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Old 11-12-2009, 08:47 PM   #26 (permalink)
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Originally Posted by RAYMANDK View Post
Uhm, ATI sux.. NVIDIA is the way
the way to what? not being able to run BFBC2 in DX11 mode and not being able to use multiple monitors in eyefinity?

although before starting this up yet again you should read all of Guesstimation of GPU for BC2? **PC RELATED**
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Old 11-12-2009, 09:06 PM   #27 (permalink)
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Hell yeah I want to see Eyefinity supported, I am running it now. It is great in CoD 4+ (with a fixer so it works) and L4D2 and Crysis and Dragon Age and FarCry 2 and....

Please make it work for BFBC2, if you want to use NVidia and Multi-monitor, you can by a Matrox TH2Go or use a freeware programme called SofTH
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Old 11-12-2009, 09:15 PM   #28 (permalink)
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Oh man, please support proper Widescreen & multi monitor surround gaming, this game would be EVEN better with surround gaming. I hope that FOV is implemented correctly as well.

Surround sound + surround monitors = awsome experience
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Old 11-12-2009, 09:55 PM   #29 (permalink)
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Uhm, ATI sux.. NVIDIA is the way
I'll buy whichever card gives me the most for my money at the time i'm buying. ive got a 8800gt right now.
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Old 11-12-2009, 10:05 PM   #30 (permalink)
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I went from 8800GTX to Radeon 5970.
Nice boost.
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Old 11-12-2009, 10:09 PM   #31 (permalink)
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Be interesting to see what repi or DICE think of multi monitor support and if BF games will have it.

on one hand i think its a cool technology and does make gaming better but on the other hand in multiplayer games it gives a massive and unfair advantage to someone running it as they can easily and clearly see so much more and there blind spots are greatly reduced.
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Old 11-12-2009, 11:21 PM   #32 (permalink)
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Originally Posted by LekiAmiga View Post
Be interesting to see what repi or DICE think of multi monitor support and if BF games will have it.

on one hand i think its a cool technology and does make gaming better but on the other hand in multiplayer games it gives a massive and unfair advantage to someone running it as they can easily and clearly see so much more and there blind spots are greatly reduced.
I think it would be generally ok to say that those who can afford the multiscreen setup, and the high end cards are not in it to be competative, but are in it for the immersive experience. It would also be fair to say those who are competative would own the multiscreen gamers anyway because they turn all thier settings to low, cut all the other garbage vs the enthusiasts who have EVERYTHING on high. Power to those who can afford it I say.

On the other hand, it's not a massive advantage, its MARGINAL at best. Yes your peripheral vision can see, but your eyes can still only focus on 1 screen at a time, unless of course your cross eyed or are a Siemese twin...darn Siemese twins, always getting the unfair advantasge with four eyes instead of two.
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Old 12-12-2009, 12:03 AM   #33 (permalink)
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I think it would be generally ok to say that those who can afford the multiscreen setup, and the high end cards are not in it to be competative, but are in it for the immersive experience. It would also be fair to say those who are competative would own the multiscreen gamers anyway because they turn all thier settings to low, cut all the other garbage vs the enthusiasts who have EVERYTHING on high. Power to those who can afford it I say.

On the other hand, it's not a massive advantage, its MARGINAL at best. Yes your peripheral vision can see, but your eyes can still only focus on 1 screen at a time, unless of course your cross eyed or are a Siemese twin...darn Siemese twins, always getting the unfair advantasge with four eyes instead of two.
i disagree, if i could afford it i would have 3 monitors and low settings and competitive gamers want to have every advantage they can get, thats why they buy the best gaming specific mice / keyboard etc.

i would say it was a massive advantage, at least for me as i know i could probably take in more than most gamers as a lot of gamers cant even concentrate on the minimap and game at the same time hehe. You have to also think of other things like chopper fights, being able to see that much more sky/ground when dogfighting choppers gives you a big advantage over the other chopper pilot.
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Old 12-12-2009, 08:33 AM   #34 (permalink)
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The fact of the matter is, you simply can't argue that because someone has spent more money on thier hardware, that they should not be able to benifit is such a peasant mentality.

Even with 3 monitors, gaming mice, gaming keyboard, surround sound, latest6 graphics cards etc etc a players still has to mentally concentrate, phsycally use a mouse to aim, press buttons at the right time, switch weapons, work as a team etc etc the list goes on.

Power to those who can afford the hardware to enjoy thier experience more than other. Who are we that can't afford it, to try and restrict them?

P.S. I have only 1 screen, no gaming mice or keyboards...one thing I do have that helps me against those that do have those hardwares, is good'ol balls.

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Old 12-12-2009, 08:56 AM   #35 (permalink)
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I won't play multi because when I go to a lan, I don't want to be adjusting. I'd rather be in my element instead of trying to adjust to 1 monitor.

I hope DICE won't support it, or hopefully the competitive community can remove support for it through pro mods.
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Old 12-12-2009, 09:42 AM   #36 (permalink)
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Good news is BC2 uses DX11, ATI utilises DX11 now, ATI Eyefininty is the next big thing for ATI, so all things going well, DICE might cater for the Multimonitor crowd.

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Old 12-12-2009, 01:29 PM   #37 (permalink)
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Originally Posted by LekiAmiga View Post
Be interesting to see what repi or DICE think of multi monitor support and if BF games will have it.

on one hand i think its a cool technology and does make gaming better but on the other hand in multiplayer games it gives a massive and unfair advantage to someone running it as they can easily and clearly see so much more and there blind spots are greatly reduced.
We support Eyefinity and with a wider FOV, although the integration isn't fully done & tested just yet.

I don't think it will be unfair in MP, saying it would be would be the same as saying it would be unfair for someone to have a really high mouse precision so he can run and super-quickly turn around and as such see everything that is going on around him. But that is obviously something we all accept.

We have to do more testing and see how it turns out, but I'm not worried.
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Old 12-12-2009, 01:35 PM   #38 (permalink)
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Will you allow for people with a single monitor to have the same FOV as the multi-monitor crowd? (as in can see as much on their single monitor?)
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Old 12-12-2009, 04:06 PM   #39 (permalink)
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Will you allow for people with a single monitor to have the same FOV as the multi-monitor crowd? (as in can see as much on their single monitor?)
*this is something we all want to know, please repii reply.
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Old 12-12-2009, 09:42 PM   #40 (permalink)
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Thanks for the awsome news!

This is a great advancement for immersive gaming and gaming enthusiasts who have been campaigning for years for Multi Monitor Gaming. Finally we can see developers rising up above those who only wish to keep others gamers experience within the bounds of thier own limited hardware capabilities.

This is such a great day for gaming.

I love you Dice.

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Old 12-12-2009, 09:55 PM   #41 (permalink)
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We support Eyefinity and with a wider FOV, although the integration isn't fully done & tested just yet.

I don't think it will be unfair in MP, saying it would be would be the same as saying it would be unfair for someone to have a really high mouse precision so he can run and super-quickly turn around and as such see everything that is going on around him. But that is obviously something we all accept.

We have to do more testing and see how it turns out, but I'm not worried.
Aaaawwwwweeeeeesssssssooooooooooommmmmeeeee!!!!!!

I have run BF1942/VN/2/2MC/2142/BC/BC2beta in single screen, and sometimes stretched single screen. I finally get to see BF in it's full 5760x1200 glory, win win win! I am glad I have pre-ordered BC2 on PC, XBox and PS3 now, all for different reasons.... PC: mates/screen/mods + Xbox: mates + PS3: getting to play the beta first

You have made me so happy!

And I have run lots of FPS games in MP and it does give you an advantage, but not as huge as it would first appear. You concentrate on the centre screen, the outers give you a little movement but in most games there is a lot going on so that is not much of an advantage. My scores etc from CoD4/WaW/MW2 going from 24" to 3x24" (they need a fixer to work and it is never published straight away) don't go up by much if at all.

However my enjoyment and immersion in the game goes up by loads with multi monitor support.

DICE rulez! IW sux LOL
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Old 12-12-2009, 10:04 PM   #42 (permalink)
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Will you allow for people with a single monitor to have the same FOV as the multi-monitor crowd? (as in can see as much on their single monitor?)
I hope they do but man that would look weird! All of the soldiers would look like super-models, stick thin!
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Old 12-12-2009, 10:24 PM   #43 (permalink)
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90 degree FOV for 16:10 aspect ratio or else BC2PC = fail.
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Old 14-12-2009, 12:54 AM   #44 (permalink)
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Ok we will have widescreen support. How about the FOV? BF2 1.5 patch added widescreen but the FOV is off and everything looks skinny and shrunk the sides inwards.
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Old 14-12-2009, 01:50 AM   #45 (permalink)
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Uhm, ATI sux.. NVIDIA is the way
wat

Nvidia doesn't even have DX11 cards out yet.
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Old 14-12-2009, 06:06 PM   #46 (permalink)
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Originally Posted by repii View Post
We support Eyefinity and with a wider FOV, although the integration isn't fully done & tested just yet.

I don't think it will be unfair in MP, saying it would be would be the same as saying it would be unfair for someone to have a really high mouse precision so he can run and super-quickly turn around and as such see everything that is going on around him. But that is obviously something we all accept.

We have to do more testing and see how it turns out, but I'm not worried.
Thanks for the reply repi, interesting that you dont think it will give such an unfair advantage, personally i think if i had that much more view it would give me a big advantage while playing, much more so than having a higher precision mouse.

I do have 3 CRT's in the house, maybe if i get a new ATI 5 series card i'll connect them up in eyefinity and have a play, thats if the desk can support the weight
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Old 14-12-2009, 06:40 PM   #47 (permalink)
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Thanks for the reply repi, interesting that you dont think it will give such an unfair advantage, personally i think if i had that much more view it would give me a big advantage while playing, much more so than having a higher precision mouse.
Do I have unfair advantage because I have 2560x1600 resolution, while other players are playing at 1280x1024?
How about 3D vision with Nvidia 3D shutter glasses?
How about frame rate of 60, while some players might be playing below 30fps?
How about super hi-fi sound card and speakers so that you can hear enemies foot steps miles away?

Those issues are in the same pool as the bigger FOV, you can never have the exactly same gaming environment and settings for all players in PC gaming.
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Old 14-12-2009, 07:32 PM   #48 (permalink)
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Do I have unfair advantage because I have 2560x1600 resolution, while other players are playing at 1280x1024?
How about 3D vision with Nvidia 3D shutter glasses?
How about frame rate of 60, while some players might be playing below 30fps?
How about super hi-fi sound card and speakers so that you can hear enemies foot steps miles away?

Those issues are in the same pool as the bigger FOV, you can never have the exactly same gaming environment and settings for all players in PC gaming.
Nope you still see the same amount on screen at 2560x1600 compared to 1280x1024.

Nope 3D vision doesn't make much difference, you still see what you can see whether its in 3D or not.

below 30 fps could be annoying, but lowering your gfx settings will help with that.

Nope buying super hi-fi sound card doesn't give you unfair advantage over onboard cheap audio for hearing those footsteps.

Basically yes i understand your point and everyones hardware is going to be different and there will be some slight advantages with some options but IMO having the view of 3 screen views is a much bigger advantage than all these things.

Let me quote what repi said in his DX11 interview with AMD.

http://game.amd.com/us-en/content/im..._Interview.pdf

Quote:
Originally Posted by repi
For example having glass objects scattered around and inside glass
buildings or having particle effects in-between windows of vehicles & buildings
without getting sorting issues or rendering artifacts.
Although, as many of our games are competitive online games, we also must
be very careful here as it wouldn’t be fair if a person with a DX11 card gets to
see through glass buildings while someone with a DX10 card cannot. That
would not be lead to good balanced game play.
So if repi saying seeing through a glass window wouldn't be fair for someone with DX11 card because someone without a DX11 card wouldn't be able to. Then how does that compare with me having 3 monitors and being able to see around the sides of the building due to my much larger FOV and screens? While looking through the window i could see enemies coming round the sides of the building while someone with only 1 screen could only see the wall and window.
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Old 14-12-2009, 08:02 PM   #49 (permalink)
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Nope you still see the same amount on screen at 2560x1600 compared to 1280x1024.
My point is 2560x1600 is over 3 times 1280x1024. So you have 3 times sharper image.
Imagine a box, a mile away from your view point, so that on 2560x1600 resolution, the box is 3 pixels per 3 pixels big. Now, with 1280x1024 resolution, the box appears to be size of only one pixel.
Bad example, but the difference between those resolutions is huge.
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Nope 3D vision doesn't make much difference, you still see what you can see whether its in 3D or not.
In Counter-Strike source you are able to kind of avoid flashbang flashes when turning the 3D effect high enough. While the image might get slightly distorted, you can still shoot people with pretty decent accuracy. It's hard to explain why that flashbang-removal-thing happens but yeah, it's a huge advantage.

Support for devices/solutions like Eyefinity should not be scrapped because of those "unfair advantages".
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Old 14-12-2009, 08:04 PM   #50 (permalink)
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So if repi saying seeing through a glass window wouldn't be fair for someone with DX11 card because someone without a DX11 card wouldn't be able to. Then how does that compare with me having 3 monitors and being able to see around the sides of the building due to my much larger FOV and screens? While looking through the window i could see enemies coming round the sides of the building while someone with only 1 screen could only see the wall and window.
A person with a single monitor can still see everything, they just need to move the viewport more with their mouse, which is something gamers do anyway all the time to get 360 degree awareness of the environment.

OIT on the other hand wouldn't be possible to see through _at all_ on DX10 cards, that would be unfair.
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