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#1 (permalink) |
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EAC
Join Date: Aug 2006
Location: Vancouver, Canada
Posts: 123
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Hey all,
First let me introduce myself. I'm Gary Paterson (obviously), I'm from Scotland (Aberdeen supporter so REALLY bad week for me ) and I'm the Creative Director on FIFA10. I work with David, Mike, Christophe, Aaron, Santiago and Marcel to design the features of the game. I have been on FIFA since 07 on PS2 where I was gameplay producer and programmer, before joining the PS3/360 team for FIFA08 and 09 as lead gameplay designer/producer. Apologies for not being on here sooner, its been quite a hectic year as I'm sure you'll all understand.I see that there has been quite a lot of traffic on here recently regarding 360 degree dribbling and I just want to send a quick post to let you all know how it works and why we chose to make it work the way that it does. Let me begin by saying that 360 degree dribbling will have an affect on all dribble speeds: Jog, Skilled and Sprint, and will affect trapping. However, the effect on sprint is different than the others for reasons I'll explain in a moment. Jogging When jogging with the ball FIFA10 will give you full 360 degree control, when requesting a turn you will get exactly the angle you input on the left stick. One note on this however is that for turns less than 22.5 degrees (22.5 degrees may sound like an odd limit but this is basically 360 / 16 ) you will not get a turn immediately. Instead he will make the small adjustment the next time he catches up to the ball. This is because we don't want your player to constantly be playing a turn animation as this will affect the fluidity of the dribble and also affect pass responsiveness as we do not allow you to pass while you are about to touch the ball in a dribble turn. The effect of this is that FIFA10 feels more fluid and you can now beat defenders, protect the ball and ultimately make plays that you could not before. Skilled Dribbling Like jogging, skilled dribble is fully 360 degree though the real power of the feature is really in the sideways movement. Sprinting The affect on sprinting is slightly different from jogging. The reason for this is that when sprinting your momentum dictates that you cannot adjust your body to perform the same turns that you can when jogging. In FIFA10 the range of turn that we allow when sprinting is ANY angle from 0 degrees to 22.5 degrees (plus 180), this is different from 09 as in that game we could only turn 0 or 22.5 left or 22.5 right. Again, the reason we do not allow full 360 in sprinting is that it is just not physically possible to turn say 94 degrees and stay at sprint speed. Obviously if you did want to perform a 94 degree turn you could release the sprint button and the player would perform a 'Sprint to Jog' turn that would satisfy your pad angle request and turn 94 degrees or whatever angle you were requesting. The result of this is that you can finely adjust your sprint direction in order to not lose so much momentum when turning and potentially get away from a defender without slowing down and getting tackled like you would in 09. Hopefully I have explained that clearly, its difficult without diagrams ![]() Summary So in summary and as a comparison to FIFA09, these are the ranges of movement that you will see in the game: Jogging 09: 8 directions (0, ±45, ±90, ±135, 180) Jogging 10: 360 degrees Skilled Dribble 09: N/A Skilled Dribble 10: 360 degrees Sprint 09: 4 directions (0, ±22.5, 180) Sprint 10: 45 degrees (any angle from -22.5 to +22.5) and 180 We have shown the game now to quite a large group of people, mostly community and journalists and I have to say that 360 degree dribbling is one of the features that has stood out for the majority of people. The number of comments that I have heard about people 'not being able to go back to 09' due to the freedom and fluidity that this feature gives them is encouraging. This feature along with the numerous other changes that we have made have made FIFA10 what I believe to be a more fluid, more authentic and more fun game, I hope you will agree when you get the chance to play (fingers crossed). Hopefully this post has addressed some of the concerns that you have. I'll try to post on here more often going forward. Thanks for listening, and thanks for your continued support. Gary Last edited by EA_GaryPaterson; 16-08-2009 at 07:19 PM. |
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#9 (permalink) |
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Forum Junkie
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Fantastic, fantastic fantastic post. This is why EA have the potential to truly blow people away - a group of developers who really care.
For those who love Infinity Ward, you are treated like children who think that IW lalalala gold, but with EA? Thank you Gary.
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FIFA 11 Playtest Review Fixing Assists Do EA Get Manual? Blog: Pitch size Ranking Search |
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#10 (permalink) |
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Rookie
Join Date: Jun 2009
Posts: 298
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Thank you so much for this post, this is EXACTLY what I wanted to hear. Perfect implementation of the 360 movement.
A question: If I turn 24 degrees while sprinting, will it have the same effect as when you turn 45 degrees in FIFA 09 while sprinting? That is that the player stops a little and lose control because he turned more than physically possible in that speed. Because 24 degrees doesn't sound that much on paper, or is the "stop" animation gradually different depending on how much you turned? Or does it automatically snap to 45/90 if you turn too much? Thanks. |
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#11 (permalink) |
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Rookie
Join Date: Sep 2008
Location: Imagination Land
Age: 22
Posts: 386
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Just take a look at this interview and you can see how 360 degree dribbling will be like: (Look behind Mr.Rutter there is a screen) YouTube - Fifa 10 Interview auf deutsch
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#12 (permalink) | |
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Forum Regular
Join Date: Jun 2008
Posts: 684
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Quote:
How much do you get paid a year(Last year)? I really want to know
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There are 500+ xbox 360 games. AND NOT ONE IS A RUGBY GAME
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#13 (permalink) | |
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Forum Junkie
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Quote:
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FIFA 11 Playtest Review Fixing Assists Do EA Get Manual? Blog: Pitch size Ranking Search |
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#18 (permalink) |
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Rookie
Join Date: Sep 2008
Location: Loftus Road
Posts: 410
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Cheers Gary, you guys made the right decision with making it not possible to sprint in 360 degrees, it isn't possible in real life so why would you make it possible in the game?! Well played EA.
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#21 (permalink) |
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Rookie
Join Date: Dec 2007
Location: Wirral, UK
Age: 27
Posts: 260
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Thanks for taking the time to explain it Gary.
![]() Once you've played the game it really is impossible to go back, the feeling of the movement is just so natural. I've been trying to get across in words just how satisfying it is to beat a man using the new controls and it's incredibly hard - so I'm really looking forward to the demo release and reading everybody's comments on the movement and the ball physics. It's going to blow some minds.
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#23 (permalink) |
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Forum Regular
Join Date: Jun 2009
Location: Istanbul, Türkiye
Posts: 828
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I have a question for Mr. Paterson or any guy from EA.
Did you take notes of the issues or problems which are told you?And have you enough time to fix these problems till the Gamescom or 2th October? Last edited by Ottoman_Rapture; 16-08-2009 at 12:59 AM. |
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#25 (permalink) |
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Forum Regular
Join Date: Sep 2005
Location: The occupied 06 - IRELAND
Posts: 619
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All this talk of people not being able to go back to 09 etc..., and the superb explanation of the FIFA 10 dribbling mechanics is making me more and more eager to get my hands on the game on the 2nd Oct!! Seriously its starting to do my head in now
![]() It is excellent that Gary has came on here to explain as I was a little concerned as to what exactly was going with the dribbling but now I am fine and the explanation has eased my mind ![]() The 2nd October is gonna be a great day
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