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#1 (permalink) |
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Rookie
Join Date: Dec 2009
Posts: 4
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We know the previous pc games it was virtually impossible to increase the player count for servers , With the new engine, are you still planning hardcoding this, or will you allow mod teams to change player count.
Ignoring the fact that more players would cause server instability etc. Thanks
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#4 (permalink) |
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DICE
Join Date: May 2009
Location: Stockholm
Posts: 207
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The tools that we have to develop BC2 simply doesn't work in a mod environment, requires a studio infrastructure of caching servers and huge amount of data that isn't practical to release. So no, there won't be any Mod Editor for BC2.
Player count will most likely be hard-coded, esp. as you are running on servers that are ours or of from our trusted partners that are load-balanced to fit the max number of people. |
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#5 (permalink) | |
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Forum Regular
Join Date: Nov 2009
Posts: 799
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#7 (permalink) |
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Banned
Join Date: Nov 2009
Posts: 3,476
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So how the hell are we going to make this game competitive now. It certainly won't be out of the box from the look of things. God, another big letdown, when do they end.
The only hope for this game is a strong Rcon, If we can't control all the private server settings, this game is lalalalaed. |
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#8 (permalink) | |
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Rookie
Join Date: Nov 2009
Location: München, Mackevision
Age: 24
Posts: 411
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#9 (permalink) |
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Forum Regular
Join Date: Jul 2009
Location: Kent, England
Posts: 994
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It has been known for some time that no official tools would be released. It blows, totally, but...
...GvD stated though that despite this, he pretty much expects the community to be fully active in terms of modding anything. Remember, mods start off smal then become big. Expect a sleu of smaller changes before the big ones do come out. It'll take time, but it will happen. Inevitability, really. |
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#10 (permalink) |
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Rookie
Join Date: Nov 2009
Posts: 322
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Unless DICE intentionally encrypts all data files and prevents the game from running if it detects any manipulated files.. to make sure that their DLCs have no competition. And its also impossible to load custom content on servers.
(At least thats how codemasters rolled with operation flashpoint 2, while bragging about mod support at the same time lol.. and consequently failed horribly. Although they also used peer-to-peer networking for MP, and allaround its a super-boring shallow console-port game.) Last edited by C1trom; 15-12-2009 at 02:16 PM. |
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#12 (permalink) | |
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Forum Regular
Join Date: Nov 2009
Location: UK
Posts: 817
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Quote:
He has every right to voice his concerns and opinions. Jsut because you are happy to take every decision the Devs make as the second coming of Christ, some of us would prefer to argue the case for additions and extras to make the game better for us all. Look at MW2 and how the enire community has collapsed on it. Would you like BC2 to be nothing but a casual gamers wet dream, with no hope of competitive play? I certainly don't and many other people don't want that too. BC2 is hopefully our clans next big game, if it goes the same way as MW2 did with nothing for clan/competitive players, then it will be MoH or CoD7. Yes we can survive without mods, as long as the devs give us a competative configs for private matches but if it turns into MW2 with just dedicated Servers, it will turn into another failed console port. Hence why we voice our opinions, to let the Devs know. |
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#13 (permalink) | |
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Rookie
Join Date: Apr 2009
Location: Warsaw, Poland, EU
Age: 21
Posts: 329
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__________________
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#14 (permalink) | |
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Forum Regular
Join Date: Jun 2009
Location: Singapore
Age: 18
Posts: 556
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and if there really is no rcon then i am going to shoot myself in the head.
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#15 (permalink) | |||
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Banned
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Good dam thing it's says battlefield on the title...That use to mean something. Quote:
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+1 to both not happy about this seems like a port all over hence why no SS, videos, nor in game footage anyone else getting this too? |
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#16 (permalink) | |
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Banned
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Quote:
So let me break this down, no competitive game play because there’s no mod tool unless Jesus himself comes down from the heavens and blesses us with them. No in game footage of game play, no PC screen shots, and no idea how or where to sign up for the beta PC side. Yet, you want us as consumers to run out and purchase said product based on what? I believe this has already been done with MW2 and turned that community in to a freaking war zone. Why can’t you show some PC stuff? You do want to sell this game on PC right? Furthermore, limited knowledge of vehicles and game play design. No idea of any other goodies added to the PC because of the simple fact we have limited to no PC info posted officially on the forums. So will the PC have any additional weapons, vehicles, or maps? If not why not? Last edited by WDAOPTIMUS; 15-12-2009 at 03:18 PM. |
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#17 (permalink) | |
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Forum Regular
Join Date: Sep 2009
Location: Finland, Lappeenranta
Age: 22
Posts: 635
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#18 (permalink) |
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Forum Regular
Join Date: Nov 2009
Location: UK
Posts: 817
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you don't need mod tools for competative play.
Dedicated servers, access to the config files (which allow lots of changes), demo recording and 1st person team spec only is all you need (and no killcam of course but that's all part of the config). Modding is the icing on the cake to make the longevity of the game succeed but I suspect we'll all be jumping to MoH or BF3 when they arrive anyway. |
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#19 (permalink) | |
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Banned
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#20 (permalink) |
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Banned
Join Date: Nov 2009
Posts: 3,476
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Thanks for the backup with that fanboy motiv, I owe you one
![]() Exactly what I was trying to say, that no mod tools is really bad news. But if we don't get full private server control (total config editing) this game is toast. Did they just edit this blog post? It reads Clan Support & Private Servers - Independent Clan Tag, and ability to rent servers for hosting and controlling private password protected competitive servers with expanded control over the settings from public ranked servers.(thats sounds like they kinda understand a little.) We need A LOT of control if you won't give us mod tools. Not just stupid ff and teamswitch settings, we need a lalalala ton of settings. Allow us to have varying content on competitive servers. Last edited by Tephra; 15-12-2009 at 03:44 PM. |
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#21 (permalink) |
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Rookie
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Well, this is a disgrace, if the DICE rep is legit. GVD said the opposite on at least one podcast. While I appreciate Frostbite is delivered in a studio environment, the idea that it cannot be contained as a game editor (like nearly every other game ever, Q3 anyone?) is a bit niave.
He did explain that the mod tools is not something they expect to have on release, but is definitely something they will look at post release and wouldn't shy away from. I think this is someone jumping the gun.
__________________
My Org - http://www.h2k-gaming.eu All my BC2 coverage @ http://www.cadred.org Twitter - @theteamcaptain |
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#22 (permalink) | |
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Banned
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#23 (permalink) | |
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DICE
Join Date: May 2009
Location: Stockholm
Posts: 207
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Quote:
But we know you guys want to hear & see more from the PC version, so we are going to try and see if we can do something about that sooner rather than later. |
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#25 (permalink) | |
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Banned
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, but not to much longer!
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