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#101 (permalink) |
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Rookie
Join Date: Jul 2008
Posts: 273
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Yea, because I was thinking, when in Manager mode, once you changed all the speed and acceleration before you start MM and save it so It can carry over to your MM, Yes you can control your players development, by picking manual player development, but what about the CPU controlled teams, won`t they improve?
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#102 (permalink) |
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Forum Regular
Join Date: Jul 2008
Location: NC
Posts: 944
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Well I tried to contact you online about some stuff but I think you were busy. Anyway its a great idea but I don't like it very much. I completely forgot about there being a slower speed option so I have been cheating myself but this wasn't me.
I found it not to really represent how a real game would be. I feel that IRL the games would be played fast. This was too slow and to me wasn't a realistic representation of what a real game would be. However I would very much like to get my hands on those tweaks for tactics as I think those could have a real impact on gameplay. Thanks and good luck in you endavoers.
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#103 (permalink) | |
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Forum Regular
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Quote:
I'm 200% convinced that the game can be played and enjoyed only at reduced acceleration and sprint speed. I have edited the whole premier league and I am playing the league now as Chelsea. The game is so interesting and enthralling. As regards MM, I want someone to give that feedback about auto growth of AI teams. Because I don't play MM. I play only leagues, champions league and custom competitions, and of course the exhibition matches. |
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#107 (permalink) |
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Forum Regular
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LOL In the OP you can see a very clear summary. May be it was a bit obscure because it was in bold letters
![]() Here it is again for you lot:
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#108 (permalink) | |
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Banned
Join Date: Jul 2008
Posts: 1,955
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Quote:
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#110 (permalink) | |
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Forum Regular
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Quote:
Having experienced the new realistic gameplay, I can't go back to the game with original speed values. Impossible. |
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#112 (permalink) |
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Forum Regular
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Then don't do. I don't get $ for everyone that does. All of us who tweaked this way found a huge improvement in the way the game plays that it feels like completely another game. If EA did these with updated transfers and sell this as FIFA 10, you'll give it a 9.5/10.
I just wanted to share this so that everyone gets to play the fantastic game that I play. |
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#115 (permalink) |
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Hi, I'm New!
Join Date: Nov 2008
Posts: 1
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hey bluchampblogger, i read your first post and i was really excited to see how the game would change if i took -15 off a teams acceleration and sprint speed, so i did it with the whole everton team, and i set the difficulty to WORLD CLASS mind you i normally play on professional, and i vsed a unedited bolton wanderers, i had the controls set to passing/shooting assisted and everything else manual.
well the game was one of the best games i have played on fifa 09 so far, the chance creation, the attacks are so realistic and so fun to control, well i ended up winning 1-0 with a 90th minute header to the top corner from marouane fellaini from a corner!!! im going to edit so more premier league teams tonight and test more tommorow, but i think this way to play is the best and every should try it!. bluchampblogger, YOUR A LEGEND!!!!!! |
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#116 (permalink) |
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Rookie
Join Date: Nov 2007
Posts: 39
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Damn, you're right. All right everyone, lets give up on this idea and go back to the drawing board.
![]() Seriously though, I think there are a lot of us on this thread who feel that the amount of work is worth it for the number of benefits and improved gameplay it creates. On that note, how is everyone going about making the changes? When you change the 2 attributes it lowers the players overall rating too a lot of the time so the list of players doesn't stay in the same order. That's too bad since you can't just go down the list one by one making changes. How are you guys all handling that. The first couple I did, I went through and wrote down the players initials from the original order and then just went through checking those off as I went. I would love to hear if someone has a more efficient way of doing this. Please share any tips or shortcuts you've come across. The only one I've found that I realized is mentioned in the original post, is that you can just hit start from the movement attribute screen to save and exit instead of going back and then doing that. It doesn't sound like much but it really made things go much faster once I realized it. |
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#117 (permalink) | |
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Forum Regular
Join Date: Jul 2008
Location: NC
Posts: 944
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Quote:
I was also thinking that maybe the speed is taken up a notch cause in the EPL most teams have quite small pitches where there isn't a lot of room and its a very fast paced game. I don't know but that was just a thought. I mean I guess I can see what you mean in terms of the game being a little more spread out and tactical cause I could see that but I just wasn't going to take time to readjust attrbutes and such. I do see that on World Class without the changes Arsenal seem to go to the corner and just throw in crosses which isn't ther style while I could see with your changes the game was a little bit more through the middle. Have to admit though that I guess I'm just used to playing on default but now that I have relized that there is a slow setting to me its good. I would love to get my hands on your tactics though cause I think that could help a bunch. Thanks again. |
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#118 (permalink) | |
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Forum Regular
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Quote:
I like my football to be a tactical battle. I don't want to see a series of winning the ball, losing it, again winning only to lose it. In David Rutter's words "If you think about how football ‘works’ there’s an ebb and flow. One team has the upper hand, then the other". I love this aspect and this is best displayed when the speeds are reduced. I love the fact I can have a strategy, I can work my tactics, I can plan my attack and I have reasonable time on the ball to do all this. Also as I mentioned earlier, only with reduced speeds I see my AI colleagues making those attacking runs they're supposed to do. The settings of 'risky passes' and chance creation as 'free form' in custom tactics are in full display only on reduced sprint speed / acceleration. To be very honest , I've never been truly tested or challenged by the AI in default player speeds. Only now, I see the AI playing with true artificial 'intelligence'. Anyway, I should say, we might have agree to disagree on this point. |
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#119 (permalink) | |
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Forum Regular
Join Date: Jul 2008
Location: NC
Posts: 944
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Quote:
. Seriously though I also did find the game much more tactical and you could actually see more flair out of the players. Cheeky back heels and such. Maybe if I become un lazy and actually decide to do it then I will test out the MM and see what happens.
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#120 (permalink) |
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Rookie
Join Date: Apr 2008
Posts: 13
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I don't see any need for a massive game-speed overhaul. Play PES'09, and watch Messi outmuscling John Terry and Ricardo Carvalho, and watch how easy it is to run past the whole team with one player. Fifa09 has a near perfect gamespeed, for me. The ball feels perfectly weighted and measured, and you have to be much more clever about the way in which you attack, to score.
I just think the pace of Fifa09 is by no means arcadey, and by no means needs a revolutionary change. I think it is a very good representation of the real game, and if you had watched Arsenal - United yesterday, you could almost vision how the game would play near enough exactly the same in Fifa. Just my opinion though, and if anyone does feel a need to change the game-speed, then fair enough, though I do feel the 'custom tactic' recommendations which BluChamp offers, do allow you to play beautiful, realistic football with success, not because of the change in gamespeed, but because of the way they bring the best out of your player's movement, and creativity. |
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#121 (permalink) |
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Rookie
Join Date: Nov 2008
Posts: 50
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Blu - what are your thoughts in changing just the agility rating? I tried this and had some pretty good results, the CPU plays a bit fast paced - but they cannot turn so super sharp, so it actually feels like you can control your defender.
Also, I reduced GK diving by 30. This has resulted in less catches through dives when I or the CPU hit powerful shots - the ball actually deflects correctly for corners or just to the side.
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#125 (permalink) |
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Rookie
Join Date: Nov 2008
Posts: 50
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Correct you are, sir. No short cuts - but man it would be sweet if so. I will try editing agility and gk ratings for some leagues starting today - will see if i can post a video if I see some real differences.
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