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Old 29-06-2009, 02:25 PM   #26 (permalink)
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its ps3 i hthink it was installed
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Old 29-06-2009, 09:05 PM   #27 (permalink)
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You only need to look at video comparisons between FN3 and FN4 to see how much of an improvemnt 4 is. Much more responsive and fluid. FN3 now looks rigid and unplayable with hindsight.

Without going in to essay mode, all I will say about FN4 is that it is a stunning game and I am enjoying every second of it.
As far as graphics I agree, it is much MUCH improved. Gameplay however is another thing completely. FN3 had the ability to pick punches from either side of your guard, FN4 does not. The bob and weave attribute is under utilized, as is the lack of footwork; so no the FLUIDITY is not there.

For announcers to not know a fighter is left handed is just lazy production from the FN team. Other games that are nowhere near this level can handle that, why not FN4?

The Haymaker system is locked onto one button. Better gameplay? This command changes the way one throws combinations (not a plus) For those that just rain down with them or don't use them please don't comment. Your style of gameplay and mine differ too much for it to be an argument.

Not as good as it's predecessor
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Old 29-06-2009, 09:41 PM   #28 (permalink)
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As far as graphics I agree, it is much MUCH improved. Gameplay however is another thing completely. FN3 had the ability to pick punches from either side of your guard, FN4 does not. The bob and weave attribute is under utilized, as is the lack of footwork; so no the FLUIDITY is not there.

For announcers to not know a fighter is left handed is just lazy production from the FN team. Other games that are nowhere near this level can handle that, why not FN4?

The Haymaker system is locked onto one button. Better gameplay? This command changes the way one throws combinations (not a plus) For those that just rain down with them or don't use them please don't comment. Your style of gameplay and mine differ too much for it to be an argument.

Not as good as it's predecessor

I appreciate that you put a bit of time replying to me in the above post, sadly I just can't be bothered as I think you are talking complete balls.
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Old 30-06-2009, 02:40 AM   #29 (permalink)
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ive noticed playing the ai on champion, the ai very often 'forgets' your counter and more often than not will counter punch what shouldve been your counter lol

ive noticed as well, the human health goes down much quicker round after round than the ai

i tested the theory with foreman vs calzaghe (who is nearly impossible to ko) and calzaghe wouldnt hurt foreman in reality but my energy bar was as low as his by round 6 when id knocked him down 4 times

strange
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Old 30-06-2009, 06:12 PM   #30 (permalink)
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You mean Foreman's energy bar was low?
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Old 30-06-2009, 06:20 PM   #31 (permalink)
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I appreciate that you put a bit of time replying to me in the above post, sadly I just can't be bothered as I think you are talking complete balls.
+1.
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Old 30-06-2009, 06:30 PM   #32 (permalink)
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also what needs to be fixed is when someone starts spamming you in the first few rounds you knock them out in round 5 and they leave straight away they get the win because they were ahead on points even thought you just knocked them down and were about to win
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Old 01-07-2009, 04:40 AM   #33 (permalink)
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I do like it. Some elements i don't like however. Think there's far too much emphasis on the dodge and block counters. Feels very gimmicky and not to mention sometimes feels completely random.

Online spammers. Really now, these trends should be easy to spot, before the game ever even gets in people's hands.

Some of the training games are just ridiculously hard too.
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Old 01-07-2009, 04:55 PM   #34 (permalink)
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I do like it. Some elements i don't like however. Think there's far too much emphasis on the dodge and block counters. Feels very gimmicky and not to mention sometimes feels completely random.

Online spammers. Really now, these trends should be easy to spot, before the game ever even gets in people's hands.

Some of the training games are just ridiculously hard too.
about the training games if you put up your boxer speed and power in settings before hand you can always get champ in the one where you punch the bag as far as possible
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Old 01-07-2009, 05:14 PM   #35 (permalink)
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ESPN fight cast is completely broken. Every time i try, i lose extremely quickly, even when playing against the ai with better stats across the board. I win these matches fighting manually (vs much better boxers) but not on the fight cast. Awards is messed up too. I always win fight of the year, and won two belts one year, and i nor anyone else in the top 20 was even nominated for fighter of the year. Also in the bag distance game mentioned above, my created fighter steps into the bag constantly, so it ends up punching the bag the WRONG WAYa few times.
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Old 01-07-2009, 05:42 PM   #36 (permalink)
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ESPN fight cast is completely broken. Every time i try, i lose extremely quickly, even when playing against the ai with better stats across the board. I win these matches fighting manually (vs much better boxers) but not on the fight cast. Awards is messed up too. I always win fight of the year, and won two belts one year, and i nor anyone else in the top 20 was even nominated for fighter of the year. Also in the bag distance game mentioned above, my created fighter steps into the bag constantly, so it ends up punching the bag the WRONG WAYa few times.
ive figured out that the bag onlt goes the wrong way if you punch it twice in the wrong area e.g punch it at the bottom twice when it changed to the top
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Old 01-07-2009, 07:18 PM   #37 (permalink)
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I need to try these training games.
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Old 01-07-2009, 08:07 PM   #38 (permalink)
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The training games are too hard except Double End Bag and Open Sparring so I cant get my fighter's overall up quick enough.

That is the only bad point of this game.
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Old 03-07-2009, 09:15 AM   #39 (permalink)
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Fight night round 4. Amazing game. Why in the world have you left out Prince Naseem Hamed. Crazy!!!! Do you realise how many people in the uk have been looking forward to buying this game and boxing with prince naz? in my eyes and millions of others you have left out a true great british fighter probably one of the best fighters that has ever fought in a boxing ring. Are there any plans to bring him in do you think? Cheers
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Old 03-07-2009, 09:53 AM   #40 (permalink)
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FIX THE STAMINA BAR!!!!!!!!!!!

As already said there are way too many punches being thrown. Online is a spam fest, ridiculous. Even offline it's wrong. I'm having what seems to be close fights with the AI. Come the end of a 6 round fight, and I've won every round. The reason being I've thrown 600+ punches and the AI 200+.

Please fix this, it's such a great game, and if you sort it out will be unbelievable.
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Old 03-07-2009, 10:11 AM   #41 (permalink)
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Couple of things from me:

1. Starting legacy and it resets every stat to 50-54, that's unrealistic and detracts from the individuality of your guy's career, better would be everything resets to 40-45 and then you have about 200 points to spread around as you wish, if you start with a young Iron Mike you would spend a lot of it on power, if you start with a young Manny (or Amir) you'd spend a lot of it on hand speed and foot speed for example.

2. I've noticed bugs with imported fighter's 2d face, first legacy I started with my imported Amir Khan I had the 2d face of Marquez, second legacy I started my face was correct but Breidis Prescott has the face of John Duddy, really annoying TBH.

3. Gameface, a lot of improvements needed here IMO:
  • sliders should move one at a time, not adjust every other slider on the aspect you're tweaking, makes it much harder for us to create accurate faces
  • there should be an "undo last step" option which resets the part of the face we just tweaked Nose/Eyes/Mouth/Chin etc. instead of having to undo the whole thing in one go
  • Needs a quicker way to go from Eyes/Nose/Chin/Mouth etc instead of having to go all the way up, then all the way down, need a "jump to" feature
  • Not enough hairstyles, some of them are ridiculous and basically useless
  • Need to be able to tweak the ears

4. Training games are too hard, at least give us the chance of restarting them in legacy mode if we do badly, the fact you can practice with a very strong/quick fighter outside training mode really doesn't prepare you for in the ring.

5. Contrived legacy elements such as being scheduled to fight someone ranked 29, he pulls out through injury and you're forced to fight someone ranked 15, unrealistic, we would never have to go through with the fight under such circumstances.

6. Legacy mode Emails, useless and waste of time, haven't had a single one yet that was crucial information.

7. Online punch spammers, annoying, not sure you can do anything about them though.

8. ESPN Simulation mode, perhaps an unfair complaint but why even waste dev time implementing this? Who in their right mind buys a boxing game like this and then wants to simulate the fight? The development time/money to implement this should have been spent on fluffing out the legacy mode a bit more IMO (I also don't like the fact if you accidentally click on it instead of Fight there's no warning, no are you sure yes/no).

That's all I can think of right now, all in all I am really enjoying the game and would probably say it's the best boxing game I've ever played, and as I've been a gamer for 25 years that's saying something, surpasses HBO Boxing on PS1 and TV Sports boxing on Amiga which were previously my favourite boxing games
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Old 03-07-2009, 10:15 AM   #42 (permalink)
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Just a short word on my first impression of FNR4.
It is pretty cool, i like it a lot.
The physics are a hell of a lot better and the gameplay speed is brilliant, and i can string combos together nicely.
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Old 03-07-2009, 11:23 AM   #43 (permalink)
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9. Forgot about the knockdowns, some of them are simply horrible, the stagger back to the ropes has to be removed, it's terrible, please, please, please, please remove it ok?
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Old 03-07-2009, 11:25 AM   #44 (permalink)
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Thanks for your comments so far guys.
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Old 03-07-2009, 11:32 AM   #45 (permalink)
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Will this actually go back to the dev team? And is there a chance some of the things we mention will actually be fixed?

I assume the US FN forums are looked at more (Brizzo actually posts on them), unfortunately they're filled with immature spamming 12 year olds and the forums themselves are of an archaic design which doesn't allow for PM notifications, viewing x amount of threads per page etc. etc. so basically they're useless.
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Old 03-07-2009, 04:10 PM   #46 (permalink)
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so mad, just played he worst spammer ever, a 6'8 heavy weight with a super long reach which helps him avoid counters by him being about 15 foot away

jesus christ ea, do u ever playtest games to account for glitching idiots who just abuse certain things

i kod a guy earlier who hit me with 251 straight rights

this is not boxing, patch this game and kill the spammers
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Old 03-07-2009, 04:51 PM   #47 (permalink)
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Originally Posted by Placebo View Post
Will this actually go back to the dev team? And is there a chance some of the things we mention will actually be fixed?

I assume the US FN forums are looked at more (Brizzo actually posts on them), unfortunately they're filled with immature spamming 12 year olds and the forums themselves are of an archaic design which doesn't allow for PM notifications, viewing x amount of threads per page etc. etc. so basically they're useless.
Feedback posted on this forum, be it here or in other game sections is sent to the appropriate development teams in regular feedback reports. However, I am not in a position to say whether updates / fixes will be made to any game as that decision is out of my hands.
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Old 03-07-2009, 09:04 PM   #48 (permalink)
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Ok thanks for the answer
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Old 04-07-2009, 05:32 AM   #49 (permalink)
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I have found a problem in the entrances in my Legacy Mode,
i understand that they are only 10-20 seconds long at most, but after i beat Ali and won a championship belt i somehow am using my opponents entrance move's and music.
And in turn, they have mine.

Is this because I am entering the ring second? and my entrance moveset is locked onto the first entrant instead of myself?
(For sake of information, i am using a heavyweight fighter in Legacy Mode, on the x360)
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Old 04-07-2009, 06:55 AM   #50 (permalink)
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Here is a small grammatical error, thought i'd let you know.

"Get the fans a fight to member"
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