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#1 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 45
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Here is what I am thinking. Bare minimum. Couldn't this be EASILY done?
Add the option "Private Match" to the difficulty selection. It fits there, because when you think about it, the new server isn't filled by rank anyway. The rest is up to the server. The server reads the Private Match selection in the connect string, starts a room, but will not fill it. We do through friends lists. The room stays active for say 10 minutes, and starts when 3 people fill it, like the servers already do now anyway. Runs like a normal room just EA never fills it. The server closes when empty. We make our own clan matches out of it. You have given us what we want in under 200KB, and we'll all stay loyal till the next console release with FULL CLAN SUPPORT! Thoughts Gordon? Last edited by IGreyAreaI; 09-10-2008 at 05:41 PM.. |
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#4 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 45
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Quote:
The servers can behave exactly as they do right now. The only difference is, they will recognize the private room request from your menu, and will start a new room that it will not fill with other players. Nothing else really has to change. Think about it. These rooms you join are all virtual, and the server starts and ends games continually as needed. |
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#6 (permalink) |
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Rookie
Join Date: Oct 2007
Location: Uk
Age: 25
Posts: 63
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Problem being how many private rooms could DICE's server handle? this has to be one reason why it was not included, I guess these are all on the same lines as BF:H so would need very high bandwidth and a lot of server space to handle the private rooms. Plus the client end would have to be able to look at the server and be told it cant join these rooms as there private.
PS3 owners does BF:BC install at all? Only once you can install on the 360 we would be able to install the game and hope they can include bigger updates and change more of the game like the PC versions of BF |
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#8 (permalink) |
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Rookie
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You don't need full team chat to clan battle. All you need is to talk to your squad. Any strats you have should be discussed in whatever way your clan decides, but ahead of time. If you want full team chat all you have to do is use SKYPE. You can have all 12 members of your team in one conference call at the same time. All you need is a laptop or pc near your tv and you're good to go.
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BLaCKBeaRD_RaW
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#9 (permalink) |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 34
Posts: 134
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I really admire your passion and love for this game and the desire to have an option to play in a Private match, but for the last time it is not that easy and if it was we would have added it. Anything I have read here or any where else we have already thought of and tried and you could offer us what ever your mind can come up with, but it will not change the facts. I have told you everything I could on this subject and I will no longer respond to any of these threads again unless things change on our end and like I said before "Don't hold your Breath."
P.S. I won't answer any direct questions on this subject, you can ask, but don't expect a reply. |
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#10 (permalink) | |
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Rookie
Join Date: Aug 2008
Location: Ayrshire, Bonnie Scotland.
Age: 24
Posts: 215
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Quote:
You've made DICE's position pretty clear - Clan Support is unlikely and I'm sure a lot of us here accept that or will come to accept it soon, so I ask you: What kind of content or features CAN be added then? I mean let's be positive here at least, 'cause I tire of reading on here what ISN'T possible - give us some insight into what IS possible, what is within the realms of feasibilty? A clue, a hint... ANYTHING GVD!!
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"GRANADA!!!" |
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#12 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 45
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Quote:
Here is a "Don't Hold Your Breath". Don't Hold Your Breath this franchise will thrive as you'd like if you keep ignoring your once loyal customers. Last edited by IGreyAreaI; 10-10-2008 at 01:17 PM.. |
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#13 (permalink) |
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Forum Guru
Join Date: Jul 2006
Location: uk
Posts: 1,368
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now you see why people like Gordon dont bother posting in forums they spend whole time having to repeat themselfs. everygame ive got you have constant stream of computer experts who know how easy it is to do something yet never seem to have done anything. Igrey i was going to give you benifit of doubt but lets face it your an idiot, the conquest was probably coded into game before it came out and activated with the update for it.
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![]() Last edited by SpaceballsPlayer; 10-10-2008 at 11:51 AM.. |
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#14 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 45
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Quote:
Think about the intense games. Sending squads out with carefully planned teams and objectives. That spec ops and engineer combo.. Gordon's team probably remembers. When they developed this game they got to play it themselves, with ALL their friends/co workers in the same room. THEY prob remember what an epic battle is like on this game. Sadly, only the development team ever got to experience this! As a business owner, I just don't get it. I have tried to look at this many ways. Maybe they want to discourage clan players - to make the game better for little kids.. Or maybe they don't want people to live on this title. After all, they have other titles to sell.. But in the end, I keep coming back to one fact. This title could have been, should have been, an XBOX Live top hit for a long time... But DICE just blew it, banking that a stupid quest for patches would keep people playing.. DICE - you guys really messed up your own franchise.. I say that not to just ***** - I think the lack of sustained traffic and play says it all. I too am done with DICE. |
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#15 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 45
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Quote:
You actually think this, and call me an idiot? Oh boy. The reality is, people *****ed like hell when they left out conquest mode, and they scrambled to fix it, and did so after the fact, not before. Their patch was a response to the *****ing. If they can add a mode, they can add one single option on the menu that tells the server not to populate a new room. Last edited by IGreyAreaI; 10-10-2008 at 01:14 PM.. |
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#16 (permalink) |
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Rookie
Join Date: Aug 2008
Location: Ayrshire, Bonnie Scotland.
Age: 24
Posts: 215
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Do we know what they can do? As you said Space, so many computer
experts here... ![]() Maps? Sure, absolutely - what about something else though? Dynamic weather? New player skins? Just small details that add to the overall experience. ![]() I mean look at Burnout Paradise - the DLC is adding all sorts of cool stuff! I know they're 2 different games and 2 different developers, but it does show what's achievable. I'm sure if Gordon had his way then we'd have no real cause to complain, but it's not as simple as that. I appreciate his (and any other DICErepresentative's) presence on here and I for one would like it to stay that way. Driving them away will do more harm than good. Gray... I do understand your frustration at the same time also.
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"GRANADA!!!" |
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#18 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 45
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Quote:
IMO saying it can't be done is the best way for Gordon to shut up the requests. But I find it highly disingenuous. Sorry. |
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#19 (permalink) |
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Rookie
Join Date: Jun 2008
Posts: 426
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well the 200kb limit is not sonys fault or dice.
Its more because the devs have to cater for people without HDDS on there console. Dice doesn;t know if joe bloggs on his 360 has a hard drive or not. so they can't assume anything. Unlike a ps3 or pc had a HDD 100% gaurenteed. |
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#20 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 45
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Quote:
I am starting to believe that for whatever reason, DICE simply does NOT want this game to have clan players on it. |
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#21 (permalink) |
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Rookie
Join Date: Jun 2008
Posts: 426
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Whichever way, thers going to be no clan support.
so maybe they shud just work on what they have... i think increasing sqaud sizes would do for many small clans to just join a game - but apart from that just play what u got now, its clear 200kb is not enough, my xp wallapaper is more than 200kb (356kb actually ) lol. |
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#22 (permalink) | |
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Forum Guru
Join Date: Jul 2006
Location: uk
Posts: 1,368
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Quote:
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![]() Last edited by SpaceballsPlayer; 10-10-2008 at 12:35 PM.. |
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