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#1 (permalink) |
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Rookie
Join Date: Mar 2010
Posts: 33
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Voodoo Extreme is reporting that EA is requiring GSPs to shut down servers idle for more than 8 hours, to lower the resource demands on EA Online:
Inactive Battlefield: Bad Company 2 Servers Being Disabled - Voodoo Extreme Can anyone confirm this? We haven't gotten this info from our GSP. I'm a little horrified that EA would require GSPs to shut down servers that we've paid for, even when they're idle...but I also find it pretty believable after the way EA has handled the daily master server problems over the past 8 or 9 days, by trying to limit the BC2 player community rather than fix their own capacity. |
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#2 (permalink) |
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Forum Guru
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Just deactivated (not removed or anything) while they fix the problem... to be honest even a popular server like ours might get deactivated (8 hours overnight not long for a server to be quiet)
Just make sure you've got a bunch of admins with minimal access to clanforge to restart your server Confirmed on multiplay btw, or at least it's on the clanforge news :P |
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#3 (permalink) |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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This is inaccurate.
We will do a blog post tomorrow on what this is about but be assured your servers won't be shut down even if you leave them idle. However the basics are that we have asked Multiplay to help us reduce load on EA Servers caused by large numbers of servers (the reason we took down public servers) by turning off servers that have no players for 8 hours or more. As you know we tried to reduce our server count while we work on the fix in the client but even though we put a freeze on new servers we have doubled our server count since Thursday of last week. This is totally up to the people/clans renting the servers from Multiplay but we hope most will opt in to help and help. If they don't opt in then the server will not be taken down at all even if left empty for days/weeks/months etc.
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
Last edited by Bazajaytee; 11-03-2010 at 10:26 PM. |
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#7 (permalink) |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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I know that article scared a lot of server rental clans so need to clear it up for you now rather than wait until tomorrow for the full blog on this
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
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#8 (permalink) |
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Forum Regular
Join Date: Jul 2005
Posts: 955
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Why isn't there a minimum player count needed before a game can begin? Shouldn't the server only engage the master server if a legit game has started like previous Battlefield games did?
If not to fix the master server strain then to not enable stat padding on empty servers. |
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#9 (permalink) |
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Rookie
Join Date: Mar 2010
Posts: 7
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One word... LAN
![]() Wouldn't that would help with the EA Public server issues...? My BF2- BFVietnam and BF1942 servers are Unranked with all unlocks, and I still keep them full. I really dont care about Scores or Ranks... We just have to get in and wreak havock upon the enemy... |
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#10 (permalink) |
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Forum Regular
Join Date: Jan 2010
Location: Pennsylvania
Age: 52
Posts: 733
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I noticed if I let a player be idle in our server to help get it started...the player is kicked within 5 minutes or so. I have had servers for years and have bought multiple copies of the game so I could put 3 or 4 idles in to help start. Are we not going to be able to seed our servers with idles to help start. That would be a huge blow as sometimes it is difficult to get servers populated, and this has been a definative way to populate.
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#11 (permalink) | |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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Quote:
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
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#12 (permalink) | |
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Rookie
Join Date: Mar 2010
Location: /home/bedroom/
Posts: 40
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Quote:
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#14 (permalink) |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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We are always looking at server crashes and adding fixes. Who is your RSP? We can get logs from your server that way.
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
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#17 (permalink) |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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Other titles ran at GameSpy stats backend, this is the first BF PC title to run at EA for everything. So it is a learning process for the EA Online teams on what kind of demand you guys can generate on their hardware.
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
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#18 (permalink) |
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Banned
Join Date: Mar 2010
Posts: 638
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plus this is the first time the game engine has been used for a PC title.
Im being patient, and I hope its all sorted soon. During the downtime of the idle servers, DICE should be looking into: Auto timed messages (without need for 3rd party app) Server auto balancing (make server force to team instead of allowing to choose team) Filters in browser needs fixed. (Checking punkbuster only shows non-pb servers) Connection Issues for some (Starts loading map, then goes back to server screen) If those 4 things are sorted, this game will be epic. Currently, I think the majority are going to be burned out fairly soon if these issues continue to plague the game. |
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#19 (permalink) | |
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Rookie
Join Date: Apr 2009
Posts: 166
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#20 (permalink) |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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The idle kick is a server side option usually set by your server provider. I'll need to check at work tomorrow if it is built in to the server itself.
BF2/2142 was totally at the disgression of the hosting company whether to kick idle players or not.
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
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#21 (permalink) | |
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Rookie
Join Date: Mar 2010
Location: /home/bedroom/
Posts: 40
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Quote:
Crazy Gamers BF:BC2 HC Rush Server IP: 85.236.102.99:19667 Cheers
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#22 (permalink) | |
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Rookie
Join Date: Mar 2010
Posts: 33
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Quote:
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#23 (permalink) | |
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Rookie
Join Date: Apr 2009
Posts: 166
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Quote:
. Thanks!
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#24 (permalink) |
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Rookie
Join Date: Jan 2010
Posts: 380
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I would like to find out what the criterio to have the PLAY NOW feature influx of players are. SOme of the servers seem to get 8 players or so joining at once constantly. Others none at all.
Perhaps Dice could let Server providers know so we can all work to getting the servers as full as possible.
__________________
Also known in game as Catziggy and One93. Part of the RFG, the Rackage Friends Group. |
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