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Old 29-08-2008, 04:02 PM   #226 (permalink)
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From the Bad Company game website:

"Starting today we open up the possibility to vote to determine which two single player levels will be turned into unique maps for the multiplayer Conquest mode. This vote gives players the chance to revisit popular locations from the single player campaign, such as the golf course in Par For the Course, now in an intense multiplayer match. The two maps with the most votes by Tuesday, September 2nd will win. In addition, the Bad Company team at DICE will also choose an additional two maps for the Conquest mode. That makes FOUR new maps available to download for free this fall."

That's great, but shouldn't you guys be focusing on the problems that everyone on here is complaining about? More maps aren't much use if teams can't communicate or lag into oblivion.
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Old 29-08-2008, 04:34 PM   #227 (permalink)
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You do realize that the same people that would fix those do not make the levels. DICE isn't a one man show.
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Old 29-08-2008, 04:41 PM   #228 (permalink)
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Originally Posted by LexLuther1004 View Post
You do realize that the same people that would fix those do not make the levels. DICE isn't a one man show.
And do you realise I said "you guys" - PLURAL. Try to act clever elsewhere.

I would like some answers, as would many of us - that is all.
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Old 29-08-2008, 04:52 PM   #229 (permalink)
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And do you realise I said "you guys" - PLURAL. Try to act clever elsewhere.

I would like some answers, as would many of us - that is all.
Don't need to try and be clever, plural or not a level designer is not going to fix code.

I'm happy for new maps since that means they are still working on things and want to extend the life of this game.

Last edited by LexLuther1004; 29-08-2008 at 04:57 PM..
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Old 29-08-2008, 05:01 PM   #230 (permalink)
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Don't need to try and be clever, plural or not a level designer is not going to fix code.

I'm happy for new maps since that means they are still working on things and want to extend the life of this game.
Yes, each staff member has their role - but they still have to work together!

More content isn't a bad thing for sure BUT keeping us informed with regards to progress (or lack therof) on fixing these major problems would at least put some minds at ease.
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Old 29-08-2008, 05:49 PM   #231 (permalink)
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Yes, each staff member has their role - but they still have to work together!

More content isn't a bad thing for sure BUT keeping us informed with regards to progress (or lack therof) on fixing these major problems would at least put some minds at ease.
Yes and no, a level designer can keep working on their levels unless an issue is stopping them. If not they keep working while the coder keeps doing his thing.

I do agree it would be nice to hear something, but the fact they are working on this means other things must be happening and to be honest we only bought a game, not their souls and they don't really owe us anything. That doesn't mean it wouldn't be nice to hear something on the hot issues.
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Old 29-08-2008, 06:14 PM   #232 (permalink)
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^^^^^

Well... since we really don't know what is causing the VOIP issue the whole team might be scratching their heads - or maybe just the coders. But I'd say more yes than no. XD

We don't own their souls - but they DO owe us a game that works properly since we paid good money for it. This is further compounded by the fact these hot issues somehow made it into the finished game, where a simple 10 minute test would have revealed them.

=P
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Old 02-09-2008, 01:43 AM   #233 (permalink)
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when are you going to fix dog-tag lag. the game has been unplayble for 6 weeks now, can you tell me mr goodman ETA when this problem is fixed?
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Old 02-09-2008, 02:02 AM   #234 (permalink)
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or RENAME this topic :

Your feedback doesn't matter.




Goodman...comon..ANSWER some question..ALL topic are ...When you guys will fix mic issue on ps3?--When you fix dog tag lag ?--Are you DICE implement some CLAN-SUPPORT?

It s time ..Another Map pack is aswesome BUT as this TOPIC said.."OUR FEEDBACK MATTERS" sooo.. the BFBC community want DICE to FIX issues and ADD clan support or Private unranked rooms and FULL team chat.

Last edited by netkiLL; 02-09-2008 at 02:26 AM..
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Old 02-09-2008, 02:25 AM   #235 (permalink)
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Heres some more feedback

The ranked servers on Bc ( 360 ) are now a joke. The slidy lag on ALL of them is now ridiculoius to the point of people not willing to play BC anymore as unranked games are mostly full of morons t'king knowing it wont be dealt with.

If somethings wrong then fair enough but some acknowledgement of the fact and that its being looked into wouldnt go amiss.

Unlike some people on here im not going to slate EA for no reason but if this carries on then i really dont see the point of BC anymore..sadly

Anyon from EAs community managers ( in the uk all the better ) that see this , would be nice if you could let us know whats going on

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Old 02-09-2008, 11:48 AM   #236 (permalink)
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Originally Posted by LexLuther1004 View Post
You do realize that the same people that would fix those do not make the levels. DICE isn't a one man show.


are you obsessed lex lol
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Old 03-09-2008, 08:24 AM   #237 (permalink)
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another day ..and no answers...wow.
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Old 03-09-2008, 06:08 PM   #238 (permalink)
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How can DICE not fix what's wrong with this game ??? I know they're busy with Mirror's Edge a game that I predict will FLOP but they can't ignore the problems with BFBC...They should stick to what made them famous, the Battlefield series...Who knows, maybe when they're done with Mirror's Edge they'll fix BFBC...By then it might be too late, Socom and Resistance 2 are coming out soon and I'm sure some people will be moving on, especially since the VOIP will work flawlessly on those games...People will actually get to co-ordinate attacks on those games because they'll get to communicate. I've said this before about BFBC, it's a great game that is getting ruined by the problems that should have been resolved before it shipped to stores. WHAT A SHAME !!!
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Old 05-09-2008, 04:26 PM   #239 (permalink)
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personally, I've never play socom before, and I dont want for now. If I've buy battlefield bad compagny, its not for moving to another game. I think this game offer an unique experience (unique doesnt mean best) no other game can offer, and I love it. My lag problem is annoying but not as bad as some other people, but it still **** me off. But lag can be in every game, the ''real thing that **** me off'' is that I have buy a playstation eye and a headset 4 day ago without being aware of the chat problem, and for a game with so much possibility, communication is the key ! If only the glitches were funny. I remember some bug in halo 2 that keeped me online for hours (like the bazooka one) just to trigger them.......good old time
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Old 07-09-2008, 10:26 AM   #240 (permalink)
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Quote:
Originally Posted by Goodman View Post
We are happy to see that so many of you are playing Battlefield: Bad Company and having so much fun. The level of community interest in this game and its features is really visible, also through the amount of feedback various members of the development team have been receiving through their Live accounts, Facebook, emails, phone calls, faxes (People still use those??) on our forums and all the other channels out there.

Our Bad Company developers have been working a lot in the last two years and, we have managed to produce a game that we are very proud of. Even with the game already in stores, we would like to let you know that we are reading and listening to all of your feedback.

Right now the team is working on creating the Conquest game mode for Battlefield: Bad Company together with the conversion of the maps to go with it. The Conquest Pack is currently going through testing and certification.

We are very aware of the different issues you have told us you find most important. Therefore as soon as we’re done with the above there are several other points of your feedback which we’ll continue to investigate, without currently being able to say with certainty whether or not we will be able to include them. These include, but are not limited to:
  • Clan support/private rooms/team chat
  • Auto balancing on servers
  • Continued support against stats exploits
  • VOIP issue on PS3 (working with Sony on this)
  • Squads might be split up when joining a server as a squad. This is due to team balancing in the games that are being joined, and usually resolves itself in round 2.

/The Battlefield: Bad Company team
Where is this guy ??? hasn't posted in two months, sacked ?
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Old 07-09-2008, 10:26 PM   #241 (permalink)
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Hmm, yes we haven't heard from Goodman for ages -
maybe an enemy sniper got him...

I wonder if (when the major issues are fixed) we'll
get a few more maps for Goldrush??
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Old 09-09-2008, 12:51 PM   #242 (permalink)
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Petition to improve the Specialist (and other ideas)

Just in case you missed that.

Also, nice touch you can configure everything to be in English, but with the new Conquest mode you get native language back, though mixed with English, could be a bug.

Last edited by killzonekid1; 09-09-2008 at 01:07 PM..
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Old 09-09-2008, 02:22 PM   #243 (permalink)
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still have voip problem, when creating a squad will work fine then all of a sudden in game, i cant hear them talk just get a crackling sound, then dissapears altogether
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Old 09-09-2008, 04:00 PM   #244 (permalink)
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yeah we are ALL ps3 gamers on the same boat.. WE ALL STILL HAVE MICS PROBLEM...
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Old 10-09-2008, 09:41 AM   #245 (permalink)
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I am unable to upload pictures at the moment.
I play the game, take several pictures and get no errors on screen.
but nothing goes to my profile.

I have tried taking pictures on wednesday last week, Sat, sunday, and last night.
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Old 10-09-2008, 01:06 PM   #246 (permalink)
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They have a habit of not communicating with the community, a quick check over on the BF2 board confirms this.

Heh map packs eh? more money for these faceless goons.
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Old 17-09-2008, 12:57 AM   #247 (permalink)
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-Anyone getting killed as a MG(passanger) in the AT and the driver still living by nonconventional weapons(sniper,SMG,pistol,etc.) or is that supposed to happen?

-Dieing by no apparent causes, mostly by vehicle incidents,some very rough terrain.

-(Rock, paper, scissors) Why does a knife beat a gun in this game? Its simple physics between gun vs. gun, rate of fire, damage etc. but this is the only time you can bring a knife to a gun fight and win 99% of the time.

-Need to tweak helo damage down a tad more from AA hits.
-Anyone getting killed as a MG(passanger) in the AT and the driver still living by nonconventional weapons(sniper,SMG,pistol,etc.) or is that supposed to happen?

-Dieing by no apparent causes, mostly by vehicle incidents,some very rough terrain.

-(Rock, paper, scissors) Why does a knife beat a gun in this game? Its simple physics between gun vs. gun, rate of fire, damage etc. but this is the only time you can bring a knife to a gun fight and win 99% of the time.

-Need to tweak helo damage down a tad more from AA hits.
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Old 17-09-2008, 04:02 AM   #248 (permalink)
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"Why does a knife beat a gun in this game?"
Only once have I gotten lucky enough not to die while approaching an enemy with an empty gun clip and knife drawn. Mostly I die by gun shots unless I do a zig and zag approach if we're out in the open. Moving backwards and shooting the knife dude works, where standing still or towarws the knife... not so much.

( I guess you never entered a BF2142 knife only server to use the Armored Personel Carrier cannon against what looked like a group of soldiers break dancing *jump, prone, knife, sprint, knife, jump, sprint, knife, sprint, with some turn in there too*) Knifing and BF... oh the memories. never mind. +added: I just gots to, LOL: YouTube - Battlefield 2142: Knifing 101 - Volume 2

Well, GoW2 added a stopping power to guns to prevent chainsaw domination. Yet that game also had a lunging/sliding aspect that BF:BC does not. How about for BF:BC, (far out idea) shooting the knife out of the hand causes an animation to temporarily stun the soldier. *not needed. just backup and shoot* If ya get knifed too often stay out of the buildings, throw motion sensors as Recon....... żaim for the head?

"Dieing by no apparent causes" <-yes.
The vehicle deaths more often are running myself over in some miraculous way without exiting the vehicle, the vehicle is not*and sometimes is in deep water, and vehicle is not destroyed even after my death.
The soldier mysterious deaths too. All sorts of them no animation, cause text, and not during a lagged moment of no control. Lag is unjoyful, but I'm not referring to those kinds of mysterious deaths. Those lag moments (freeze only to start moments later, dead and slow to respawn) reminds me of and old router cheating technique. The worst experiences of Halo included many of those lag cheating tactics. ("Where is our Flag!? $%!#!") The "no apparent causes" is a special, new dieing. If this were Tron, it'd be called "De-Res" moments of the spontaneous kind. *Cue Hitchcock theme.

"Need to tweak helo damage down a tad more from AA hits."
I've put plenty of AA shells into a heli and it takes a good licking and still flies by. Seems fine to me. Heli pilots need to remember the perspective of the AA and seek cover. Besides if a pilot has a gunner the AA doesn't stand a chance.
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Old 17-09-2008, 03:10 PM   #249 (permalink)
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Running enemy over with vehicles!

So many times I could run over someone and see them slide through the middle of my vehicle like a knife through butter and nothing would happen. Also smashing into someone standing against a wall, doesn't kill them even if the wall shutters as a result.
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Old 17-09-2008, 04:50 PM   #250 (permalink)
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Running enemy over with vehicles!

So many times I could run over someone and see them slide through the middle of my vehicle like a knife through butter and nothing would happen. Also smashing into someone standing against a wall, doesn't kill them even if the wall shutters as a result.

perhaps you were fighting soldiers from another universe just inside your perception of reality? so they were able to pass clear through matter that seems solid to you
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