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#51 (permalink) | |
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Rookie
Join Date: Nov 2008
Location: Edinburgh, Scotland
Age: 22
Gender: Male
Posts: 489
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#52 (permalink) | |
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Rookie
Join Date: Nov 2008
Location: Edinburgh, Scotland
Age: 22
Gender: Male
Posts: 489
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Quote:
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#55 (permalink) |
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Rookie
Join Date: Nov 2009
Posts: 22
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Co-op and multiplayer would be nice in some spin-off, where you have to kill those monsters. But in this one, it should be kept out.
What i would like to see: 1. Harder difficulty, dead space was too easy, and only got challenging at the unlocked mode. No srsly, when i play this game on easy mode, i don't get scared, but on the impossible mode... 2. Monsters were too clean, more bloody monsters and Isaac was too clean after killing monsters. Also more bloody Isaac. Blood should drip off. 3. Variation weapons should be kept, kinesis, the thing with what you can pick up objects, it should be removed or it should be more useful. When i used it to pick up some thing and try to throw it at a monsters, the monster was already on my throat. 4. Bosses were too easy, more challenging bosses. I don't care if i have to go into his freaking stomach to kill him, just make it more hard and more bloody. 5. Greater variation of monsters, i got tired of the same monster with different clothes, or tougher skin. 6. Isaac was like a freaking slug and he was too quiet. Make him a bit more fast plz. 7. More interaction with enviroment. Al Isaac could do was walk or jump in a zero-gravity zone. Climbing would be cool, like in vents nd stuff. Or having to jump on big containers, so that monsters won't get you. |
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