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Old 25-06-2009, 02:59 PM   #76 (permalink)
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More managers, make them up I don't care, so nations like Serbia, cameroon, ivory coast, Greece etc can get 100% chemistry without every player being from, there.

P.S Like the idea of the training cards that last for 1 match, keep players as they are not 99 robots
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Old 25-06-2009, 03:03 PM   #77 (permalink)
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I would like to scrap training cards, I know this means the people won't able to use 99 championship players but I hate having all 99 pace players but if I didn't I'd get battered every game.
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Old 25-06-2009, 03:05 PM   #78 (permalink)
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The point you made Gladwolf about players that just sit on the bench makes you lose chemistry i think is wrong because what if you want to try out a new player but your chemisty plummets because of it.
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Old 25-06-2009, 03:06 PM   #79 (permalink)
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I would like to scrap training cards, I know this means the people won't able to use 99 championship players but I hate having all 99 pace players but if I didn't I'd get battered every game.
i think the idea he pointed out is a good one about 1 game training cards
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Old 25-06-2009, 03:06 PM   #80 (permalink)
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Yeah that is a good idea actually.
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Old 25-06-2009, 03:23 PM   #81 (permalink)
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I remember this being said before but I don't think I read it on this thread.

What about custom kits where you get different parts on each card such as 'Blue Shirt' 'White Diagonal Stripe' 'Vodafone Sponsor' etc.
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Old 25-06-2009, 03:24 PM   #82 (permalink)
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I remember this being said before but I don't think I read it on this thread.

What about custom kits where you get different parts on each card such as 'Blue Shirt' 'White Diagonal Stripe' 'Vodafone Sponsor' etc.
Awesome idea, i think they should let you create your own club crest and kit
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Old 25-06-2009, 03:30 PM   #83 (permalink)
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MY IDEA IS 'SEASONS'

Like most i have been addicted to UT since its arrival. EA and the fifa team have created something quite revolutionary.

but i am beginning to feel the exprience could be alittle more rewarding for contiuously playing as i do.

i suggest 'Seasons' within UT

i'm not a game dev so there will be flaws and very probably spelling mistakes but this is how i could see it work.

a season would conisit of a number of online league matches (35 say) and entrance into 2 tournaments with scope to enter more tournaments providing you satisfy a number of goals in the previous season

i.e win one cup and gain 70 or more league points out of a maximum of 105pts (105 max for 35 games) and you can be entered into a higher ranked tournament next season like a champions league or Europa League equivlent. GO FOR THE TRIPLE!

The season frame work could also introduce group stages into tournaments, achieve 'X' many points in a set number of tournament games to progress to the knockout stages, still got fingers crossed for two leg games.

within the points you can achieve in one season (0-105) there will be a relegation zone and a promotion zone (take home 90+ points to win the league trophy). take your team from a 'Sunday Pub League' through a progressive number of ranked leagues to 'World FIFA Premireship' or drop through them like a stone. You should only be able to play teams within the same league (the idea here is that the further you progress the better the players you meet and the tougher it becomes). tournaments can be both, same league only tournaments and open to all tournaments.

all this is based on results only and not star rating.

a club history menu would be a bonus, take a look at how far your club has come, what was your most successful season (pts and cups), highest scorer that season the stats could go on and so could i about the season idea.

but i think i got my idea across, more rewarding play through a hirachy of tournaments, and recginition of clubs success and progress with a league ranking system.

Good idea?

***additional***
if the pricing of the packs and prize money is given calculated amounts it could be so teams would have to achieve more, rise through the leagues in order to afford gold packs,

In reflection teams who do not perform well and drop through the leagues may loose the income (per game and through the lack of wining cups and promotions) to continue to afford gold packs.... may have to sell a few players to make some money to buy silver to survive.

its easy to see how a simple league/season system could make UT a much deeper and more rewarding experience in the long term.

Last edited by Andj_Drewsky; 25-06-2009 at 03:33 PM..
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Old 25-06-2009, 03:41 PM   #84 (permalink)
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I would like to scrap training cards, I know this means the people won't able to use 99 championship players but I hate having all 99 pace players but if I didn't I'd get battered every game.
i would keep traning cards in. but make players performances and stats more dynamic and drop through injury, over working, sitting on bench to long, age of the card (not the player) maybe?

if we had no training cards all you would ever see would be the same cookie cutter messi, kaka, robino teams out there. that would be boring.
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Old 25-06-2009, 06:43 PM   #85 (permalink)
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Combine both the PS3 and Xbox 360 Versions into one game, cross format it
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Old 25-06-2009, 07:33 PM   #86 (permalink)
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Combine both the PS3 and Xbox 360 Versions into one game, cross format it
Does that mean Xbox360 and PS3 players can trade with each other?
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Old 25-06-2009, 07:40 PM   #87 (permalink)
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yeah
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Old 25-06-2009, 09:23 PM   #88 (permalink)
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That would be impossible though.
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Old 25-06-2009, 09:25 PM   #89 (permalink)
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nah it wouldnt be for trades i dont think, games maybe but trades it doable
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Old 25-06-2009, 09:33 PM   #90 (permalink)
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It would be, there's no way you could connect the Xbox and PS servers together. It is literally "impossible" no way, no how.
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Old 25-06-2009, 10:14 PM   #91 (permalink)
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The point you made Gladwolf about players that just sit on the bench makes you lose chemistry i think is wrong because what if you want to try out a new player but your chemisty plummets because of it.
I think my point is valid, the cap should take into account maybe 3 or 4 players on the bench. Of course trying out new players should be taken into account, but you can't have a bunch of superstars warming the bench. If some kind of rotation system isn't taken into account.

I like the idea of chemistry increasing as you use the same team, playing with the same 22 guys brings your chemistry up to 100 over, maybe, 10 games, tweaking your team would take your chemistry down depending on how many players you change.

Changing one or two players would drop a 100 chemistry to 94 or so. Changing an entire starting 11 would drop chemistry to 50.
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Old 25-06-2009, 10:20 PM   #92 (permalink)
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Originally Posted by Andj_Drewsky View Post
MY IDEA IS 'SEASONS'
Seasons are a good idea but then I think UT would have to be integrated with FIFA from the start. It would have to be a mixture of UT and Manager Mode, let's hope EA are interested.
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Old 25-06-2009, 10:26 PM   #93 (permalink)
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I would like to scrap training cards, I know this means the people won't able to use 99 championship players but I hate having all 99 pace players but if I didn't I'd get battered every game.
I think there should be a compromise. I like using players that nobody has against the Ronaldos and Gerards. Being unable to train players would mean that a lot of theses 99 guys would all have the same team: the best possible team. As it is now there are many best possible teams.

A cap on how much a player can improve wouldn't be a bad idea, or a cap on how much a team can improve so that you are forced to compromise:

1) either you have a starting 11 of 99s with no room for injuries or fatigue, because you have 50s sitting on the bench.

Or

2) you spread it out among your team so that you have a team of 90s, even on the bench.
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Old 25-06-2009, 10:28 PM   #94 (permalink)
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what about you can only have one player that can be trained in your squad, or only your created player can be trained
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Old 25-06-2009, 10:44 PM   #95 (permalink)
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what about you can only have one player that can be trained in your squad, or only your created player can be trained
Personally I don't like it, in my team right now I have players that i trained from bronze to gold, I don't want torres and casillas, I want to beat guys with shackell and surman.

But that's just me.
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Old 25-06-2009, 10:46 PM   #96 (permalink)
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Originally Posted by Psychaz View Post
More managers, make them up I don't care, so nations like Serbia, cameroon, ivory coast, Greece etc can get 100% chemistry without every player being from, there.

P.S Like the idea of the training cards that last for 1 match, keep players as they are not 99 robots
The idea of connecting manager nationalities to teams is one of the most stupid EA have come up with. England are unbeaten in their qualifiers right now, their manager is Italian...
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Old 26-06-2009, 06:57 PM   #97 (permalink)
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a rarity system on cards, for example a star is super rare and a circle is rare like in pokemon, would sort out prices some easier and people wouldnt be constantly asking if a card is rare or not.
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Old 26-06-2009, 07:14 PM   #98 (permalink)
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It might have already been said, but I think an Experience bar to assist training, for example, Ronaldo has to play 5 games in order to be trained up a stat or whatever and if he doesn't get a run in the team for x amount of games, his experience drops a bit. Sorta like a momentum run kinda thing, where if he plays consecutive runs of games, he positions himself better and stuff whereas if he is on the bench, he is rusty and has less game experience or something.

Can't really explain it, it sounds good in my head though,
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