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Old 17-11-2009, 07:50 PM   #1 (permalink)
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Default Manager Mode feedback received

There has been a lot of feedback since we released FIFA 10, and it took me a while to comb through all of it. At this point, I just wanted to let you know that I’m reading ALL of your posts and thank you for all your comments. We are very committed to follow-through on our multi-year plan to make a kick-lalala Manager Mode, and together we will get there.

We've completed the first step, and we’ve added many features to the mode for FIFA 10. I’ve been frank so far, and I will openly admit that we’ve outpaced ourselves a little bit. As a result, even the two updates we’ve released have not allowed us to find & fix all the issues that are still lingering in the code we’ve inherited. As time goes by, we will re-write more of the fundamental subsystems that drive the mode, and further increase its quality and depth.

With that all being said, I’ve completed several play-throughs (simming, playing and both combined) and have talked to many people who've invested some time in the mode. Bottom line is that we’ve delivered a definite improvement over last years’ mode with FIFA 10, and I hope you are able to enjoy the changes as well, despite some of its current shortcomings.

See you out there,
marcel
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Old 18-11-2009, 12:31 PM   #2 (permalink)
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Marcel,
I know I keep banging on about this but injuries are a massive part of the modern game and for the second year in a row, even though we pleaded with both you and David about their importance, you have failed to implement them.

If you play the game as opposed to simming it, you never have any injuries, long, medium or short term!

This is one of the most vital aspects to get right in the MM in my opinion, I could put up with playing ever game in the rain and at night if you would only fix this glaring problem for 11.

Please just watch football, read the press and research real football you will see injuries play a key part and make the reason teams have to have squads!...
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Old 18-11-2009, 12:50 PM   #3 (permalink)
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Marcel,

For 11 could you not look at where possible to have the inclusion of sliders so we can tweak as many aspects of the game to best suite the individual playing.
I understand trying to make 4 levels of difficulty cover the entire game playing population is an almost impossible task but the more sliders we could incorporate the more tunable the game would be, this would mainly cover the off line aspect of the game, which let's be honest has been somewhat neglected and effected by tweaking the game-play to better suit on-line play.

So many aspects of the game would/could be vastly improved with their inclusion, I can't see how they could not fail to improve the title...
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Last edited by nickcave; 19-11-2009 at 11:39 AM.
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Old 18-11-2009, 01:07 PM   #4 (permalink)
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thanks for taking the time out of your busy schedule to write to the community marcel.

can you list and explain the many improvements that have been made and actually work on fifa 10 please as I am struggling to see outside of the 360 movement anything that warrants vast improvements to last year and why I pre-ordered and spent another £40 on your product on the promise that certain things would happen that haven't please?

I like many others would love to hear you speak more candidly about the games shortcomings you mention above, we need to see more transparency from EA in general, you need to be more honest with us as all we see at the moment is that you won't be offering any fixes for gameplay issues due to limitations by m/soft, how is that Infinity Ward can muster up short of half a dozen fixes inside the 1st week and all we get is 2 very small download files in a month with a total of 6 MM fixes in when there more than 60 reported and listed in total, some that were more important to your customers than what you actually addressed I might add.

It must be no great surprise to you that on the whole people have been quite annoyed with the stand off approach and only speaking through your forum moderators, when in the run upto release you and others were here all the time, can you not see how this has been interpreted by the community?

I would appreciate an answer from you directly whether it a PM or public response not just sweep it under the carpet as you don't like the content of it, you did also say above you read ALL the comments & feedback so I expect this comment to be treated the same please.

Thank you for your time, I look forward to hearing from you when you get back online again.

Steve
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Old 18-11-2009, 02:21 PM   #5 (permalink)
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Originally Posted by EA_MarcelKuhn View Post
As time goes by, we will re-write more of the fundamental subsystems that drive the mode, and further increase its quality and depth.
Excuse me, but... can you sir-Marcel be more precise about what you mean with this.

Does this mean we have to wait for fixes untill fifa11? Or are you going to patch some other bugs within anytime soon?

Great Mode anyways,
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Old 18-11-2009, 04:34 PM   #6 (permalink)
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I ended up getting FIFA10 a good month or so after its release, after the second patch had already been put out, and I've been fortunate not to experience the majority of the more serious bugs that other players have had to put up with in Manager Mode. So far, I'm finding Manager Mode is definitely playable and fun despite some annoying glitches and inconsistencies.

That said, it is definitely not living up to the expectations set up by the Manager Mode thread on this board that so many of us were eagerly following. Don't get me wrong, I really appreciate and admire that the EA staff has representatives who keep us informed about the game during its development. In the future though, I hope that what is presented to us on these forums about upcoming FIFA games is honest, accurate information and not hyperbole designed to sell the product.
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Old 18-11-2009, 06:21 PM   #7 (permalink)
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i agree, you have definitely improved it from last year, however there are some daft glitches dont you agree? I mean how is it possible to be sacked by one club, move to another and be -20,000,000,000? and the assistant manager.....aaaaaaarrrrghhhh,lol! however, i do enjoy it more this year than last, but i think (according to a thread), 70+ glitches cant be good!
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Old 26-11-2009, 03:59 AM   #8 (permalink)
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Default Yup...

Quote:
Originally Posted by nickcave View Post
Marcel,

For 11 could you not look at where possible to have the inclusion of sliders so we can tweak as many aspects of the game to best suite the individual playing.
I understand trying to make 4 levels of difficulty cover the entire game playing population is an almost impossible task but the more sliders we could incorporate the more tunable the game would be, this would mainly cover the off line aspect of the game, which let's be honest has been somewhat neglected and effected by tweaking the game-play to better suit on-line play.

So many aspects of the game would/could be vastly improved with their inclusion, I can't see how they could not fail to improve the title...
...the idea of sliders has been mentioned several times in different threads. We're looking into it, but it is much to early to talk about the chances of this making it in.
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Old 26-11-2009, 04:18 AM   #9 (permalink)
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thanks for taking the time out of your busy schedule to write to the community marcel.

can you list and explain the many improvements that have been made and actually work on fifa 10 please as I am struggling to see outside of the 360 movement anything that warrants vast improvements to last year and why I pre-ordered and spent another £40 on your product on the promise that certain things would happen that haven't please?

I like many others would love to hear you speak more candidly about the games shortcomings you mention above, we need to see more transparency from EA in general, you need to be more honest with us as all we see at the moment is that you won't be offering any fixes for gameplay issues due to limitations by m/soft, how is that Infinity Ward can muster up short of half a dozen fixes inside the 1st week and all we get is 2 very small download files in a month with a total of 6 MM fixes in when there more than 60 reported and listed in total, some that were more important to your customers than what you actually addressed I might add.

It must be no great surprise to you that on the whole people have been quite annoyed with the stand off approach and only speaking through your forum moderators, when in the run upto release you and others were here all the time, can you not see how this has been interpreted by the community?

I would appreciate an answer from you directly whether it a PM or public response not just sweep it under the carpet as you don't like the content of it, you did also say above you read ALL the comments & feedback so I expect this comment to be treated the same please.

Thank you for your time, I look forward to hearing from you when you get back online again.

Steve
No problem - I really like talking to you guys and discuss the game we all are obviously very enthusiastic about.

There are so many major and minor improvements in FIFA 10 - there honestly is not enough time to discuss them all with you. But just to mention a couple...from Practice Mode to Create Set Pieces to the new Virtual Pro feature, Pro Club Championship and the Manager Mode improvements. IMO, there is a ton of new stuff in FIFA 10 that you can get many hours of playing time and enjoyment out of. Even after working on this title, I can't stop playing...just started a new Manager Mode at home and am playing Clubs online with the EA Sports FC.

The stand-off approach was only temporary and had many reasons - if you regularly read the forums you might know some of them. But I will leave at that for now and want to focus on the more important things...I am here now .

Cheers,
marcel
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Old 27-11-2009, 11:44 PM   #10 (permalink)
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Quote:
Originally Posted by nickcave View Post
Marcel,

For 11 could you not look at where possible to have the inclusion of sliders so we can tweak as many aspects of the game to best suite the individual playing.
I understand trying to make 4 levels of difficulty cover the entire game playing population is an almost impossible task but the more sliders we could incorporate the more tunable the game would be, this would mainly cover the off line aspect of the game, which let's be honest has been somewhat neglected and effected by tweaking the game-play to better suit on-line play.

So many aspects of the game would/could be vastly improved with their inclusion, I can't see how they could not fail to improve the title...
this could be one of the best and biggest additions to the game in my opinion. please implement it in 11. i brought it up in another thread but it could reduce alot of complaints for example. speed of the game, injuries length and consistantcy, ai crossing, ai long balls, ai build up, ai shooting consistantcy, skill moves. you have some of these implemented in custom tactics but gernal sliders for all teams would work well you have it in madden which i really like so why not in fifa?
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Old 28-11-2009, 10:56 AM   #11 (permalink)
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Originally Posted by nickcave View Post
Marcel,

For 11 could you not look at where possible to have the inclusion of sliders so we can tweak as many aspects of the game to best suite the individual playing.
I understand trying to make 4 levels of difficulty cover the entire game playing population is an almost impossible task but the more sliders we could incorporate the more tunable the game would be, this would mainly cover the off line aspect of the game, which let's be honest has been somewhat neglected and effected by tweaking the game-play to better suit on-line play.

So many aspects of the game would/could be vastly improved with their inclusion, I can't see how they could not fail to improve the title...
I had that same idea. Also, it would be good if things like the player form and accumulated fatique were optional too, and not only in MM but also in Tournament Mode etc. Just make the gameplay cutomisable as possible to suit every kind of player. Everyone would be happy
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Old 28-11-2009, 04:28 PM   #12 (permalink)
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Hey Marcel, the MM scheduler bug still exists and we have to deal with playing 2 games on the same day unfortunately.

This bug has been following the series for years now, in fact, I think for far too long.

On the whole, I think the game is definitely more fun and the improvements are there, and so far, I haven't come across and truly game breaking bugs :knocks wood:, so I like where its going. Its a pity that some of these bugs are ruining the experience though while I understand the magnitude in testing a game as deep as FIFA 10.
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Old 29-11-2009, 05:52 PM   #13 (permalink)
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Marcel can you not sort out the Time of Day and weather in England in manager mode? Most games are played at night when in real life about 5-10% of games are played at night and most in day, also it doesn't rain in England ALL the time! Literally about once a season a game is played in the dry in day! This is mad! Please sort this out it's a big part of manager mode which adds to the realism!
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Old 01-12-2009, 01:14 PM   #14 (permalink)
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marcel, can we look for fifa11 or a patch for fifa10 for a way for us to be able to set attack/defence levels like in 09. i havent messed around too much with custom set pieces (mainly as they dont seem to work when ive tried them) but they really impact the quick attack/defence (using digital left/right on pads). for me it seems stupid that im in defending a corner i cannot change from offensive to defensive. this seems quite short sighted. yuo often win a corner but are too defensive or vice versa. surely only attackers will ever use custom set pieces, yet the defence is penalised for no real reason.

please also look into wages/cash in the bank. it seems odd that i can have millions in the bank yet cant afford any more players as wage budget is low.
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Old 01-12-2009, 08:59 PM   #15 (permalink)
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Hey Marcel. Glad that you're back with us! I've really enjoyed MM thus far, while there are some bugs it is a huge improvement over the past few years. I think the intersting thing about the FIFA forums is that more often than not, the people who want to complain use them.

I have two ideas for small enhancements to MM. The first is just a useability issue. On the my clubs transfer list it would be nice to have each player's salary listed next to their market value. Sometimes salary is a major factor for selling a player.

Another area that could be enhanced would be scouting and generic players in MM. In lower leagues like MLS by season 3 or 4 each team has 2 or 3 "generic" players in their starting line-up that presumably come from the same method the user would use through scouting. The issue is that many of these generic players insterted into lineups have an overal upwards of 70. While this might be a good overal number for a generic player in the EPL or in La Liga, it's way too high for MLS, where the league overal average is closer to 64.

It's not realistic at all for teams in MLS to be scouting and signing players who are a 18 and born in France with a 71 overall rating.

To make things more realistic, each league (or team if things can be that specific, but I'm guessing space would limit it) should be assigned specific parameters to make scouting and creation of generic players realistic in MM. For example:

MLS scouting

Age range- 17 to 23
Age median- 22

Overall range- 55 to 68
Overall median- 61

Potential range- 56 - 84
Potential median- 64

Country of Origin: 85% USA, 7% Canadian, 5% South America, 2% Caribbean Nations, 1% all other regions of the world

What this would translate to is if you scout for players with an MLS team in MM they would likely be American around the age of 22 with an overall around 60 and potential of 64. However, you could end up (although the chances are much lower) with a 17 year old Italian with an overal of 68 and potential of 84.

Using this method above to assign parameters for each league would make FIFA '11 more realistic when you look at things from a larger perspective in which certain top leagues (EPL, Germany, Spain, Italy, etc) have a history of scouting and growing players, while lower leagues (MLS, Ireland, Korea, Austria, etc) do not.
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Old 03-12-2009, 07:41 PM   #16 (permalink)
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Quote:
Originally Posted by SixStringLuke View Post
Hey Marcel, the MM scheduler bug still exists and we have to deal with playing 2 games on the same day unfortunately.

This bug has been following the series for years now, in fact, I think for far too long.

On the whole, I think the game is definitely more fun and the improvements are there, and so far, I haven't come across and truly game breaking bugs :knocks wood:, so I like where its going. Its a pity that some of these bugs are ruining the experience though while I understand the magnitude in testing a game as deep as FIFA 10.
Thanks for you feedback - I am happy you agree that the improvements pointed the mode in the right direction.

As for the scheduling bug, in the MM thread I have mentioned that this year's MM is still based on the old tournament / scheduling engine. That's why we couldn't do too much about bugs related to this.

That being said, we were aware of this bug and we tried some more or less ugly "hacks" to reduce the amount of this bug occuring. I haven't seen it throughout production at all, but unfortunately it seems that it still happens. I agree that issues like this one have been happening for much too long now, that's why we're investing into getting these "base line issues" addressed for upcoming FIFA iterations.
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Old 03-12-2009, 07:49 PM   #17 (permalink)
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Default Hi there...

Quote:
Originally Posted by wjlandis24 View Post
Hey Marcel. Glad that you're back with us! I've really enjoyed MM thus far, while there are some bugs it is a huge improvement over the past few years. I think the intersting thing about the FIFA forums is that more often than not, the people who want to complain use them.

I have two ideas for small enhancements to MM. The first is just a useability issue. On the my clubs transfer list it would be nice to have each player's salary listed next to their market value. Sometimes salary is a major factor for selling a player.

Another area that could be enhanced would be scouting and generic players in MM. In lower leagues like MLS by season 3 or 4 each team has 2 or 3 "generic" players in their starting line-up that presumably come from the same method the user would use through scouting. The issue is that many of these generic players insterted into lineups have an overal upwards of 70. While this might be a good overal number for a generic player in the EPL or in La Liga, it's way too high for MLS, where the league overal average is closer to 64.

It's not realistic at all for teams in MLS to be scouting and signing players who are a 18 and born in France with a 71 overall rating.

To make things more realistic, each league (or team if things can be that specific, but I'm guessing space would limit it) should be assigned specific parameters to make scouting and creation of generic players realistic in MM. For example:

MLS scouting

Age range- 17 to 23
Age median- 22

Overall range- 55 to 68
Overall median- 61

Potential range- 56 - 84
Potential median- 64

Country of Origin: 85% USA, 7% Canadian, 5% South America, 2% Caribbean Nations, 1% all other regions of the world

What this would translate to is if you scout for players with an MLS team in MM they would likely be American around the age of 22 with an overall around 60 and potential of 64. However, you could end up (although the chances are much lower) with a 17 year old Italian with an overal of 68 and potential of 84.

Using this method above to assign parameters for each league would make FIFA '11 more realistic when you look at things from a larger perspective in which certain top leagues (EPL, Germany, Spain, Italy, etc) have a history of scouting and growing players, while lower leagues (MLS, Ireland, Korea, Austria, etc) do not.
It's good to be back, I was never really gone, but had to be a passive bystander for reasons you might know as it looks like you roam the forums quite a bit . I really like to chat with you guys and so posting in this forum were mesages have to be pre-approved was a good way to achieve that...

Both your ideas are already on my wishlist and the first one is definitely doable, I was also missing this in 10 and feel bad we forgot about it. We'll also have a look at the second one as the behaviour you describe is already how this should work. When a player is "born" into a league, he is supposed to have a very high chance to be a local boy and to be rated according to his club's star level. There only is a small chance that these players turn out to be "Gems" (young + high potential) in order to enable the user to find these and transfer them while they are still "affordable".

Hope you keep having fun in the mode and that we will get to your feature additions in the next itarations of FIFA.

Cheers,
marcel
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Old 03-12-2009, 07:55 PM   #18 (permalink)
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Default Hi smooch...

Quote:
Originally Posted by Smoooooochy View Post
marcel, can we look for fifa11 or a patch for fifa10 for a way for us to be able to set attack/defence levels like in 09. i havent messed around too much with custom set pieces (mainly as they dont seem to work when ive tried them) but they really impact the quick attack/defence (using digital left/right on pads). for me it seems stupid that im in defending a corner i cannot change from offensive to defensive. this seems quite short sighted. yuo often win a corner but are too defensive or vice versa. surely only attackers will ever use custom set pieces, yet the defence is penalised for no real reason.

please also look into wages/cash in the bank. it seems odd that i can have millions in the bank yet cant afford any more players as wage budget is low.
I was not on the FIFA 09 development team and I am not really involved in the UI / Game play that controls the attack / defence levels. Can you please describe further what functionality you're missing in 10 that was there in 09. Seems odd and I am not aware that we purposely changed this...

The wage budget is tuned so it's the "gatekeeper" of the transfer system. Most of the time, it will be the reason as to why you won't be able to sign a player. I admit the tuning and interaction with the Club Budget is not ideal and I think either retuning the amount of Club Budget you have or to be able to turn "Club Budget" into "Wage Budget" would address the issue - you agree?

Cheers,
marcel
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