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		<title>Electronic Arts UK Community - Battlefield Bad Company 2</title>
		<link>http://forums.electronicarts.co.uk/</link>
		<description>Discuss Battlefield Bad Company 2 here!</description>
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			<title>Electronic Arts UK Community - Battlefield Bad Company 2</title>
			<link>http://forums.electronicarts.co.uk/</link>
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			<title>Suggestion: Naval Siege Gametype</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855789-suggestion-naval-siege-gametype.html</link>
			<pubDate>Sun, 22 Nov 2009 02:55:45 GMT</pubDate>
			<description>I copied this over from my original post in the US BFBC2 forums, seeing that this place is actually a lot more sensible than the brain-dribbling...</description>
			<content:encoded><![CDATA[<div>I copied this over from my original post in the US BFBC2 forums, seeing that this place is actually a lot more sensible than the brain-dribbling dipfrizzs that populate those forums over there. I'm aware we have a &quot;wish list&quot; stickied thread here, as well. I feel that given the amount of detail and thought I put into this gametype, that it deserved its own thread for focused feedback, discussion and criticism. (Positive, constructive criticism only please.)<br />
<br />
<u>Original Post Begins Below.</u><br />
<br />
I've been having a trip down memory lane with all this talk about the PC version of Bad Company 2, and my thoughts drifted to the hectic battles that I would have in Battlefield 1942's Omaha Beach map. For those unfamiliar, let me spell it out for you. The Omaha Beach map was one of the most hectic &quot;assault&quot;-type maps ever in Battlefield 1942, where as the attacking side you launch in landing boats from an offshore Destroyer. Your objective was to capture the beach, and all of the remaining capture points (or have a higher Conquest Point count) before the round ended.<br />
<br />
My thought is this - the Battlefield series has left behind the naval theater of combat operations after BF1942, rarely touching base with it by way of an aircraft carrier or some such. The naval combat was one of the aspects that truly defined the Battlefield 1942 as the first incarnation of the franchise. It presented unique opportunities, strategies, and tactics that few players with unsophisticated experiences like HALO or Counter-Strike were incapable of grasping, let alone even understand. All they knew was how to run, dodge, shoot, and hide.<br />
<br />
In BF1942's Omaha Beach map, you had the Destroyer at your disposal by way of using its guns for shore bombardment. Coupled with a spotter to help guide your shots, it was very lethal and often led to victory for the attacking side.<br />
<br />
<a href="http://www.youtube.com/watch?v=Yce9C3Y2EY0" target="_blank">Battlefield 1942 Omaha Beach Video (YouTube)</a><br />
<br />
And thus, with the absence or significantly diminished role of naval operations in the Battlefield series, I think it is about time to bring the awesome back with <b><a href="http://www.youtube.com/watch?v=mkx68UdcPA0" target="_blank">a loud,</a> <a href="http://www.youtube.com/watch?v=2piJQYJdYCQ" target="_blank">spectacular bang</a>.</b> (YouTube Links)<br />
<br />
The game mode I am proposing as either DLC or as part of an expansion to the Battlefield: Bad Company 2 product, would be called &quot;Naval Siege&quot;. Very similar in principle to an Assault gametype where the objective is to capture all of the control points on the map before time runs out. The unique caveat with Naval Siege as a concept gametype is that there will be no air support. No artillery, nothing. The attackers will only have the battleship to give them fire support.<br />
<br />
Maps for a Naval Siege map could be a harbor, a beach, or other potential coastal/deep-river areas. I'll let your imagination run rampant on how the gametype would play out.<br />
<br />
Here's the breakdown on the gametype idea:<br />
<br />
<font size="4"><u><b>Naval Siege Gametype</b></u></font><br />
<u>Attacking Side</u><br />
Objective: Capture all control points before round timer expires.<br />
Secondary Objective: Seek and Destroy Anti-Ship Missiles.<br />
Equipment: Armored APCs such as LAV-25s, AAPVs, RHIBs (small boats), one Iowa-Class Battleship.<br />
Unique Conditions: The Iowa-Class Battleship is a stationary asset in the gamemode, its three turrets are controllable by one player via a UAV screen in the bridge control tower. Further details on its operation will be discussed in the next section. There will likely need to be a static <a href="http://en.wikipedia.org/wiki/USS_New_York_%28LPD-21%29" target="_blank">Amphibious Transport Ship</a> from which to launch the landing craft.<br />
<br />
<u>Defending Side</u><br />
Objective: Prevent the attackers from capturing all control points before the round timer expires.<br />
Secondary Objective: Prevent the attackers from capturing or destroying the Anti-Ship Missiles before the attackers destroy them.<br />
Equipment: Small Amount of Heavy Armor, Light Armor, shore batteries (artillery)<br />
Unique Conditions: The Defending Side will have Anti-Ship missiles at a randomized location somewhere in the map that is shielded from the Battleship's artillery. There is a secondary timer half the time of the main round timer. When this secondary timer expires, the ASMs are automatically fired at the Battleship, eliminating it from play. This is an equalizing factor in the face of overwhelming adversity. Also, the beaches would be mined to detonate against any vehicle, including the defense's - this is to prevent &quot;beach camping&quot;, which occasionally happened in BF1942's Omaha Beach map.<br />
<br />
<u>Restrictions</u><br />
There will not be any attack or heavy transport aircraft (blackhawks) or UAVs available for use in this particular game mode, for balance reasons. This is strictly a naval-surface battle gametype. The exception are light-transport aircraft with a limited passenger capacity, such as Littlebirds. This is primarily so that the team can have a fair chance at locating the Anti-Ship Missiles<br />
<br />
<u>Unique Asset (Attacking Side): Detailing The Battleship</u><br />
The Iowa-Class Battleship is equipped with nine sixteen-inch guns,and when firing two broadsides per minute, a single Iowa-class battleship can put 36,000 pounds (16,000 kg) of ordnance on a designated target every minute, a figure that can only be matched by a single B-52 Stratofortress of the United States Air Force (wikipedia). Controlling these guns would be achieved through the control station in the Battleship, of which would present the player with the bird's eye view from the UAV loitering over the map.<br />
<br />
<i>The UAV:</i> Instead of being freely controllable, the UAV will remain within an automated loitering pattern over the current capture point to ensure that the gunnery officer does not overstep his bounds in the operational theater. The exception to this rule are strikes called in by groundside squads outside of the UAV's sphere of influence. The camera is player-controlled on the drone, and can be zoomed so that the gunner can get a better idea of the situation on the ground. The 2-D map interface that can be opened while in this view, will only show the area the UAV is looking at, with exposed enemy units shown (if they're hidden, they aren't shown). The rest of the map interface is shrouded in a fog-of-war outside the UAV's field of influence.<br />
<br />
<i>The Guns:</i> The Guns can be operated in conjunction with the UAV interface by way of three buttons for each turret, along with a &quot;Fire&quot; button for each turret. This allows for the independent targeting and firing of each turret, instead of having all of them linked to a single firing control command, permitting much more precise control and saturation of targets in different locations. When the gunnery officer is in the map view or camera mode of the UAV, he can use his mouse to click on where he wants the artillery barrage of the currently-selected turret to land. It would also give the gunnery officer a view of the trajectory the shells are expected to take, and this trajectory can be adjusted up or down to allow for &quot;lobbing&quot; the shells over buildings to avoid possible friendly fire.  The guns would have a re-fire rate of about 40 seconds per turret.<br />
<br />
The guns could also possibly be operated in conjunction with troops on the ground, by way of calling in a precision shore bombardment from the battleship. If there is a player operating the battleship, the squads on the ground can call in a request, using whatever means of target designation is available. When the call is made, the request is highlighted on the gunner's UAV screen, approximately where the squad indicated it would be needed. This would be much more accurate (and deadlier) due to the principle of triangulation: with the squad on the ground, the UAV, and the battleship itself, you have three points of references to further refine your aim as opposed to just two points of references for the UAV and the battleship. This method would also be used to eliminate enemy squads that are hiding or otherwise behind dense cover like hardened bunkers, pillboxes, or shore batteries.<br />
<br />
<u>Unique Assets (Defending Side): Detailing the Shore Installations</u><br />
You might be wondering why the attacking side has such a potentially powerful asset at their disposal. Well, for one, it's powerful. It's in their arsenal for a reason. Thus, you'd need countermeasures of some sort. Those countermeasures are in the form of shore installations outfitted with five-inch guns, or nine-inch guns that can do some damage to the incoming attackers. <br />
<br />
<i>Shore Artillery:</i> These installations would be equipped with artillery-type guns that do not have the range or accuracy to reach the offshore battleship, but has the power to be a threat to enemy landing craft. Another unique condition for these installations is that they are repairable so that if they are destroyed, they can be rebuilt. The main limitation of these installations is that they do not have a lot of freedom of movement. Their effective fire zone is limited to the water, the shoreline itself, and a moderate width of land between the beach proper and the water. Any closer, the guns will not be able to target a threat.<br />
<br />
<i>Hardened Bunkers:</i> These are more resistant to the brutal fire of the offshore battleship, and can be continually repaired while under heavy attack. One or two turrets in a single barrage will not be quite enough to destroy it, but a concentrated barrage from all three turrets will have a chance of demolishing it entirely. The hardened bunkers are NOT rebuildable. If your engineer falters in keeping the bunker repaired while you're inside and under attack, you can pretty much kiss your frizz goodbye.<br />
<br />
One should note, however...there is the possibility that the Battleship can be crippled, reducing its ability to fire accurately, or even reduce its rate of fire. It depends on how intelligent the defenders are in utilizing their assets to mount a counter-attack. The spotter UAV may or may not be attackable, depending on how the balancing of the gamemode progresses.<br />
-----------------------------------------------------------------------------------------<br />
<br />
So, yeah. That concludes my concept for a new gametype that gives a special nod to Battlefield 1942, Battlefield 1943, and the ever-awesome field of Air, Naval, and Surface warfare. Give me your feedback, guys. I put a LOT of thought into it, and I'd like some positive, constructive criticism of this somewhat new idea. :)<br />
<br />
<br />
Edit: Bonus In-Action Images of the Iowa-Class. Thanks to Wikipedia.<br />
<br />
<a href="http://upload.wikimedia.org/wikipedia/commons/5/59/New_Jeresy_broadside.JPG" target="_blank">Iowa-Class at Dusk</a><br />
<br />
<a href="http://upload.wikimedia.org/wikipedia/commons/b/bc/Missouri_North_Korea_Deployment.jpg" target="_blank">Korean Deployment</a><br />
<br />
<a href="http://upload.wikimedia.org/wikipedia/commons/2/2e/Uss_iowa_bb-61_pr.jpg" target="_blank">Full Broadside #1</a><br />
<br />
<a href="http://upload.wikimedia.org/wikipedia/commons/3/3f/USS_New_Jersey_firing_in_Beirut%2C_1984.jpg" target="_blank">Operation in Beirut</a></div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>NKato</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855789-suggestion-naval-siege-gametype.html</guid>
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			<title>Kill Cam= killing gameplay.</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855779-kill-cam-killing-gameplay.html</link>
			<pubDate>Sun, 22 Nov 2009 02:12:01 GMT</pubDate>
			<description>Well I think the title speaks for itself. I saw some vids from people with beta and in about 2 hours according to the download I will be able to play...</description>
			<content:encoded><![CDATA[<div>Well I think the title speaks for itself. I saw some vids from people with beta and in about 2 hours according to the download I will be able to play it as well. This kill cam is horrible for MW2 and I have no idea why it is being implemented in the new BFBC. It kills the game for snipers and people who may have wonderful hiding spots. I find this quite unsettling to say the least.<br />
<br />
I know there is a dedicated place for this post, but hoping the more pop up the more EA will take notice that this is an extremely bad move and it makes them look like copy cats to the COD people. We don't need that.</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>Hauler</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855779-kill-cam-killing-gameplay.html</guid>
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			<title><![CDATA[More Gadgets/Deeper Gameplay - Unlock Gadgets Permanent Additions to Soldier's Arsenal]]></title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855776-more-gadgets-deeper-gameplay-unlock-gadgets-permanent-additions-soldiers-arsenal.html</link>
			<pubDate>Sun, 22 Nov 2009 02:07:32 GMT</pubDate>
			<description>The way gadgets are setup, we have to chose which one we want to take into battle. This makes sense for different types of rocketlaunchers. 
 
The...</description>
			<content:encoded><![CDATA[<div>The way gadgets are setup, we have to chose which one we want to take into battle. This makes sense for different types of rocketlaunchers.<br />
<br />
The choice between a rocketlauncher and a AT-mine on the other hand makes no sense at all. Who in his right mind would take the AT-mines over any of the rocketlaunchers? Virtually nobody. So mines will not be in play. The gameplay gets poorer. Because it generally lacks AT-mines.<br />
<br />
Same goes for many of the gadgets. Like the different types of grenades for the Assault kit's grenade launcher. The 'either/or' design of the beta build makes smoke grenades extremely rare. Even shotgun grenades are quite the rarity.<br />
<br />
Also better balanced decisions, like the Recon kit's choice between the Mortar Strike Designator, C4 sticks or the Spotting sope will drastically change the face of the Battlefield.<br />
<br />
I prefer the scenario, where all gadget unlocks are permanent upgrades to the respective kit's arsenal. It makes the gameplay deeper. The battle more fierce. I want the epicness of BF:BC 2s full potential. Mines, smoke grenades, mortar strike, C4 - everything should be in play all the time. Because every gadget adds something to experience and I want that added value all the time.<br />
<br />
This is my one gripe. I want all my gadgets - all the time. Because they are for the win. And I like win. In fact - I love win! And gadgets are full of win. I want their win all the time. Win!<br />
<br />
It'd be a shame, if all the awesome gadgets you created don't get into play, because of the way gadgets are being handled.</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>ExMaloBonum</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855776-more-gadgets-deeper-gameplay-unlock-gadgets-permanent-additions-soldiers-arsenal.html</guid>
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			<title>Meh?</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855750-meh.html</link>
			<pubDate>Sun, 22 Nov 2009 01:10:06 GMT</pubDate>
			<description><![CDATA[played hour of it last night feels like a copied an past game "BFBC1" the new glare blinding graphics is the only thing I notice different an yes I...]]></description>
			<content:encoded><![CDATA[<div>played hour of it last night feels like a copied an past game &quot;BFBC1&quot; the new glare blinding graphics is the only thing I notice different an yes I adjusted the video setting with no luck, I know it's beta but this game is far from ready this game needs to be pushed back to May or June to make it a true whole new game exp otherwise I'm better off with BFBC1 or BF1943 in other words back to the drawing boards dudes :neucoffee:</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>ShinjiAlpha</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855750-meh.html</guid>
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			<title>Control errors</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855694-control-errors.html</link>
			<pubDate>Sat, 21 Nov 2009 23:12:15 GMT</pubDate>
			<description><![CDATA[My control scheme randomly switches from default to alternate, I'll try to switch to my pistol(triangle) and it does a melee, go to do a melee(R2)...]]></description>
			<content:encoded><![CDATA[<div>My control scheme randomly switches from default to alternate, I'll try to switch to my pistol(triangle) and it does a melee, go to do a melee(R2) and it will switch weapons. but after a wile it goes back to default.<br />
<br />
please fix.</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>Pyr0qvy</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855694-control-errors.html</guid>
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			<title>Singleplayer information !!!!</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855692-singleplayer-information.html</link>
			<pubDate>Sat, 21 Nov 2009 23:08:08 GMT</pubDate>
			<description>---Quote--- 
 Not a single day goes by without news about Bad Company 2. During the past few weeks, so many details abour maps, vehicles, weapons and...</description>
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				 Not a single day goes by without news about Bad Company 2. During the past few weeks, so many details abour maps, vehicles, weapons and gameplay have been unveiled, that you hardly can imagine that theres something left. But there is something left, and we all have been waiting for details on this: The Bad Company 2 Single Player campaign! What we know so far is that there will be a reunion with the B Company. We also know that DICE wants to pay more attention to the SP campaign, but there were not many details about the campaign - until now. However, from Monday this might change. The current issue of the German magazine GameStar comes with a BC2 cover story, which gives a first impression.<br />
<br />
Heart of Darkness<br />
According to the preview, the story begins in Alaska, where Haggard, Sweetwater, Sergeant Redford and you (the player) are on a patrol. During that patrol, the B Company discovers a secret research project of the Russian Army and the trouble begins. The intelligence report does not contain further details about the project but it's a new and powerful weapon and the B Company goes on a chase for it. GameStar chief editor Michael Trier had the chance two play two missions of this chase: The already known scenario &quot;Snow blind&quot; (Alaska) from the first previews and trailers, and a second one called &quot;Heart of Darkness&quot; which leads the players to Bolivia!<br />
<br />
Rumble in the jungle<br />
&quot;Heart of Darkness&quot; is the third scenario beside &quot;Atacama Desert&quot; and &quot;Arika Harbour&quot; that takes place at the South American continent, but this time, players can expect beautiful landscapes instead of bare deserts. The preview contains a couple of pictures from the new map including a panorama view. We are not allowed to show all pictures but scanned one of it to proof that there will be firefights in the jungle. The full story can be found at GameStar 01/2010 which is avaible starting November 25th, 2009. As far as we know, shipping to countries outside of the EU is not generally excluded and the (german) FAQ say that more details about the costs can be requested at the customer service (shop@gamestar.de).
			
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</div><a href="http://www.bf-games.net/readnews/9332/bad_company_2_singleplayer_kampagne_enthuellt.html" target="_blank">Bad Company 2: Singleplayer Kampagne enthüllt » BF-Games.net</a><br />
<br />
There is one screenshot on the site.</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>KennyMacCormic</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855692-singleplayer-information.html</guid>
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			<title>Anti-Cheat system</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855656-anti-cheat-system.html</link>
			<pubDate>Sat, 21 Nov 2009 22:29:40 GMT</pubDate>
			<description>Hello, 
 
do anyone know, what Anti-Cheat system is going to be used in BC2 ? 
 
Which tools will help to recognize a cheater ? 
 
For example in...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
do anyone know, what Anti-Cheat system is going to be used in BC2 ?<br />
<br />
Which tools will help to recognize a cheater ?<br />
<br />
For example in cod4 there are tools which make wallhack possible even with PB ON. The same could happen in BC2. :(<br />
<br />
I so hate cheaters. :x</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>desiatnik</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855656-anti-cheat-system.html</guid>
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			<title><![CDATA[BBC2 PC Version "Single Player/ Campaign" ?]]></title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855651-bbc2-pc-version-single-player-campaign.html</link>
			<pubDate>Sat, 21 Nov 2009 22:15:41 GMT</pubDate>
			<description>Haha!, 
  
I just found out (tut tut) that there is a single player story / campaign to play, i know BBC1 had a sp story/campaign but i honestly...</description>
			<content:encoded><![CDATA[<div>Haha!,<br />
 <br />
I just found out (tut tut) that there is a single player story / campaign to play, i know BBC1 had a sp story/campaign but i honestly thought the pc version was just multiplayer with a PC Battlefield 2 type sp practice mode.<br />
 <br />
Lol at me. Anyway @ DICE/EA ..will you be developing a single player and multiplayer demo for us to try out this year or next year?.<br />
 <br />
Thanks.</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>KRAG-UK</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855651-bbc2-pc-version-single-player-campaign.html</guid>
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			<title>Are you serious? No PC beta?</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855619-you-serious-no-pc-beta.html</link>
			<pubDate>Sat, 21 Nov 2009 21:22:11 GMT</pubDate>
			<description>On the official Battlefield blog, The post that earlier said that there will be a PC beta in december, has been modified. 
 
The blog post no longer...</description>
			<content:encoded><![CDATA[<div>On the official Battlefield blog, The post that earlier said that there will be a PC beta in december, has been modified.<br />
<br />
The blog post no longer has the sentence that says about the PC beta, it has been removed.<br />
<a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/11/04/battlefield-bad-company-2-ps3-beta-begins-19-november-2009.aspx" target="_blank">Battlefield Blog</a><br />
<br />
<a href="http://forum.i3d.net/battlefield-series-news/85731-bad-company-2-pc-beta-december.html" target="_blank">Original post</a><br />
<br />
OMG.</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>snaileri</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855619-you-serious-no-pc-beta.html</guid>
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			<title><![CDATA[DICE, when are you going to start demo'ing the PC exclusive stuff?]]></title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855607-dice-when-you-going-start-demoing-pc-exclusive-stuff.html</link>
			<pubDate>Sat, 21 Nov 2009 20:55:49 GMT</pubDate>
			<description><![CDATA[Since E3, DICE have been saying that "we are going to announce PC specific features at a later date." 
Latest news about the issue is that they are...]]></description>
			<content:encoded><![CDATA[<div>Since E3, DICE have been saying that &quot;we are going to announce PC specific features at a later date.&quot;<br />
Latest news about the issue is that they are <b>still</b> defining the feature list for the PC version.<br />
Seriously, you have announced a beta, which is coming out next month. Shouldn't it already be the time to show what kind of server browser we are getting?</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>snaileri</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855607-dice-when-you-going-start-demoing-pc-exclusive-stuff.html</guid>
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			<title>Is the PS3 beta 16 players max?</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855605-ps3-beta-16-players-max.html</link>
			<pubDate>Sat, 21 Nov 2009 20:54:57 GMT</pubDate>
			<description>Someone said on another forum that the PS3 beta is 16 players max. Is that per side or total?</description>
			<content:encoded><![CDATA[<div>Someone said on another forum that the PS3 beta is 16 players max. Is that per side or total?</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>Salamander</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855605-ps3-beta-16-players-max.html</guid>
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			<title>@DICE: Where do we sign up for BFBC2 PC Beta?</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855601-dice-where-do-we-sign-up-bfbc2-pc-beta.html</link>
			<pubDate>Sat, 21 Nov 2009 20:46:01 GMT</pubDate>
			<description>I would like to sign up to test the BFBC2 PC Beta. 
Could someone point me in the right direction 
I have decent system specs if it matters.. 
...</description>
			<content:encoded><![CDATA[<div>I would like to sign up to test the BFBC2 PC Beta.<br />
Could someone point me in the right direction<br />
I have decent system specs if it matters..<br />
<br />
Phenom II 940 Black Edition<br />
G.Skill 1066 8gb DDR2<br />
Asus Crosshair Formula II<br />
GTX275<br />
Creative Xfi Fatality Gamer<br />
OCZ Gold z850 PSU<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left"><a href="http://valid.canardpc.com/show_oc.php?id=840417" target="_blank"><img src="http://valid.canardpc.com/cache/banner/840417.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></code><hr />
</div>:teeth: (<a href="http://valid.canardpc.com/show_oc.php?id=840417" target="_blank">CPU-Z Validator 3.1</a>)</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>porschedrifter</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855601-dice-where-do-we-sign-up-bfbc2-pc-beta.html</guid>
		</item>
		<item>
			<title>Dear Annoying BF2 fans...</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855591-dear-annoying-bf2-fans.html</link>
			<pubDate>Sat, 21 Nov 2009 20:21:18 GMT</pubDate>
			<description><![CDATA[JK:teeth:. I don't mind you.  
All I'm saying is it's getting a tad annoying whenever anyone says this is slightly similar to cod there are a torrent...]]></description>
			<content:encoded><![CDATA[<div>JK:teeth:. I don't mind you. <br />
All I'm saying is it's getting a tad annoying whenever anyone says this is slightly similar to cod there are a torrent of &quot;You've never played bf2 you total noob&quot; posts with people claiming this is more like bf2 than cod. <br />
<br />
when people say dice are copying cod, I think many bf2 fans see it as 'dice are directly copying the ideas of cod' which you've shown is false as bf games before had them. But I think many people who haven't played older battlefield games mean 'dice are trying to appeal to the cod audience and take a slice of their audience pie', which I think is true. Although there's a lot of bf2 fans I think dice are more looking to entice the huuuuge cod community, so in a way they are reverting to ideas in older bf games because of cod. <br />
<br />
So I think a lot of flaming stuff is coming from the ambiguous phrase &quot;bc2 is copying cod&quot;, so both sides need to look at the phrase from the others perspective.<br />
<br />
also bfbc2 is the sequel to bfbc1, and bf3 is the sequel to bf2. So is it not unreasonable for bc1 fans to say bfbc2 should retain things from bc1 like it's damage system and stuff; as otherwise bfbc2 and bf3 are just going to end up too similar.Variety is good.<br />
<br />
when the bc3 forums come up I expect anyone who suggests that bf3 should have a damage system similar to bc1 will not be treated nicely</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>ThePianoDentist</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855591-dear-annoying-bf2-fans.html</guid>
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			<title>The other EA forums.</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855589-other-ea-forums.html</link>
			<pubDate>Sat, 21 Nov 2009 20:11:31 GMT</pubDate>
			<description><![CDATA[Does anyone from DICE (save for Zerk16) even know about *this forum* (http://forum.ea.com/eaforum/categories/show/31.page)*?* 
 
I've posted some...]]></description>
			<content:encoded><![CDATA[<div>Does anyone from DICE (save for Zerk16) even know about <a href="http://forum.ea.com/eaforum/categories/show/31.page" target="_blank"><b>this forum</b></a><b>?</b><br />
<br />
I've posted some much there and so many ideas and compromises (almost 1000 posts there) and I think it just donned on me after hearing about <i><b>these</b></i> threads.... That I just wasted probably a few months of my life arguing for nothing.  There hasn't been a single recorded post there from a person officially related to the DICE designing team that I just got kinda ticked.<br />
<br />
Now if I could, I'd link my posts about how prone should work (many people there agreed that that way was the most balanced and realistic), about nearly 50 key general features BC2 should have, how health regeneration should work, the A-10 strikes, and other ideas.<br />
Unfortunately the site is constantly flooded with repetition of topics all of those I can't track down many of them and I have a bad memory of how my posts were worded.<br />
<br />
So, my question is should I even still post there or should I do a recall and try and find all my intelligent posts there and siphon them over to this site?  There are many other smart players over there that are probably wasting their time trying to share many of the same ideas I have.</div>

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			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>ErrorCode6942</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855589-other-ea-forums.html</guid>
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		<item>
			<title>US beta key for a EU key</title>
			<link>http://forums.electronicarts.co.uk/battlefield-bad-company-2/855560-us-beta-key-eu-key.html</link>
			<pubDate>Sat, 21 Nov 2009 19:09:41 GMT</pubDate>
			<description>I have a US key but cannot use it . Anyone want to swap? Please?</description>
			<content:encoded><![CDATA[<div>I have a US key but cannot use it . Anyone want to swap? Please?</div>

]]></content:encoded>
			<category domain="http://forums.electronicarts.co.uk/battlefield-bad-company-2/">Battlefield Bad Company 2</category>
			<dc:creator>jrober16</dc:creator>
			<guid isPermaLink="true">http://forums.electronicarts.co.uk/battlefield-bad-company-2/855560-us-beta-key-eu-key.html</guid>
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