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Old 07-11-2008, 12:37 PM   #51 (permalink)
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Old 07-11-2008, 12:53 PM   #52 (permalink)
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Old 07-11-2008, 01:13 PM   #53 (permalink)
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Old 07-11-2008, 03:05 PM   #54 (permalink)
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I have edited for the top teams in the major leagues. I'm planning to play a champions league with 16 top teams. 10 minute halves. WORLD CLASS difficulty. SLOW pace setting. Tweaked custom tactics and acceleration / sprint speed attributes. Playing with assisted passing / shooting and rest manual.

I just can't wait to start! With tweaked speeds, it's gonna be exciting like hell!
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Old 07-11-2008, 03:36 PM   #55 (permalink)
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sounds great. ill give it a go this weekend. won't work that well in MM with scouted players though...too bad EA didn't include a true "slow" speed.
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Old 07-11-2008, 04:12 PM   #56 (permalink)
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stupid question, but this edit will only work for the teams u have edited, and if you go online it will be reset.
whilst if i change say west ham, but no one else - only west ham will be effected and the opponent will be much faster. so essentially this is best for when mates come round and 1v1 - otherwise when playing the comp u would need to make sure that team was changed to ?
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Old 07-11-2008, 04:21 PM   #57 (permalink)
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stupid question, but this edit will only work for the teams u have edited, and if you go online it will be reset.
whilst if i change say west ham, but no one else - only west ham will be effected and the opponent will be much faster. so essentially this is best for when mates come round and 1v1 - otherwise when playing the comp u would need to make sure that team was changed to ?
You're right. This works best for offline. For online, you can give it a try. It would be interesting as you'll have great control over the ball and player movements.
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Old 07-11-2008, 04:27 PM   #58 (permalink)
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Yeah i think Gamespeed is to fast even its on slow
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Old 07-11-2008, 04:35 PM   #59 (permalink)
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Yeah i think Gamespeed is to fast even its on slow
So have you reduced the values of acceleration and sprint speed, as described in the OP?
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Old 07-11-2008, 04:37 PM   #60 (permalink)
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so if i change my team's players speeds....will they go back to normal for online games???

cos if not then chances are i ll have no hope against the wingers just knocking it down the wings....
despite the extra player control i may have - will try it out tho .
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Old 07-11-2008, 06:16 PM   #61 (permalink)
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Old 07-11-2008, 07:18 PM   #62 (permalink)
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Not doing for the goalkeepers. Anyway, they don't get to run so much. For the amount of running they do, these attributes mean less, unless they come up for the last minute corner and they need to run back to the goal. Still it won't matter as it would be a long shot which is never going to be stopped by him.

Thanks for the answer. I'll get onto some editing later and report back sometime during the weekend how some matches play out with the new tweaks. I'm going to use the custom tweaks from before - relegation battlers/mid-tablers/euro aspriats/champions league along with the new accelation/sprint tweaks and look forward to the results. Probably be up most of the night!

I play World Class/15 minutes halves and on slow gameplay. 10 mins is fine but i think 15 mins brings out the most realistic results and gameplay that i'm looking for.
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Old 07-11-2008, 07:26 PM   #63 (permalink)
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Wow! you do spend a lot of time on these threads, but cheers!
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Old 07-11-2008, 07:27 PM   #64 (permalink)
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great job!!
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Old 07-11-2008, 07:45 PM   #65 (permalink)
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It's a good idea Bluchamp. Of course it means its FIFA's job to slow down all these players respectively.

Your experiment is true in any case because I enjoy playing with slow teams like Italy and Croatia as it becomes a more technical possession game.

So I have a few queries:

- Since those teams already have slow players its not ideal to make them even slower. But it seems we have to so that the faster players from other teams are rewarded for their attribute.
I think many players outside the English league are made slower than they really are. So I think we need to use our discretion in reducing them... perhaps a reduction of just 10 points for such players?

- However this brings me to the question: Since you've also reduced the defenders then that means a player like Adebayor will still fly pass Terry (Because all the attributes are adjusted respectively)... but since you've noticed a huge difference I wonder how the defenders still cope? Is this because they now defend collectively and the striker is unable to blast past all of them?
If its still easy to fly pass those slow defenders then I would recommend reducing all defenders by just 10 compared to the strikers 15 reduction. Or will this make it too hard to score? I guess not cos most defenders are already quite slow.

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Old 07-11-2008, 07:58 PM   #66 (permalink)
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i might actually enjoy offline play sick ping-pong ping-pong ping-pong ping-pong ping-pong ping-pong ping-pong
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Old 07-11-2008, 08:14 PM   #67 (permalink)
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Quote:
Originally Posted by eddy2cool2004 View Post
i might actually enjoy offline play sick ping-pong ping-pong ping-pong ping-pong ping-pong ping-pong ping-pong
That was very useful. Thanks.
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Old 07-11-2008, 08:30 PM   #68 (permalink)
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however you have made my fifa crash lol
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Old 07-11-2008, 08:38 PM   #69 (permalink)
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This is for sure and good potential idea

But It's not realistic lowering Acceleration & Speed to much on this players I'm gonna mention now. Torres C.Ronaldo, Lennon, Walcott, Messi ETO'O. Since they are one of the fastest players in Football atm. They maybe could be lowered some, but not 15 points, That's not realistic. You can not lower 15 points on all players in acceleration, and Speed. We have to find and good balance in reducing points in Speed And Acceleration differently for players, and teams, that's makes it a good realistic balance in my opinion

I agree it goes a little to fast on Game Speed Slow on Fifa09. So this is and good idea. We just have to experiement some, and find what fitts best, and makes it most realistic. I agree It's nice not to have players running to fast, and get a more fluent, slow gameplay with nice buildups, and hard to brake down opponent.

But we can not Lower Acceleration & Speed to much on WorldClass players like those I mentioned above, it will just be unrealstic, and same then we can also not reduce defenders even more, since manny of them are already slow.. I'm not saying your idea is not good bluchampblogger.. I just feel we need to find a balance on this together.

I feel we are using more time editing this game to get it perfect, then we acatually get to play it. This is something EA should have thought of before they released it. Maybe made 2 settings, one for those wanne play as the game is now before we editing it, and the other setting for getting it most possible to realisme with not overatted players attributes, and to fast game speeds etc..

I think I will have to experiement with these tips, and compensate some

Anyway Thanks like always Bluchampblogger for making so much time to find potential in this game, that would have been hidden without your help BTW just ignore the PM I sended you some days ago, I tested the Tactic things, It works so far. Only done it on some teams yet Will try out more teams later. Will send you and PM later if I wonder on something or need some help etc

Everyone have a nice Friday, and Weekend I'm gonna see James Bond - Quantum Of Solace in Ca 3 hours with my GF on one of the best Cinemas we got in Norway Can't wait

Sorry I went some offtopic there

Take Care everyone, C'ya around.

Best Regards Espen.

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Old 07-11-2008, 09:28 PM   #70 (permalink)
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What I did for my game (and as with all of these tweaks it may not work for the type of game you like) is that I reduced all of the players with speed and acceleration above 75 back down to 75 and if the rating was above 90 then I made it 77.

Now I realize that this flattened the speed of many players and made them equal (example: a player with a 78 speed and a 88 speed were now both 75) but what I found was that few defenders in the game are above 75 and so in reducing the speed to 75 you were not making many defenders any slower but bringing the faster strikers and midfielders down.

Since the biggest thing that we want to reduce is the easy throughballs and tonnes of one-on-ones I found that this allowed for the defenders to have a better chance of catching some of the speedy forwards but still left realism as regardless of whether players like Theo Walcott are 97 speed or 77 speed they are still faster than a defender with 69 or 72 speed and will outpace them but it won't happen over and over again and now you need to have a good first touch or make a skill move to get away.


It's not the perfect solution but I found that it addressed the issue of just making all players slower which as Manjovovic said still results in a Walcott blasting by most defenders at EVERY opportunity not just when a good run or skill move has been made.

What it also did was result in the type of slower gameplay that bluchampblogger has been talking about which is brilliant for setting up attacks and having more time on the ball.

Anyway, as I said earlier, I found that if I had Obafemi Martins on my Newcastle team as a 94 speed (which is the default rating) or reduced him to a 77 he could still outpace the defenders even if their speed was 75 but it would look more like a human foot race and not a snail V. Superman race as it often does and if I made a bad touch or a bad skill move then I might get caught by the defender as I haven't left him in the dust everytime as you do with default speed ratings.

This is just what I have found works for me but as was mentioned by another poster above EA should have worked this out so that we don't have to wrack our brains in doing it.

Thanks for reading this post and thanks for this forum and all of the great ideas that come out of it.
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Old 07-11-2008, 10:00 PM   #71 (permalink)
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Old 07-11-2008, 10:01 PM   #72 (permalink)
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"Unable to hold the ball; AI always puts pressure and wins"

Learning how and when to sprint, jockey, slow dribble, flick the ball on, and stop the ball completely is a fine art... But it's not impossible. I'm still learning myself, but have improved quite a bit since I first got the game.

"Ends up being just a quick one-touch passing game all the time"

If you approach it that way, then that's what it's going to be. Open space is huge in this game. A simple change of direction against the flow, a long lateral pass, a pass back to reset... These things can do wonders.

"Attacks are monotonous; there is not enough variety"

You have to bring variety to your offensive game, and on defense you have to keep your form and force variety into the way the CPU attacks... Not always going for the steal, but playing positional defense as well.

"Attacks and chance creation are not random and realistic
"

You gotta turn off assisted passing, that way passes will be a little off sometimes. Put it on semi at least. Assisted controls make the game play unrealistically.

"AI plays with the same plan in all through the match"

Seems to me like the AI does an okay job of changing things up according to the situation. Subs seem questionable at times, but in terms of aggressiveness the AI seems very real to me.

"Quite difficult to pull off the tricks"

If by difficult you mean damn near impossible, then yes. Though for me this has to do more with the way they have it set up, and how you have to do them in relation to what direction you're facing. Seems like any time I try to do one move, it does a different one instead.

----------

Now, please don't take this as an attempt to undermine your discovery, because if it makes the game better for you then that is truly great. Slowing the game down by changing the speed and acceleration I'm sure makes things quite a bit different. I myself have found that it's really just a matter of getting up to speed with the game.

To each his own.
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Old 07-11-2008, 10:47 PM   #73 (permalink)
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are we gunna have to edit players' attributes again after the january tranfer update?

i'm gonna try this on a few teams and see how it works.
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Old 08-11-2008, 02:24 AM   #74 (permalink)
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Old 08-11-2008, 02:29 AM   #75 (permalink)
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yea world class is very fun with these tactics on
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