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#26 (permalink) |
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Rookie
Join Date: Mar 2008
Location: Scotland
Age: 25
Posts: 14
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Some great add-ons there, especially the purifing flame for me, (I love Flame Tanks, he he). The only thing that bugged me, which was in the original C'nC3 too, is the fact the Avatars and Redeemer don't seem to move in closer to use their flame weapons too when attacing an enemy. Assuming you upgrade them with one, which i do...
Couldn't there be an option in the next C'n'C to make upgraded units move in closer to use all of their weapons?Edit: Actually i thought of a problem with the expansion, spoilers in this so don't read if you don't wanna know about last mission to anyone who hasn't completed yet. Why is it the Black Hand and Regular Nod faction MCVs only turn up when there is roughly 12 mins left to the Tacitus Self-Destruct? there's barely time to build any of their structures before you must capture the tacitus. Woulda been more useful if they turned up before you hack the energy barrier.... or maybe they do and i'm just too good and they do turn up if you wait and are not super fast :P would appreciate knowing if that is true.
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Divum Castellum Necessitas Humus Fundatio Last edited by StewB; 04-07-2008 at 06:21 PM.. |
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#28 (permalink) |
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Rookie
Join Date: Jun 2008
Posts: 27
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I'm disappointed by the fact that each release of command & conquer on consoles these days no longer has a system link option. Please release a patch that implements this feature.
(I am not double posting, I feel it necessary to leave this comment in the feedback thread) |
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#29 (permalink) |
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Rookie
Join Date: Nov 2008
Posts: 8
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I have completed kanes wrath on easy and medium, currently working on hard. I don't know about anyone else, but, it only has one campaign, it would be interesting to see what ea could do with gdi and scrin campaigns considering all the additional units and support powers.
I personally would like to see gdi and scrin campaigns in kanes wrath. Last edited by SteveB77; 19-11-2008 at 11:32 PM.. |
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