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Old 06-10-2008, 06:38 PM   #126 (permalink)
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Originally Posted by 406NotAcceptable View Post
Well I am sure everyone here would be pleased if EA would promise a 360 port. Somehow I feel the 'I told you so' will be on the other foot...
Hell, yeah! If NG was ported to PC, it would be introduced to the wonderful world of modding!

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1-3% including office PC's with no graphics card, maybe, but for people who play games on their PC (the market the game is aimed at), more than 1-3% will have capable PC's. Going by your judgement, CoD4 etc wouldn't have been best-sellers on PC because only 1-3% of could play it...

I built a Core 2 Duo, DX10 capable computer, including graphics card, motherboard and CPU for £222 a while ago. It'd probably cost £150 or less now.
Exactly! We're talking real PCs here, not mickey mouse office PCs! Even my college lecturer called the PCs there mickey mouse! Real PCs, EA. Real PCs for real gamers, that's what games are for. GAMERS!

This has got to be the worst excuse for not doing something in the history of gaming.



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Ahh this rubbish again.

Fun examples, from the past:

Oblivion (2007):

CPU: AI system dealing with 1500+ NPCs.
GPU: Many aspects of the game ended up being scaled down for the XBox 360 release.

Football Manager 2008 (2007)

CPU: XBox version limited to 10 leagues and 3 countries. PC unlimited.

General Benchmarks (2006)

PS3 processor runs slower than an early Apple Mac G5 from 2003!

hxxp://www.geekpatrol.ca/2006/11/playstation-3-performance/


Other stuff:

Mass Effect, better on the PC.
Gears of War, better on the PC.
Doom 3, better on the PC.
Bioshock, better on the PC.
The Orange Box, better on the PC.
Call of Juarez, better on PC.

Beware only 1-3% of current PCs have the CPU power required to read this post.
EXACTLY! EA, games get dumbed down for consoles. NOT FOR BLOODY PCs! What does that tell you??

Edit: You forgot all the GTA games. Miles better on PC!
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Last edited by The Doctor76; 06-10-2008 at 06:42 PM..
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Old 06-10-2008, 06:46 PM   #127 (permalink)
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It is not 1-3% that could run FIFA2009 on the NG Graphics.
It is much, múch more!! (Check Steamservey for example).
Otherwise players could set the details some lower.

The problem is, i think, that they programmed this game for the PS2 and used some extra stuff to make it a 'new' pc version. It is not made by the same people that made FIFA09 for Xbox360 & Playstation 3.

So the cpu loads are much higher, because its not specifically made for pc configurations. Because of this, the game makes inefficient use of ur cpu.

Conclusion: It is very easy these days to play FIFA09 with the ng-graphics like on a PS3, but they didn't programmed it very well....

EDIT: The EA-guy is right, but it's like he saying that the pc is not fast enough. lala tho. It it because the inefficient programming.

U know, Crysis and much more other games uses a lot more of ur cpu.
GTA on consoles lag, but on the pc it will be very smooth. PC is much faster then a console.

Last edited by Ronaldos; 06-10-2008 at 06:51 PM..
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Old 06-10-2008, 06:49 PM   #128 (permalink)
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It is not 1-3% that could run FIFA2009 on the NG Graphics.
It is much, múch more!! (Check Steamservey for example).
Otherwise players could set the details some lower.

The problem is, i think, that they programmed this game for the PS2 and used some extra stuff to make it a 'new' pc version. It is not made by the same people that made FIFA09 for Xbox360 & Playstation 3.

So the cpu loads are much higher, because its not specifically made for pc configurations. Because of this, the game makes inefficient use of ur cpu.

Conclusion: It is very easy these days to play FIFA09 with the ng-graphics like on a PS3, but they didn't programmed it very well....

EDIT: The EA-guy is right, but it's like he saying that the pc is not fast enough. lala tho. It it because the inefficient programming.
Spot on. Even if a machine is underpowered, that can be overcome by good coding.
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Old 06-10-2008, 06:52 PM   #129 (permalink)
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Spot on. Even if a machine is underpowered, that can be overcome by good coding.
What do u mean to say?

BTW, its kinda joking to tell that the cpu's are the problem.
Letterly yes, but actually the inefficient progamming (coding) is the problem.
So EA change the fact and says the pc-gamer is the problem.
Thats what he said: 'the architecture'.

i'm not bashing on EA tho, but they explain it kinda foolish.
Bought FIFA2009 for PC yesterday and i'm very pleased with it.
Got E6750, 2GB, 1950XT 256MB & got most of the time 70 fps.
I think the animations are set on 30 fps, because it it lagging sometimes when i still got 70 fps.

Another edit: So now i changed the shaderthing in the config to 3 instead of 7. Goes better i guess.

Last edited by Ronaldos; 06-10-2008 at 09:34 PM.. Reason: Added some words
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Old 06-10-2008, 09:21 PM   #130 (permalink)
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i'm sry to ask, if this was already mentioned, but do we have any statement about what CPU-Power would be required for next-gen gameplay?
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Old 20-10-2008, 10:07 PM   #131 (permalink)
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guys you know what the problem is here?

it's the FIXED BUDGET given to the fifa 09 team...

this is the problem with multi-platform releases around the same time... in order to cut costs and meet deadlines, the fifa 09 team had to take short-cuts and give priority to the console versions (for the simple reason that there are a greater variety of consoles and EA can make more $$ rather than focusing just on PC alone).

However one shining example of great compatibility across all platforms is Bioshock. Bioshock was released on Xbox 360 and PC on the same day in August 2007.

The publisher for Bioshock took the time n effort to include DirectX 10 effects so that next-gen graphics card (nvidia's g80 series at that point in time) and windows vista users could get the most out of the game. Bioshock eventually looked better on PC than on console platforms.

Fifa 09's failure is that the graphics are no where near 'leading-edge' as they claim it to be. With powerful graphics cards like nvidia's next-gen cards with Unified Architecture and ATI's decent 38xx and 48xx series, EA has no excuse to leave player models for fifa 09 on PC looking like zombies or plastic toys. The graphics engine is obviously not optimised for PC and the ugly stadiums, lighting effects and 2d crowd graphics as compared to the console versions are unacceptable.

Their statement that 'game architecture doesn't suit the PC and wouldn't run well on it' is just a cheap excuse. If you read between the lines, this statement just means that the game was customised for consoles and not much effort was put into upgrading and optimising the game for the PC version.

Gameplay-wise FIFA 09 loses out to PES 2009 for sure. I've tried both games and PES reigns supreme because of all the subtle differences such as player-collsions, responsiveness of controls, computer AI, ball-heading (FIFA series really sucks because of unresponsive heading), through-passes, tactics customisation, etc. all of which PES is superior to FIFA 09 in.

FIFA 09 is more like Virtua Soccer that you find in arcades.

Last edited by PurpleWrath; 20-10-2008 at 10:15 PM..
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Old 21-10-2008, 09:58 AM   #132 (permalink)
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Well we tested xbox 360 version of fifa using dev tools and emulator, and it runs ok on an average duel core pc with single nvidia based 8600 gpu

Sorry its not files I can put for download.

The fact is, porting between 360 and pc should be a straight forward

nb did not test online as could not due to limitations of the test enviroment.

But tbh, moving on , all I'd like out of the fifa 09 pc edition, are serious bugs fixed.
Especially the dodgy AI
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Old 21-10-2008, 11:37 AM   #133 (permalink)
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Guys get used to it! They will NEVER make next gen for pc!
1. Paul Hossack is not talking to us on forums like David Rutter! (he don't cares about us) He is interested of uploading goals from his PS3! SHAME ON YOU HOSSACK!
2. They are too laissy to make fifa next gen on pc!
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