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Old 20-06-2008, 09:39 AM   #51 (permalink)
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I'm fine without the parachutes.. That way people dont take the heli only to get from A to B, when you wanna blast some tanks..

I also think is cool without the prone, because as recon its easy til hide in a bush..

I think the sugestions above on use of the D-pad are very nice.. I'd like to shuffle who I am talkin to, Commander, squad or team..
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Old 20-06-2008, 10:07 AM   #52 (permalink)
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Default spawn campers

i think you need a couple of second's invincibility when spawning, to base spawn and get killed by someone crouching behind you is bad but when it happens on a team level it is just stupid,

ie two or three tanks and a helicopter plus campers just poundin the obvious spawn points with escape routes covered
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Old 20-06-2008, 10:32 AM   #53 (permalink)
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Originally Posted by WolvesPat View Post
....i think the below idea of a medipack logo hovering above your head would be good, though would it be able for newer players to work out if they are a medic or in need of a medic?
I agree. Unless people can determine or ask for medical supplies in-game, whether by pressing a button or asking on comms, you'll be stuck getting health.

As for new members to the game, well, I still think an additional tutorial game be made aside to the single and multiplayer options, where by gamers can learn what the different kits are for, how to use them; and also how to control/fly the vehicles, boats and helos. Then when they play in either single or multi, they'll know what everything does; instead of playing blind as most of us do now, lol.
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Old 20-06-2008, 10:52 AM   #54 (permalink)
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• Helicopters need much, much more armour
• Run button hurts after an hours play
• You should be able to talk to the person in your vehicle, if they are in a squad or not
• dpad should be for calling for medic ect
• A quicker way (dpad) to hotswap seats with more than 2 seats
• Vicinity coms instead
• Day/night time cycles during gameplay (tracers at night would be awesome)
• A better tutorial for new players, such as the laser target and launcher aspect, many people dont get this part all.
• A few more audio clips for explosion in the distance (aka like frontlines)
• occasional smoke rings form tanks?
• make explosion smoke last longer, I love that really adds to realisim
• Server side option to lock fpv while in vehicles, this gives some of the classes a great advantage while tackling say a tank.
• Kill Cams
• Smoke grendes for one of the classes,?
• When seen but running away and hidding, orange dot should disapear
• longer n go zones, in the heli if you fly in your dead not enough time to get out.

There was a lot of talk in your videos about the ability to change the time of day, and dynaimic weather, whats happened to this? this is a sure fire system seller, but you have been totally quiet, no more videos ect. It was talked about in the 'come se dice' video.

Overall brilliant cant wait.
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Old 20-06-2008, 12:35 PM   #55 (permalink)
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Default Heli controls

In the demo there are two heli control setups, but they are almost identical!!

I've been flying a lot, so i am getting used to the new controls but i would still like it as it was in BF2, så the right stick works like the mouse, and the left is used for rotation like the A and D keys were in BF2.. This could be setup 2 instead.
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Old 20-06-2008, 12:38 PM   #56 (permalink)
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Is there any way to switch shooting to the triggers? As using R1 is a pain
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Old 20-06-2008, 12:56 PM   #57 (permalink)
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a day/night cycle would be excellent but i dont think we will be seeing it in this game well at least not in the multiplayer.

i think they should really try 2 add rate of fire 2 the assualt rifles even if it was only single fire and full burst.

other things

headshots - its only 1 shot with the sniper but seems 2 take half a clip with an assualt rifle now i no its not cod4 but maybe if it only took about 3 - 4 bullets

shouting random things - why do i keep shouting enemy soldier x3 when i cant see any1 and when i get out of my helicopter 2 heal it says enemy chopper inbound. i think they should scrap the automatic spotting and make depad up enemy spotted.

squads scoreboard - at the end of a game i would like 2 see which squad did the best with their overall squad score etc.

auto injector - scrap this and replace with somthing else destorys the whole point of having a medic

joining friends - now its only the demo but in the full game if i join my friends i want 2 be put in their squad and their team. also sometime when im in a full squad and we join a game 1 of us gets put on the opposite team

black screen / freezing - come on this is supposed 2 be next gen ill blame this n the demo tho at the mo

goldrush - when starting a new map will you get to play as an attacker then swap to defender or will u only play as 1

map rotation - dont add a vote system its annoying when good maps get skipped

secondary in the tanks - why is it sometime when an enemy tank fires just over the top of your tank it kills the secondary evn tho its not even hit the tank

bipods - both support and sniper have them can we have the ability 2 use them on walls etc

rate of fire - DO IT
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Old 20-06-2008, 01:01 PM   #58 (permalink)
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1) It takes way too many hits to kill a person. I have unloaded 10-15 rounds, several in the head, on players, and they're still standing. It makes no sense, and is a far cry from the realistic Battlefield experience from the PC versions. Perhaps that's the point of BC, to make it easier for the console noobs to play an "EF-PEE-ES"?

2) Arty. The attacking force's artillery is annoying at best, the defending force can only wait at the base to be killed... it doesn't provide much help for the attackers, and it only gives incentives to teamkillers to fight for the arty gun...

3) Vehicles are a joke. A tank with one man cannot kill a soldier, because there's no MG for the driver, and coupled with joystick controls, it's useless. The "splash damage" is way too weak to have an effect on infantry, making tanks and light armor useless against infantry... unless you can find a way to run people over. Tanks and light armor are sitting ducks... with so much anti vehicle equipment and possibilities. At least jeeps can get a way quickly.

4) Team balance. There's no auto balance on teams, one team can go on and on, winning round after round. There should be more balance, swap a few players etc. Perhaps that's not the point, but would help a lot, as I find my self quitting a lot of games simply because the teams are very unbalanced.

5) Allow people to chose whatever unlock they want, not lock some of them until they reach level 25 etc.

6) No map option? Come on! Need a quick way to have a look at the map, the mini-map is not nearly enough. This is VITAL when the conquest mode comes.

Last edited by Ghaib9; 20-06-2008 at 01:07 PM..
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Old 20-06-2008, 01:33 PM   #59 (permalink)
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When people say they put 10-15 bullits in a guy and he still stands, then its very few of those bullits that have hit.. 5 hits in the torso takes out a guy, and with 50 clip mags, its possible to take out 3 guys when defending without reloading.. I like it as it is

But splash damage is to weak.. I have fired alot of TOW misiles on guys in a building across the street, and they won't die.!
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Old 20-06-2008, 08:41 PM   #60 (permalink)
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But a big thing that should be added is this:
When you get an option to spawn at the base or squad, if you highlight the squad option, i think that if you press right or left you would cycle through the available squad members to spawn with. Anyone else agree?
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Old 20-06-2008, 10:10 PM   #61 (permalink)
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oops ya right there wolvespat, something on the lines of BF2 then or like we have stated some sort of command on the d-pad to shout a medic.

the thing thats wrong with this game is that it is hard to distinguish who is who, on BF2 that is not a problem (link for piccy of medic, back of player has med packs with the red cross clearly visible).

http://www.bf-games.net/images/bf2/k...c_usa_full.jpg
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Old 21-06-2008, 01:15 AM   #62 (permalink)
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I also think both teams look exactly the same, i have been stood next to an enemy so many times and not realized it until it was too late. There needs to be more distinguishing colours and features.
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Old 21-06-2008, 01:40 AM   #63 (permalink)
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my only problem has been sound glitch (repeated noise) , black screen when sniper using laser designator and horrendous lag even though no other game lags on same connection. I have experienced these problems ps3. If these were sorted id happily purchase what i feel is a fantastic game with huge potential.
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Old 21-06-2008, 12:33 PM   #64 (permalink)
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my only problem has been sound glitch (repeated noise) , black screen when sniper using laser designator and horrendous lag even though no other game lags on same connection. I have experienced these problems ps3. If these were sorted id happily purchase what i feel is a fantastic game with huge potential.
The lag is apparently down to the server you are joining. EA said if you're in the UK/EU and joining a USA server then due to the distance you will experience lag. EA (on the BF.com site news section) went on to say they were attempting to have UK/EU customers join UK/EU servers and USA gamers join USA servers, based on ping rates (?).
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Old 21-06-2008, 09:21 PM   #65 (permalink)
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I also think both teams look exactly the same, i have been stood next to an enemy so many times and not realized it until it was too late. There needs to be more distinguishing colours and features.
Damn right m8!
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Old 22-06-2008, 12:03 AM   #66 (permalink)
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From IGN's review and what ive been harping on about....

'Multiplayer is, as you'd expect from DICE, solid though with the focus on the single-player it's sometimes a little lacking. The large maps work well, with vehicles employed to good effect, and the lag that beset the beta is now thankfully absent, though one problem that's remained is some poor signposting. With the multiplayer being primarily team based, it's often difficult to disseminate who is who on the battlefield, and the coloured name tags that explicitly identify sides have a nasty habit of only appearing erratically.'

IGN: Battlefield: Bad Company Pictures (X360) 2332686

^^ thats wot i expected from this shot, graphics that have definition! get rid of that film grain because once u have depleted health its hard to make out who is who.

Last edited by aphex182; 22-06-2008 at 12:49 AM..
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Old 22-06-2008, 10:19 AM   #67 (permalink)
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IGN: Battlefield: Bad Company Pictures (X360) 2332686

^^ thats wot i expected from this shot, graphics that have definition! get rid of that film grain because once u have depleted health its hard to make out who is who.
Agreed, why are the people making this not too clever?
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Old 22-06-2008, 11:21 PM   #68 (permalink)
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Online play seems abit to complicated for me, maybe if i stick with it things will fall into place, im just not sure whats going on then the next thing i know im dead,
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Old 22-06-2008, 11:57 PM   #69 (permalink)
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Stick with it m8, it can be quite daunting at first, but once you get the hang of it you should love it Btw are you from Sunderland?
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Old 23-06-2008, 12:01 AM   #70 (permalink)
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from gateshead mate
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Old 23-06-2008, 10:13 AM   #71 (permalink)
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I want to be able to talk to different people not just people in my squad like others have mentioned.

I want to be able to try more modes in the demo instead of that 1 gold rush mode, this should be possible with only a few days left until release.

Finally, I want the "film grain" look to be optional.
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Old 23-06-2008, 11:20 AM   #72 (permalink)
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Default Another run in with spawn campers

one guy had a kill /death of 0/20 on my team, i was lucky early on and managed 8/21 , nobody is taking notice now because it is rare but there is no point being shot as you spawn on repeat

these guys are not going for the crates, they simply have the manpower and tanks to cover every spawn / escape on certain bases

it will ruin this game if it catches on and it does not require a lot of skill,
comments please
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Old 23-06-2008, 11:45 AM   #73 (permalink)
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I did notice last night when i was recon that stationary players couldn't be killed! I put it down to lag but tbh i don't think there was any, on 5 occasions i had my x-hair on target for hs and all missed! Fired at the body and normally you would get the half red circle popping up to indicate that you have wounded your victim but nothing!
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Old 23-06-2008, 12:08 PM   #74 (permalink)
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Has it gone gold yet? otherwise this topic is now redundant.
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Old 23-06-2008, 12:35 PM   #75 (permalink)
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i would think so para
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