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#1 (permalink) |
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Rookie
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Ok guys, be ready with the bouquets and everything. I'm presenting you the biggest discovery in FIFA 09. This discovery would change the way you play FIFA and will make you go crazy over it.
The below has been tested and found successful only in OFFLINE games so far. I play in WORLD CLASS difficulty with assisted passing/shooting and manual with the rest. I play with SLOW pace setting. Importantly, I DO NOT USE ADIDAS Live Season. Firstly, let me start by saying why this discovery was needed. I'm now going to list down all the points which are affecting the FIFA 09 gameplay on the pitch:
Now I opened the first player for editing. I went to 'movement' attributes. In there, the first two attributes are acceleration and sprint speed. Now for these two attributes, I reduced the values by 15 points. For instance, if the acceleration is 86, changed it to 71, if the sprint speed is 83, changed it to 68. After I changed them, I hit the start button or back button to carefully 'save and exit'. Now I was back to the squad list. Then I kept repeating this for all the possible first teamers and the bench. It took about 5 minutes to make these tweaks for Tottenham team. Now I have a team that has no one in their 80s in sprint speed and acceleration. Then I edited the Sunderland squad. I set a match up between an edited Tottenham and an edited Sunderland. The final result: I won 2-1. You won't believe how much I enjoyed that match. Forget the result. The process was fabulous. My players were slower but they played like professional footballers. They had control on the ball. They were able to dribble tactically. I had the time to think how I can build the attack. When I was pressurised by the opponents, I could keep the ball by evading the opponent, something I just could never do before. Earlier, whenever I was under pressure, all I would try to do was to hurriedly pass the ball to the nearest player. Now I could dodge the opponent just like how the AI players will evade your pressure or tackle. More than all this, the game play experience was fantastic. As players move slowly, you're not in a mindset to hurry the attack. You keep the ball and try to look for spaces. The more I kept the ball, I started seeing the AI players making intelligent runs or even overlapping runs. Earlier, when the game is played fast no one has time to make these runs. Typically, My CB will pass to CM, CM to LM, LM to CAM and CAM to ST (and the ST to fumble it!). There was some amount of routine in which the game was played by me. That was because, the players ran faster, passes were delivered quickly and hence the players received the ball even before they could start their attacking runs. In effect, all players would be in their respective positions as per the formation when they received the ball. They weren't making too many runs primarily because I didn't allow them to, as I would pass the ball to them to wherever they are, before they could make runs. With the game now slowing down due to the reduced acceleration and sprint speed, the pitch now looks bigger! Yes! Earlier the pitch was small and the players in high speed made the pitch look even smaller. If someone like Torres could cover one half of the pitch in 5 real seconds earlier, now he will take 7 to 8 seconds. That's a lot of additional time for you to react. Now you may ask, that if the defender's speed is also reduced what difference it will make? Good question. Remember that the defenders' pushing up is also slowed down and even if you lose ball to allow a breakaway, you have a lot of time to select the correct defender or to make the right decisions. More time on the ball also makes you think creatively. That's what happened to me. With that extra second on the ball, I started looking to surprise the AI (which is by the way, the best way to beat the AI) and even tried to do outrageous moves. This is all too good to be true but I have started shooting better than before, because of the overall adjusted speeds all around. More than anything, I'm playing good football and I'm very satisfied with the way I play and AI plays. Because the sprint speed and acceleration of AI players are also reduced, the way AI played the game also changed. Granted it takes only milliseconds to process but certainly with more time at its disposal, it can take better decisions and that was very evident. Someone made this brilliant comment: 'when the players run it looks like they have more than two legs'. Completely agree. But now, in reduced speeds, even the running animation looks nicer. I'm very convinced that this is the way to play the game. I wished there was a quicker way to edit the attributes but I'm happy that we are at least able to edit them. Then I went ahead and edited for Chelsea and played against an unedited Man Utd, got beat 3-0 but again, was a very satisfying match. Then I edited Man Utd and they won in penalties after a 1-1 result at the end of extra time. I ended up editing Arsenal and Liverpool too. I'm planning to edit 4 teams per league per day. I'm not going to edit the players of a team which I'm never going to play as or play against. I did not edit any other attribute other than the two I mentioned above. We generally know that the league two teams produce great matches in FIFA 09. Ever wondered why? Because they're slower, you can control them better. Imagine a very controllable and slower Man Utd or Chelsea with the same level of their own skill and other capabilities. Remember, we're only reducing the acceleration and sprint speed. We are leaving all other attributes as it is. There could be a top striker with a sprint speed of 68 with a ball control or 92. This means he will have controllable pace with having very good ball control. This is why my shooting (not finishing) has improved. My suggestion to you is to edit the acceleration and sprint speed values for players in two decent mid-table teams and play out an exhibition match for a proof of concept. Play 10-minute halves in world class difficulty or professional difficulty, preferably the former. If you're impressed, you can then go ahead and edit the values of players of all other teams that you might use. In a week's time I'd have edited the player values for all champions league teams and the premier league teams. After you're done with the editing, make sure you save the squad file in two or three different names so that your hardwork is safe. Okay then, let me summarise what needs to be done in short bullet points:
Finally, if it works for you (certainly works for me), please drop a line here so that we all know. And, try to spread this message as much as possible so that everyone know about this. Please DO NOT WRITE OFF this idea without TESTING it. EA has hidden a great game within FIFA 09. The tweaked game that I play is incredibly better than the original retail copy. I would thank EA for making this great game and also for making it in such a way that it can be customised to your needs. Let's FIFA 09! Last edited by bluchampblogger; 07-11-2008 at 05:48 PM.. |
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#4 (permalink) | |
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Rookie
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Quote:
In fact, with this slowed down realistic version of the game, the formation and custom tactics are a whole lot more meaningful. Please do try this and let me know. |
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#5 (permalink) |
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Rookie
Join Date: Nov 2008
Posts: 50
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This is a good discovery,blu - it's one the PES fans methods (I will shamelessly gloat and state that I am the original founder "Sepakbola" from SG, "Does Anyone Else Do This" in the PES4 days) used for the PC version of WE/PES.
I too wish there was a way we could actually go in and edit globally - it would be a beautiful thing, with the touch of a button - all attributes edited. Oh well. I have been meaning to do this - but the absolutely slow transition frames between the menu and edit player are very frustrating to go through.
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![]() Last edited by Matt10L; 06-11-2008 at 10:38 PM.. |
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#6 (permalink) | |
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Rookie
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Quote:
Ya the menu transition is slow but I'll tell you it's certainly worth the pain. I suggest to try this out for two evenly matched teams and see if it meets your expectations. I dont have to tell you, you know it, sepakbola! |
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#7 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 219
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I was first to implement this, so i will comment it first.
Thank you, thank you, thank you, thank you!Brilliant, briliant, briliant, brilliant! I went and tweaked chelsea and arsenal but only 10, and BOY WAS I AMAZED at this absolute beauty of a game!!! I mean now i take whatever player and sprint with him, and it really TAKES TIME for him to get from one side of the pitch to another, THE PITCH DOES AMAZINGLY LOOK A WHOLE LOT BIGGER! i absolutely enjoyed it to MAXIMUM. EA should really offer you a position at their team, because you trulyt have amazing ideas that change the game in a good way completely. I am totally blown away by this. The game is better in every aspect, much much more. I think this was missing from this game. Slower the sprint abilities OVERALL, while remaining all other skills. You can now do almost anything your heart desires. Pass, hold the ball, roll, turn, do skill moves without fear of losing the ball easily, basicly you have so much more control. And the pitch finally looks so much |
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#8 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 219
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The pitch is so much more spatious, and large. I feel like i have all the space in the world. This is a blessing. A true and great found. I like it VERY VERY much.
I am going to change ALL MAJOR LEAGUES, that is top leagues. I have to. I am not sure how long it will take me to change it, but it will BE WORTH IT. I dont care if it takes me a year. I will do it little by little, slowly. But i think EA should take note of this and reduce this tooo, in the FIFA 2010 OVERALL BY 10 OR 15 POINTS, IN THESE TWO ATTRIBUTES. This is the best concept so far. I hope you enjoy it as much as i do. Manager mode will be a killer after i edit a entire premier league. cheers guys. Congratulationg, bluchamp blogger. You da man. |
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#10 (permalink) |
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Rookie
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Thanks a lot mostarac1802
Can you share your observations on how AI is playing. I see that AI is playing a very good game of football now than before. In other words the tweaking of attributes has helped AI as well. All in all, this makes the whole game superbly realistic and exciting. I'm playing Sevilla vs Atletico now, after the player attribute tweaks. I can't express how good it is! Last edited by bluchampblogger; 06-11-2008 at 11:11 PM.. |
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#11 (permalink) |
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Rookie
Join Date: Nov 2008
Posts: 6
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I've read your previous posts and you've changed the way I play. I used to play mainly with Man United and Arsenal and used the speed players to penetrate the defense. Now I use passing teams, like Chelsea and slow the game down by using pace control, never thought of taking the Acceleration and Sprint Speed down. I'd prefer to use this tactic and mix it with my other tactics, such as through balls and straight forward attacks, playing the ball deep and passing it straight to my striker in the box. With speed, I get pushed out to the wing and as we all know, crossing isn't this game's strong point. I shall try this out tomorrow
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#12 (permalink) |
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Forum Regular
Join Date: Sep 2008
Location: Somerset
Posts: 592
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i never thought of doing that
absolutly quality post mate its great people like you not only take the time to try these things out, but post on how they work ect... i shall try this out when i get a chance, and im in no doubt that it will enhance the game greatly. i just fear that with 80% of gamers complaining the gameplay is already too slow, this will not be acted on in the next version of the game... can you save the teams with these attributes if you regularly update with adidas love season? wud i have to make a new squad file and save it as REAL football game speed or something? ah man its so right tho. not being able to hold the ball. i love fifa but why on earth do they not think of these things to make gameplay realistic to real life football
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Manager of LNTFC
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#17 (permalink) | |
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Rookie
Join Date: Nov 2008
Posts: 50
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Quote:
Thank you for the kind words - the exact same go to you as you are one with this game, I'm new to the forum - but individuals like yourself are what true simulation players are all about.With that said - this sim-player is implementing your modifications this very moment. Ambitiously aiming for 5 teams before the bed calls.
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#23 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 219
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Well, first of all, let me just say, this tweaking of pace thru attributtes does make a heck-of-a-lot difference gameplaywise.
I tweaked Ac Milan, Chelsea, Arsenal and Real Madrid. I cannot express you enough how these games are interesting now, guys. I played Real - Chelsea, Chelsea - Milan, Milan - Arsenal etc. Almost all combinations, 8 minutes halves, on world class, and each and every game ended up 0 - 0. I cannot believe the amount of struggle once you create more space in the game. You have time of the ball, and thus AI has more time to "think" and react to your actions. It was almost impossible to penetrate thru the defence of the cpu. And ive tried various types of attack. But the good think about this is that now i have to think more, and come up with new ideas. But important thing along with this is that, you have to work out good CPU custom tactics, so that you create a challenging opponent, so basicly, these two COME TOGETHER. They cannot go one without the other. Tactics + reduced pace. These last day i have been working out to develop IDENTICAL tactics for TOP teams that matches their real life play exactly. And this is super interesting and realistic. For example, AC Milan in real life has a style of play with a lot of defending, while they try to do various types of counterattacks. So I made custom tactics for their style of play. Same I did with Real Madrid. Real has kind of open play, spreading attacks throughout the field, attacking thru wings, and thats how made Real's tactics. Result - Absoulutely realistic, unscripted and fun. Gamepace overall is slower, teams build up SO MUCH MORE, 80 percent of the gameplay is performed in midfield, the struggle is top class. No Easy through in, no nothing. Plain old genuine soccer. I would recommend anyone to go ahead and try this, because it only gets better, guys, believe me. Last edited by mostarac1802; 07-11-2008 at 07:39 AM.. |
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#25 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 219
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With all of this working fine, I guess the next step would be to edit CERTAIN PLAYERS according to their realistic capabilities, because we all know that this is not entirely "spot on".
I dont know, for example, edit Sergio Ramos realistic style of play through attributes, his own defending style, what he does when he's on the ball and so on. I think this would add up some spice to the game. Also we could do the tweaking of the other attributtes because there are a lot of them to begin with... By settings these parameters in "key players", we could get a certain team playing EXACTLY like in real life. For example, Gary Neville. He can be a "lost one" sometimes. He can do the most outrageous things and lose the ball. Atleast I think hes not too perfect. Lets exploit the tweaking of the attributes and create a realistic Gary Neville. Lets make him lose the ball sometime, or pass like crap at times. This is what makes this game unique. The ability to RECREATE. So lets RECREATE a new history. ![]() I will take a couple of players and tweak them realisticly and see how this works out, and let you guys know. Until then, cheers. |
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