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Old 20-10-2009, 06:10 PM   #51 (permalink)
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Quote:
Originally Posted by Mister_D View Post
1. More creepy events, like 1st level when coming back from repairing the tram a shadow passes in front of you of a necro but nothing is there when you go back to look.

2. Specialized and rare munitions for weapons.
examples.
Incendiary ammo for Pulse Rifle,
Fragmenting shells for Force Cannon(aka shotgun),
Contact Beam chaining hits,
Armor piercing Loads for Cutter Pistol(shooting through multiple enemies)

3. Breakable doors, and barricades

4. Unique tools
A welder to seal a door or barricade
A remote antigrav scout tool
Laser trip mines or some kind of remote detonation pack.
Portable sentry weapon that can be placed or stuck to a wall for temporary area security.
Guided missile launcher, either Camera or wire guided.
Liquid Nitrogen or cryogenic ranged weapon that allows you to shatter the enemy.
A temporary melee upgrade that allows critical hits for a brief period.

5. Hackable pads and doors with an elaborate system of bypassing wires/circuitry
I really like these ideas, but the main thing I would like is less of a railroad levels.
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Old 20-10-2009, 06:10 PM   #52 (permalink)
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Join Date: Nov 2008
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Age: 22
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Default

Quote:
Originally Posted by Mister_D View Post
1. More creepy events, like 1st level when coming back from repairing the tram a shadow passes in front of you of a necro but nothing is there when you go back to look.

2. Specialized and rare munitions for weapons.
examples.
Incendiary ammo for Pulse Rifle,
Fragmenting shells for Force Cannon(aka shotgun),
Contact Beam chaining hits,
Armor piercing Loads for Cutter Pistol(shooting through multiple enemies)

3. Breakable doors, and barricades

4. Unique tools
A welder to seal a door or barricade
A remote antigrav scout tool
Laser trip mines or some kind of remote detonation pack.
Portable sentry weapon that can be placed or stuck to a wall for temporary area security.
Guided missile launcher, either Camera or wire guided.
Liquid Nitrogen or cryogenic ranged weapon that allows you to shatter the enemy.
A temporary melee upgrade that allows critical hits for a brief period.

5. Hackable pads and doors with an elaborate system of bypassing wires/circuitry
I really like these ideas, but the main thing I would like is less of a railroad levels.
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Old 15-11-2009, 04:23 AM   #53 (permalink)
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Plz, Coop and multiplayer it will be more fun!!.
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Old 18-11-2009, 09:34 PM   #54 (permalink)
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Oh my.. there's already a offial word about the second?
I haven't even finished the first one, cause I'm too lazy of scariness.
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Old 19-11-2009, 10:12 PM   #55 (permalink)
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Co-op and multiplayer would be nice in some spin-off, where you have to kill those monsters. But in this one, it should be kept out.

What i would like to see:

1. Harder difficulty, dead space was too easy, and only got challenging at the unlocked mode. No srsly, when i play this game on easy mode, i don't get scared, but on the impossible mode...

2. Monsters were too clean, more bloody monsters and Isaac was too clean after killing monsters. Also more bloody Isaac. Blood should drip off.

3. Variation weapons should be kept, kinesis, the thing with what you can pick up objects, it should be removed or it should be more useful. When i used it to pick up some thing and try to throw it at a monsters, the monster was already on my throat.

4. Bosses were too easy, more challenging bosses. I don't care if i have to go into his freaking stomach to kill him, just make it more hard and more bloody.

5. Greater variation of monsters, i got tired of the same monster with different clothes, or tougher skin.

6. Isaac was like a freaking slug and he was too quiet. Make him a bit more fast plz.

7. More interaction with enviroment. Al Isaac could do was walk or jump in a zero-gravity zone. Climbing would be cool, like in vents nd stuff. Or having to jump on big containers, so that monsters won't get you.
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