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Old 27-10-2009, 04:45 PM   #1 (permalink)
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Default </spawn_camping_debate>

Please keep this thread friendly now that DICE has actually put down their opinion about this.

This is what DICE rep Gordon Van Dyke responded to a question regarding the spawn system and possible "spawn camping in BFBC2" at the BFBC2 forums:



AND, BEST OF ALL:



Case closed.
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Old 27-10-2009, 04:49 PM   #2 (permalink)
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oh my! the anti-spawn camp faction will run out of valid arguments soon. that was one of their evergreens... nice find andreas!
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Old 27-10-2009, 04:50 PM   #3 (permalink)
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oh my! the anti-spawn camp faction will run out of valid arguments soon. that was one of their evergreens... nice find andreas!

I just added another reply by him in the original post.
Refresh the thread!
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Old 27-10-2009, 04:52 PM   #4 (permalink)
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Hooray!
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Old 27-10-2009, 04:52 PM   #5 (permalink)
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O hahahahaMhahahahaGhahahahahahahahahahahahaha I can't stop laughing!

Thank you GvD you are the man!
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Old 27-10-2009, 04:53 PM   #6 (permalink)
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Originally Posted by Andreas of SWE View Post
I just added another reply by him in the original post.
Refresh the thread!
ya'llz better listen to gvd!

haha, i will save these screenshots on my computer. this is pure gold mate!
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Old 27-10-2009, 04:56 PM   #7 (permalink)
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Spawn Killing = LEGIT straight from the horses mouth... Time for all the anti-spawn campers to man up or play another game. Spawn camping isn't going anywhere.
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Old 27-10-2009, 04:56 PM   #8 (permalink)
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Ouch.
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Old 27-10-2009, 04:57 PM   #9 (permalink)
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Spawn Killing = LEGIT straight from the horses mouth... Time for all the anti-spawn campers to man up or play another game. Spawn camping isn't going anywhere.


Just like the arty glitch i guess that hasnt gone anywhere eva
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Old 27-10-2009, 04:59 PM   #10 (permalink)
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Well there we go. Now all the whiners can just shut up, finally.
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Old 27-10-2009, 05:00 PM   #11 (permalink)
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Some times its painfull but I agree, if you are getting spawn killed you have to start thinking about what the enemie is probably thinking you are going to do, and change the strategy.
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Old 27-10-2009, 05:00 PM   #12 (permalink)
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Word.
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Old 27-10-2009, 05:01 PM   #13 (permalink)
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Fair enough... Guess I'll have to learn to spawncamp.
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Old 27-10-2009, 05:01 PM   #14 (permalink)
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Just like the arty glitch i guess that hasnt gone anywhere eva
Or the wall glitch. You see the difference that was pointed out is that spawn camping takes skill. No, not the actual act of killing someone that spawns but, to get there, set up shop, and stay there. Artillery glitch you get on jump off no skill involved except hitting the B button.
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Old 27-10-2009, 05:02 PM   #15 (permalink)
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Looks like I'm not playing without a squad from now on.
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Old 27-10-2009, 05:03 PM   #16 (permalink)
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Just like the arty glitch i guess that hasnt gone anywhere eva
I'm certain they've already mentioned that the artillery was not as intended. I just don't know where I can find that quote. If it happens in game you just have to deal with it or leave.
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Old 27-10-2009, 05:04 PM   #17 (permalink)
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Originally Posted by digimonk42o View Post
Artillery glitch you get on jump off no skill involved except hitting the B button.
C'mon Digi, it takes more than that...

You have to hit the RT, B button twice, then repeat .
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Old 27-10-2009, 05:09 PM   #18 (permalink)
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Originally Posted by digimonk42o View Post
Or the wall glitch. You see the difference that was pointed out is that spawn camping takes skill. No, not the actual act of killing someone that spawns but, to get there, set up shop, and stay there. Artillery glitch you get on jump off no skill involved except hitting the B button.
there are definetly some bases which are harder to get in and stay and other who arenīt!

generally a good working team gets pretty easily in every attackers base and set up a good spawnkill session!
best example definetly OaO!
but even Eotl is pretty easy to controll - camped there once just outside their base with a heavy and involved half of their team in getting rid of me (constantly blowing up the chopper and the tanks) - if there would have been some other teammate helping out we would have hold them in their base the whole game, even considering the heavies, the boats and the chopper!
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Old 27-10-2009, 05:10 PM   #19 (permalink)
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O hahahahaMhahahahaGhahahahahahahahahahahahaha I can't stop laughing!

Thank you GvD you are the man!
This.
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Old 27-10-2009, 05:11 PM   #20 (permalink)
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C'mon Digi, it takes more than that...

You have to hit the RT, B button twice, then repeat .


Plus you have to get your timing right,, doesnt that take a degree of skill.

I find spawn killing cheap does not matter where this thread goes, i would rather have man on man fighting.

as for van dyke, i dont take anyting he says serious, he is a game developer and is in it to make money end of story..
Take for example he said something about qscoping bein part of the game somewhere if i remember?

That statement in my views was lala on the part of van dyke and dice, qscope was put in for cqb,, i find that lala and if it was put in for cqb why give the sniper a piston and a no scope shot?

i like bfbc alot, even with all the floors the games has, developers will always try and defend the floors in games that they have spend a long time developing.
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Old 27-10-2009, 05:17 PM   #21 (permalink)
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I guess I need to start spawn killing & protecting my spawn...
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Old 27-10-2009, 05:17 PM   #22 (permalink)
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Quote:
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Plus you have to get your timing right,, doesnt that take a degree of skill.

I find spawn killing cheap does not matter where this thread goes, i would rather have man on man fighting.

as for van dyke, i dont take anyting he says serious, he is a game developer and is in it to make money end of story..
Take for example he said something about qscoping bein part of the game somewhere if i remember?

That statement in my views was lala on the part of van dyke and dice, qscope was put in for cqb,, i find that lala and if it was put in for cqb why give the sniper a piston and a no scope shot?

i like bfbc alot, even with all the floors the games has, developers will always try and defend the floors in games that they have spend a long time developing.
yes, but spawn camping in no way is playing outside of the rules of the code tho. Niether is Qscoping for that matter. what does it matter if I hit the scope quickly or keep it up after you die it will still have the same effect. Now when a dot is involved it does break the intension of the game mechanic and makes it very cheap. A slight aim penalty would help tho. the hip fire penalty is just outragious so they had to put a no scope mechanic in the game. so yes in a sense you are right but I don't think they are covering their tracks.
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Old 27-10-2009, 05:47 PM   #23 (permalink)
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Van Dyke never actually made a comment on qscoping. One of the Dice employees on these forums showed it to a few of the dev's and they said it was legit but cheap.

Regardless...nice find Andreas.
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Old 27-10-2009, 05:58 PM   #24 (permalink)
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I'm not a fan of camping and curse to no end when I am camped. But, I actually agree with GvD here. Survival of the fittest, my friends.
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Old 27-10-2009, 06:08 PM   #25 (permalink)
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To me, the main issue of Spawn Camping is only an issue when the entire team spawns in and can not fight back. That when they keep dieing upon spawning in. Which effectively shuts out that one team for the entire game.

Now you will not see that happen much if at all in BC, or even BF1943, for that matter, unless there is a major balance issue. Like say a few people on your team and the entire other team is in you main base just blasting away, maybe with a lot of vehicles.

Example: I saw this once happen to me in BC on the Harvest day gold rush map. After a few games most of my team logged off. It was just me and one other person up against about 6 other guys. They all just sat there around the base with there tanks and other vehicles, a few running around and just blasting the area. Killing us when we spawned in. I basically stopped spawning in and waited for the next round, in hopes that more people would be on. There was no need to give them free kills.

Now that is a rare occasion. Like I said it only happened once and there was a major balance issue between the teams. The spawns in BC are pretty random and wide spread. At least for the most part. I think that one Harvest day map has the most confined spawns for that one area. Anyways BC is not really effected much by main issue of spawn camping.

So GVD is right in saying that people need to just kill them and get them out of the base. That is how I usually see it myself. For the most part anyways. So I agree with him. At least for this game and the way that most people complain about it. A lot of arguments seem mute when you look at what they are saying. After all in this game you do have more of a chance to fight back and do something about it.

This issue, which in the way I described it, is mostly present in BF2 and BF2142 for the PC and usually occurs within the Un-Caps. Yet for those games there are a lot more players and the spawn points are not as random as BC. The spawn areas also seem a bit more open. That is why it is more prevalent in those games than in BC.

But in the end. I have to say this again. The only time Spawn Camping is an issue is when the entire team can not fight back. That they are essentially shut out from the game. And in BC this can be a rare case.
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