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#76 (permalink) |
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Forum Junkie
Join Date: Apr 2009
Location: Born in UK/Live in GER
Age: 18
Gender: Male
Posts: 2,516
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More managers, make them up I don't care, so nations like Serbia, cameroon, ivory coast, Greece etc can get 100% chemistry without every player being from, there.
P.S Like the idea of the training cards that last for 1 match, keep players as they are not 99 robots
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![]() Joan Laporta: We make Fifa World Players/Ballon d'oros, Madrid just buys them. |
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#77 (permalink) |
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EA Veteran
Join Date: Oct 2008
Location: The Poop Deck...Arghhh!
Age: 17
Posts: 10,214
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I would like to scrap training cards, I know this means the people won't able to use 99 championship players but I hate having all 99 pace players but if I didn't I'd get battered every game.
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#78 (permalink) |
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Forum Junkie
Join Date: Apr 2009
Location: Born in UK/Live in GER
Age: 18
Gender: Male
Posts: 2,516
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The point you made Gladwolf about players that just sit on the bench makes you lose chemistry i think is wrong because what if you want to try out a new player but your chemisty plummets because of it.
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![]() Joan Laporta: We make Fifa World Players/Ballon d'oros, Madrid just buys them. |
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#79 (permalink) |
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Forum Junkie
Join Date: Apr 2009
Location: Born in UK/Live in GER
Age: 18
Gender: Male
Posts: 2,516
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i think the idea he pointed out is a good one about 1 game training cards
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![]() Joan Laporta: We make Fifa World Players/Ballon d'oros, Madrid just buys them. |
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#81 (permalink) |
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Banned
Join Date: Jan 2009
Location: Warwick
Age: 17
Gender: Male
Posts: 502
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I remember this being said before but I don't think I read it on this thread.
What about custom kits where you get different parts on each card such as 'Blue Shirt' 'White Diagonal Stripe' 'Vodafone Sponsor' etc. |
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#82 (permalink) | |
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Forum Junkie
Join Date: Apr 2009
Location: Born in UK/Live in GER
Age: 18
Gender: Male
Posts: 2,516
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Quote:
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![]() Joan Laporta: We make Fifa World Players/Ballon d'oros, Madrid just buys them. |
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#83 (permalink) |
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Rookie
Join Date: Oct 2008
Posts: 269
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MY IDEA IS 'SEASONS'
Like most i have been addicted to UT since its arrival. EA and the fifa team have created something quite revolutionary. but i am beginning to feel the exprience could be alittle more rewarding for contiuously playing as i do. i suggest 'Seasons' within UT i'm not a game dev so there will be flaws and very probably spelling mistakes but this is how i could see it work. a season would conisit of a number of online league matches (35 say) and entrance into 2 tournaments with scope to enter more tournaments providing you satisfy a number of goals in the previous season i.e win one cup and gain 70 or more league points out of a maximum of 105pts (105 max for 35 games) and you can be entered into a higher ranked tournament next season like a champions league or Europa League equivlent. GO FOR THE TRIPLE! The season frame work could also introduce group stages into tournaments, achieve 'X' many points in a set number of tournament games to progress to the knockout stages, still got fingers crossed for two leg games. within the points you can achieve in one season (0-105) there will be a relegation zone and a promotion zone (take home 90+ points to win the league trophy). take your team from a 'Sunday Pub League' through a progressive number of ranked leagues to 'World FIFA Premireship' or drop through them like a stone. You should only be able to play teams within the same league (the idea here is that the further you progress the better the players you meet and the tougher it becomes). tournaments can be both, same league only tournaments and open to all tournaments. all this is based on results only and not star rating. a club history menu would be a bonus, take a look at how far your club has come, what was your most successful season (pts and cups), highest scorer that season the stats could go on and so could i about the season idea. but i think i got my idea across, more rewarding play through a hirachy of tournaments, and recginition of clubs success and progress with a league ranking system. Good idea? ***additional*** if the pricing of the packs and prize money is given calculated amounts it could be so teams would have to achieve more, rise through the leagues in order to afford gold packs, In reflection teams who do not perform well and drop through the leagues may loose the income (per game and through the lack of wining cups and promotions) to continue to afford gold packs.... may have to sell a few players to make some money to buy silver to survive. its easy to see how a simple league/season system could make UT a much deeper and more rewarding experience in the long term. Last edited by Andj_Drewsky; 25-06-2009 at 03:33 PM.. |
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#84 (permalink) | |
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Rookie
Join Date: Oct 2008
Posts: 269
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Quote:
if we had no training cards all you would ever see would be the same cookie cutter messi, kaka, robino teams out there. that would be boring. |
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#85 (permalink) |
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Forum Junkie
Join Date: Apr 2009
Location: Born in UK/Live in GER
Age: 18
Gender: Male
Posts: 2,516
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Combine both the PS3 and Xbox 360 Versions into one game, cross format it
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![]() Joan Laporta: We make Fifa World Players/Ballon d'oros, Madrid just buys them. |
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#89 (permalink) |
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Forum Junkie
Join Date: Apr 2009
Location: Born in UK/Live in GER
Age: 18
Gender: Male
Posts: 2,516
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nah it wouldnt be for trades i dont think, games maybe but trades it doable
__________________
![]() Joan Laporta: We make Fifa World Players/Ballon d'oros, Madrid just buys them. |
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#91 (permalink) | |
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Forum Regular
Join Date: Feb 2008
Age: 30
Posts: 730
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Quote:
I like the idea of chemistry increasing as you use the same team, playing with the same 22 guys brings your chemistry up to 100 over, maybe, 10 games, tweaking your team would take your chemistry down depending on how many players you change. Changing one or two players would drop a 100 chemistry to 94 or so. Changing an entire starting 11 would drop chemistry to 50. |
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#93 (permalink) | |
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Forum Regular
Join Date: Feb 2008
Age: 30
Posts: 730
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Quote:
A cap on how much a player can improve wouldn't be a bad idea, or a cap on how much a team can improve so that you are forced to compromise: 1) either you have a starting 11 of 99s with no room for injuries or fatigue, because you have 50s sitting on the bench. Or 2) you spread it out among your team so that you have a team of 90s, even on the bench. |
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#94 (permalink) |
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Forum Junkie
Join Date: Apr 2009
Location: Born in UK/Live in GER
Age: 18
Gender: Male
Posts: 2,516
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what about you can only have one player that can be trained in your squad, or only your created player can be trained
__________________
![]() Joan Laporta: We make Fifa World Players/Ballon d'oros, Madrid just buys them. |
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#95 (permalink) | |
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Forum Regular
Join Date: Feb 2008
Age: 30
Posts: 730
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Quote:
But that's just me. |
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#96 (permalink) | |
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Forum Regular
Join Date: Feb 2008
Age: 30
Posts: 730
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Quote:
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#97 (permalink) |
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Forum Junkie
Join Date: Apr 2009
Location: Born in UK/Live in GER
Age: 18
Gender: Male
Posts: 2,516
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a rarity system on cards, for example a star is super rare and a circle is rare like in pokemon, would sort out prices some easier and people wouldnt be constantly asking if a card is rare or not.
__________________
![]() Joan Laporta: We make Fifa World Players/Ballon d'oros, Madrid just buys them. |
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#98 (permalink) |
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Forum Regular
Join Date: Jun 2009
Location: London
Gender: Male
Posts: 667
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It might have already been said, but I think an Experience bar to assist training, for example, Ronaldo has to play 5 games in order to be trained up a stat or whatever and if he doesn't get a run in the team for x amount of games, his experience drops a bit. Sorta like a momentum run kinda thing, where if he plays consecutive runs of games, he positions himself better and stuff whereas if he is on the bench, he is rusty and has less game experience or something.
Can't really explain it, it sounds good in my head though, |
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