeon 4870x2 plus a 3ghz quad core and 4gb 1066mhz ram and i can get slowdowns in mirrors edge on 1024x768 85Hz, it's because of the PhysX, we need a uber graphics card to be able to render the extra content on your display. I don't think these uber graphics cards are out yet?. Although, i'm interested to know if the GTX 295 runs mirrors edge super smooth and at what resolution?.
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#29 (permalink) |
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Rookie
Join Date: Aug 2009
Location: Brazil
Posts: 2
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hey guys, same problem here, but, i dont have the mass effect installed, although i have another games with the unreal engine such as "Rainbow Six Vegas" 1 and 2...
I am having these strange slowdowns in cryostasis too...
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#30 (permalink) |
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Rookie
Join Date: Aug 2009
Location: Brazil
Posts: 2
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I've found a solution
"Anyone else having problems with enormous slowdowns in PhysX intensive areas, such as after the first interaction with Kate in the prologue, do what Amorphous suggested and rename the PhysXDevice.DLL to something else, and test again with PhysX still enabled. It's possible that this is an isolated solution for myself, but having read so many posts with similar problems, this definitely makes sense." original: NVIDIA Forums > Mirror's Edge PhysX slowdown and PhysXDevice.DLL I have tested and worked for me!! bye
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#31 (permalink) |
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Rookie
Join Date: Aug 2009
Posts: 3
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OK, I've found the total solution for this issue.
The problem isn't with the PPU or the drivers, it's with Nvidia's CUDA system. You need PhysX 8.09.04 to run Mirror's Edge, but it will error out on launch if you don't have nvcuda.dll in your system32 (or for x64 users, your sysWOW64) folder. The solution: download the file from the link below and extract it to your system32 folder. Make sure you have the 8.09.04 software installed, enable your PPU in the control panel, and you will have 100% working PhysX in Mirror's Edge. http://www.geeks3d.com/downloads/200...uda-177.79.zip |
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#32 (permalink) |
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Hi, I'm New!
Join Date: Sep 2009
Posts: 1
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Just to add to this, I have been having this problem basically since more games came out that use PhysX. I played Mirror's Edge for a couple weeks, then later got UT3 and Mass Effect. I didn't go back to Mirror for a while (maybe almost 2 months later), and for the life of me could not figure out why e.g. breaking glass would make the FPS go to complete lalalala. I even went back to the driver version I originally played Mirror with, along with its included PhysX version, but nothing helped.
Finally found the solution (and confirmed with this forum thread)... Using PhysX 8.10.13 (apparently the last of the v8 ones) keeps Mirror working right after other games are used. Almost all the PhysX games I have include older versions anyway, and 8.10.13 works fine with the latest 190 whql or 191 beta nvidia driver. So, just have to watch for any new game that updates the PhysX so can put back on the v8 one. Unreal! ha |
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