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#1 (permalink) | |||
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Rookie
Join Date: Apr 2009
Posts: 39
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Edit:
GameSpot - 21 May '09 - Battlefield: Bad Company 2 Multiplayer Hands-On - Xbox 360 Previews at GameSpot Quote:
Quote:
![]() Quote:
Last edited by Shrapnellistic; 22-05-2009 at 01:17 AM.. |
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#6 (permalink) |
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Forum Regular
Join Date: Jan 2009
Location: USA, Southern California
Age: 25
Gender: Male
Posts: 861
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wow....that would be freaking awsome....i did see a interview saying they were happy with 24...i just hope uping the player count like this means they are going to invest in better servers, because the ones now will not be able to take 40...but i hope this is true
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#12 (permalink) | |
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Forum Guru
Join Date: Jul 2008
Posts: 1,233
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Quote:
Best way is let teh console fans play with 24 players and allow 40-64 for pc users. win win |
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#14 (permalink) |
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Forum Guru
Join Date: Apr 2009
Posts: 1,170
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im just sayin I (ill repeat) I would like it to stay 24 but i no that every 1 i know or dont know wants it to be 40 or more plus ps3 n possibally xbox can handle 60ish players (well ps3 can tho) but anyway pc n console should be same or then too many people would get angry n probaly wont buy it but if there are more numbers of people allowed to play on pc then it should be like 10 or less more cus then its kl but not more than 10. so on console between 24 n 44ish people n on pc like 32 to 50 players thats even i think but that would be gd
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#16 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 39
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I'm content with 24 players if this turns out to be bogus. I'd be stoked if it was 32 or higher since that'll usher in the iconic Black Hawks. A lot of misconceptions about PS3/X360's online capabilities, I guess Microsoft did a good job grooming their customers to see 16 players as the "only way" and anything above is a miracle. From a non-techie perspective, I see consoles as the superior alternative if I was a developer since they have uniform architecture as opposed to the PC market and I don't think 40 players is far-fetched for PS3/X360, especially since DICE will have experience coding for both machines with a much more optimized Frostbite engine (explosion that would take 20 kb/s in Bf:BC could only take half that in the sequel).
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#20 (permalink) |
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Rookie
Join Date: Jan 2008
Posts: 351
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40 too much, I actually prefer when its 14 or 16 ina room, gives you chance to live for 2 seconds and think tactically.
__________________
Operation Flashpoint Dragon Rising was the worst game ever released. 60% finished, 10000+1 bugs and they wanted us to pay for DLC??? Get F* CM I hope you burn.
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#21 (permalink) |
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Forum Guru
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24 or 40, I could care less if they bumped up the slots, as long as they continue to make a great Multiplayer game like the first, i'll still love it. <33
__________________
SFU Lord APX. Six Feet Under Member
Pooping on noob clans since the beginning of '09 ![]() APX and Digi,riot brothers on domination. |
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#22 (permalink) | |
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Forum Guru
Join Date: Jul 2008
Posts: 1,233
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Quote:
its clear that teh achillies of this game is teh 360 and its xbox live p2p network |
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