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Old 06-03-2009, 09:37 PM   #26 (permalink)
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and more celebrations
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Old 06-03-2009, 09:54 PM   #27 (permalink)
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improve the movement of the players
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Old 06-03-2009, 10:37 PM   #28 (permalink)
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visual and music : pro

gameplay, online, database: big con
passing/defending is awful
online has no structure

EA needs to sort out their objectives
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Old 07-03-2009, 09:57 AM   #29 (permalink)
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Quote:
Originally Posted by 07patty View Post

Pro's
  • Wow has this improved. Passing looks real, movement looks real! Thanks EA
  • New Collision System. I will talk more about this in the Cons but it definetely works.
  • Shooting is .. well .. real. They have the movement and momentum from when the player has shot and it works.
  • New Tricks work a treat!!
  • The clone factor from previous generations of FIFA's has finally been reduced to almost zero; I have a hard time finding two players that look alike now. This makes the game SO much more interesting. Every team has it's own charm now, and any player regardless of ranking can become a personal favourite due to his characteristics. (Thanks Daedalus)
  • Legendary Mode - much better. Before Patch #2, none of the other modes were worth playing on.
I love Fifa 09. Its a huge improvement on its predecessors.
HAHAHAHHAHAHAHAHAHA =)).Good joke
The shooting system is good ? Is so good that i can score 3 goals on same position, with same shoots, with same keeper dive.
Passing look real ? Are you kidin' me ? Play PES 2009 and you'll see what means good passing system.
Legendary mode is ok ? You didn't see how is playing the AI on this difficulty (pass-pass-pass-pass-shoot-GOL) -> UnReal !
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Old 07-03-2009, 10:19 AM   #30 (permalink)
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HAHAHAHHAHAHAHAHAHA =)).Good joke
The shooting system is good ? Is so good that i can score 3 goals on same position, with same shoots, with same keeper dive.
Passing look real ? Are you kidin' me ? Play PES 2009 and you'll see what means good passing system.
Legendary mode is ok ? You didn't see how is playing the AI on this difficulty (pass-pass-pass-pass-shoot-GOL) -> UnReal !
indeed i agree.Pes2009 passing and shooting is so much cool, mroe over just install the elatest officail patch and the passing system of PES2009 will give u a GODlike feeling.
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Old 07-03-2009, 06:49 PM   #31 (permalink)
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almost forget about the awful crwod, looks so 1999

commentary is just a big joke, every shot form the edge of the box is a "well placed penalty" something like this shouldn't happen
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Old 08-03-2009, 09:56 AM   #32 (permalink)
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almost forget about the awful crwod, looks so 1999

the crowd really is awfull but it doesn't bother me as much as gameplay.
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Old 08-03-2009, 10:42 AM   #33 (permalink)
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the crowd really is awfull but it doesn't bother me as much as gameplay.
true but it is just a symptom EA can't get anything right,
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Old 08-03-2009, 05:37 PM   #34 (permalink)
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Hei guys, look on the pictures below, to see that the crowds hadn't improved since FIFA 2004.
The first picture is with FIFA 04, and the second is on FIFA 09.
FIFA 2004 » ComputerGames.ro - jocuri, download, forum
http://www.mygarage.ro/attachments/g...a-09-gol-2.jpg

After that, the graphics of stadium are the same like FIFA 2004 too.Look at the Stamford Bridge in FIFA 2004, and i can say that isn't different compared with Stamford Bridge in FIFA 09.
FIFA 2004 » ComputerGames.ro - jocuri, download, forum
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Old 24-03-2009, 10:16 PM   #35 (permalink)
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i'm afraid i'm going to have to disagree with the pictures above.
We all know that the crowds are a load of rubbish, but they have improved, but only slightly.
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Old 24-03-2009, 11:30 PM   #36 (permalink)
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Come on guys, what about long balls? Its easy to win if you play all the game with long balls.
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Old 25-03-2009, 06:24 AM   #37 (permalink)
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Personally I don't play with long balls as I consider it cheating. Fluid passing is the only way to win
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Old 25-03-2009, 04:48 PM   #38 (permalink)
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Hey, u know what, stop saying what u would like in fifa, these wishes are so subjective, one could wnat play mode with aliens or big heads, 07patty, those pros and cons u wrote....i realise that u really dont know what next gen is, and that u dont know what make a realistic football game, those who say good things about pc version never played on a console, i myslef watched a lot of videos on youtube, because i dont own a console, but i will in the summer, and i canm tell what makes next gen...some of you think that if you polish a piece of lalalala its gold...its not like that.
next gen means fluid moves on players, corelated 360 direction changing, ingame animation interlacing, dinamic shadows, dinamic lighting, hd resolution textures, more poly's on 3d models, referee acting like referee's, linesmen raising flags, actually having a sky texture, 3d crowd, not bitmaps or sprites or whatever, animations ON the pitch during gameplay, not only on cutscenes (the thing with camera going down on pitch in fifa ps3 and xbox360 is great (when celebrating), people in the crowd actually reacting to what's on the pitch, a couch on the bench, maybe less detailed substitutions on the bench. i will continue in a later post...
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Old 25-03-2009, 05:08 PM   #39 (permalink)
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Quote:
Originally Posted by Alexdsgn View Post
Hey, u know what, stop saying what u would like in fifa, these wishes are so subjective, one could wnat play mode with aliens or big heads, 07patty, those pros and cons u wrote....i realise that u really dont know what next gen is, and that u dont know what make a realistic football game, those who say good things about pc version never played on a console, i myslef watched a lot of videos on youtube, because i dont own a console, but i will in the summer, and i canm tell what makes next gen...some of you think that if you polish a piece of lalalala its gold...its not like that.
next gen means fluid moves on players, corelated 360 direction changing, ingame animation interlacing, dinamic shadows, dinamic lighting, hd resolution textures, more poly's on 3d models, referee acting like referee's, linesmen raising flags, actually having a sky texture, 3d crowd, not bitmaps or sprites or whatever, animations ON the pitch during gameplay, not only on cutscenes (the thing with camera going down on pitch in fifa ps3 and xbox360 is great (when celebrating), people in the crowd actually reacting to what's on the pitch, a couch on the bench, maybe less detailed substitutions on the bench. i will continue in a later post...
in other words FIFA10 (PC) needs NEXT-GEN...
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Old 25-03-2009, 05:23 PM   #40 (permalink)
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Alright guys, heard quite a few complaints about the crowds. they're not to good on NG either although im sure their better than the PC version. Do you think EA could use Massive software to simulate realistic dynamic crowds. ive already suggested this to EA yesterday in the NG forum.

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Massive's products are also gaining momentum in games - with the unique crowd tools being used to populate cutscenes with bigger, more realistic and dynamic crowds.
Massive - Film, TV & Games
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Old 25-03-2009, 07:28 PM   #41 (permalink)
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EA need to change all fifa pc engine otherwise fifa 10 will suck hard. I hope they not make anymore IMPROVEMENTS on fifa 09's engine. Even if they don't want to port FIFA from xbox 360 or ps3 they can make a new engine designed special for PC with new gameplay,ball physics,untucked shirts,taller player's(they are really small) ,larger pitches,3d crowd with flags,new graphics,arena mode,NEW NET's!!!, new commentators(we are really bored of actual commentators with the same replies every time we have a shot on goal,redesigned stadiums,much more player tricks,better 3d grass,referees and line's man need to do something instead of running like fools on pitch,new cinematics,better 3d person player camera, team chant's and much more! reply me if i forgot to mention something
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Old 25-03-2009, 07:42 PM   #42 (permalink)
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my hypothesis for fifa 10 launch!!
repeat, my speculation,not the truth!

MAY 2009

Hello guys, I'm EaLukeDidd,FIFA 10 PC VERSION PRODUCER

THE FIRST THING:

FIFA 10 PC version will not be next generation for technical and commercial reasons:

When we re-wrote the gameplay for FIFA 360/PS3 a couple years ago, we took full advantage of the multiple, multi-core processors (actually 3 essentially dual-core CPU’s on 360, and 6 available Cell processors on PS3). The bottleneck for getting “NG on PC” was the CPU (i.e. it was AI, not graphics). Unfortunately, unlike graphics/rendering, you can’t scale gameplay depending on the CPU in the machine because the game needs to “play” the same on each machine – you can't just turn off the decisions, positioning, or inverse kinematics for some of the players. Why does FIFA 360/PS3 gameplay use so much CPU compared to Crysis, CoD4, etc.? It’s because of the depth of the gameplay (21 players making 1,000 decisions/second, the new animation system, etc.) – very different from the amount of gameplay ever running in an FPS. This meant if we ported the 360/PS3 gameplay to PC and optimized it, we would have to increase the minimum spec on the CPU to a level where only around ~5% of FIFA PC gamers would meet it. As much as any of us wanted to do this, it did not make sense.

FIFA 10 CURRENT GEN FEATURES:

NEW STADIUMS LOOK/ATMOSPHERS (FOG,SKY,CROWD)
NEW CINEMATICS
NEW NETS
IMPROVED GAMEPLAY
NEW ONLINE MODES
NEW LEAGUES

Stay Tuned!

I hope you can appreciate OUR EFFORT !!
Cheers.
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Old 26-03-2009, 07:47 AM   #43 (permalink)
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dude thats not your hypothesis...thats what hossuck said, are u mentally ill or smthin? dont just copy paste everything like a monkey
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