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#1 (permalink) |
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Community Representative
Join Date: Jun 2007
Location: UK
Age: 22
Gender: Male
Posts: 23,421
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![]() It's time to start modding Comrades! Download the hot new Red Alert 3 MOD SDK and get those balance and total conversions pumping! The Red Alert 3 MOD SDK provides not only the same, but also greater power than our previous C&C 3 MOD SDK. It also introduces a fresh breath of unique features to greatly simplify the process of compiling a mod with our new Red Alert 3 Mod BuildStudio. Download the SDK to start modding and be sure to download the other tools below as well. The MOD SDK includes a wealth of documentation and instructions to get you started! Modders who will be creating multiplayer maps and scripted single player missions with their specific mod art assets will need to download our unique MOD SDK version of Worldbuilder below. Please note, this version of Worldbuilder is only necessary for modders who would like to use their own art assets to create maps and missions with. If you are not creating new art for your mod or building a custom map with non-RA3 art assets, then you do not need to download this version of Worldbuilder. The Mod SDK version of Worldbuilder is significantly larger to accommodate compatibility with the Mod SDK as well as the game data. For further info, please refer to Question 3 in this interview. We've also provided a User-Interface source pack which includes everything from the "APT" folder of Red Alert 3 (minus the SWF files) which previously could not be accessed. This UI screen pack will allow modders to use the Red Alert 3 User-Interface source files as direct reference for dimensions, file size, and art style if you will be modifying the UI in your Red Alert 3 Mod.
In the coming days and weeks we will be releasing various art source packs and further tutorial/documentation for Red Alert 3 & Uprising to provide modders a further breath of reference and source art when creating their mods. But for now, all you need to get started on your balance and total conversion mods are the above files, Comrade! So start modding! Please be sure to leave MOD SDK comments and updates on your mods in our official Red Alert 3 Maps and Modding forum. We are anxious to see users helping users and encourage all modders to share their work. We will be spotlighting mods here at CommandandConquer.com once we start seeing them pop up! Finally, be sure to check out our interview with Designer Justin Moe where he provides further insight and details on the new Red Alert 3 MOD SDK. This is a must read for any aspiring C&C modders. For more information and to keep up to date with Command and Conquer Red Alert 3 please visit: Red Alert Universe > Home.
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Adroit Community Representative Electronic Arts Currently playing: FIFA 10 and Need For Speed: Shift Looking forward to: Left 4 Dead 2 PSN: EAUK_Adroit || Gamertag: EAUK Adroit |
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#4 (permalink) |
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Rookie
Join Date: Oct 2008
Location: UK
Age: 33
Gender: Male
Posts: 11
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Nothings impossible with a patch
![]() Improbable yes, impossible no
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Regards Steve ...the C&C Community 'Old Boy' from when Kane was really Kane, Red Alert was a condition status and games came on Floppy disks! Oh, and I was a bit of a wizz at writing editors too
Last edited by MGSteve; 17-04-2009 at 05:44 PM.. |
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