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#30 (permalink) | |
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Elite
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Quote:
Mr Rutter: Agree, and act on it. The servers are in a desperate need for an upgrade.. Escpecially for club mode! EDIT: I would love for you to join us in a match, just so you can see how bad it is. If you already have played a club match, then you surely must know how it is for us!
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![]() thanks sixtoo/kyro7 for sig/avatar! Last edited by cbcruz; 05-02-2009 at 02:20 AM.. |
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#32 (permalink) | |
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EA - FIFA
Join Date: Oct 2008
Posts: 681
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Quote:
Ours has mellowed out somewhat... We're looking at the clubs servers at the moment. As much info as possible to Wilson as possible - gamertags, locations and times (including time zone) and he can did in to see if it's a hardware or software issue. We did have some outages yesterday - thankfully adroit and aurora picked up on them - and they were fixed pretty quickly. I'm still pushing hard to get that info out to you lot as it happens to make sure you're aware of it. It's a little beyond my sphere of influence at the moment though. In the meantime - letting Aurora and Adroit know of issues as they happen can get things fixed pretty quickly now. They've a direct line into the studio. D |
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#33 (permalink) | |
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EA - FIFA
Join Date: Oct 2008
Posts: 681
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Quote:
Oh to be back in Europe surrounded by footy all the time and not hockey. Although I've grown to like Hockey - and can snowboard after work and at the weekends now ![]() As soon as I can I'll start getting info out to you all about developments for FIFA 10 online - but my hands are a bit tied at the moment. Suffice to say there will be a lot of improvements though. D |
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#34 (permalink) | |
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Elite
Join Date: Mar 2008
Location: Toronto, Canada
Gender: Male
Posts: 8,912
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Quote:
I know how different temperature is in Vancouver, heck you'd be almost the same distance away if you were still in England ![]() Thanks for the quick responce David, appreciate it will follow your help. Best of luck with FIFA 2010 (If you're still going to do that, that is) Just fix the servers and it'll be a cracker! Cheers! |
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#35 (permalink) | |
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Elite
Join Date: Mar 2008
Location: Toronto, Canada
Gender: Male
Posts: 8,912
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Quote:
Hockey's great! Who do you support? The canucks Nah? GO LEAFS !
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#36 (permalink) |
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EA - FIFA
Join Date: Oct 2008
Posts: 681
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Dom one of our top engineers on FIFA is from Toronto and is a big Leafs fan. He always laughs at us all when the snow hits here because we're so ill-prepared...
Difficult to support the canucks at the moment...this should be a different thread... Wilson V the owner of this is a big hockey fan and player too...and a very skillful footy player to boot. Likes the skill moves does Wilson... |
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#37 (permalink) | |
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Rookie
Join Date: Jan 2009
Gender: Male
Posts: 151
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Quote:
yeah but what happen with the persons that use the custom team ?? they gain a lot of points and that is unfair for the people that try to do by the right way they should been punished or something?? |
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#38 (permalink) |
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Rookie
Join Date: Jan 2009
Posts: 261
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Lol David, I think the question everyone here playing fiwc wants answered is, will there be penalties to the players who have glitched their way to the top. You guys took points away at the start when the ranking system was changed so will this be done again?
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#39 (permalink) |
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EA Veteran
Join Date: Jun 2005
Gender: Private
Posts: 17,535
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Another question for you here, Wilson.
At the end of an Online Clubs match, the player ratings on my screen are usually different to the player ratings on my screen, and we all have a different player as Man of the Match. Is this going to be fixed, so that all player ratings are the same on all screens, along with only one Man of the Match? |
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#41 (permalink) | ||
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Forum Junkie
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Hi David, Thank you for your input. Is there ever a thought process at EA sports which considers the possibility of Public Beta testing? I work in software dev ( Scope, test, bug fix and deploy ) and have also fortunatley been involved in some of the Public Beta's made available by other Software houses ( COD4 Infinifty Ward, HALO 3, Bungie ) etc. I appreciate that these were a limited free for all access, but I still posted feedback to the dev teams whilst alot of user see it purely as a sneek peek to an upcoming game. I believe handled correctly, incorporating enough time to react to feedback AFTER the beta will make the FIFA experience so much better, for both developers and customers alike. With your yearly turnaround on games, I think alot of us appreciate the amount of work that you guys put into testing the next iteration, but time/money will always impose their own restrictions. A public beta, with structured feedback process is a cost effective way to gain valuable information from your audience - the ones who will be BUYING your game. You only have to look at the board posts the day/week after release to see that some issues were quickly discovered by users, missed by developers/testers under strict timeframes to deliver. Rest assured, while alot of people are quick to slate a game, there are many of us who buy games and ALSO work in and around your environment and are more than willing to help create the optimal result. Thanks Karl
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Quote:
Last edited by DOA KappaTango; 05-02-2009 at 11:32 AM.. |
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#43 (permalink) | |||||||||
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EA - FIFA
Join Date: Oct 2006
Location: Vancouver, BC, Canada
Posts: 135
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Hi, I'm back.
Responses included. Quote:
I should also mention that there should be a distinction made between the what you consider sluggish or non-responsive and the specific items you have listed. An underpowered pass is not necessarily unresponsive. It's coherant to say that an underpowered pass may in fact be very responsive. The same holds true for for underpowered chip shots, and ball player collisions. Although I would be hard pressed to find a situation where I would ever classify a ball player collision as responsive or unresponsive. It's an important distinction for any engineer looking at the problem because the architecture of the peer to peer online gameplay means that network conditions will affect the responsiveness ( latency, lag, sluggishness ) of when your gameplay actions are applied, but will NOT affect the power applied to passes, chip shots, or the timing of player ball collisions. Quote:
With regards to online gameplay latency, I find the opposite true myself, clubs matches are generally more responsive than 1v1 matches for me. In Vancouver, when I play with our dev team club, we generally match-up against opponents on the North American west coast server. However, when I match up against 1v1 opponents they are generally from a broader pool of opponents ( I'd hazard a guess that the average latency I experience would end up being equivalent to playing a NA east coast opponent ) I see you're in Norway. The european game servers are located in Geneva. Can you try pinging 159.153.161.74 and report back what kind of latency you get? ( type ping 159.153.161.74 on the command prompt ( on windows, start->run->cmd.exe) , and copy the output into this thread. ) Quote:
![]() The advantage rule is a relatively tricky one, and I'm not an expert on the implementation in FIFA so I'll decline to comment. ![]() I believe the fix that was applied during the patch fixed a particularly annoying bug whereby it was possible to score a goal on the advantage but have the free kick awarded instead of the goal. I am pretty sure that does not occur anymore. Re: Question 2 - Sorry I'd have to ask our database team for all the updates it has. Maybe they can provide a big summary in another thread. Quote:
Ranks 1-50 are division 1. 51-100 are division 2. 101-151 are division 3. etc. Quote:
Having had ACL reconstruction a couple years ago, due to a football injury, I'm not terribly enthusiastic about adding serious injuries to online play as well! ![]() Seriously though, it's something that comes up once in a while, and I cannot confirm or deny anything. Re: 2. This is news to me. I haven't read a thread about this, and IL is not a gamemode I frequently play. Do you have more information about this problem? Quote:
![]() We absolutely want it to be as easy as possible to play other people online. We do try to make it so that as many people as possible can connect to each other ( on the 360, microsoft handles the peer 2 peer connection process so we do have to rely on their implementation ). It still remains true that when all else fails the fail safe is to do some port forwarding. Quote:
In the case where you were assigned a loss, that was probably due to one of your users leaving the game ( maybe resetting the console ), and your team falling below the minimum 3 players required to play the game. Quote:
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Yes we are looking into the issue. The more information you can provide about how to cause it, the better chance we have of finding a fix for it. I've yet to experience it any of the 30 odd clubs matches I've played, but several other team members have reported seeing it. |
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#47 (permalink) | ||
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Forum Junkie
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Quote:
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#48 (permalink) |
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Elite
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Thank you Mr. Wilson. Here's the results
159.153.161.74: byte=32 time=54ms TIL=47 159.153.161.74: byte=32 time=54ms TIL=47 159.153.161.74: byte=32 time=53ms TIL=47 159.153.161.74: byte=32 time=55ms TIL=47 Ping-statistics for 159.153.161.74: Packages: sent = 4, received = 4, lossed = 0 <0% loss>, Average time for round trip in milliseconds: minimum = 53ms, maximum = 55ms, average = 54ms Not sure if "round trip" was the correct translation, but I'm sure you know what it means
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![]() thanks sixtoo/kyro7 for sig/avatar! |
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#49 (permalink) |
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Festive know-it-all
Join Date: Mar 2007
Location: In your face
Gender: Male
Posts: 20,345
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finallyyyyyyyyyyy!
someone who knows what they're talking about ![]() excellent answers Wilson, telling us exactly what we wanna know. Great read. I'm going to do that VoiP test thing ![]() Lately, I've been finding that a 1v1 match starts fine (lag wise) and then degenerates (2nd half) into a laggy pile of lalalala Not asking for advice, or clarification. Just whinging really
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![]() Rutter Out
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#50 (permalink) |
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Elite
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I forgot to add something Mr. Wilson
I have no lag problems what-so-ever in 1 on 1 matches. I don't have any lag in club either, but DELAY. I believe there's a difference there. You have the occasionly lag where the picture hangs back a little and suddenly the ball is somewhere else. This only happens 1-3 times in a club match, that last for 1-2 seconds each. EDIT: Every single person I've played with hates the delay. In other words: They all have it. Wether they have a 10mb or 2mb connection.
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