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Old 24-01-2009, 11:25 PM   #26 (permalink)
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Default extremely frustrating but I love it. Would like to see improvements

Ok, this game is extremely frustrating. It is too unforgiving to be fun all the time. All the same I love the concept and finished it too quickly, so yes, it's too short as well. The good news is Dice is working on a sequel so here is my wish list:

1. get rid of the combat. It is very cumbersome, too hard and throws the whole game out of whack.

2. Don't, I can't stress this enough, don't stop the flow of the game by throwing a damn wall shimmy in the middle of a run. In fact, either get rid of the wall shimmy or make it much faster.

3. Same as above with sidestepping ledges. What the hell, she runs like mad then crawls like a turtle on a ledge. Please, you're killing the whole game.

4. One of the most important things: Mark the correct way better. Hitting the B button all the time is stupid and disastrous when you are in the middle of a run. Come on, you have this beautiful aesthetics with colours, use it properly! Half the time I don't know where I need to go. It ruins the whole experience.

5. What's up with the cut scenes? Did some CEO's 13 year old nephew do them or what? They're terrible. The animation is horrendous and the models are lalalala. Why not use the 3D assets from the game which are so well done? Why mar the whole experience with some Flash-looking 2D lalalala that seems to be slapped on at the 11th hour and is at odds with the rest of the look?

6. Lastly, the game is too unforgiving. You miss a ledge by one millimeter, and it's all over. Have a difficulty setting that affects not only the combat, but also the jumping and running. Some of us can't spend hours just trying to get each level perfect.

As I said, I love the premise. If you can fix these things, then keep making them and we'll keep buying them.
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Old 25-01-2009, 12:47 AM   #27 (permalink)
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Default Awesome, awesome, awesome.

It's been a long time since i have been drawn into a game utterly and completely, and that award recently goes to Mirror's Edge. Awesome music, Awesome graphics, Awesome babe!

A TripleA title altogether. Now get back to work!



Sincerely Yours,
Bob the talking pimple
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Old 25-01-2009, 01:43 AM   #28 (permalink)
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Ok, this game is extremely frustrating. It is too unforgiving to be fun all the time. All the same I love the concept and finished it too quickly, so yes, it's too short as well. The good news is Dice is working on a sequel so here is my wish list:

1. get rid of the combat. It is very cumbersome, too hard and throws the whole game out of whack.

2. Don't, I can't stress this enough, don't stop the flow of the game by throwing a damn wall shimmy in the middle of a run. In fact, either get rid of the wall shimmy or make it much faster.

3. Same as above with sidestepping ledges. What the hell, she runs like mad then crawls like a turtle on a ledge. Please, you're killing the whole game.

4. One of the most important things: Mark the correct way better. Hitting the B button all the time is stupid and disastrous when you are in the middle of a run. Come on, you have this beautiful aesthetics with colours, use it properly! Half the time I don't know where I need to go. It ruins the whole experience.

5. What's up with the cut scenes? Did some CEO's 13 year old nephew do them or what? They're terrible. The animation is horrendous and the models are lalalala. Why not use the 3D assets from the game which are so well done? Why mar the whole experience with some Flash-looking 2D lalalala that seems to be slapped on at the 11th hour and is at odds with the rest of the look?

6. Lastly, the game is too unforgiving. You miss a ledge by one millimeter, and it's all over. Have a difficulty setting that affects not only the combat, but also the jumping and running. Some of us can't spend hours just trying to get each level perfect.

As I said, I love the premise. If you can fix these things, then keep making them and we'll keep buying them.
i disagree with just about everything you say...the combat...thats wut makes this game somewhat interesting and a whole lot more challenging, and i love me a challenge, - the wallruns and all that other acrobatic stuff is wut Parkour is, without all that it wouldnt be parkour - ill admit ledges can be annoying at times but its all part of the game...find another way or get used to it - and the game is generally very linear so if you have a decent form of common sence you would be able to guess where u go....now im not saying i never used it bcuz i have a few times after some turns and jumps and such...i kinda lost my barrings - and as for missing the jumps ive been there MANY times and i mean MANY but after playing both Prince of Persia and Tomb Raider since they just about came out you basically have to test when to jump and how close to the edge you can get to have that guarantee that you will make that jump
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Old 26-01-2009, 11:32 PM   #29 (permalink)
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Felt compelled to post. Great game and is much better than the usual dross that we get from EA (franchise sequels and sims expansions...)

Great atmosphere. Story mode is a bit short.. finished in less than a day but the real replayability is in the time trials. Puzzles are logical and the dificulty is just about right.

Major gripes are.. hackers on time trials, no achievement system for the pc, and i personally didn't like the melee with the assassin.
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Old 27-01-2009, 12:29 AM   #30 (permalink)
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try beating the assassin in hard mode...took me like 40+ tries bcuz u die in like 3-4 hits
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Old 11-02-2009, 09:51 AM   #31 (permalink)
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Assassin in hard mode was easy just slide kiclalalalail you can disarm. The hard part is trying to get pro runner and test of faith at the same time. What I would like to see in an update on xbox would be a free run mode where you can go through any level or time trial without the enemies and without the time. Just to explore and work on faster routes and times without the added challenge. Granted you can't get any achei achievements through it. (Can't make it that easy)
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Old 11-02-2009, 11:26 PM   #32 (permalink)
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well the free run is kinda unneeded bcuz if you do time trial yeah its only a small part or most of it but atleast its a free empty run...just ignore the beacons....but yeah altogether a free-run mode would be pretty cool...i would occasionally do story mode and just "free-run"...but then merc would annoy the hell outa me with, Get movin' Faith.
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Old 12-02-2009, 07:32 AM   #33 (permalink)
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Right off the bat the jumping needs to be changed. Why on earth make a game so complicated and almost perfect and then have a jump where you have to jump full power every time. no matter how fast you tap space or how long you hold it in you cant do a little hop. When you are running fast this really matters and I personally could get much better times as thsi is all that is stopping me from doing many things.

It should be tap space is a little jump hold space is a long jump and letting go anywhere in between is degrees of height you know like lots of games already have. I mean come on even supermario borthers could jump a little bit or a long jump the concept isnt hard to understand.

Also I would like to see a realistic pumping such as the duck key or a pump key before jumps and after landings etc to keep momentum and setup super jumps. When you jump a high bar in track and field you dont run straight up to it so if there was a pumping system adn a left right pumping type lean you can start to move more like a real person.

All that and more can be done without it being vital to gameplay, and have the other stuff as bonuses and since it would be complicated stuff not everyone would have to or could do it. I understand its a console game and you cant really do that stuff in a console but with a 1600dpi mouse you can do some magic. I think the developers need to take a look at alien versus predator and avp2 the alien has a few simmilarites to Faith. The alien has pumping just before a jump you do the wall grab wich is different than duck the alien grabs the floor and it can then run right up a wall like a racecar and on the roof. But it serves a dual role and you can experiece some true freestyle freedom with the alien I can do jumps with backflips and 360 spins to land on the side of a wall and pump again and jump and spring around like a flea.

This could open up some real sytle lets face it other than faiths tricks she runs and acts like she has a stick up her but. If you try to do a 360 spin on a big jump you stop in mid air and start headign back 180 degrees!

So other than rambling on I can speak the truth many know but the massess are brainwashed into not seeing.

Consoles are the death of gaming. You will never see any real neat features in a game like this because of a thing called a least common denominator. That is a gamepad controller can only do so much 10% of what a mouse and a keyboard can do. The other least common denominator is a 4 year old console gaming system. My video card alone costs more, has a faster processor, more memory, etc.

But the truth is console games are fast and easy to make and they sell to the MlalalalalaE$$ Thats right $$$$ is the name of the game not breaking boundaries in game design, because to truly do that you need to make a game for PC only any game that is designed to be so close like this one from console to pc means the PC gamers get stuck wtih the lowest common denominator.

Just think about this, why dont you think console games are ever designed to use a mouse? I mean its 2009 I had a mouse on mario paint in 1995. The truth is out of the millions of brainwashed console gamers if there was a game with a mouse they would sit on thir couch one day and realize how stupid it is and they could play the same game on a pc and it woudl be 100 times better looking and faster. Simply put there would be a mild awakening out there and people would start to ask questions. Also the games would be more complex and harder to make etc. now that you can actually add depth due to a mouse and they would cost more to make and take longer etc $$$ you see. The other truth is a Mouse these days would use up a percentage of the processing power of a console alone 1600 dpi laser or optical moouse is much more demanding than a joystick. Then if games had mouses you would need keyboards... see...then people would realize they are playing video games on what basically ammounts to a PC you could buy today for 50$ thats right a ps3 is like playing games on a 2001 dell computer.then a percentage of americans would realize how the console gaming industry has ruined gaming in general when the gap between what is possible on a pc and what we are being fed and forced to play on consoles is so so HUGE. Just look at a video game store in your local mall the PC game section shrinks and shriks and less and less good games come out. And now that some good games are finally coming out they are basically stripped down "TOY" console games setup to work on a pc. This game is a good example they couldnt even take the time to adjust the resolution from tv to a computer i have to play with black bars even on a widescreen monitor. It is simple laziness, expediency, economics, basically the death of gaming as it could have been. You cant play a game like bf2 or cod4 on a PC and they are just screaming CONSOLE GAME , THIS IS A CONSOLE GAME SUCKER.

But dont get me wrong this game is a pure beauty, and they did a great job cramming a complex game into a console and still spitting out something that works ok on a pc.

Last edited by sifterbox; 12-02-2009 at 07:57 AM..
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Old 21-02-2009, 10:42 PM   #34 (permalink)
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Originally Posted by kakubei View Post
Ok, this game is extremely frustrating. It is too unforgiving to be fun all the time. All the same I love the concept and finished it too quickly, so yes, it's too short as well. The good news is Dice is working on a sequel so here is my wish list:

1. get rid of the combat. It is very cumbersome, too hard and throws the whole game out of whack.

2. Don't, I can't stress this enough, don't stop the flow of the game by throwing a damn wall shimmy in the middle of a run. In fact, either get rid of the wall shimmy or make it much faster.

3. Same as above with sidestepping ledges. What the hell, she runs like mad then crawls like a turtle on a ledge. Please, you're killing the whole game.

4. One of the most important things: Mark the correct way better. Hitting the B button all the time is stupid and disastrous when you are in the middle of a run. Come on, you have this beautiful aesthetics with colours, use it properly! Half the time I don't know where I need to go. It ruins the whole experience.

5. What's up with the cut scenes? Did some CEO's 13 year old nephew do them or what? They're terrible. The animation is horrendous and the models are lalalala. Why not use the 3D assets from the game which are so well done? Why mar the whole experience with some Flash-looking 2D lalalala that seems to be slapped on at the 11th hour and is at odds with the rest of the look?

6. Lastly, the game is too unforgiving. You miss a ledge by one millimeter, and it's all over. Have a difficulty setting that affects not only the combat, but also the jumping and running. Some of us can't spend hours just trying to get each level perfect.

As I said, I love the premise. If you can fix these things, then keep making them and we'll keep buying them.

I completely agree! I have just finnished the game and I am watching the credits and the main thing I hate about this game is the combat! Its a great game if you remove the combat! Maybee the sequil could have an option with/without combat. Also I think they need to have a life system like prince of persia as the deaths in mirros edge send yiu back to a checkpoint. But overall I cant wait for the sequil!!!
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Old 23-02-2009, 08:14 PM   #35 (permalink)
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Default Amazing game

Mirrors edge is an amazing title. From the amazing graphics to the exciting new game play of actually feeling like your in first person and not a floating camera point. The partnership with Nvidia for Physx definantly added to the experience.

PC version definantly gets a 10/10 from me

If there is ever a Mirrors edge 2 it will def be added to my collection.
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Old 23-02-2009, 11:27 PM   #36 (permalink)
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well im gonna make you happy since there has been mention that there is going to be three Mirror's Edge games in the series
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Old 21-03-2009, 11:31 AM   #37 (permalink)
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Default Can i run it?

hello everyone... i was just wondering will i be able to run ME with this components: Intel Celeron 2.67GHz, 1GB RAM, and i want to buy Nvidia GeForce 8600GT to play this game. So, will i be able to play Mirror's Edge with Intel Celeron 2.66GHz, Processor speed 2.67GHz, 1GB RAM and Nvidia GeForce 8600GT???????
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Old 21-03-2009, 04:28 PM   #38 (permalink)
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hello everyone... i was just wondering will i be able to run ME with this components: Intel Celeron 2.67GHz, 1GB RAM, and i want to buy Nvidia GeForce 8600GT to play this game. So, will i be able to play Mirror's Edge with Intel Celeron 2.66GHz, Processor speed 2.67GHz, 1GB RAM and Nvidia GeForce 8600GT???????
Hey there, welcome to the forums.

You can find the minimum specifications for Mirror's Edge here. Judging by those specs, You wouldn't get top notch performance with only 1GB RAM, although the 8600GT should be supported.
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Old 21-03-2009, 05:46 PM   #39 (permalink)
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I love Mirrors Edge. Only issue I have with it is that the game itself is incredibly trial and error when it comes to the freerunning.

Otherwise it's superb, Love the funky future look ,too.
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Old 22-03-2009, 09:57 PM   #40 (permalink)
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i have the game but does not start.i've instaled many times but stil not start.need help
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Old 22-03-2009, 11:31 PM   #41 (permalink)
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i have the game but does not start.i've instaled many times but stil not start.need help
Hi inferno, welcome to the forums. I'm sorry you're having trouble getting the game to run, have you tried contacting the support team about the problems starting the game? You can contact them through the Support Center, just use the 'Contact Us' tab on the support site.
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Old 31-03-2009, 07:59 AM   #42 (permalink)
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This is by the far the most innovative and beautiful game I've played. The controls were easy and intuitive, although a bit limited. With gameplay focused on speed and evasion the combat took backseat. The platforming was amazingly done and very smooth.
The story was pretty typical and very short. Come on only 3 hours of play, was pretty disappointed when it ended.
Still on of the most memorable games out there and I am praying to God that you will make a number 2.
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Old 31-03-2009, 08:11 AM   #43 (permalink)
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Ok, this game is extremely frustrating. It is too unforgiving to be fun all the time. All the same I love the concept and finished it too quickly, so yes, it's too short as well. The good news is Dice is working on a sequel so here is my wish list:

1. get rid of the combat. It is very cumbersome, too hard and throws the whole game out of whack.

2. Don't, I can't stress this enough, don't stop the flow of the game by throwing a damn wall shimmy in the middle of a run. In fact, either get rid of the wall shimmy or make it much faster.

3. Same as above with sidestepping ledges. What the hell, she runs like mad then crawls like a turtle on a ledge. Please, you're killing the whole game.

4. One of the most important things: Mark the correct way better. Hitting the B button all the time is stupid and disastrous when you are in the middle of a run. Come on, you have this beautiful aesthetics with colours, use it properly! Half the time I don't know where I need to go. It ruins the whole experience.

5. What's up with the cut scenes? Did some CEO's 13 year old nephew do them or what? They're terrible. The animation is horrendous and the models are lalalala. Why not use the 3D assets from the game which are so well done? Why mar the whole experience with some Flash-looking 2D lalalala that seems to be slapped on at the 11th hour and is at odds with the rest of the look?

6. Lastly, the game is too unforgiving. You miss a ledge by one millimeter, and it's all over. Have a difficulty setting that affects not only the combat, but also the jumping and running. Some of us can't spend hours just trying to get each level perfect.

As I said, I love the premise. If you can fix these things, then keep making them and we'll keep buying them.
No, keep the combat. Increase it, make it more fluid and lethal. Did any one get annoyed by the fact that the loading animations were not possible to do. WHAT THE lalalala!!! As for unforgiving come on, you miss a ledge by a millimeter in real life and it hurts also.
I would also like to see levels like the prolouge intro. Running on sides of glass covered buildings would be literally on the edge. Open the world up too. You gave us multi paths to take in the first but they were confined to a roof or two. I want to be able to choose between going through the building, taking the alley, climbing the fire escape or, simply just going through the nearby park instead.
On top of that give us more of everything you did in the first. Cut the cutscenes also.
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Old 05-04-2009, 08:24 AM   #44 (permalink)
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thanksssssssssssssssssss
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Old 17-04-2009, 01:14 PM   #45 (permalink)
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Old 04-05-2009, 07:16 AM   #46 (permalink)
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You took the words right out of my mouth. The last 3 levels in this game, blow hard. The fighting is terrible. The flow is interrupted way to much. Some of the jumps are way to hard to pull off. I did beat the game and got the "don't shoot anybody" trophy. It was hell to get. I really loved this game a lot when I first started playing it, but I now have lost a lot of love for it. And I'm really disappointed in the direction it takes after the first 6 levels. I would really find it hard to recommend this to anybody because its so difficult.


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Originally Posted by kakubei View Post
Ok, this game is extremely frustrating. It is too unforgiving to be fun all the time. All the same I love the concept and finished it too quickly, so yes, it's too short as well. The good news is Dice is working on a sequel so here is my wish list:

1. get rid of the combat. It is very cumbersome, too hard and throws the whole game out of whack.

2. Don't, I can't stress this enough, don't stop the flow of the game by throwing a damn wall shimmy in the middle of a run. In fact, either get rid of the wall shimmy or make it much faster.

3. Same as above with sidestepping ledges. What the hell, she runs like mad then crawls like a turtle on a ledge. Please, you're killing the whole game.

4. One of the most important things: Mark the correct way better. Hitting the B button all the time is stupid and disastrous when you are in the middle of a run. Come on, you have this beautiful aesthetics with colours, use it properly! Half the time I don't know where I need to go. It ruins the whole experience.

5. What's up with the cut scenes? Did some CEO's 13 year old nephew do them or what? They're terrible. The animation is horrendous and the models are lalalala. Why not use the 3D assets from the game which are so well done? Why mar the whole experience with some Flash-looking 2D lalalala that seems to be slapped on at the 11th hour and is at odds with the rest of the look?

6. Lastly, the game is too unforgiving. You miss a ledge by one millimeter, and it's all over. Have a difficulty setting that affects not only the combat, but also the jumping and running. Some of us can't spend hours just trying to get each level perfect.

As I said, I love the premise. If you can fix these things, then keep making them and we'll keep buying them.
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Old 10-05-2009, 06:36 PM   #47 (permalink)
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Just played through it for the second time. (This time on PC instead of console - a far superior experience I might add).

Absolutely inspired design decisions for the look, sound and 'feel' of the city. DICE made it distinctive, original and believable.

The 'flow' is there - the feeling you get when you nail a run across the rooftops, especially when pursued; and you instinctively judge where to go, is breath-taking.

The combat is mostly rubbish, but only because of the pico-second allowed for disarms. Allow the grab to succeed automatically if close enough and get rid of bullet time, and this wouldn't have been nearly so bad. As it is, forcing the gamer to wade through a room full of armed goons is poor.

Make it longer! The story was not half bad, but the game was over too soon!

Please, please make a sequel!
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Old 23-05-2009, 08:17 PM   #48 (permalink)
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*EDIT* I was playing the PC version.

"exceptional" is about all I can say about the experience. Very different type of game that was fun, fast paced, and absolutely gorgeous. Its quite different, but the only other game I've played recently that was just as different in a good way was portal. (and they do share some similarities since there are a few puzzles in ME).

#1: Visuals/graphics/music/overall theme/world. 11/10 The ME city is easily my favorite of any recent game. Its a very distintive look, and I for one appreciate the gameplay in sunlight and white instead of the usual shadowed corridors in tones of brown and grey. On top of that, its very consistent, rarely are there noticeable clashes or errors. The setting is easily 1/3-1/2 the game in this instance, and it fits a maincharacter who is a free-running messanger perfectly.

#2: The free-running. 11/10 I was sceptical at first, but its a very immersive feeling and the difficulty is just about right. You start the game off not able to flow well (being new) and the level design compensates by having multiple paths light with red of runner vision. As you progress in the game less items are visible in runner vision. In a few instances this became a problem as I couldn't find how I needed to go somewhere, but mostly it was almost perfect. You would see a high vent shaft (or crane) and had to figure your way there for the rest. That made it much more satisfying when you did reach the destination.

#3: The combat. 8.5/10 I liked it as a whole, although it is a bit rough. I really liked the concept of having no gun most of the time, and it was a good feeling to see a few guards and have no doubt you could liberate a gun and waste the rest. However, there times when you needed to run away instead of fight that weren't obvious. There were also a few times when you needed to kill the guards but it was difficult because there were too many. Disarm needs some work also... A flying kick or a sliding nutstomp should chain instantly into a disarm (even shows this in the loading demo things) but it doesn't work.
Despite that though, the combat worked mostly well and blended with the game most of the time. The best instance I can think of was a long pursuit by the taser ninja people, and then at the end 2-3 cops with machine pistols. If you got enough of a lead on the pursuit, you could disarm 1 cop, use his weapon to kill others, pick up a spare weapon, and then kill your pursuit (which is impossible by melee). Only happened once on my original playthrough, but that whole sequence was gold and highly satisfying.
Even the final level was well designed and logical. Being the final level, you expect it to be hard (and it was). The sniper section was especially a bit hard, atleast until you figured out you were only supposed to go for a gun towards the very end of the lvl.... and THEN kill the other snipers. It probably took me 10-15 tries to clear the sniper area (and once because I missed the final jump) but by that point I was expecting hardness and the checkpoint system is usually very forgiving (only requiring you to replay a minute or two). I really couldn't see making it easier

#4: The cutscenes. Undecided. I felt they could have just as easily been ingame or rendered, but even the cell-shading look grew on me. The visual way they were presented had less impact on me (by mid game) than whether I thought the plot was welldone or not.

#5: The length. 7/10 Well I'll be honest the game seemed a bit short for a AAA title..... but then I thought about it. The entire game was designed around flow. Its supposed to feel fast to give a better simulation of free-running, and also to give the sense of constant pressure. It does that quite well. If you explore the levels some (or get lost) instead of following the main path the game loses the feeling of flow, but does slow down. A player not very good at the jump/manuver etc puzzles could theoretically take 12-15h. I did around average at ~8 (i died alot starting off lol). As a first game in series and a new genre thats not terrible... but a bit hard at $50. ME2 (if its planned) should either double the number of levels or shoot for a different pricepoint ($30 would be about perfect). But either of those are assuming the quality is maintained.

Overall a mostly seemless whole, with only 2 areas for improvement. Make the combat flow a bit better (and it you do this right could maybe even put in a bit more), and add some length to the game. Despite these 2 slight detractions (8/10 instead of 11/10 like rest of game), its still an immersive game that started its own sub-genre of FPS. We already have plot driven FPS, multiplayer only FPS, sneeker FPS, and now the flee or chase FPS. When the game works its immersive and the visuals look like a cross between reality and a work of art. At its worst moments its still a very good game. It does exactly what it set out to do (I think), to play like an extreme chase scene out of a movie (casino royal for example). I would definately play a sequel, especially if it was a bit longer.

9/10, would recommend to friends (especially when its currently ~$20-30 US new right now).
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Old 26-05-2009, 08:59 AM   #49 (permalink)
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I only have the demo..... which i beat about 10 times
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Old 26-05-2009, 08:59 AM   #50 (permalink)
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soooooo fun
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