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#502 (permalink) |
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Rookie
Join Date: Jan 2009
Location: Nor Cal
Age: 22
Gender: Male
Posts: 408
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Here is a good one. Im sure you will all agree!
-Boost points for Blowing the crates just by arming the charge -Boost points for disarming the Charges -During online play, the top left corner of the screen logs all the recent kills that occured. Lets also log the Gamertag of the player who destroyed the crate or disarmed the crate. It would help everyone recognize who the players are that are contributing to the objective of WIN THE GAME! I hate blowing up all the crates and disarming all the crates not even being noticed for it Last edited by 49ers05; 27-01-2009 at 04:56 AM.. |
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#503 (permalink) | |
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Rookie
Join Date: Jul 2008
Posts: 5
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Quote:
yep lag all the time they have been told and told about it and also the fact that this game needs spawn protection on it as said they have been told since day one but what is done about it nothing , they bring new maps out instead of fixing the said problems first to wooo the ppl owning the game get yer head out yer lalalalala dice and sort this prob out , also whats with the weapons i have two battle field games prior to this and it wont let me have the weapons for owning other bf games this is soming up to be the worst thought out game ever |
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#504 (permalink) |
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Rookie
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hey, its not that bad! it only lags for me in Conquest, so if you're having any Gold Rush problems, it may be your internet connection. however, i agree that the spawn protection and, if its at dice's end, the lag should be quite high up in dice's to-fix list
__________________
![]() Call me Burnerr if you want to shorten it.
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#505 (permalink) |
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Rookie
Join Date: Jan 2009
Location: Indiana
Gender: Male
Posts: 84
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When i was playing (red ring of death) the games that i played ran pretty smooth except for when the game first came out and lag was a batch...One thing that I really don't like though is that the default weapons have the same stats.. seems like a shortcut to me...example PKM and M249.. M249 more accurate and higher rate of fire but yet it still has the same stats...same with every other class
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#507 (permalink) |
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Rookie
Join Date: Jan 2009
Posts: 3
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I used to have this game on the 360 but then it went RROD on me so I bought the game again for PS3. Well on xbox live you can mute individual players who can't shut up during the game or have crying babies or breathe all over the mic or are generally vulgar.
Not on the PS3. So DICE PLEASE incorporate a feature in the game so that I can mute someone so I don't have to turn on a headset to get their garbage off my tv. Thanks! I love the game btw. Been playing BF games since 1942. |
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#508 (permalink) |
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Rookie
Join Date: Dec 2008
Posts: 3
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Well,
Looks like EA does nothing anymore for us. There still is the LAG. And the promised update didn't come: Problems with joining each other in a squad, no clan system, bad bluetooth connections etc etc etc. Reallu dissappointed with EA. Last time I bought from them for sure! Ah well, they couldn't care less. They sold a lot of this game, the money is collected, we are screwed. That are the facts. |
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#510 (permalink) |
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Hi, I'm New!
Join Date: Jan 2009
Posts: 1
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First of all, great game, beautiful job, and thank you!
In order of importance (IMO): 1. Auto-injectors all around (it's small and fits in a pocket) . Wrenches that don't heal are ubiquitous , and I'm often forced to get either a support or assault kit solely for it's self healing capabilities. Perhaps more points could be given to support folks that do heal.2. In 'hard' mode: a) three plus shots to the upper torso should kill a guy, even with a pistol. i.e. I shoot and hit first, you die. ![]() b)If you get hit, red dots on the mini map should only show up to the shooter and his squad mates (how does the whole army know where you are when we can't even communicate?) 3. communication; Ideally proximity or selective communication even if team mates are not on your squad, if you're right in front of them, or in the same vehicle you should be able to communicate. This would help, but not solve, the support not handing out medi-kits. ![]() Thanks for your time, from a player who loves your product. |
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#511 (permalink) |
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Rookie
Join Date: Jan 2009
Posts: 2
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i was online at 9:00pm AEST on the 29th jan 09 and one player "TEAM_KILL_01" was runing arround intentionaly kiling blue team players when he was a blue team player too.
this sort of thing should be looked into as this profile dosen't show up in a "serch of player id's" on this site, it also makes the game unfair for those who wish to play properly,and pay good money to ISPs to do so. admittedly i have killed team players accidently everone has but when a person like that is playing and getting -200 or so points in more than one round something should be done. lik i said for the fairness of others playing the game properly or trying to. Also; ive noyiced in the stats menu play ing the game that my PSN id comes up four times when i look at the "my freinds" part and all stats are nill what could be up with that? PMN-01 AUSTRALIA |
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#513 (permalink) |
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Rookie
Join Date: Jan 2009
Posts: 5
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LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG
LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG ...DO something about it... please!!!!! |
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#514 (permalink) |
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Rookie
Join Date: Jan 2009
Posts: 2
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I love this game, but I would like the developers to cahnge the fact that the artillery glitch is still effective. I hate it when me and my team are winning the defenders round on maps like Oasis etc. I find it soo frustrating when gimps start using the arty glitch on us and we start loosing.
I imagine that this glitch wouldnt be that hard to fix, ie. When you shoot the gun the timer starts straight away, i mean as soon as you fire its should start counting down. I havent got a prblem with the lag, but there has been times where it has been bad. I would also like not to get shot round corners, but that problably wont be fixed. Other than that great game. Also would like to know if there is a new gametype/maps getting released any time during 2009, I would like to fight on new intresting grounds. |
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#515 (permalink) |
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Rookie
Join Date: Dec 2008
Location: Belgium
Age: 28
Gender: Male
Posts: 56
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Fix the lag
fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag fix the lag |
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#516 (permalink) |
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Hi, I'm New!
Join Date: Jan 2009
Posts: 1
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Hey guys, I think they've given up on this game. I really hope they are working on the sequel right now, but I also hope they look at this thread to see all of the problems.
If things I say have been brought up already, I apologize. I don't suffer from lag, so I have no comment on that aspect. I do however suffer from team killing. The punishment for team killing is a joke. A "kick player" voting system is obviously a must, but if an interface dynamic change like that is too much of a patch, then it has to be in the sequel. Regarding the "CommaRose" or having some buttons that prompt a "I need a ride", or "I need a medic"... it just won't work. I mean, technically it would, but it won't work with the players. The only way to get a point across to another player in an online game is by calling out their name. You could sit there and click the button for "I need a medic" all day long, but most players are going to ignore it, just like a car alarm. Now, if you have a button that turns your chat into teamspeak while you have it pressed, then you could be running towards a support player sitting in a house while you tell him to drop off a medipack for you to grab once you get inside. Repetitive audio clips requesting help wouldn't even be specific at all for location. And if any dev's are actually reading this, please go checkout "Socom 2" for the Playstation 2. That game had full clan support with tags and had complete server listings with the option to create a room with a password or not. There was also a pre-game lobby that used the "ready" feature, loadout options, team switching, "switch map" voting, and a kick player voting system. Please, for the love of all of the Bad Company fans, please look at everything Zipper and Sony did with Socom 2 and use that as a guideline. The Socom series was one of the best online communities and the online portions of the games were nothing short of outstanding. Bad Company is the only game that has come close to that, but it falls short in the things I have noted above. Another thing to add would be to have both a night and day version of each map. Not hard at all to program. Please, make these things happen in the sequel. When I'm playing with 3 friends as a team using chat, Bad Company is the best experience I have ever gotten out of my 360. (I'm playing on a 42" LCD with a surround system) Rev "Nothing can even come to Bad Company until Bad Company 2 comes out" Call me crazy, but I think it should mandatory to have a headset to play this game, lol! Last edited by Revhallow; 31-01-2009 at 08:42 PM.. |
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#519 (permalink) |
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Rookie
Join Date: Jan 2009
Location: Indiana
Gender: Male
Posts: 84
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Stop complaining NOBODY EVEN LOOKS AT THIS THREAD ANY MORE OR FOR THAT MATTER ANY OF THEM!!!! DICE AND EA HAVE DESERTED US !!!!!
seriously though no developers or anybody really looks at this forum anymore and takes anything we say seriously Goodman hasn't said anything on any thread for almost a year....You can all complain about the lag and say how much you like the game but nobody will ever know cause they don't look at this anymore |
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#521 (permalink) |
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Rookie
Join Date: Jan 2009
Location: Canada
Age: 25
Gender: Male
Posts: 53
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don't worry, we can read too, yes i've noticed he hasn't posted, you think after all those games their just gonna stop? i say give them ideas so the next game can be better.. and if that's what you think stop reading these threads and sell your game doosh bag..
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#522 (permalink) |
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Rookie
Join Date: Feb 2009
Posts: 2
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Bad Company is an amazing game. I have hardly no complaints. It's alot of fun.
Only thing I could ever ask for is sprinting whilst your gun is still on the screen, thus you needn't worry about how long it takes for your gun to come back. Obviously this'd be way too hard to fit in as a new patch, so increasing the speed of the player getting his gun out after sprinting even further would be the best option (I appreciate you've already made it quicker to get your weapon out, but an improvement could still be made!) Also, the Community Map Pack was great, but I wished you'd have brought out the same maps for the Gold Rush Game Mode. Conquest was original, and also suffered with less maps, but still - Gold Rush is fun, and does represent the memory of Bad Company since it was a whole new game and it started out with this game mode. Gold Rush could do with those new maps. And once you're done with that, try to either bring out another new map pack for both game modes, or edit the rest of the original shipped maps so they are working for the Conquest Mode too. It's alot to ask, but there's only 3-4 requests in there. Those are my only wishes, I couldnt ask for anything else. |
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