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Old 28-05-2008, 08:58 AM   #1 (permalink)
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Default Battlefield Heroes Q&A

Battlefield Heroes Q&A with Colin Clarke

Will buildings and/or other obstacles be destructible?

There is no world destruction planned for Battlefield Heroes. This is in part to keep the system requirements down and also to make the game easier to learn and master. If we asked players to have to negotiate constantly changing terrain we wouldn’t be able to call it a casual game

Will you be able to refill ammo/HP out in the field (as in BF1942 and BFV)? If not, will a class be able to hand out ammo/HP?

Every class in Battlefield Heroes has unlimited ammo and is able to heal themselves on the fly. Though the Soldier class could be described as being the closest to a traditional Battlefield ‘medic’ if you choose to play him as such; you could just as easily leave this group heal ability out and focus just on offensive abilities

Will all classes have grenades?

Only one class in Battlefield Heroes has grenades, though all the classes have access to some form of explosive. Either way there will be a Kaboom!

Will there be any stationary weapons?

Yes, currently we have anti-aircraft guns around some of the capture points in the map that has vehicles

Will there be any expansions or booster packs? If so, will they be free of charge?

This is a free game! So we want any expansions or booster packs we release to be available to everyone

How will you shoot down aircraft?

Every single weapon on the ground in Battlefield Heroes has the potential to shoot down an aircraft. Naturally the Anti-Air is the most effective tool for doing this, but with some practice you could use a sniper rifle and shoot the pilot out of their seat

What similarities with Battlefield 1942 will we see in Battlefield Heroes?

We focused on those particular events that have been dubbed “Battlefield Moments” with Battlefield Heroes. So one could say that the main similarity is the potential for things to go horribly right in unexpected ways

Which is the biggest factor deciding who will win a one on one duel? Playtime? Rank? Skill?

Our focus in balancing the game was to have fights be determined most by how you use what you have and not so much how good what you have is. Of course there will still be loads of items that might give advantage at the right time, in the right place
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Old 28-05-2008, 10:40 AM   #2 (permalink)
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That's pretty interesting, thanks for posting that up Omni.
I'm really looking forward to this game, for three points:

a.) It's Free
b.) It's a Battlefield Game
c.) It's Cartoony!
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Old 28-05-2008, 04:08 PM   #3 (permalink)
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Nice I like it and can't wait.
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